Ocarina of Time was my first Zelda game as well as my first 3D game in general and probably the most influential game I played at the time. Leaving the treehouse for the first time blew my mind that graphics were capable of this. I fell in love with the game. But let's be real with ourselves - time moved on. In 3 years, Ocarina will be 30 years old. Technology has improved exponentially and so did the skills needed to make something like Breath of the Wild. You are no longer limited by extremely small maps, an anal progression system, boring enemies, limited freedom, frustrating minigames, and a water temple that was designed by a developer's child. Ocarina was great for its time but it's 2025 already. Better games exist. Time to let go of nostalgia.
Why do millennials get so butthurt whenever someone says BoTW is better?
Everyone loves Zelda games.
Fun fact; the art work for OoT is more reminiscent of BotW than it is of OoT.
BotW is the game we imagined OoT to be. And TotK is even better. Peak Zelda.
I only liked the DS ones desu. Zelda’s kinda lame.
I'm still mixed on ToTK. I do love the whole "craft your own vehicle" like Nuts and Bolts but it played like a DLC to BoTW. Nothing was really new and there was too many lighttowers or whatever they were called. They should have done some kind of Majora's Mask sequel instead.
OoT and BotW are some of the best video games of all times, but they are also absolute apples to oranges. They focus on different things, provide two completely different kind of adventures.
If you believe that 1990s games were somehow "confined to small maps", try playing Daggerfall.
Then again, you call every other thing "frustrating", which makes me think that you probably only play games like Minecraft and Skyrim.
Ocarina was great for its time
It's still objectively the greatest game of all time. Things have barely "evolved" since then. In fact, the industry's been outright declining the past 20 years.
BotW is the game we imagined OoT to be
Not at all. BotW has more in common with Zelda 1 than any of the later entries. The vibe of OoT is literally that of the old fairy tales, from the King Arthur's tales to Peter Pan, and obviously a bit of Tolkien.
BotW did feel like how we 80s' kids imagined the futuristic vidya of the 2000s to be like, and while I appreciate its truly unleashed exploration and crazy amount of interaction, it kinda does sacrifice many of the franchise's beloved tropes to get there.
ToK is even better
Not at all. It's a clusterfuck of a DLC, maid into overpriced paid DLC. It has some nice QOL improvements and neat content, but the premise, atmosphere and focus are vastly inferior to BotW. It also unironically does not overhaul the experience enough to truly stand out on its own.
Hybrid game mixing BotW's world and story and ToK's gameplay additions (sans the Zonai building crap) would be a 10/10 experience.
because BotW isn't even good
let alone better than a game that shaped the industry
TOTK was ass, anything that involves "building" is shit zoomer gimmick, get the fuck out of here
begging the question
People are attached to it, for a good reason. The reputation too makes it sort of a sacred cow.
Still, if any game deserves to be a sacred cow, OoT is that. I don't feel the need to persuade others to think less of it.
Me? I like TP better.
Millennials have no life. We wage slave and vidya. No money for anything much else. So we get butt hurt over the only thing we have left in our lives.
ChatGPT wrote this.
This. I don't want to play a shittier version of Gmod.
Botw/ToTK aren't better because they aren't fucking zelda games. it's just the same oen world slop every western studio has beed shitting out for te past two decades and it needs to stop.
Both are 10/10
Breath of the Wild just isn't that good for what I like Zelda for.
I love the engine. I want to see it used for a Zelda game where you DON'T unlock all the core puzzle solving tools before the tutorial is even over. The one thing Zelda did before Breath of the Wild was constantly feel like you were moving forward and unlocking new tools to do entirely new things, meanwhile Breath of the Wild taught me to expect every piece of loot to either be armor with a passive effect I've probably already seen on a potion or food dish, or a weapon only different from my current tools via numeric modifier and maybe element.
If I can see every piece of treasure's effects, in full, long before I might see and use the treasure itself, it's not as enjoyable to get or use as an old Zelda item was.
time moved on
True. Makes you wonder why TotK is just BotW again but with vehicles slapped on. 0 progress in 6 years.
Alundra is better than every Zelda game but it's not nintendo so people who claim to love this type of game will never actually play it
new thing good because better technology now
mouth-breathing retard logic
If you believe that 1990s games were somehow "confined to small maps", try playing Daggerfall.
No one wants to play Daggerfall though. Morrowind and Skyrim is the game most Elder Scrolls fags play and they are both past the 90s.
Things have barely "evolved" since then. In fact, the industry's been outright declining the past 20 years.
I agree that the industry is in a state of decline. Most games suck shit but there are a FEW games that completely shit all over 90s gaming in both the technical department and SOVL. N64 era aged the worst by far because devs were still learning how to make good 3D games.
It's still objectively the greatest game of all time.
Objectively you're wrong.
shit controls on quite possible the shittiest of controllers
aiming with anything in first person
the camera in any tight hallway
frustrating minigames (like fishing or the Epona race)
HEY LISTEN HEY LISTEN HEY LISTEN HEY LISTEN HEY LISTEN
empty overworld, the same exact thing yall complain about in open world games today
15fps
some of the dungeons are literally mazes and don't get me started on the water temple
overall very anal about where you have to do, the order in which you do things and the songs that you have to play to complete objectives
If you watch YouTubers play Ocarina today, even millennials, they still get lost and confused about where to go. The game, objectively speaking, is poorly designed and people overlook it because nostalgia. Like I said, it was the first Zelda AND 3D game I ever played so it scored HEAVY points with me but it aged like cheese anon. That's why I'm scared to replay it after 2010ish. Chrono Trigger is an example of flawless aging and it's 4 years older.
fps
Play the NTSC version, glorious 20 fps makes it a lot more responsive and enjoyable
Building isn't for everyone but you shouldn't fault a game for giving you options and freedom. You only need to build the Green Goblin hovercraft once and it only requires 3 pieces and you can go anywhere with it.
I never beat TP despite clowning on WW back in the day for being "kiddy." Ended up beating WW and loved it. Tried TP and it was basically Ocarina with a mature look. The formula aged and the gimmick where you switched to a wolf was lame.
old thing good because nostalgia
boomer alzheimer logic
Tried TP and it was basically Ocarina with a mature look
And better gameplay. Exactly what I wanted, and I loved it. Got it on Wii's launch.
It's simply movie game Zelda (OOT) vs classic Zelda (BOTW)
I like both btw
No one wants to play Daggerfall though.
On the contrary. The Unity fan remake is getting thousands of download a month, and people are already working on Skyrim remake of all things for some reason.
Morrowind and Skyrim is the game most Elder Scrolls fags play and they are both past the 90s.
Oblivion and Skyrim toddlers =/= TES fans.
And Morrowind is early 2000s, which was a completely different world from the late-00s to this day casual era.
there are a FEW games that completely shit all over 90s gaming in both the technical department and SOVL
I don't necessarily disagree, but you should name me some.
But remember: being an exception does not change the rule, but reinforces it.
N64 era aged the worst by far because devs were still learning how to make good 3D games.
Not by a long shot. The late-1990s gaming already got a very solid game design, and the single year of 1998 brought us more evergreen GOTYAY masterpieces than the entire past decade and half combined.
It is also undeniable that once the "casual gaming" era began with the advent of Wii and iPhone, the entire industry started streamlining, simplifying and outright genociding their games. Countless genres were pulverized out of existence for those "wider audiences" bucks, meaning we now have an entire generation or two of youngins that can only play the typical over-shoulder 3rd person action game w/ shallow stealth mechanics and upgrade trees... or your typical open world action game with all the same slop.
This is exactly why so many late-zoom zooms and early Gen-A babies get filtered and triggered by anything pre-2006: they have never had to LEARN how to play a new game, never had to put an effort to master their mechanics and systems, never had to think for themselves in worst case. Thus, they cope with this "lol ye OLD games did not age well!! We NEED more REMAKES !!!" mantra.
Objectively you're wrong.
Metacritic and numerous rankings disagree.
Also, N64 gamepad is great.
Whichever one you played first is better. The same type of magic just isn't there when playing the other title after even if it's still a good game.
I just replayed it last year and had a spectacular time. The people who get confused about where to go tend not to be paying attention to the game design, or even the words the game tells them sometimes.
Also Navi going off wildly too often is a literal meme. So long as you're within like a mile of the objective she won't make a peep until prompted, and even if you aren't, I'm pretty sure she doesn't have more audio cues beyond when the prompt appears. You can just leave the "Navi" button there on screen.
It became such a meme because people who played the game exaggerated her annoyance factor, and then people who didn't play the game took that as reality and exaggerated it again because everyone was fucking talking about OOT, even non-players.
But you can't say that the wolf gimmick was interesting. It was basically like Majora's Mask but only with one useable mask. WW was cool because the entire world was flooded and made for something unique. MM was cool because of all the transformations you could do in a game with a time loop. Pretty much all the memorable Zeldas were the ones with a unique concept. Also explains why Skyward Sword sold like shit - people were tired of the motion gimmick.
shit controls on quite possible the shittiest of controllers
N64 gamepad feels good in the hands, and the control scheme is very modern. Just about every other 3D action game has copied OoT's design choices since then.
aiming with anything in first person
Not an issue, and often remedied with the Z-targeting lock too.
the camera in any tight hallway
Never was an issue. Nintendo clearly put a lot of effort into mastering the automatic camera.
frustrating minigames (like fishing or the Epona race)
Now you're simply pretending to be what you truly are: a retard.
Fishing has always been THE GOAT minigame in all games. People LOVE spending entire DAYS doing that. Epona race is over in like a single minute, and you never need to repeat it.
Now, what other minigames do you recall? And are they obligatory or not?
HEY LISTEN HEY LISTEN HEY LISTEN HEY LISTEN HEY LISTEN
Never was an issue. By modern standards, Navi is practically like a silent co-pilot, that actually gives you good advise when you ask for it.
If you want to see a truly handholdy, spoonfeeding, annoying midget, play Twilight Princess or Okami.
empty overworld, the same exact thing yall complain about in open world games today
I think I've seen this very same bot-post a few times the past 5 years...
Anyway, the game does not have an "overworld". OoT is a hub-based game.
The Hyrule field is just a tiny hub area that connects to most of the important sections.
15fps
Twenty. And it's rock solid, so you get used to it.
some of the dungeons are literally mazes
No, they are not. You clearly don't even know what is a definition of a "maze".
Good heavens, an adventure game makes you explore and discover key items!
and don't get me started on the water temple
No no, please do.
I love hearing how that best 3D dungeon filters "adults".
overall very anal about where you have to do...
Not at all.
People will get fed up being told how OoT was great and how they need to venerate something they weren't there to experience in the first place.
Then they start ressenting this and go to the other extreme: downplay the achievements of the past or even doubt it ever did or achievement something notable.
This happens to everything, games, sports, politics or whatever. Then a couple of generations later the same will be done to BotW.
WW was lame because it had like five real normal full dungeons and not nearly as many side quests as MM to make up for it. I would respect the "uniqueness" a hell of a lot more if, for instance, the "unique" plot beat of your third dungeon being destroyed in a preemptive move by Ganondorf didn't result in the initial quest having only two dungeons.
Meanwhile TP's got seven dungeons. Not as many as OOT but enough, in my opinion.
BotW isn’t even a good open-world game, let alone being anywhere near the best Zelda game. It’s a really really big Mario Odyssey level, just instead of moons you’re searching for, it’s Shrines. The story is basically non-existent (fuck you, Zelda has been a narratively-driven franchise since ALttP), the combat is paper-thin, and everything else is looking for shrines, turning over rocks, and attacking the same copy-paste Bokoblin camps. Then, TotK comes out, which is basically BotW but with actual shit to do, and you homos haven’t stop throwing a conniption fit about it.
Metacritic and numerous rankings disagree.
OoT has 22 reviews. BotW has like 10x that. BotW has far more 10/10 reviews than OoT.
BotW isn’t even a good open-world game
lma0o
Spot On. anon
OoTfags are stuck in a time loop trying to let blood from a rock.
true
bought it over a decade ago
haven't touched it
I dont play ubisoft formula games. If it's open world and you need to climb a tower to reveal part of the map I'm not playing it. It's garbage.
The Unity fan remake is getting thousands of download a month, and people are already working on Skyrim remake of all things for some reason.
Because fans are hungry for more Elder Scrolls and Todd won't deliver it. But when people realize Daggerfall is the same soulless procedural generation crap that Starfield was, it'll be forgotten just like Spore.
And Morrowind is early 2000s, which was a completely different world from the late-00s to this day casual era.
I agree that Oblivion/Skyrim did some things worse (most noticeably magic spells) but as least the combat improved and everything felt more smooth. Morrowind still has problems of its own like the generic swinging or draw distance fog that you need to fix with dozens of mods.
I don't necessarily disagree, but you should name me some.
Elden Ring, Baldur's Gate 3, Astro Bot, Forza Horizon 5, Cyberpunk, Red Dead 2, Battlefield series, Doom Eternal, Ghost of Tsushima, etc
The late-1990s gaming already got a very solid game design, and the single year of 1998 brought us more evergreen GOTYAY masterpieces than the entire past decade and half combined.
2001, 2004, and 2007 were more influential.
It is also undeniable that once the "casual gaming" era began with the advent of Wii and iPhone... simplifying and outright genociding their games. Countless genres were pulverized out of existence for those "wider audiences" bucks, meaning we now have an entire generation or two of youngins that can only play the typical over-shoulder 3rd person action game w/ shallow...
I totally agree with this but we still do get some solid games from time to time like the ones I listed. Indie market is also there and growing. The 90s is where the term shovelware originated.
Metacritic and numerous rankings disagree.
Picrel. As the number of reviews grow, your avg decreases. This is also true for imdb movies - why a lot of movies with <1000 reviews get a high 8 or 9 but gradually decrease as more people watch em.
I dont play ubisoft formula games. If it's open world and you need to climb a tower to reveal part of the map I'm not playing it. It's garbage.
Ubisoft got it from Miyamoto. When Miyamoto created Mario, he built it around fun and fun was running and jumping because that's what kids did a lot. Ubisoft just threw climbing into the mix because kids also love to climb. The problem is that they have too many climb towers and it got tedious when they launched a new AC game every other year and had 50 climbing towers per game. Concept is still solid though.
The story is basically non-existent (fuck you, Zelda has been a narratively-driven franchise since ALttP)
Nigga, Zelda has also been the same fucking story
muh evil demon king ganny up to no good again
People play Zelda for the gameplay. They don't play it for the story kek.
But you can't say that the wolf gimmick was interesting. It was basically like Majora's Mask
I wouldn't say MM's masks were interesting either. Time loop is interesting but annoying to play with. I wasn't interested in WW's sea.
People play Zelda for the gameplay
Gameplay autists can't understand other people appreciating more things than them.
Because it's worse.
there are people ITT who think BotW and TotK are like Ubisoft games
lel
I want to know if niggas really play Zelda for the story. Yes, a lot of Zelda games have moments that touch your feels like both King Hyrule and Ganondorf at the end of Wind Waker, but it's almost definitely the same overall story we've been playing forever at the time.
Majora's Mask deviates a little because a lot of its soul comes from side quests and how you may feel bad to keep your memories of failures while everyone relives everything cluelessly.
They're worse
they are except they trade stories for baby puzzles, meaning they're worse
because they're being disagreed with. It doesn't even have anything to do with zelda specifically. Someone is just saying something they don't like
BotW is the game we imagined OoT to be
Its monkey paw shit. I have vivid memories as a kid telling my friend how cool it would be to have OoT with a fuck huge world to explore and BotW looked to be that, but its world is so BORING. If you want to beat OoT, you need more unique, interesting npcs, more REAL dungeons with memorable bosses. Echoes of Wisdom does open world SO much better than the two games before it because learning new item and monster echoes is extremely satisfying, more so than korok seed shit or breakable weapons you end up hoarding. Botw is a great big sandbox with nothing engaging to do besides check mark clearing shit. They should have gone full Elder Scrolls and made a big town to wander around in, like how as a kid you imagined Hyrule Castle Town to have a bunch of secrets and hidden buildings. Half the time in BotW i just skipped exploring since i realized you were never going to find anything actually interesting by doing so that would benefit you(something Echoes fixed). Make the world worth exploring and engaging with and i will eat your open world shit. I felt bad because i was so damn bored with BotW and TotK and Zelda was always my favorite Nintendo series, but after playing Echoes of Wisdom and it resparked my love for it, I realized those two other Switch games just fucking sucked to appeal to what made the past games interesting.
N64 gamepad feels good in the hands, and the control scheme is very modern. Just about every other 3D action game has copied OoT's design choices since then.
The N64 controller is quite possibly the shittiest controller ever designed, has never ever been copied since, and this shouldn't even be a discussion. Even Nintendo knows this because they gradually shifted over to the PS controller design. One stick isn't enough. You need one for movement and one to control the camera otherwise it's going to be frustrating.
often remedied with the Z-targeting lock too.
Only* remedied with Z targeting. Good luck playing it without Z-targeting, would be a nightmare for first timers. Also fucks with the camera whenever you are using Z targeting.
Never was an issue. Nintendo clearly put a lot of effort into mastering the automatic camera.
One of the top complaints about 90s gaming was the camera. In almost every game. Since the mid 2000s, no one has complained about it since because it was perfected and gave you a dedicated stick to control the camera with.
Epona race is over in like a single minute, and you never need to repeat it.
Could have been 10 seconds, nobody was hitting those fence jobs dead on balls accurate otherwise Epona wouldn't jump. That's the very definition of anal and what caused people countless of hours of misery. I get it, you're good and everyone else sucks. Doesn't make the average experience any less shitty.
Now, what other minigames do you recall?
Bombchu game also sucked ass.
The Hyrule field is just a tiny hub area that connects to most of the important sections.
We use to call it overworld back in the day. Hub if it makes you feel any better. The world is dead as can be.
Twenty. And it's rock solid, so you get used to it.
Objectively. Not subjectively. As in no one cares about your feelings. 20FPS is objectively low for any proper video game.
I think OOT and BOTW are both pretty much perfect video games, they achieve exactly what they aimed for and beat the competition
but its world is so BORING
disagree
I hate zoomers like you wouldn't believe
A lot of retards confuse anything outside of gameplay as story. Atmosphere could be story, art direction could be story, suspense could be story, etc. Zelda's "story" is as barebones as Mario's. I still love the games but let's not kid ourselves here. It's the same fucking shit every single game so Nintendo could focus all their energy on gameplay and fun.
IT'S ALL LE SAME STORY OVER AND OVER AGAIN (because I ignore the parts that are different)
LINK
HE COME TO TOWN
The lore enhances it. If i found ruins or a dungeon that explicitly is referring to some event or location of importance from a previous game, it does engage my interests more since it adds more substance to the world as a whole im exploring.
Zelda's story has a lot more going on than Mario's. Mostly by virtue of them adopting a "canon and somewhere in history until proven otherwise" stance on it, but still.
But when people realize Daggerfall is the same soulless procedural generation crap that Starfield was
Absolute menace this guy
bad guy ganny/vaati/malladus enters
you gotta find some crap like the triforce or four swords or princess zelda to seal him away in some mystic prison after beating him in battle
gg
I swear you're the same retards who also find the MCU entertaining and think its quality filmmaking.
the bad guy is mystically powerful
you have to go on a quest to use the one thing that he didn't/couldn't prepare for against him
What you're describing isn't the entire plot, it's not even a tenth of the plot, it's literally just the shape of the fucking story.
More Dreamcast
If only they knew.
Well, they were upfront these games would make or break the system... and we know how it went.
because it's not better, they're just tired of having to deal with genuine retards like you who are complete cooked and have devolved literally like 200 years worth of average intellect and brain capability in the space of a decade
every time some retard tries to pin it all on nostalgia, they run away when you book up a 1995 game you've never played before and have a GENUINE good time which does not happen in modern games. why is why we're in an endless remake remaster era
your shitty modern formulas for design are BAD, period.
shaped the industry
0 zelda likes
this unironically
Your IQ is very low, lel.
I like both kinds of Zelda, and can't be bothered to have the argument.
Spergs just fight amongst themselves.
0 zelda likes
Zelda is literally what Dark Souls is inspired by.
Because the BotW formula does not stand up to repeated attempts at it. People were already growing sick of the formula with TotK as an example, and that game was coasting off of BotW's sales and popularity. EoW almost immediately went on sale as soon as it released because people did not like a lot of what the BotW formula brought to that game.
They refuse to fix the menus and instead opt for a filter over just introducing a damn grid to the game.
They refuse to figure out a better system than the Koroks.
You obtain less unique items from exploring compared to older games. There are no Pieces of Heart, there are no Bottles, there are no special magic moves gained from exploring (I'm talking about something like ALttP's magic, not main story rewards like BotW and TotK have). You just get the equivalent of a rare rupee to trade in for what you want rather than dealing with getting a 1/4th of a heart or a 1/4th of a stamina bar.
They refuse to restrict you so you're left with this situation where there is no whimsy in exploring to find brand new sub items to open up new areas and instead what you see in the first hour is what you will see for the rest of the game mechanics-wise.
I say this as someone who 100%ed BotW three times. It is not what Zelda should be or play like and its success has poisoned the well. Echoes of Wisdom is Aonuma hamfisting mechanics that shouldn't be there and actively harming the game because of it. His entire interview about how "Why would you want to go back to the old games?" is extremely telling because the reason people hated on TP and SS was because of how much handholding they had and how painfully linear they were, not because of the formula. There's a reason why to this day ALttP, LA, OoA, OoS, OoT, MM, WW, and even TP are considered classics even though WW and TP are constantly argued about: Because they give you freedom with restrictions and allow you to explore without forcing you on one path only.
And plays nothing like it
So your only example is a game that came like 20 years after oot.
I am a millennial and I think Breath of the Wild is the best Zelda game. I do not like Tears of the Kingdom.
I could not agree more with this post.
Echoes of Wisdom felt like a good old fashioned classic Zelda but you can tell the developers are still too attached to BotW/TotK to truly let go and the game suffers for it.
Because the BotW formula does not stand up to repeated attempts at it. People were already growing sick of the formula with TotK as an example
You're fucking delusional. Your head-canon is not reality.
BOTW is the first playable zelda game in decades
Modern audience braindead cattle aren't humans though.
Your head-canon is not reality.
Neither is yours. We literally saw TotK's sales drop so something like a third of BotW's and EoW sold even less than TotK.
We literally saw TotK's sales drop so something like a third of BotW's and EoW sold even less than TotK.
It took BotW 5 years to sell what TotK sold in 5 MONTHS.
EoW is completely different type of game and doesn't have the same appeal of a huge AAA 3D open world game.
Stop trying to create a narrative for your delusion, it's not going to convince anyone.
It took BotW 5 years to sell what TotK sold in 5 MONTHS.
Yet in the end it only sold 21.5 million while BotW did 34 million. You're right, it's a bit more than what I said, more like 2/3rds of what BotW sold since the last time I checked it was around what I said, but the point is that it's heavily coasting off of BotW to begin with and denying that is being extremely disingenuous. It's like saying MMBN4 is the best MMBN game because it sold so much when it was coasting off of MMBN3 heavily and why MMBN5 sold significantly less.
EoW is still using the same formula regardless of whether or not it's isometric or 3D. The fact of the matter here is that EoW plays like BotW and TotK in how it's structured, the mechanics, and so forth yet it was received with far less welcome compared to BotW or even TotK despite them using every single thing that made both of those more popular. It's more or less open, you can create your own paths with the various objects, you can solve puzzles in abstract or "unintended" ways, there's stuff to drag your attention in exploring, there's potion crafting and material drops by everything, there's no major side rewards like typical isometric games, etc. Yes, it's a different perspective so of course it will sell less, but considering a majority of its mechanics are BotW and TotK's mechanics you would also have to be completely disingenuous to discard that.
Even if you want to ignore EoW and say "Wait for the next BotW game" it's still a downward trend. I think a newer game will sell several million worse than TotK even if it's in a new area with new mechanics simply because it's the same formula. It's not like TotK massively improved on what BotW brought to the table.
Yet in the end it only sold 21.5 million
ONLY
lol it's the 2nd best selling game in the series after BotW.
TotK is even better
Demon king? Secret stones?
Yeah, but that doesn't change the fact that it's a significant step down in sales from BotW. Again, we have to wait for a proper 3D game to figure out if it's actually still popular or not because for all we know people stayed away from TotK because it was mostly the same map outside of the underground and floating islands.
According to who? I'm a millenial and I prefer BOTW. I also prefer ALTTP to OOT
that doesn't change the fact that it's a significant step down in sales from BotW.
It's not. These games are a generation apart. Switch was at the end of its life cycle by the time TotK released. Some people would have moved on. Some of the teens who grew up on BotW are now adults with their own jobs and responsibilities. The fact that TotK sold as well as it did is kind of astonishing. And it broke sales records for Nintendo software.
Every kind of customer feedback - from the overwhelming critical acclaim, to the record break sales (best in the series 40 year history) tells Nintendo they are absolutely on the right path.
And you can't compare EoW either, it's a completely different type of game. Most gamers simply won't touch a 2D, regardless of its quality. It's still one of the best selling 2D Zeldas though
You can kick and squeal all you want, you always be wrong.
Look at the figures
LoZ
OoT
TP
BoTW
Those are the peaks. The series kinda trends downwards after that. As a sidenote, BoTW sold more than the 3 peaks before it combined. Their formula, no matter what it is, just kinda becomes stale after a while but BoTW was a much needed change especially after Skyward Sword. 3.6m on a console that sold 100+ million? That's a flop. The old formula was getting stale even by Ninny standards. Ocarina was super overrated.
Because all they care about is dungeons even though they're consistently the least engaging part of a Zelda game, OoT included.
80%ers trying to pretend they know what Zelda SHOULD be because of some stupid bullshit Aonuma said about recapturing the feel of an NES game that he never actually beat
Because it's not. Next thread.
Btw I didn't read your retarded post.
BotW is more like the original NES Zelda than OoT is.
It's not. These games are a generation apart.
Not to people who bought BotW on the Switch. BotW to the overwhelming majority of people is a Switch game, not a Wii U game.
The fact that TotK sold as well as it did is kind of astonishing. And it broke sales records for Nintendo software.
I'm not denying it sold well, I'm saying it sold much worse than BotW after the honeymoon period and even if EoW is a different format (Isometric vs. 3D) it is still using the BotW formula and that was a major complaint about the game from many people.
Every kind of customer feedback - from the overwhelming critical acclaim, to the record break sales (best in the series 40 year history) tells Nintendo they are absolutely on the right path.
By your logic SWSH is also the best Pokemon game and the right path for them to take, and New Horizons is the best formula AC games have ever had just because they sold well and tons of people had positive things to say about them at the time when they're considered some of the worst Pokemon and AC games by the fans despite the sales.
but BoTW was a much needed change especially after Skyward Sword
I completely agree that they needed to do something after SS because they were making all the bad choices possible in a row, but that doesn't mean you need a complete overhaul of the system into this mindless open world game. I don't understand where this amazing feeling about BotW comes from. It's not as replayable as any other game nor is it as fun as any other Zelda game while constantly having you micromanage, and it never introduces new concepts at any point.
I have replayed ALttP, LA, OoA, OoS, OoT, and WW countless times but the second time playing through BotW was already a chore and I stuck through with it because of the DLC changing the game along with Master Mode (Because I didn't have the DLC on the Wii U) while the third playthrough was as Linkle and a somewhat completed Second Wind mod.
It isn’t, but this argument has been nailed into your autistic head dozens of times with no results, so I won’t bother.
I just don't like open worlds. OoT's world was "open" but in the way a metroidvania's world is open. I'm sure if you like putting 500hrs into a game collecting a gorillion feathers then it's good design but I just want to play through a game and move onto the next without endless busywork to complete everything.
It's funny to watch you cope. You keep trying to convince yourself that BotW/TotK were a mistake when they are two of most acclaimed and successful games ever made and the best-selling games in the Zelda series.
And on a personal note they are the best adventure games I've ever played on any system in the past 30 years.
The next Zelda will absolutely take its ques from these games. And I cannot wait to see what Nintendo come up with. Stay mad.
I just want to play through a game and move onto the next without endless busywork to complete everything.
Then surely you'd perform BotW as it does not waste your time, unlike every other Zelda which requires a very strict series of linear beats to get to the end.
You keep trying to convince yourself that BotW/TotK were a mistake when they are two of most acclaimed and successful games ever made and the best-selling games in the Zelda series.
I don't have to convince myself, I know they're not as good as the other Zelda games. That's called an opinion. I think the BotW formula is a mistake, especially in the long run as a formula, and both TotK and EoW proved that. The lack of restrictions, the lack of interesting unlocks, and the homogenization of mechanics that were once unique in the other Zelda games make it a much worse experience overall. I understand you're a BotW fanboy and I can't change your mind, but I do not give a shit about your appeal to majority argument. They are like 8/10 games at best, maybe 8.5. ALttP, LA, OoA, OoS, OoT, and WW to me are 9/10 with LA being a 10/10.
I also do not care at all about Zelda 1. I don't think it's a fun Zelda game at all.
but that doesn't mean you need a complete overhaul of the system into this mindless open world game.
That's exactly what it means? Not every game has to be open world and not every game has to be linear. Do whatever works for your respective franchise. Zelda works a bit better as open world. The reason why I loved BoTW more than OoT is because after the opening sequence you could do whatever the fuck you wanted. You could explore, do shrines, beat Ganon if you really want to - I haven't seen that much fucking freedom since arguably Morrowind. Meanwhile OoT holds your hand like a fucking retard for the first dungeon and then it wants you to take a very specific path. It's like that for dungeons too. They give you SOME freedom but it's very limited and the world or more or less dead. Everything is just a train station hub. Both have pros and cons. I'm not sure how you think OoT is more replayable when the only thing you really switch is the order of the dungeons. Everything is just clunky about it from the exploration to the controls to the fights, etc and there's much less stuff to collect. Back in 1998, it was one of a kind. Today? It's like a bad mod to Oblivion. I understand you like it and I do too but mostly because of nostalgia. N64 era just aged like milk.
I'm not sure how you think OoT is more replayable when the only thing you really switch is the order of the dungeons.
Because it's not 80+ hours long and don't get into me with the pedantic argument that you can just go to Ganon and fight everything. You know that's not what I mean.
Because 100%ing them is like a 20-30 hour affair, not a 120-150 hour one.
Because the dungeons are fun to go through compared to puzzle shrine #51, combat shrine #22, reward shrine #6, or a boss shrine (Aka a "dungeon").
Because I have to unlock new items that have different uses that I can use both inside and outside of combat to progress with the game instead of having four things handed to me within an hour and told that's all I will get for an hour.
Because it's fun to talk to people or explore and get pieces of heart, bottles, Bombchus, and more compared to getting yet another shrine (Which is probably going to be a reward shrine) so that I get 1/4th of a glorified Rupee to turn in for a stamina or HP bar or an extremely rare occasion where I unlock a piece of armor.
Yeah, BotW does combat better, and yeah, the moment-to-moment exploration feels very freeing in BotW, but I don't like it outside of BotW and I absolutely do not want to see future games set up like this unless they're far more fantastical and varied than BotW's map visually while also shrinking the map down heavily.
The main point is that I want restrictions. I want to be unable to explore without certain equipment. I want to jot an area down and return to it when I have certain equipment to try again. I don't want my inventory limited to Korok Seed brainless puzzles because they have zero clue how to dole out rewards otherwise since they don't know where you will explore. I don't want an extra several hundred Korok Seeds that serve no purpose instead of just deleting the remaining ones on your final upgrade. I want actual, unique rewards form villagers instead of shrine directions.
Because 100%ing them is like a 20-30 hour affair, not a 120-150 hour one.
That's a fair point. That's one of the reasons why I probably won't play ToTK again. BoTW I've already replayed like 3 times, might start a 4th replay. ToTK? Too many lightroots to even think about replaying.
Because the dungeons are fun to go through compared to puzzle shrine #51, combat shrine #22, reward shrine #6, or a boss shrine (Aka a "dungeon").
I do think some of the shrines in BoTW are a waste (like the battle ones) but most of them are fun. ToTK improved on it thankfully and did a much better job. However, some of the dungeons in OoT sucked shit and were barebone bitches. Oh well to each their own.
Because it's fun to talk to people or explore and get pieces of heart, bottles, Bombchus, and more compared to getting yet another shrine
You could collect a lot of stuff in BoTW too. I never bothered getting all the hearts in OoT because some were locked behind frustrating minigames and I wasn't having fun. Fuck collecting all the korok seeds too.
The main point is that I want restrictions.
This is where we cross paths because EVERY fucking game today does restrictions even GTA and it's super annoying. Only Morrowind and Souls truly lets you lose. I feel like if you are truly doing an open world game, let players explore the open world. Live and learn from mistakes. BoTW sorta had restrictions if you didn't have proper armor (mountains or volcano). Last thing I wanna do is have my hand held otherwise you are defeating the purpose of open world.
BoTW sorta had restrictions if you didn't have proper armor (mountains or volcano)
The thing is that you're not required to get unique items to deal with it though. You can just craft and chug potions basically robbing you of the fun of finding items to unlock new areas.
The thing is that you're not required to get unique items to deal with it though. You can just craft and chug potions basically robbing you of the fun of finding items to unlock new areas.
This is what you want. I'm glad this dogshit antiquated design is gone forever and never coming back.
Yes, that is what I want. Because Metroid games are great and coming back to an area with Roc's Feather/Cape and being able to soar over it is a much better feeling than using something I already have to solve something.