Oblivion Remastered - Good??

Never played this when it came out. Playing the remaster now. Why does this game actually BTFO Skyrim?

actual magic system with some amount of depth

combat actually feels better than Skyrim? It feels easier to die if you're not properly blocking, enemies actually respond when you hit them etc (might have been an addition of the remaster not sure)

acrobatics and athletics are awesome and let you feel your character becoming more fit and physically adept as you jump around

towns feel like they are actual little communities where people know and speak to each other and each has their own unique guild chapters with their own quirks

joining a guild takes a lot of time and effort and involves a lot of quests that are actually relevant to what the guild is about (ie using actual stealth when assassinating people, using actual magic to become a mage)

the world is soulful and tranquil, has a feeling of whimsy and serenity that nothing in the genre has matched in recent memory which reminds me of how I looked at classic fantasy as a child

can customize your own wizard tower and undersea grotto

Shivering Isles expansion is surreal and feels like a legitimate LSD trip

It's kino. Oblivionchads I kneel.

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i only play elder scrolls games with ATF mods.

Is this reshaded or something? It does look pretty good desu, I agree as far as Oblivions classic high fantasy atmosphere actually being a pretty rare thing these days. I’d need to see if they’ve managed to port mods to fix the level scaling before I’d be willing to put time into it though

I’d need to see if they’ve managed to port mods to fix the level scaling before I’d be willing to put time into it though

mods are pretty easy to port as the remaster is just UE5 wrapper on top of modified oblivion, with same ESP files and all. theres few level scaling mods ported already which make bandits cap at leather/fur with occasional mithril piece on ringleaders, etc. definitely the way to play the game correctly instead of subjecting yourself to the dogshit scaling.

which ones, exactly

In the same boat. I definitely like it more than Skyrim. Your interactions with the world feel a little more involved. I've had to actually build up my magic a bit, track down a charm spell and cast it on people so that I could get a character to give me information for a quest, but there's other ways around it too. It's a bit more classic imsim feeling than anything in Skyrim which had the most barebones and surface level mechanics in comparison for interacting with the world/characters

Yes as this anon said there's already quite a few level scaling fixes that got ported over. I think there's already a script extender exe for the remastered version as well but anything that actually uses it is probably gonna have to be rewritten so that'll take time. I can't remember what it was called but one of my favorite mods for the original game was one that let you throw weapons and dismember people with some pretty awesome gore effects, hopefully they can port that one over.

AGP*

I didn't play it since at least 15 years.
It sourly reminded me of everything we lost with Skyrim. Skyrim was still great because it's carried by the atmosphere and the music, but they didn't have to gut so many RPG systems. I sincerely hope that they don't continue with this trend with TES6

With Starfield they attempted to return to a lot of Oblivion style stuff. I think Bethesda is keenly aware that every game they've made since Oblivion is so successful partially because it shares the same fundamental DNA as Oblivion. Hopefully TES6 takes it into account especially with the remaster being so popular.

Same. I played Skyrim and loved Morrowind lore but was always put off by Oblivion's graphics. I'm having a lot of fun though.

is this reshaded or something

it is. The ayeleid reshade. Also, turning off fog makes a lot of the washed out color in the distance return (see picrel)

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It’s absurd how much turning off the volumetric fog meme fixes the visual presentation. It’s been a blight on the industry for a decade now.

Nice try Todd. Not playing you 115gb bloated UE5 slop

what difficulty mods should i download for remastered? adept is too braindead and things are way too tanky on expert

nexusmods.com/oblivionremastered/mods/58 This lets you adjust things more finely so there's not retarded jumps between difficulty levels

Also, there are multiple item/enemy/quest reward scaling fixes available on the Nexus that are basically required to make the game good. It's retarded that Bethesda didn't at least fit a retroactive Skyrim style level range system for the scaling since Oblivion's biggest critique was always how that worked. I'm sure some retarded purists out there prefer it though.

But can you have an entourage of sexy concubine-housecarls following you around? I dont really care about becoming the king of dragons or whatever if there isnt some pussy for me to win.

Coomers will find Skyrim is still the optimal game for their proclivities

glad to hear the remaster is helping people discover the best Elder Scrolls game

ngl i'm a little pissed at how they've ruined Hand to Hand and also there are no ragdoll physics when attacking dead bodies

Just looks like a cartoon
Not what Todd wanted

ATF mods

ok tranny

I'm gonna play devil's advocate and say we need SOME fog. Like turn the preexisting fog down by 75% ish. Going to Frostcrag Spire with the fog turned off entirely and you can see the edges of the map. Kinda ruins it.

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It's super dull and boring. In my circles many refunded it pretty quickly. Even nostalgia goggles are not enough to keep playing for longer than two days for most. Bethesda did they usual scam on consumers.

they added invisible walls around the towns, so you can't jump out and explore un-rendered terrain anymore

How is it a scam? It's just Oblivion but remastered
Literally the title of the game
Maybe your circle is retarded

The actual RPG mechanics in Skyrim aren't the problem, some of the changes were pretty smart and arguably makes it better as an Action RPG. The problem with Skyrim is that the writing and world building sucks, compare the Mages Guild quest in Oblivion to Winterhold in Skyrim. Getting to the Arcane University is a bigger undertaking than becoming Archmage in Skyrim. That's the problem with Skyrim, it's not the RPG mechanics, it's the lack of depth to its world, the game feels small and shallow.

liking girls makes you a tranny

?

fucking hell this looks worse than the original game in both cases

Does it still have the fucked level scaling system?
Do the NPCs still have their revolutionary systems or did they get pajeeted?

Scaling system is still there and it's absolutely horror if you choose a melee build lol. Magic or bust.

Yes and yes. Mods that fixed it for the original game are already available for the remaster though

The short answer is that games have been getting casualized since like 2002. Always appealing to a "wider audience". To the point where we got into the weird politics of today.
The further back you go the more complexity you find even though sometimes the processing power limitations kept them from achieving it.

The level scaling is about the same from what I can see, but it's easier to play around due to not needing to game the leveling. You can just pick what stats you want.

My memory is a bit hazy on the NPCs, but they still talk about supposedly 'relevant' topics. They still talk about mudcrabs a lot though.

How did they ruin hand to hand?

How long before we start getting nude mods? I want to see some remastered argonian tits.

Oblivion is kino, but you're just enjoying something new, novel.

You're going to DIE in here

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combat actually feels better than Skyrim

This is false. I love Oblivion but one thing Skyrim did right was fix the combat somewhat.

Glad you’re enjoying it zoomie. Contrarians like to shit on Oblivion but when it came out it was legitimately mindblowing. It was probably the last notable example of when advances in hardware technology made such an exponential difference to every facet of how real and immersive the game felt. The fact that most games since barely advanced in comparison and that they could rerelease it with minimal changes to the core design shows how stagnated things have been since

check steam forums

this game is made for old people! It makes no sense!!

Zoomers already getting filtered by the minute.

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by adding awful animation locks, removing underwater combat, removing acrobatics, and removing air attacks?

Don't you mean, you're "having a blast"?
By fixing bows, adding duel wielding spells, and making melee combat functional

feels like gta remake all over

dual wielding spells

I did like this but I disliked the tradeoff that you could not longer cast magic with a blade in your hand. Being able to use a claymore/sword and shield and still cast spells was really refreshing.

It’s not even close to that shit. Bethesda at least got a white run studio to do it and none of the assets use shit tier AI upscaling that fucks up text and other elements

adding duel wielding spells

That didn't actually fix anything, they just halved the power of all the spells to compensate.

It alright, waiting for SL mods so I can turn it into a furry sex RPG. Like I did to Skyrim. Though skyblivian might come out first, so I might not have to wait for oblivion remastered mods.

I meant that in reaction to anon removing all the fog from the game

do like 4 sidequests and 3 dungeons after leaving the tutorial

can already level up to 20+ and spawn bandits with daedric weapons and armor and lower tier enemies never spawn again

doing quests at lower level makes the rewards you get shit versions so if you ever want to level up they become bad

have to actively limit yourself or only do main story for the game to have sensible progression

the game is still completely retarded like it was made by people that never made a video game before

Literally all fixed by ported mods within 2 days of release dumb chuddy

Literally a case of optimizing the fun out of the game
Also if you rush the story you miss out on the Mundane Ring gg noob

Remake is outsourced to sea low effort ugly shit yet not only it sells you see anons unironically defending it here.
There is no hope for video games. Corps were right - consumers are domesticated cattle.

Yes but on the same note after you reach the arcane university the mages guild questline goes full retard.

Is there a way to dial down the fog? The only mods I've seen so far toggle it off completely

Where is the Kotor remake...

Soon. You will see the rise of UE5 demake slop very soon. It's pure cash.

doing quests at lower level makes the rewards you get shit versions so if you ever want to level up they become bad

Just console command the higher level versions into your inventory. This shit has always been stupid.

There is less time between original Super Mario Bros and GTA Vice City than Oblivion and the remaster which is basically the same game and still costs $60.
Bethesda outdid Nintendo.

They didn't halve the power of spells, they removed spell crafting, they nerfed spells by infinity

Poor

Why are Oblivion gates opening up? I haven't even delivered the amulet to Jaufree. I thought they only spawned on the map after closing the Kvatch gate.

They're supposed to
but they dun goofed

Bug apparently, they also sometimes randomly disappear.

his little gay circle of jaded discord trannies

The magic and combat is pretty bad in Oblivion. It's like ice skating. The magic is jittery and inconquestial - probably because it's not as effective as either Morrowind's or Skyrim's magic system. The towns are completely empty and mostly just repurposed assets with very little meaning or depth to them. Guilds are very easy to join requiring no real ability differences in order to rank up, unlike in Morrowind. The fact you can join both the Thieves Guild and Dark Brotherhood is perhaps the best example of that. The world is very empty and the dungeons are very dull, Oblivion gates are an absolute slog to go through.

Shivering Isles is about the only good thing about Oblivion.

all those soulful videos of people running to low Polly skyrim..

I have a 9800x3d and 4080 and in parts it chugged with framegen so idk what the fuck is going on with UE5. most of the game was fine though.

this game is even easier than skyrim they just dont want to learn how anything works.

also, how is the side content? I did the main quest. they did a really good job with the finale and the models for the dragon and main bad guy.

"inconquestial" isn't a word and Skyrim magic is about a hundred times weaker than Oblivion's

I actually run okay after I downloaded the .ini from Nexus and turned off all the ray tracing shit and I'm under spec. Might get you even better results.

is the dremora greatsword the best midgame weapon? I literally cleave everything with it, and it has 15 dmg value.

how do you make custom spells in this one, or can you not do that in oblivion

I can't deny it would make things interesting, but oblivion already has alcohol and drugs, so why not use a mod that just adds guns?

That's not true at all. Skyrim's magic isn't as fleshed out as Morrowind, but it's still better mechanically than Oblivion. Add to the fact that Skyrim also had development branches that could enhance various elemental spells and effects too. Oblivion doesn't really offer that. They were half in the door. They made a move to dumb down how magic worked from Morrowind, probably because they didn't like that players could levitate in the air and fire literal fire nukes onto the ground decimating entire cities at higher levels. Sure, okay, whatever, but then don't tell me Oblivion's magic system is somehow superior to Skyrim's. The combat is so poor in Oblivion that most of the time the encounter just bugs out

how do i get back in to jail to rape that guy who said he was gonna fuck my wife in the intro

Why is everything so dark in the remaster?

Dark Brotherhood quest

If Oblivion didn't have spell crafting you might have a point. But it does, so your argument is invalid.

Skyrim barely has a magic system though. Best you can do with it is getting 100% spell cost reduction and spamming low damage fireballs or something.

With the improvements they made i really wish they made spell casting more fun to do on controller.

When I played as a youngin on Xbox I remember the game being really fun but it being essentially a menu pause game with you constantly pausing to switch spells in the combat hot wheel.

Well it seems this has the same problem.

I really wish I could just map spell casting to the dpad so I could use stuff more fluidly. I don't need four pointless menu shortcuts bound.

Anyone know if there's any way to fix this on Xbox?

I played through the main quest as a kid but didn't do any of the side guild stuff. This game has so much content it's actually insane. I'm already almost 30 hours in and I've barely touched the main quest and I've finished the arena and mages guild. I still have half the thieves guild left, need to start and complete the fighters guild, need to finish the main story which is apparently 30 hours long on its own, need to do the DLCs and also other side quests too. It'll probably take me 100 hours to finish. Insane value for what is a game made 20 years ago.

does the starting heal spell only scale with int? or can you buy better heal spells?

sex

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Int doesn't do anything except increase how much Magicka you have. You need to find better healing spells.

None of the spells scale, you have to either buy better ones or make them yourself at a spellmaking altar

Join the mages guild. The arcane university has spellmaking tables.
Or just go to that wizard tower up in the mountains

this is how a remaster/remake should be desu, updated models/maps but the occasional derpiness of Oblivion remains, along with the music/etc.

Honestly I don't feel any guilt doing it that way. I already beat the game legit back in the day, I just want to play around in the new version.

Now if only they didn't absolutely fuck the dreamlike aesthetic it'd be good

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I wish they kept some of the bugs in, like the paintbrush and the scroll dupe. I think they also fixed the fatigue glitch too

walk to the big mountain tower a bit northeast of the imperial city to get the most useful and powerful house in the game for only 10k gold for all the upgrades.

colors can be tweaked with reshade to preference, it just needs to be a bit less brown in parts

The spell crafting system is pretty meaningless and nothing compared to how it existed in Morrowind. I didn't really use it all that much.
It ironically has more of a magic system than Oblivion does, solely by the fact it had skill trees that allowed you to enhance your powers and abilities (e.g., being able to summon multiple atronachs). It's a fact that Bethesda has been purposefully dumbing down magic in every installment. Again, I point to Morrowind, which allowed the player to leap across the entire map or levitate in the air firing tactical nukes that could one shot enemies in a huge radius. I'm not saying that magic has to be exploitable to be fun, I'm saying that if you're going to restrict the creative freedom of magic in your game then at least make combat better, and Skyrim objectively has better combat than Oblivion. People are still playing Skyrim to this day, and I guarantee the people playing Oblivion Remaster will not be hitting the ~700+ hours many Skyrim players have.

Skyrim also had development branches that could enhance various elemental spells and effects too. Oblivion doesn't really offer that

I can spend a perk and get an extra 25% damage on my fire spells?! That’s so much better than being able to make my own spells that do 6 times as much damage :)

Oblivion’s magic is a minor step down from Morrowind. Skyrim is a bottomless pit. Of all the things you could say you prefer about Skyrim, the magic system is perhaps the silliest.

Do whatever you like, my man. Nobody’s gonna police how you play.

Because the RPG features actually do make the game better and going back from them makes the games less fun.

The spell crafting system is pretty meaningless

Wrong. It makes magic super overpowered, you might argue that's bad but calling it meaningless just shows you have no fucking clue what you're talking about.

compared to how it existed in Morrowind

Why are you bringing up Morrowind as if it has any relevance to Skyrim's dogshit useless magic?

It's way worse than Skyrim though lol. Such a brainless game. People laugh about Skyrim's combat depth but Oblivion's is so shallow it's not even funny. Terrible hitboxes, enemies barely (if it all) react to being power attacked with a 2h hammer, no shield bash until much higher block levels, magic much better than melee, bad combat AI, etc etc.
I guess it's a good game if you all you enjoy is reading dialogue and traversing a barren world.

You just described Skyrim

dogshit post.
Skyrim is much better. RPG is still shit in Oblivion, and combat is much better in skyrim.
worldbuilding is better. Prettier map, skill tree, shouts. etc.

oblivion combat is just sliding around on the floor while an enemy janks out of the map and you need to reload a previous save file because you fell through the floor

It's frankly true of both games.

cry

Scryrim

Dear zoomers,
It’s okay if Skyrim is your favorite elder scrolls game. Don’t feel the need to make up lies or malign other games to justify it.

low effort ugly shit y

vgh my soulful low poly pixels the west has fallen

ATF mods

Stop! You violated the law. Pay the court a fine or serve your sentence. Your pets' lives are now forfeit.

Did I make a mistake by choosing Nord with a melee build?

No, unless you turn the difficulty up you can play any way you like

Oblivion is literally the original "play any way you want" RPG that encouraged going wild with character building.

DUDE I FUCKING LOVE BLOOM JUST FUCK MY RETINAS UP BRO LETS FUCKING GO

get hit by a mob somewhere, go to bed

get msg about vampires

wonder why I cant fast travel in the day, i'm taking damage

find old video of stone to cure vampirism from old oblivion videos

works

it's nice that it's 1:1, just updated.

He doesn't know about Porphyric Hemophilia

a vampire mob somewhere must have hit me and I neglected my status, there is no on screen icon for the debuff. but now I know (and the spot to fix it, in the southeast part of the map)

Shouldn't a message have popped up saying that you contracted a disease?

that's the DLC way
it's fake and gay

games boring

That's a pay-to-win DLC magic rock. The actual cure vampirism quest that was in the game on release is long as fuck and annoying

NTA, but I've noticed that the messages tend to get overwritten a lot by each other. Especially if you have a lot of broken equipment or weapons without charge. Could have easily been missed.

yeah, I did the fast method cause I wanted to do the main questline, then do all the side stuff after.

10/10 music while traveling the world and finding stuff and killing crabs and skeletons, it's great.

Back in the day, I had to change my language to German to cure this because on the PS3 version the quest to cure was bugged

Both games suck compared to the faction progression Morrowind Mages and Fighters guild had. I remember being disappointed on day 1 by how garbage the Oblivion necromancer questline was.

you could just... be a vampire

Vampirism in Oblivion is weird. People don't even seem bothered by it.

At max stage strangers tend to be appalled by you and refuse to talk unless you charm them

hits you with a 1s 100 mag charm spell

Now will you talk to me?

Does anyone know what specific version of Oblivion the remaster is based off of?
Is it just the latest goty from Steam?

Of course! Anything for you!

It's a new patch with unfucked leveling and two new questlines

Shivering Isles expansion is surreal and feels like a legitimate LSD trip

This DLC was the best Elder Scrolls ever got, especially years after the fact when you don't know anything about its content. Really gave me that feeling of adventure that games used to have when I was young.

ATF

Wtf is that? All The Faggots?

You could cast a fire resist spell on yourself.
Or use Alchemy for a fire resist buff.
Don't let your dreams be dreams.

flame atronach feet

Anvil mage guild and churches sell healing spells.

toddslop

good

Fuck off retard

Love morrowind and skyrim, but online liked shivering isles. This shit worth a new rig? Or are mods poorly supported? High chamce ES 6 is dropping in 4, 5 years anyway

Fire resistance isn't fire immunity. You'd still take damage.
That copypasta goes over that, you should know this.

100% isn't impossible to get

Playing as a sneaky illusionist is fun. Frenzy and command spells are ridiculously undercosted. Both are legal too.

I knew zoomers would react like this. We told you for years. Just wait until they remaster Morrowind and remove the janky combat.

lockpicking seems a lot easier or maybe it's just me.

That means you don't take damage, but it will still hurt. Kind of like capsaicin.

You can use WASD instead of fucking around with the mouse

It feels like they reduced the base movement speed of the pins.

Leveling is way too fast. I've seriously done Kvatch, a few random dungeons, and some of the vampire cure quest and I'm level 20 now.

Worth it.

runs like doodoo in the overworld but at least it runs pretty well in interiors, makes it playable. id enjoy it more if performance was more consistent.

It is nonsensically fast. I installed a mod that reduced level up speed by 50% and had to up it to 75% later because it was still too fast. The main culprits are athletics, acrobatics and mercantile. Those three are going to powerlevel unless you go out of your way to avoid using them. Security and Speechcraft also level way too fast.

Which mod is that? I saw one on Nexus but I'm not sure if it's the right one.
It's amazing how broken gameplay even is. Difficulty mod and experience mod seem like a must.

How many hours do you have?

I’m a little over 6 hours in, have done all the mage recommendations, a couple of the initial fighters guild quests, initial dark brotherhood quest, like 3 or 4 dungeons and Kvatch and I’m only level 8. Must be doing something wrong. Also I don’t understand the persuasion mini game at all

It's been like 20 years and I still don't fully get it either. I just either bribe people until they like me or use a Charm spell.

That is a very high level for 6 hours of play time. In the original you would have to increase major skills 70 times to reach level 8.
Explaining the persuasion minigame is a pain, but here is a simple flowchart you can use:
If the smallest wedge is on an negative emotion, click it. If the smallest wedge is on a positive emotion, pick the positive emotion it is not on.

They've redone how magic skills level and now they level way too fast.

These are anons powerleveling shit and using meta builds. Just enjoy your time with it.

with ATF mods.

IM WORKING ON IT OK
DO YOU KNOW HOW FUCKING HARD IT IS TO GET THE BALL TO BOUNCE RIGHT!?

fast travel to a camp to complete the ayleid statue quest

just cleared it less than 3 days ago

spawn into 2 bandits with battle axes

hit invisibility and run to the ruin

constantly in combat

finish the dungeon on the way out find the bandit on the lower floor and kill him

finally out of combat

I don't remember the original having that much of a combat radius but I haven't played vanilla in almost 18 years.

No I wasn't. I haven't played Oblivion in 15 years. I'm over leveled just from running around and healing myself. The leveling is stupidly fast.

ctrl+f "woke" 0 result

Let's talk about body 1/body 2 when the original has none of this shit. Nice remake for zoomers

I tried to fast travel during the day and couldn't, that's a bit of a game breaker (have to skip time or I can't move)

Yeah they ramped up exp gained by A LOT compared to vanilla. Probably because they want people to do as much content as possible before quitting.

so whats the best way to earn gold in oblivion? I mean, if you want a horse or house you need thousands. rare/enchanted weapons and armor sell for a lot though.

I guess it's not the end of the world either, can just play more characters I guess.

Sometimes enemies would not give up the chase no matter what. Occasionally they can keep chasing you even after combat ends. I have a dead conjurer lying in the waterfront because he appeared there as i was waiting for Armand to show up.
The most hilarious example in the original was the Ayleid king that shows up during the main quest. If you ran from him, he would eventually show up at a city.

I just modded exp gained to vanilla levels, seems alright

It seems that DLC levelled items work properly, when you first interact with it it is set a level. I read that there was a bug that they would all be level 1. I know there is a mod that fixes this but for anyone on a console they won't be able to use it.
Dungeon crawl and sell everything. In the beginning of the game clearing Vilverin is enough to buy the waterfront shack.

alchemy prints money since potions sell for pretty decent cash for how easy they are to make.

Spam the farms for vegetables, make restore fatigue potions, sell.

Early game it is custom potions. Late game it is selling glass and daedric armor that you loot off bandits. There's also 500 gold in the arena chest, which is always a lovely early game boon.

Vampire dungeons are very good because you can sell vampire dust to the order of virtuous blood for 250 gold each. Not a massive money printer, but still solid income mid game.

if I ignore all the bad things it's good

Switch shadows from ultra to high, looks the same but runs way better in spots

pick up everything

alchemy it into potions

merchants have infinite money so you just sell it to them

i figured this out and ive never even played before

Change everything from ultra to high, there's barely any image quality loss but you gain about 20fps.
Have they added back DLSS to the gamepass version yet btw?

Vampires usually have a lot of high level gear too. Only better dungeon is necro dungeon since you can regularly get a few magic items to max sell at the merchants.

Necros run around like fags.

Would be funny to see Morrowind being remastered and seeing the same sentiment towards Oblivion even though it sucks balls.

Dual wield in Skyrim was shit. Not being able to block sucked and giving up being able to cast with 2h weapons was trash.

They out there handling bones all day what do you expect?

remove upscaled from Gamepass version

ok I'll just force them on in the .ini

still an average loss of 30% performance on the same save with the same settings

they aren't retarded, they are malicious. this is deliberate. I refuse to believe that every single Gamepass release just happens to launch without Upscalers compared to steam versions and the one time it does, they fucking patch it out silently within 24 hours

this is a literal conspiracy and I'm sick of this faggot shit

I've just been looting everything with value and selling them. It's easier than Skyrim since vendors don't run out of gold.

leveled up to 20

enemies are now geared with ebony shit, meaning any power up you've had is completely moot

somebody looked at this and genuinely thought "fixed your game, take that AAA studio'"

this is why modders can't be game designers

I love the build variety in this where every build is a mage/battle mage build

What's that based autist's name again ? The one that posts thousands of words long posts on his "real" Facebook about how he's going to dick down a flame atronach in incredibly graphic detail

enemy runs at you

Walk backwards while hitting

The combat in this game is riveting

Yeah, gather everything on some farms, turn into potions, sell potions, sleep for a few days so the stuff respawns... etc. Plenty of money, plus it quickly boosts your alchemy.

That's what happens when magic doesn't require a free hand and everyone has a magicka bar. No reason not to have at least one magic skill as a major.

play it for 15 minutes

get bored

i think i need mods to make this game playable when ive played it so much in the past

Yeah the novelty of dual-wielding spells wasn't worth what we lost over it.

And when the scaling is shit so you need to dabble in magic to get decent damage out of melee

Just take a bow and kill everything at a distance without them fighting back.

They spawn after you deliver Martin to Weynon Priory but they're bugged. There's also only a 25% chance they spawn in a cell so only 10 open automatically and it's entirely possible no more spawn

sword & board or 2-h sword?

Bowtip: get your arrows from Cutter or this homo.

Dunno why anyone would want more oblivion gates, easily the worst part of the game. You've done one, you've done them all.

stealth archer

play a mage

im beelining for the mages guild quests but im level 20 before finishing them because magic levels so fucking fast

i have to fight level 20 oblivion gate enemies and minotaurs with basic bitch non-crafted spells and terrible equipment

they are gigantic damage sponges even on medium difficulty

im crafting dozens of mana pots but it isn't enough

Sword and board, 2h animations are cancer

average modder brain

hmm yes let me put a bunch of fucking huge tropical trees in whiterun, this will make the tundra more realistic!

whoa i boosted the saturation and contrast up 50000%! this looks much more betterer and realistic with more graphics!

steam forums are pointless because of the stupid clown award outrage farming, nothing posted there is a real opinion

they look really cool in the remaster and its fun to brain off run thru and kill dremora

Be a unique boy and use mace and board instead. No armor or light armor, compensate with alteration and restoration.

I haven't played Oblivion in a long time. Is this ultra fast leveling going to make it so I eventually run out of things to do too quick or has it always been more about gear, enchantments, spellcrafting, etc. more? I never actually beat Oblivion back in the day. I plan on doing guild quests, the main story, Shivering Isles, a lot of stuff on this character. But will I get bored just seeing the same gear and shit constantly and never improving my stats?

Thanks, dropped

More transcendent stones.

Game fucks you so you may as well fuck the game by getting the spellcrafting altar in Frostcrag for 2.5k gold.

Buy some candles and use your grandpa merlin's spell crafting altar

Is there a mod yet that has SOME atmospheric perspective in far distance and preserve fog for early morning / rain?

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The world is the lamest part of oblivion. There's no tension or conflicts, no history or culture felt in the world, which was a big departure from morrowind which was absolutely dripping with atmosphere. Even Skyrim gives a stronger sense of place. Oblivion just feels like a generic fantasy sandbox world

do the kvatch quest at 20

truckload of dremoras and spiders who rape the NPCs in seconds

How do you make a game and not see blatant unbalanced shit like that?

I am currently just training stealth trespassing in an empty castle room spinning around currently at 56 stealth

Has anyone given ChatGPT this image but asked it to keep the art style, color grading, and aesthetic/details of the left but with the graphical fidelity of the right? I feel like it could do a lot better than the reshade mods at least for a screenshot.

by unlocking mage academy ahead of time and breaking balance over your knee with a funny little thing called "weakness to magicka"

where can i get more enchanted clothes? i want to RP as an alchemist but so far I've only found a couple enchanted robes, no hoods/gloves/shoes

i can't decide on a race bros. which do i pick? don't care about build i just want one that would be fun to be in the world of the elder scrolls.

here's your AI slop.

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Make your own.

Don't forget this game still has level scaling and powerleveling non-combat skills too much could make you fall behind.

is pure caster viable? I actually never tried it in any TES game except Skyrim

even if it were why would you want to

Oblivion has spell crafting you can make super powerful spells late in the game

On an easy difficulty setting, sure, otherwise fuck no

Everything is viable

Im not excited for ai games anymore lol

Did they release a patch for PS5 yet? I heard its unplayable and crashes constantly.

why not? its a single player rpg, don't need a meta build just a rp build

I liked using the stamina drain spell on my bow and shooting unconscious enemies to death

Just don't sleep

Im doing 4 mage schools along with blade, athletics, and acrobatics, with a dagger. If i didnt have the dagger idk how i would kill anything on expert before im out of mp

you can technically get infinite mana with magic absorption + casting a spell on yourself over and over cheese but you will still need to use your weapon earlygame before you get to that point

i just realized my character looks like the amerimutt memes

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Dont you need the atronach sign for that effect?

The bow is so unsatisfying to use

dios mio....la hero of kvatch..

Any spell absorb gear

You can and it's trivially easy on the default difficulty. You don't even need alchemy like some tards claim. Just comprehend that your race, birthsign and gear can't be just whatever.

Stereotypical high fantasy orc you kill just because of how ugly they are.

I saw this guy walking in New York City.

This guy stole my sweetroll

grow up

Why the fuck would you play a brown orc over a green one?

sovl...

This isn't Skyrim.
Sword and board because you're going to do most of your damage with Destruction spells anyway. The way to play this game is as a heavy armor mage.

Am I the only one that gets overwhelmed and feels a headache coming on when I disable the fog?
It's crazy, I have never felt anything like it before. I don't know if it's because the distance is simultaneously smudged and too sharp thanks to TAA and sharpening but it's there and extremely off-putting.

There's a mod that changes this.

Is this ultra fast leveling going to make it so I eventually run out of things to do too quick or has it always been more about gear, enchantments, spellcrafting, etc. more?

Oblivion has never been about pure leveling; in the regular game it was a flat out hinderance if you didn't metagame. The Elder Scrolls games have always been about the world you inhabit and the things you can do in it over pure leveling.

create an armor set with pure magicka enchants

make a spell that enhances all my stats

uses my entire mana bar

cast it

take off armor

put on good armor

now i have to cast the spell every 2 minutes or i wont have the mana to cast it

Is this what this games all about?

I prefer the reach of 2h weapons. I get why people like using a shield but for me it feels good to bob and weave while hacking them down quickly with a 2h axe.

Green orcs look less like rapists

That's a console command, not a mod. There's no intermediate setting, just "Fog on" and "Fog off".

mulgore... home

I get that, and I do like roleplaying, it's just sad that all progression is going to be gone. I never actually touched spellcasting in OG Oblivion, is there a lot of time into that or is it just dumping a bunch of gold into making the best spells? By the time I get to it, all my magic is going to be maxed out without even trying.

I don't know you and I don't care to know you

using actual magic to become a mage

I'm currently doing the mage guild questline, and other than the one time magic puzzle (that they provide magic scrolls with to bypass any actual magic knowledge needed) you can just play through them with 0 use of magic required.

I remember Oblivion being my first TES game, as well as most of my friends' first. Then some of them went back and tried Morrowind and essentially had the same reaction as OP, going on about how much better Morrowind is and how casualized and streamlined Oblivion is. It's funny to see zoomers experience Oblivion after only knowing Skyrim, and now Oblivion is the ancient masterpiece. I wonder if the same thing happened with people playing Morrowind first and then going back to Daggerfall, and I wonder if the same thing will happen between TES6 and Skyrim 50 years from now.

You can try r.VolumetricFog.Emissive 0

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dreamlike

Kill all zoomers who use this retarded buzzword. Why are they so obsessed with it?

Actually you can just do r.VolumetricFog 0 but keep r.Fog 1 to keep the distant fog on

Yeah, need a mod that fine-tunes fog instead of being 0 or 1.

Damn, what a fucking chad

because they don't dream

Finally get to do the thing I never did as a kid and craft a 100% chameleon armor set

Enemies can't see me even when I'm shooting at them

Can't see my character model

Oblivion is buggy as shit so even when I take off the gear my character is invisible

I'm permanently invisible

I'm permanently happy

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is there a lot of time into that or is it just dumping a bunch of gold into making the best spells? By the time I get to it, all my magic is going to be maxed out without even trying

Custom spells bar a few exceptions far outclass the "regular" spells even without all the weakness and fortify stacking fuckery you can do.

is it Altmer, and just finding a way to deal with the extra damage from magic?

you'll be INVISIBLE

and you'll be HAPPY

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based

All I want is a mod that makes the level scaling not shit instead of fucking around with half the game's systems.

Enemies scale less

Lower level enemies keep spawning at higher levels

Maybe more enemies spawn

Enemy type and material type appearing is delayed by a level or two or three

Higher level equipment is added to the possible pool of what random enemies are wearing, but they won't have only ebony and glass on

Either make conjuration not scale for easier balancing, or make everything else (at least physical skills) scale like it and then make them all scale less. Or Skyrim style +% damage at certain tiers

Attacks use slightly less fatigue the higher your skill

Simple. Easy. Do it.

I don’t know if it was a mod or what, but last time I played Morrowind if you try to talk to an NPC that can’t see you for any reason it dropped their disposition by -10, pissed me off

This could explain why there was an inn keeper who gradually began to hate me.
Admittedly I think this is a visual bug though, I was just too lazy to take off the gear.

It's just oblivion. It's a mid game

The original already exists at a much lower price, and the original is a scam as well. Oblivion was always a scam. You get promised a lot of things none of which turn out to be true. A game that's risky and rewarding? Nope. There is no gameplay loop. Everything is piss easy so none of the mechanics matter at all. Every other game in the industry gets this basic principle right of gameplay/mehanics/balance and challenge, but not Oblivion. Why would a video gamer praise a failed design that doesn't even get the basics right?

I think Elder Scrolls are way overrated by gamers (especially from NA) but the worst one in the series is definitely Oblivion.
Oblivion is a fitting name for the game because you forget the world entirely after you've played it, and even the non-events that are supposed to happen are nothing special and won't remain in your brain for long.
There's nothing memorable at all about this basic "Western fantasy" world. And now it's EVEN worse with basic UE5 assets and PBR, becoming a true Western goyslop.
Even Daggerfall had a more mysterious world, and Morrowind, the most interesting and soulful one for sure. Even though they're bad games at their core following the same structure: Get a class, go do the quests for your guild, complete story, repeat random actions to level up and farm, and fight 5-6 creatures on repeat in corridors (soldiers, a skeleton, a spider, some rats, a troll, some magic element), get item for a random NPC. That's it. There are barely any surprises in the quests in the Elder Scrolls. You never feel something for these characters at all.
Although Skyrim had a way more interesting map to discover. More locations. A better scenery, and even the quests were a little better written overall.
The portals are fucking annoying and add nothing in Oblivion.
Oblivion is a really forgettable game, the most GENERIC safe fantasy world you can imagine. Even Fable is less generic, which is something crazy to say, but is true.

It's retarded that Bethesda didn't at least fit a retroactive Skyrim style level range system for the scaling

It's a shame, there's a TamrielLeveledRegion.esp in the files that does nothing but gives me the impression they were at least planning on it at some point. It's not like they couldn't just make it an option for purists.

Oblivion is a fitting name for the game because you forget the world entirely after you've played it

The reason the game's systems have to be fucked with is that the system itself is broken. You get character levels based on leveling up your major skills, but the magnitude of your character improvement depends on how many times you leveled up your minor skills. If you set your major skills to be things you use most often (like the game intends), you're going to level them up way the fuck more than your minor skills, which means you're going to gain tons of character levels that give you minimal stat improvement.

No matter how you design the level scaling, your character will always end up way too weak for his current level unless you do cheesy metagame shit like setting all your most used skills to minor and making your major skills uncommon things like swimming so you can intentionally choose when to level up by swimming in circles for an hour or whatever.

I think they went the right route by leaving everything as intact as possible and just making the magnitude of your level up the same every time instead of dependent on minor skills.

I played the hell out of Oblivion on the PC when it first came out. I dont remember any of the dungeons and I remember avoiding most of them because there was almost nothing inside them.
I remember a lot of Morrowind dungeons though and there was almost always something good to find in them. Morrowind gave you a reason to explore, and Oblivion just felt empty.

Morrowind also encourages true exploration with clever game design, which is something they completely scraped with Oblivion for whatever reason.
At least in Skyrim you also have good dungeons, but the forts in Oblivion? Fuck, man. AI could come up with something far better, now. And to top it off, you can't even tell which random Fort or cave you've already explored, it's laughable. Even in Skryim they made sure to get that. But you're telling me they couldn't in a remaster?!