Metroid

I think Fusion is better than Zero Mission

well you thunk wrong

that's not praise

Fusion is genuinely fantastic.

but it's so linear

Exactly.

but it's not a big clusterfuck of shitty open world level design

Exactly.

but it doesn't let you waste fifteen hours trying to find the next objective

Exactly.

They're both great games and should be appreciated by true metroid bros. The only problem with GBA metroids is that there weren't more.

muh linearity

Here's Metroid games that are open ended
Metroid NES/Zero Mission
Super Metroid

And Metroid games that are linear
Metroid II/Samus Returns
Metroid Fusion
Metroid Prime
Metroid Prime 2
Metroid Prime Hunters
Metroid Prime 3
Metroid Other M
Metroid Federation Force
Metroid Dread

Open ended is the exception, not the rule.

Muh sequence breaking

Nobody cares about your autism

Considering Fusion launched with Prime and Zero Mission around Prime 2, I'm guessing we would've gotten the OG Dread with Prime 3
Damn shame they had to scrap it. A DS Metroid that built off Fusion and ZM could've been a 10/10

Would you care to elaborate?

I like the level design more in Fusion.
Not a fan of Zebes outside of Super Metroid
And the story is pretty neat. Zero Mission has great music tho. Both are A+

Fusion literally forces cutscenes down your throat, with no way to skip them, and does it more than any other metroid in the entire series (save for Prime 3 and Other M)

this is considered a good thing

Fusion definitely has better bosses and background graphics than Zero Mission. Seriously ZM's backdrops are often just a low color PNG, it's distracting if you play them back to back.

Cutscenes

20 second "Is your objective clear?" When you enter a new sector

I started playing Metroid with ZM, think I picked up Fusion immediately after finishing it. Gameplay just feels not as good in Fusion. Took me forever to get walljumping down pat in particular. Discovered several sequence breaks in ZM on my own, gave me the initiative to actively hunt for breaks, and Fusion just plain let me down generally on that.
All that said, I love Fusion as much as ZM, it was quite a ride in a different way than ZM was. I'll agree with you on the story, was nice to get some more insight into Samus, as half-baked as its deployment kinda felt. Wish the ENG version had the difficulty modes ZM did.

it's only 20 seconds

no of course you can't skip it, the entire game is unplayable without it

Doesn't sound like a good game to me.

Did a 100% of Zero Mission the other day
I really don't understand why they tried to ruin the experience with those annoying shinesparking puzzles near the end

But enough about

Prime

Prime 2

Prime 3

Dread

Don't most of those at least let you skip the scenes? Bar Prime 3 and Dread, which have alot of unskippable segments. Prime 1 and 2 are a bit more light in that department.

Though the point still stands. ALL of them should let you skip the story. I don't care about Samus or her dumb feelings. I'm here to blow up things. Maybe cause an alien genocide, blow up a planet, shoot at a monster until its skin melts in acid.

I think my biggest problem with Dread is the Artstyle. Very bland environments. 2D Metroid should've never left being pixel based.

I think that Fusion is over-hated and that Zero Mission/Super are overrated.

It appears that I was in fact, the retard who can't read
Forgive me.....

does an action roll for no reason

big bad gets knocked over by a charge beam shot (metroid equivalent of a pea shooter)

I will pirate MP4 but I don't have high hopes

play it at launch off the hype of being Metroid V

Think it's a 10/10

Replay it a few years later

Environments look like ass

Parry is still dumb

The new upgrades aren't interesting

The EMMIs lose their horror since they're in easy to avoid specific areas on the map

New music is extremely bland, relies on old remixes to carry the soundtrack

Bosses have dumb QTEs and long ass cutscenes and moments where you can't damage them

It's a good game but I MercurySteam doesn't get Metroid. The quiet exploration of new areas at your own pace is where Metroid's true strength is but MS is hell bent on having Samus be all action and badass 24/7 with tons of combat and cutscenes

Story was nice at least

Ah, the honeymoon period. It makes fools of us all.

Fusion is easily my favorite 2D Metroid.

but it doesn't let you waste fifteen hours trying to find the next objective

this nigga got lost in a game that I beat when I was 7 years old
that alone should tell you how low his IQ is, and thus his opinion is irrelevant

Reminder Samus was always meant to be a sex symbol and fags quietly took that from you.

MS is hell bent on having Samus be all action and badass 24/7 with tons of combat and cutscenes

I think that's more of a Sakamoto thing, considering that started in Other M. Even ZM was kind of pushing in that direction with the faster gameplay.

The music in that game was really bad

I love Fusion. My favorite 2D Metroid

I think that's more of a Sakamoto thing

This is what I don't understand: how did he get so different from the first Metroids to Other M?
I don't have any issue with the action scenes and acrobatics, in fact I find them fitting since she does a bunch of spinning jumps so obviously she has athletic skill.
I just don't understand how the guy that made Samus this person portrayed as some cold idealist in the monologues be a person so different in Other M. Is it one of those things that the writer doesn't understand he conveyed something different that was never his intention like when they make really cool characters intended to be simple?

large chunk of debris flies toward her previous position

For no reason, huh? Maybe it wasn't needed, but it wasn't for no reason.

Who are you arguing with?

I bet you were real excited to go back to shitting up metroid threads you subhuman ape

Does anyone ever feel a ''reverse'' effect of sorts when they play Metroids?
Like, most games that we don't have much individuality, we are one of many soldiers, standing out in skill or something like that make me wish to be something more.
And when I play Metroid, it's like I want the opposite. I want something focused in the Galatic Federation. Playing as a Trooper and interacting with the rest of the stuff unlike Samus that has her lone adventures.
Hell, I imagine this is the reason Metroids are dangerous bioweapons to begin with. Samus is armed to free herself, freeze and concussion them to death or has enough ammo to bruteforce them with missiles.
But the average person and even the elite troops shouldn't be armed with bombs to get them away, ice beams and missiles all that. At most 2 of those things. A single Metroid could be the bane of an unprepared army. We explored most of those games as a superhuman with a godly armor and the devil's weapons.

It's all I have.

One more week and I would have killed myself. But now I can return to sealioning and baiting gullible retards every day.

They made that game
It was mediocre

Prime 1 is more in the middle

It's a mystery for the ages.

Seething about anything that isn't Super Metroid isn't a personality.

You'll survive lads.

I like Prime 1-2 and respect what dread was going for even if I didn't like the execution. I just think Zero Mission was a remake that was simultaneously too faithful while also missing the point of what made the original interesting, and that Fusion was overly-railroaded dogshit with fiddly boss fights that demanded too much precision.

Stop impersonating me. It isn't funny.

open metroid thread

acfag is talking to itself

It's like I never left.

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Huh, all fair criticisms, I guess I'll retrac-

with fiddly boss fights that demanded too much precision

No, fuck you, Fusion has way tighter controls that most 2D games in the series and bosses have clear patterns to learn. Maybe except Nightmare if you're an energy tanklet by the time you roll up on him.

I'm not impersonating you, you're impersonating me.

I'm trans by the way, if that helps.

fusion and dread are my favorite games in the series.

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I haven't played it in a few years but I feel like what makes metroid fun is the focus on movement and spacing, and I felt like Fusion cared more about having tight control of what the player could do both in its exploration and its fights. I also might've played that shit on a Wii U gamepad now that I think of it, that definitely wouldn't help.

If you like that sort of boss design and want a more classically free-form exploration, I really enjoyed Zexion that came out recently. Absolute dick-twister boss fights but they rarely felt unearned compared to something like ESA.

when he casually tears off his remaining wing without flinching

pure kino, if you don't think that shit was cool as fuck you're a soulless mollusk

You've said that in the past 50 metroid threads. We get it, you like that scene.

you don't?

correct opinion

Same. Lately I feel like I understand why people prefer others, but I really love the style of Fusion and Dread with the plot interwoven with the progression.
I was amazed there. I thought he was gonna continue the fight one-winged for cool points. Tearing it off like that was as if he just declared he was playing around and wasn't serious.
Then he did Speedbooster + a Shinespark. They knew how to design a bossfight against someone with a Power Suit.

Not enough to repeat myself 50 times over.

skill issue

Fair enough.

I've been curious about dread since I enjoyed fusion but was put off by the art style. What did you like about it?
One of the reasons I enjoyed fusion was it really felt like the plot point of samus becoming weaker had gameplay consequences. Samus would receive entire e-tanks of damage in fusion where in other games she might have only lost thirty points of damage. It made for a really different experience compared to super metroid where you could just shred through everything once you got enough powerups.

How did he charge a shinespark without speed boosting first?

Super is #1. Dread is #2. The rest are great but not on their level.

Am2R is a contender for #2.

Well I'm the 2nd anon you replied to and Dread is more in line with that.
The Power Suit of Dread (Dread Suit) has a more ''solid'' shape but it's essentially the Fusion Suit still recovering, it grew some carapace and tendons. Samus is helpless after losing her upgrades and the game nails that. The enemies are all adjusted to that reactionary playstyle from the inclusion of the Counters that can invalidate all damage, but the enemies pack their punch. You either die midway through a boss or win with nearly full health.
The other thing is that the usual upgrades we get are out of order. You only get Morph Ball way later, so they center around stuff like the new dashing mechanic.
So while it is the usual exploration we always do (Dread was even criticized by game reviewers that didn't figure out some walls break when you shoot it without having some clear difference in color), it manages to be different because it isn't what we are used to.
I also liked the foresight they had. Some areas were designed to award sequence breaking. Stuff like Morph Ball shooters in a boss before that and the like.
It felt really tiring though.
He is THAT good

Not canon

That just makes it even better.

Massively overrated asset flip. People only pretend to like it because Nintendo “shut it down” (read: waited until it was done first) so they can pretend it’s the cool forbidden contrarian version. It’s mid.

Nintendo shut down a bunch of pokemon romhacks, and yet I don't like them. AM2R is fun.

Plenty of middling games are fun.

he got blue suit a half-hour ago and never spent it

And it's also as good as, if not better than, quite a few "official" metroid games.

woke: my version of Metroid 2 is better than yours

broke: Metroid 2 was never good

bespoke: HOLY SHIT THREE CAKES

Bitch, I watched that game develop from a simple tech demo to what it was when it released. My like for game is genuine, not contrarian. And it's way more fun than Samus Returns is.
And you can't call it an asset flip when all of it's systems 90% of it's graphics had to be done from scratch.

those dogshit metroid fights

forced feddie pandering

in no way sets up Dread

lol ok secondaries

this, anons really think taking 10 years to make magically made it good kek

Near the end of a ZM playthrough right now, and I think I agree. Mainly because the titular Zero Mission fucking kills the pacing massively.

Also, what the fuck were they thinking with the hallway you need to space jump through without touching the lasers?

those dogshit metroid fights

Skill issue.

forced feddie pandering

In an optional area you never have to go towards?

in no way sets up Dread

Metroid 1 and Zero Mission never talked about phazon or Dark Samus, I guess it's a bad prequel too?

It's good because it's good, not because it took ten years to get there.

those dogshit metroid fights

forced feddie pandering

Oh hey, two of those are also in your trash game. And it's got way worse level design to boot.

Only correct take ITT, leave it to Anon Babbleirgins to still be bickering over this shit. Fucking faggots.

It’s easy to rile up Metroidfags, easily the most gullible of the tendie race.

neither SR or AM2R have good Metroid fights

Sounds like an admission that Metroid II just isn’t good.