Objectively speaking, is there any reason TOTK isn't better than BOTW?

Objectively speaking, is there any reason TOTK isn't better than BOTW?

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It doesn't have the sense of awe, fun and joy at exploring and finding things as it's the same map. This assumes you played BOTW first of course.

BotW has soul.

You spilled because I had never played any Zelda game ever and I remember getting to Hateno for the first time and the innkeeper tells you there's a city where only women are allowed to the south, and a town full of bird people and I thought it was just lore but then actually exploring and finding those locations was a feeling that totk never recreated in any way

ToTK is too bloated and at the same time too sparse.
When you play it it's easy to tell that it was originally DLC that got expanded into a full game.

yeah because every addition totk made worsened the game.

Objectively speaking

Not objective

imagine doing a sequel to the game who's entire point is all about exploration, yet reusing the same map.
This game really was doomed from the start.

Zelda fans are cattle

Getting a little sneaky with your wording so the new jannies let your daily seething thread get a pass, aren't you? :)

Shit and polished shit. Lmao.

Even upon revisiting, BotW is more simple and elegant. TotK just added more empty rooms and put lego bricks everywhere that don't fit together. The dungeons are somehow lamer than divine beasts, shrines are worse, the sage abilities are way worse, the UI is worse, the story is worse, and the fuse mechanic is a waste of time making ugly weapons.

Also I really miss having remote bombs in BotW. And simple elemental arrows.

The ONLY thing I liked better about TotK were the bosses, but they were still too easy. Colgera is the coolest but he can be defeated in like 3 seconds.

its better in every aspect except:

story

it has no guardians, the best enemy in botw

no master mode, but the enemies have slightly improved artificial intelligence and overall are a bit more difficult

thats all i can complain
(280 hoours in botw and 200 hours in totk btw)

This.
The problem with Tears of the Kingdom is that objectively, It's a better game, but It's also completely a rehash despite being a sequel.

Playing it through the first time was fine, I guess, since it had been what, 6 years since Breath of the Wild?
But if I'm replaying the series, I'll probably just play Breath of the Wild and, at most, speed through Tears of the Kingdom.

When you play it it's easy to tell that it was originally DLC that got expanded into a full game.

It's typical Nintendo to release a DLC as a brand new game, fully priced. Also typical Nintendo to sell it again, full price, with shitty gimmics for the switch 2.

it has no guardians

pretty good argument for botw

TOTK has too many tutorial shrines.

Guardians were so damn cool. TotK tried to have its own guardian moment but failed. Even worse, there's a key moment in the story where you visit Hyrule Castle and Ganon's like I GOTCHYA and the big scary thing is supposed to be more of these weakass phantom ganons which you've already seen maybe 10 times.

Also

try to ever look up screenshots of BotW/TotK

they all remind me how fogged up and ugly this game is

god damn

Depends on what the objectives are.

both are shit, but botw had better area scenarios than totk. the ones in botw did vary in there urgency pretty badly though with zora domain having the biggest threat in the game where the others felt like inconveniences.

Both games are amazing. Can't wait to play the Definitive Deluxe editions of these masterpieces on my shiny new Switch 2.

Demon King? Secret Stone?

I think nearly all of it is how shattering botw was for zelda in general and for many who would never play an open world, kind of emergent gameplay solution style game botw was magical. I get it, and I loved it. Climbing anything is what skyrim promised us, decades ago. It reminded me of prototype a little bit, but it lacked so much of what zelda also needed to feel great - like concise, experimentally satisfying dungeons. All that's fine, I still loved it, but yeah would have called it an 8.5/10.

Totk went with "no, fuck you, fuck your criticism, we're doubling down on emergent gameplay and player crafted solutions" and they moved towards an almost portal like set of tools to let you DIY your own solutions, while also giving us at least a good deal more dungeon-like experiences. It still wasn't perfect but for me, the fun I had playing totk far, far outshined anything else remotely like it. It still wasn't perfect and had room for improvement, so I hope we see a return to what made tears of the kingdom work.

A lot of folks flat out cannot separate the two games, so you get the dipshittery in the thread here. They were both excellent, but totk clearly shined above, held back by the love of it's predecessor. But one day totk will be the majora's mask of a new generation of insufferable retards.

The funniest thing about TotK overwhelming universal acclaim, was watching all the schizos on Anon Babble now championing BotW (after seething everyday for 6 years) just so they had a game to compete with TotK.

Bottom-left two feel disingenuous because I imagine a whole hidden dungeon but in actuality it's just a small empty cave.

Also open-world completely invalidates any troublesome obstacles. Oh no, a gleeok! Well I guess I can just ignore it. Not like it's blocking anything cool or necessary for progression. Oh no, how will I ever cross this dangerous river!!! Eh guess I'll just hoverbike over it. Actually why even bother, there's nothing there anyways.

I get that faggots will say "make your own fun" but I disagree. If there is no cool prize or if it's not necessary to beat the game, then I won't feel satisfied. Simple as.

Spent 50 hours in these games, could never understand the hype they got. There's never a sense of progression or adventure, because of what points out. Everything has to be the same level of milquetoast and unchallenging, to account for the player finding their way there. Hate linear games if you want, at least they can plan for your power level and adjust the map design, enemies and puzzles accordingly. The only way they try to remedy this is through extremely lazy level scaling, and even that is just giving enemies a coat of paint and some more health. Master Mode is the same, except you give them regenerating health.

There isn't any reason. It's just low-hanging fruit for anti-Nintendoniggers to poke and prod at.
BOTW was a really fun experience for like the first 60 hours and has solid mechanics for an open-world game, but after that it barely qualifies as a sandbox. TOTK would have been perfect had they fleshed out the Skies + Depths, added more enemy variety, and didn't pussy out of continuity.
At the end of the day, the only reason it gets shit on is because retards spent 200 hours replaying BOTW and burnt themselves out ahead of time prior to TOTK's release.

Flying bicycles optimised the fun out of the game.

I just didn't find either game fun. Sorry.

Trannies STILL play TotK WITHOUT mods

It's like playing vanilla Skyrim really, mediocre game with INCREDIBLY diverse and complex open world systems that other people can iterate and improve upon to elevate the experience

BotW was the best adventure game I ever played in 2017.
TotK was the best adventure game I ever played in 2023.
Can't wait for the next.

Oh no, a gleeok! Well I guess I can just ignore it. Not like it's blocking anything cool

He doesn't know. Also, the wea

fpbp. it's very clear the map was supposed to be explored on foot and it worked really well in BotW. TOTK lets you jump from flying rocks/sky islands straight to quest markers which completely destroys the sense of exploration

*the weapon fuse possible from gleekok resources are amazing.

TOTK lets you jump from flying rocks/sky islands straight to quest markers which completely destroys the sense of exploration

You'll miss about 90% of the content doing that.

that's my point retard. in BotW you have to first run on foot everywhere to explore shit, in TotK you just recall a falling rock and fly there

Objectively speaking it's better in virtually everyway. The issue is that it's the same map. That's literally it. There's no other real argument but that's the reality of it.

Take Dark Souls 3. Better than Dark Souls 1 in virtually every single conceivable way. Yet most people will still rate Dark Souls as the GOAT of the Souls games myself included because for most, it was their first experience with that sort of game.

With ToTK vs BoTW it's even more of an issue when the entire map was reused. Nobody cares if ToTK added caves, or a fucking hilarious pointless underground. Or the sky shit (the sky shit pissed me off more than anything because of how fucking cool it was only to be painfully underused). Why the fuck couldn't they use video game magic to swap around the map? Put Zoras Domain in the bottom left or something, just anything to switch it up.

rito in the same place

Gerudo same play

etc

It was such a baffling design choice to me and it's why most people consider BoTW to be better. Ignore every other shitpost in this thread, this is the only actual answer to the OP that's not baiting.

TL;DR

Had ToTK released before BoTW, nobody would possibly be able to argue that BoTW > TOTK.

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If the content was good, it wouldn't be missable.

if the book was good, someone who can't read should be able to understand it

the powers are clunky and shit in totk

in TotK you just recall a falling rock and fly there

Fly where??? You still need to explore ON FOOT to find anything.

the powers are clunky and shit in totk

Found the PC fatty.

Making Phantom Ganon an overworld was retarded. He should've been exclusively a boss in Hyrule Castle.

That's the logic you used to justify the intro being unskippable.

no you don't. you just recall flying rocks to skip the terrain and enemies to get to the quest marker asap. that or you craft the hoverbike to skip even more stuff

*overworld boss

you just recall flying rocks to skip the terrain and enemies to get to the quest marker asap. that or you craft the hoverbike to skip even more stuff

And miss 90% of the content. If all you're interested in is speed running the game then that's your fucking problem. Sounds like I had a better time.

The Water Temple should've been a cave dungeon like Lakebed Temple in TP instead of in the sky.

What content? Rehashed korok puzzles?

I see

TotK is like a remix of BotW. If you've not played wither then you can get a lot out of either game.
If you haven't played TotK then there's enough new stuff in the world that you can still get something from seeing whats been added to familiar locations.
I would only recommend against playing BotW if you've played TotK already because it simply has less.
Anyone who thinks there's nothing new because the map is the same geographically is delusional. The content in the maps are different.

There's that schizo cope.

I remember exploring the wasteland northwest of Death Mountain. I found a cave which needed a rocket-propelled minecart to enter. So I built one and set it off. Next thing I know I was hurtling through this underground lava cavern on a rollercoaster, being chased by enemies in their own rocket-propelled minekarts, having to fight them off while shooting track switches and jumping over tracks. At the end was a just cavern swarming with enemies and a shrine leading to a mini dungeon (as well as bubble frog which allows me to trade gems for rare items/armour).

There isn't a single game which comes to this level of adventure thrills and wonderment of discovery. Constantly.

You missed it on your hoverbike. Sucks to be you.

The most retarded take you can have is focusing on koroks. It's just stuff you cross going from A to B. You don't even need 1/3rd of them to max out inventory, they made an excess with the intention of not making you find them all.

The early game sections of both games is where their designs shined best.

I remember that same area. It was full of trash mobs and trivial things which I didn't care about. No challenge either, thanks to the game's design philosophy of never putting up a fight.

mini dungeon

aka "put ball in cup"

bubble frog which allows me to trade gems for rare items

AKA filler, since nothing in the game challenges you enough to even warrant it. So why even bother? Without any sense of challenge or prorgression, it's nothing but an overall waste of time.

I've legitimately had more fun playing Terraria.

Skyward Sword a SHIT and TOTK decided to have Ganondorf become Demise instead of Ganon so it a SHIT too.

Mods

I love the mod that removes the rupee padding effect from the Sage's set and gives you low gravity instead giving you on demand bullet time and easy climbing, making the blupee subquest actually worth doing, also, the mod that makes it so when attaching Gleeok horns to staves, you can shoot gleeok bolts

comparing themselves to TESfags

Nintendo really is Japanese Bethesda.

Only one of those has a QA team.

I like BOTW more because I hate building stuff in games.

What, you don't like anime villain Ganondorf?

Schizo drivel.

Still can't name a better adventure game than TotK and you never will. Seethe forever. XDD

I already did name it. You've yet to form a counterargument.

I don't like Skyward Sword and its refusal to go away.

Narratively its terrible as a sequel.

Nope. You didn't name a better adventure game and you never will. But you will continue to seethe in Zelda threads forever because you can't cope.

Narratively its terrible as a sequel.

Narratively Super Mario Bros 2 is a terrible sequel.

Agreed since it's just a retread, much like TOTK

mario travels through eight worlds to save the princess, keeps getting toads instead

goes to bed wishing she and the toads could handle shit on their own

dreams about this one day happening

peach and toad(s) eventually started joining the bros' adventures

You need a fairly high IQ to reconcile this critical piece of The Mario Lore.

i feel like people overblow how bad the story is, but i dont understand why the old champions had to be masked nobodies, the game had 6 years of dev time

They will continue to be masked nobodies in the Hyrule Warriors spin-off too.

TOTK rehashed 90% of BTOW. What did it innovate? some shitty fuse gimmick? fuck that

TotK haters are universally identified as low IQ retards.à

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Jose...