Their full capabilities were not utilized. either due to laziness, cheapness or greed...

Their full capabilities were not utilized. either due to laziness, cheapness or greed. both $ony and micro$oft didn't want publishers to release HD games (which they were capable of, especially the xb0x which was just a PC)

they could have made games that looked like early 7th gen games that played at 720p or 1080i

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bandwidth of the cable that connects to the TV blocks your path

were TVs that could output commonplace in 2001-2005 that were also affordable like these consoles? Because I remember HDTVs being a rich people toy to play with, I'm still impressed while emulating PS2 and games just have native 1080i support though so the upscaling doesn't fuck with aspect ratio.

most people were still on crts

tfw ps2 had usb ports to hook up mouse+keyboard

so few games utilized this that it was irrelevant

FEELS FUCKING AWFUL, MAN

Most likely most games didn't go for those resolutions was for performance issues.

Gran Turismo 4 runs fine at 1080i

games can handle it, it's more you don't add resolution options and deal with adding it and making it work well if only 5% of your playerbase is actually on an HDTV. They didn't even start becoming commonplace until around the 360 was out.

PS2 was specifically designed to take advantage of a 480i interlaced signal, that's why the aliasing is so bad on that console.

ahem

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you're a weido OP, now piss off

Isn't it just a 480p with black bars surrounding the screen?

only in menus, it's full 1080i when actually racing

absolute nonsense, RAM cucked it hard, as did it do the 7th gen
it looks the same as 480p also why in god's name would you ever want to play gt4

Cranking up the resolution dramatically increases the requirements. Very few games went beyond 480p because the systems were already being pushed to the limits of their hardware. Look at stuff like KotOR 2 for how bad the slowdown was.

because GT 5 and 6 run like trash emulated on my PC and I don't own a PS4/PS5 for GT 7. Granted I don't think I wanna play 7 either. Forza 4 looks like garbage emulated too, so this is the best I got.

The actual game is rendered at 480p, the console just outputs video in 1080i.

retarded tech illiterate zoomer

1080i is just 540p

Really though the original xbox could have lived another year at least. It cost Microsoft billions rushing the 360 out prematurely too. You might think it was worth it to get ahead of the PS3 but I disagree because they squandered that lead anyway.

interdasting, didn't know that. looked fine at native when I emulated with 1080i activated. maybe pcsx2 does some fuckery even when it's set to "native". I'd have to get a hard copy to see it on the ps2 we have laying around the house.

Performance-wise, but 1080i is actually a higher resolution frame you view split across 2 fields. 540p is a lower resolution frame with the fields combined.

They wouldn't have even had the lead to begin with.

Every generation the “necessary hardware” sale just gets more ridiculous. The PS2 might not have been able to play ps3 shit but who cares? The jump is usually so small. In the HD era the upgrade isn’t even noticeable. The companies always jump the gun to squeeze money from the customer, when they should be waiting for the hardware to be cheap.

vertically yes, but horizontally 1080i is still twice the resolution of 540p

I didnt even have a hd tv for the first 2 or 3 years of the ps3/360 gen.

They were both utilized to their fullest potential, the fact devs got shit like Doom 3 running on the Xbox and Shadow of the Colossus running on PS2 is a miracle

horizontally

you

PS2 couldn't, literally doesn't fit in the framebuffer. Even the 720p+ tech demos rely on a bunch of tricks. Let alone have decent looking graphics while doing that. You don't know what you are talking about.
ps2-home.com/forum/viewtopic.php?t=3033

Only tried HL1 and it was pretty laggy

they could have made games that looked like early 7th gen games that played at 720p or 1080i

Youre retarded. Not even the ps3 could do that, vast majority of games ran at like 640p and 24fps

pretty sure the only thing PS3 was running at native 1080 were the Bluray movies and the XMB

That's an upscale to make shit look better on HD CRTs/Plasma, the game is actually running at 576x960, which is stretched horizontally to 1728x960, that being placed on a 1920x1080 output. There's also some downgrades like lower bit depth to fit in the framebuffer.

There were some PSN games as well, also Ridge Racer 7 and Wipeout

I forgot about Wipeout. I should check out Ridge Racer 7 though, I have a CFW PS3 I'm just having a hard time sitting down and playing some of this shit. Most of it has PC ports that just run better, its more of a novelty to play on hardware at this point.

what is component video

There were multiple OG Xbox games that supported HD resolutions. Black, The Matrix: Path of Neo, and Marvel Ultimate Alliance 1&2. Etc.

Gran Turismo comes close as well, I think both 5 and 6 have 1440x1080 modes, stretched to 1920x1080. But yeah, my PS3 is also collecting dust, most games I want to play either have ports or run just fine on RPCS3.

I think I'm just gonna turn it into an emulation box that sits in the living room. I was actually impressed with the Dolby Atmos they have, it really makes multiplats sound better if the devs actually bothered to make a different sound mix. Everything sounds really nice on the 5.1 system.

The ps2 mostly cannot do 720p/1080i
It can do 720p upscale at least if you properly make the game to be compatible with that (99.9% of games will be squished due to internal resolution mismatch, or something like that)
One of the only games to use 1080i was GT4 and that game upscaled from a way lower resolution, it really was only to make the game run better on HD CRTs that had laggy upscalers. And keep in mind that the ps2 cannot do 1080i with its full color depth, resulting to lower color fidelity and even stronger dithering, which most ps2 games have already.

The OG Xbox on the other hand was capable of 720p on multiple titles at full color depth, I was just playing freedom fighters which outputs 60fps (without vsync) in cutscenea even in 720p, tho the gameplay is locked to 30fps, which at least is seems to be very stable.

If they didn't have that lead, PS3 would've outsold it even harder

It cost Microsoft billions rushing the 360 out prematurely too.

PS3 had the same hardware problems despite taking another year to come out and Snoy weaseled out of a repair program like the jews they are. MS might've actually fixed it before launch if they did not rush though.

You might think it was worth it to get ahead of the PS3 but I disagree because they squandered that lead anyway.

They squandered it with dumbass management well after.

gt4 is legitimately the best simcade racer there's a reason it still has a significant playerbase and a lot of fans. It's a soulful love letter to motorsport. 7 is just OK.

YLOD was nowhere as severe as RROD, the first 360 models had a complete recall because they would 100% die

it's awful it feels like a game for meth addicts

How so?

YLOD was nowhere as severe as RROD

It's exactly the same fault with ridiculous failure rates like 70% of 90nm RSXs are estimated to be dead.

It was literally the same issue. TSMC screwed up the adhesive used on the chips. This affected MS, Sony, Nvidia, AMD, etc. Whoever was using that particular node at the time. Most PS2 backward compatible units did YLOD BTW. Which are the ones with the issue.

YLoD was nowhere near as prevalent as RRoD, IIRC PS3 had a faliure rate of around 10% and it would often appear much later whereas for the 360 it was 50% and would often happen within the first year of owning the console, and to top it off even when Microsoft repaired/replaced your console it would die again 6 months later. I had a friend who went through 3 fucking consoles.

These faults didn't happen at the time tho, they happened over the years and they are caused by a bad batch of NEC/TOKIN capacitors. Sony didn't acknowledge an issue at the time because the "YLOD" could be caused by basically anything, even a poorly connected drive cable. It just meant HW failure and would be handed on a case by case basis.

Not the same issue.

That's because the PS3 came out a year later and TSMC didn't catch the problem until shortly after the PS3's release.

The RSX was never manufactured by TSMC, retard.

Not the same issue.

It is. That's what would cause the RROD and YLOD. They used the wrong kind of adhesive and it couldn't handle the chip flex as it heated and cooled off. The pins would snap right off the board.

You don't know what you are talking about. They didn't use TSMC at all, the chips were manufactured by Sony's Nagasaki Fab2 and later on by OTSS, a joint fab of Sony and Toshiba.

Most PS2 backward compatible units did YLOD BTW. Which are the ones with the issue.

These probably got hit the least because they have fuckhuge heatsinks and a better thermal algorithm that kept it closer to underfill Tg but still above it. I ain't fucking kidding with the CECHG and CECHH they raised the shift-up points by a bit, probably to keep the fan quiet despite having a smaller heatsink.
PlayStation thermal algorithm is interesting since it tries to plateau the fan speed, it starts turning up the fan speed with every 1 degree C increase and keeps it there until it hits the shift-down point which is 10c lower.
I don't know quite how the 360 thermal algorithm works but they ran considerably hotter and therefore died faster.

These faults didn't happen at the time tho

Sure as shootin shit did, just not fast enough to mount sufficient public pressure.

they happened over the years and they are caused by a bad batch of NEC/TOKIN capacitors.

Misconception. You need like 1000 days ontime to wear out NEC/TOKINs or maybe 500 in a dusty ass console. 90nm GPU gives out before that.
Snoy serviced BC consoles in Japan by installing 65nm and 40nm GPUs on them and I'd say they know a little more about PS Triple than you do pal because they invented it and they perfected it so that you could play hdgaemz.

Sony didn't acknowledge an issue at the time because the "YLOD" could be caused by basically anything

So did RROD or the UEM (GSOD) for that matter. It just means power on self test fail and only MS knows precisely what they mean (well, we do know now but did not at the time)

even a poorly connected drive cable

No that's actually not enough to trigger a YLOD.
Well they sure as shit use the same incorrect underfill material as the NVIDIA chips from TSMC.

Not gonna bother with your low IQ assumptions. And yes the drive can cause this, if shorted. Already had to deal with a few of these.

Not gonna bother with your low IQ assumptions

He says after proudly proclaiming disproven low IQ assumptions as facts for 3 posts.

And yes the drive can cause this, if shorted.

Yeah IF SHORTED no shit.

Already had to deal with a few of these.

A few? You hoarding dead PS3s or something?