What's more important in a racing game: the soundtrack or how audible your engine is so you know how to time your...

What's more important in a racing game: the soundtrack or how audible your engine is so you know how to time your gear shifts?

music on max + automatic transmission

both desu

RIDERS ON THE STORM

Since GT7's Music Rally is all about listening to a song as you drive the music track overwhelms the sound of the engine and can make missing shift points kind of frequent.

I KEEP ON PLAYING OUR FAVORITE SONG

I've never manually shifted gears outside of the drag races in underground. Soundtrack wins in a landslide.

How can ANYONE enjoy playing auto? Have you even TRIED manual?

Simfag finvers typed this.

You can just check the cycles meter , like a normal person

Engine sound takes priority, even with an auto gearbox

ask a question

someone IMMEDIATELY assumes the OP already has their own opinion that can be easily inferred from an open-ended inquiry

Both. And it's important to mix it well. I loved the soundtrack of NFSU2 when I was a kid but as an adult I also appreciate how good most of the cars sound - like AMAZING for the time.

Most devs only figured out that people actually like when engines sound like engines and not cheap electric razors by the PS360 era.

step outside Anon Babble

everyone unironically thinking about the implications

the engine, but the soundtrack has a lot to do with the "feel" of a game. Really depends on the type of racing it's trying to get me to do, shit like Gran Turismo or Forza Motorsport will have me turn the music down so I can hear the engine. Need for Speed or Horizon, I'm fine with not having a clearly audible engine since it's not really sports.

forza horizon 5 has good music, but shit/generic engine sounds

NFS has always had good engine sounds, but hasn’t had a good soundtrack in over a decade

So you are not a simfag?

Fh5 has awesome music. But it's for long road trips.Too low bps. Not suited for a racing game.

I don't think so, I just like playing racing games in manual transmission because it makes driving more interesting (I don't even believe the claim it makes you faster).

it only makes you faster because you can wait to shift until you're at max power for your gear before shifting where an automatic won't do that. its less for speed and more for acceleration/deceleration. You can slowdown way faster with a manual tranny than an auto.

racing transmission sounds > engine sounds
you can get an approximation on your current speed based on how loud it is, i don't even need to listen to the engine to know when to shift up without redlining

I understand why it should make you faster but in actual practice how much time I'm gaining per lap with being in control of my shift points feels minor at best.

but in actual practice how much time I'm gaining per lap with being in control of my shift points feels minor at best

that's the whole point of racing though, if I can shave off microseconds from my lap times and that enables me to pull ahead of my opponents, then I'm doing it if I can actually pull it off. my lap times consistently are faster when driving manual compared to automatic.

Nfsu2 - automatic

Gt4 - manual with gtforce wheel

That simple.

images(13).jpg - 201x251, 13.42K

I TURN IT UP, WHILE YOU'RE GONE.
IT'S ALL I'VE GOT, WHEN YOU'RE IN MY HEAD AND YOU'RE IN MY HEAD SO I NEED IT.

Admittedly I never went into the minutiae of trying to compare what my average times if I let the game shift gears for me vs. doing it myself are.

manual transmission

this is not the gran turismo thread

fair enough, I might also have an extreme bias towards manual transmissions in video games because I know how to drive manual in real life so I can directly apply real world technique to a video game

You can slowdown way faster with a manual tranny than an auto.

what.gif - 480x406, 1016.6K

you need to slowdown faster? you shift down a gear and apply the brake. you're gonna slowdown faster than an automatic transmission every time. granted transmission is not the only factor involved in braking times and distances

the most important thing in a racing game, be it unrealistic like wipeout or f-zero or ultra realistic like one of those sims, it's the car control, it's the equivalent of gunplay for racing games, if it sucks, the game sucks
ridge racer type 4 is overrated because of that

Engine braking.

Grip is through the tires, why does it matter if the stopping force is from brakes or engine? Unless you've got badly tuned breaking force bias. You did remember to adjust your braking force bias, right anons?

Please don't be stupid anon.

because the engine is the one spinning the tires in the first place through the drivetrain. you have better control over that drivetrain with a manual than an automatic. once again, it's not the only metric for braking force, but it helps. it's easily proven in, at least video games, that manuals are faster to brake than automatics.

noone would enjoy NFSU or THPS if it didnt have banger soundtrack. half of success of a game is good ost

better control of the drivetrain

Yeah but you don't need the drivetrain to slow down. The only way that could possibly help in a realistic scenario is if your brakes aren't even strong enough to cause wheelspin in a straight line.
Badly coded games. We went from

keep in 2nd gear not 1st gear around tight 90 degree corners with a hypercar so you don't powerslide into the wall

to

yeah bro engine braking makes you slow down faster

Racing died after GT4, prove me wrong. You can't.

why do you think this is a all or nothing concept, the drivetrain affects braking just like the tires will just in different ways. you need everything to brake appropriately, you saying the drivetrain has nothing to do with it is a ridiculous notion. Engine braking with a manual transmission will help you slowdown faster than one in an automatic, I don't know why you're trying to disprove this. That was the statement originally made and you're coming in here screaming that it has nothing to do with it.

the force you can apply through brakes AND drivetrain is limited by tire grip

The only part I can't argue with is that in some games it's the case that autotranny is slower at deceleration hence me saying

badly coded games

Alternatively badly tuned brake bias where a FWD/RWD could shift bias and improve braking.

just articulate yourself better and don't make it look like it's an all or nothing concept. saying the drivetrain doesn't affect braking because other thing does is absolutely retarded thinking

Why do autotransmission-as-default countries treat manual transmissions as some kind of dark art? It's literally

Put pedal to floor

Move stick

Take foot off pedal

It's literally that easy to change gear

because there's the possibility of fucking up your car and requiring basically a transmission replacement, but you really have to fuck up constantly and repeatedly to damage the vehicle unless it's a hyper-performance car. doesn't help that manuals are becoming more rare because it's not taught and it's hard to teach manual driving when none of the vehicles are actually manual. I learned on a 1997 Plymouth something and now I can theoretically drive any wheeled vehicle. It was retardedly simple to learn, at least if you already know how to drive an automatic. I wouldn't wanna teach someone to drive fresh on one though.

articulate yourself better

already pointed out brake bias TWICE, which would only apply to simulators you likely don't play

Just learn to read and admit you don't even have autism powerful enough to adjust brake bias.

you're right, because I don't race in real life and those concepts have no application to me in real life at normal driving speeds except edge case emergency situations.

SCAVENGER
HAVE YA HEARD

K, cool. The only concept that does apply in those cases is properly stressing your tires by gradually applying brakes. Used to be required knowledge for riding motorcycles before regulations forced ABS to be a thing.
Basically just press your brake in over the course of a half a second or so instead of just raw slamming it ASAP.
DCT with paddles > manual. Constant mesh sequential is fast & easy enough to still be good manual. Only problem is people think they're doing something wrong when they don't rev-match correctly downshifting to 1st and get a bit of a clunk and doing a gear change wrong can put a ~20,000km timer on your gearbox's life. All in all fuck manuals for everyday driving basically, unless you're a motorcycle enthusiast and need to be in Complete Control™ the whole time.

Basically just press your brake in over the course of a half a second or so instead of just raw slamming it ASAP.

then I didn't know the terminology you were using because I don't drive motorcycles, I have no interest in motorcycles. I already knew that as a concept in driving, just not the terminology. I assume anyone who drives knows to do that.

It's not about "mattering", it's about just making driving more interesting.

Again in other games it does but NFSU2 it doesn't. You aren't going to be takumi with a manual.

I don't know if they do or don't. I was just giving out some advice because they taught me that for motorcycles but for cars they just said slam the brakes as hard as possible as fast as possible.
For all I know people are actually advise to follow the gear change indicator in their cars/bikes nowadays.

Why didn't you upload it?

I don't know if NFSU2 did it, but some turns in MW could be done at top speed without ever letting go of the throttle just by dropping a gear. It was neat.

MW was more racing-oriented than U2.

I liked that too (although back then I was still an auto-scrub).

audio isn't allowed on Anon Babble. Also it's too long

I always play my racing vidya on automatic. I don't have a steering wheel setup and any other way of doing manual shifting is awkward at best.
My real car is manual since automatic is boring

Huh, only now am I learning there's a difference in WebM lengths between Anon Babble and everywhere else.

If you're fine with sequential shifting the best way I've found is to map shift down to Square/X and shift up to Circle/B.

I've had controllers back buttons for ages so I use back buttons for shifting. It's pretty comfy.

I learned on a 1997 Plymouth something

now I can theoretically drive any wheeled vehicle

Nigger yopu still have no idea how steering wheel works

The vibe and aesthetic.
Nfsu 2 bc ou could make your car look like a bimbo.
Such a kino game

images (6).jpg - 480x360, 23.91K

Plus the soundtrack is lit

BEATS!
BASS!
BEATS!
BASS!
BEATS!
BASS!