Why do zoomers pretend it's good?

Why do zoomers pretend it's good?

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Chao saves the game.

Gets filtered by a game Zoomers could beat while in kindergarten

I beat it twice though. Doesn't mean it's good.

The game is good from all perspectives. Only when you embrace being autistic do you think it's not good.

Because Sonic fans are the most vocal manchildren on the internet, as evidenced by their strange fetishes.

Zoomers? This game came out before 9/11.

It became a "right time, right place" mega-hit on GameCube, primarily due to its multiplayer. You would go to a friend's house, play the multiplayer mode, get hooked on the colorful characters, then get the game for yourself. Once you get into the cheesy story and Chao Garden, its hood classic status is cemented.

zoomers have discovered emulators couple years back

The DC version isn't the one that is loved. It's the GCN version, per

And it was rereleased on the Gamecube,a zoomer console

Zoomers played SA2 Battle on Gamecube because they got Sonic Heroes for their birthday/Christmas and SA2 Battle was on clearance a lot.

People who played the Gamecube as kids are in their 30s now retard

Wrong. They're in their 20s which is early zoomer.

It's a time capsule game. I can't think of any other game that perfectly captures the sprit of 2001 before shit went up creak.
Sonic Adventure 2 was also one of the last truly great pieces of Sonic media.

Early zoomers are 28-27 still

Someone born in 1992 would have been 9 when the Gamecube came out. Your perception of time is screwed up

Do you think people only play the consoles the first year they release? The gamecube came out in 2001 in the US and early zoomers are 1995 to mid 2000s. They would've been the perfect age to play SA2 Battle and other slop like Heroes and Shadow 05

Yes but you denied anyone in their 30s could have possibly grown up on the Gamecube, which is fucking retarded because 30-35 year olds were literally the target audience for the 6th gen in the early 2000s

Ok, early zoomers and late millennials then. Are you happy now faggot?

Yes, thank you.

Are you implying infants play SA2? A 6 year old playing SA2 when it was new would be 30.

It's a mixed bag. I'd say like 50% of the game is good. But the parts that are good will beat the snot out of any other platformer slop like Croc or Crash or Ty or Lucky or Bubsy or Hat Kid or

I like playing 2d sonic games because its fun to muscle memory and learn about stages, making your run feel smooth. Sonic feels really powerful when you are going through a stage in a fluid manner. The boost games were a lot harder because they had a lot more routing and QTE so I wouldnt try too hard. Webm related is like my 18th attempt at the stage before giving up.
Classic sonic had a lot of segments that would interrupt you or make you slow down to platform/drive vehicles, but it was the closest you could get to that feeling of fluid motion and practiced ease. A lot of the levels were designed with challenges that let you beat the level faster if you succeeded.
3d sonics are really fucking awful for this style of gameplay because there are usually a bunch of objectives or automation (<which I actually like) or theres a lack of routing. SA1 had so many skips and tricks and there was a high skill floor to the movement that made levels very unsatisfying to time attack. SA2 kind of fixes this problem by nerfing the spin dash and homing attack, but there is still the fundamental problem that routing is based around skips instead of the multipath design of 2d sonics.

Anyways the most fun I have ever had with sonic the hedgehog was when people in /STHG/ were trying to beat fastest-sama and I would spend hours trying to shave seconds off of stages. I almost had him a few times but he would just keep improving his times and showing off tricks. Our ocean base race in Sonic advance 3 was within 7 seconds of the speedrun time. It was a lot of fun to git gud at 2d sonic. I loved the playstyle variety too.

3d sonics are really fucking awful for this style of gameplay because there are usually a bunch of objectives or automation (<which I actually like) or theres a lack of routing. SA1 had so many skips and tricks and there was a high skill floor to the movement that made levels very unsatisfying to time attack. SA2 kind of fixes this problem by nerfing the spin dash and homing attack, but there is still the fundamental problem that routing is based around skips instead of the multipath design of 2d sonics.

you aren't supposed to be this autistic. you just play the game and beat it once every 5-10 years. you don't skip stuff or do whatever stupid shit you are talking about.

it also came out on dreamcast a little sooner right before it died. I was born in 92 and got the game when I was 8.

SWIM IN THE WAX AND SPIT IN THE CENTER

fighin' my foes all the time
they always stayin' outta line
guaranteed I'm gonna find my gems and emeralds
they don't call me knuckles for nothing I can't lose

Ignore the prior sour cunt, Naka or one of the other designers said Sonic was initially inspired by seeing experienced players speedrun Mario so you're on the right track on what its design philosophy was meant to be about and how it's fumbled and strayed in 3D.

That said I'm still someone who likes the treasure hunting, using all the available skills to explore is what a level has to offer is just as appealing as mastering the most efficient path to me.
I also agree with RetropolisZone in that Gamma's gameplay had potential but lacked refining to feel engaging.

Burning Rangers

Sonic Adventure

Sonic Adventure 2

Billy Hatcher and the Giant Egg

Sonic Heroes

Shadow the Hedgehog

The first six 3D platformers to have the Sonic Team logo

posting this for the umpteenth time. I just want a game like this. more of this.

I like playing 2d sonic games because its fun to muscle memory and learn about stages, making your run feel smooth.

Funny, this is why I like playing 3D sonic games, well games like Unleashed and Generations. Heroes has that feeling too, when you know what you're doing and can switch characters correctly.
I have never gotten this feeling playing 2D sonic games though, except for playing Sonic Advance 2.
2D sonic is just too open, it's just kinda like, a faster Mario. They didn't design the levels to speedrun and go as efficiently as possible they design the levels to explore and do whatever you want in. It's just not focused.

I guess they're kinda right when some say "sonic wasn't about going fast" because yeah I don't see the point in trying to speedrun the original games. I'm not SPEEDrun a game that's not truly about speed. I mean they're still wrong about it ideologically because Sonic really was all about speed, but the level designers clearly didn't know how to actually implement that ideology in the actual game until way later.

and what would this be a webm of dirt child?

I never beat it as a kid, I couldn't beat the Rogue timed level in the jungle

Googling the zone name it's from a fangame called Sonic GT.

But millennials like it too

It's funny that people will shit on Unleashed for having the werehog take 50% of the playtime, but SA2 has the mech and treasure hunting that take 2/3 of the playtime.

You're not wrong, a lot of 2D levels impede a straightforward speedrun, but I've seen cases in Sonic 2 and 3 of players using memorization and momentum so efficiently the screen has trouble keeping up. Especially when speed shoes or Super mode is involved.

This game is 24 years old, zoomers did not play it.

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Zoomers were 5 at the oldest when this came out and most of them weren't even born. This game is peak millennial.

Shadow 05 >>>>> Heroes

Anon Babble isn't ready for that conversation

Zoomers

The oldest zoomers were in the cradle when this released. This is a millennial game.

There are only two bad treasure hunting stages.

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sovl

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It was the last good sonic game. Sega has been fucking struggling to top it for over 2 decades now, constantly reinventing the wheel on how sonic controls and plays in 3D. When they already got it right the first time.

Shadow 05 is a fun game

If this game had SA1's kind of open world and the ability to play as amy, tails without mecha, and inability to play as eggman this would be the greatest sonic game ever made

You can play with SA1 tails with mods, since he's already in the game as usual in chao garden. Amy can also be modded in, but she's just a sonic reskin in SA2.

I used to wonder why it didn't have a hub world, but it kinda makes sense. Sonic has to lay low the entire time and you're racing across the clock to stop the eclipse cannon from firing. It would lose tension in the narrative if you were allowed to travel between space and earth and running around the city out in the open without GUN coming after you at that.

SA1 > SA2 > Shadow > 06 > Heroes

2 fast 4 me

realistic lighting and decorative pieces that make it difficult to decipher (could also be the dogshit webm quality)

broken jumps that let you skip chunks of the level

not my thing. I know Sonic is about "being fast", but I just want to feel schmovement. I think if you just made him slightly faster than Mario, you can still get that feeling of speed without everything looking like a huge blur. I get more satisfaction executing moves in SM64 because it's more skillful than just spamming jump on a giant road. Timing long-jumps or triple-jumps matters greatly. In Sonic's case it should be about timing his drop-dash or bounce bracelet or whatever. In your webm I don't get the sense that it takes any actual skill to beat a level.

Rouge the Bat

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The SA1 open world is definitely my favorite part of that game, but SA2 was already pretty rushed. They cancelled dreamcast production before it even released, and were working on the gamecube port basically right away.

Ironically, zoomer/alpha sonicfags are more likely to grow up with the genesis games because of how often sega keeps rereleasing them.

someone likes something I don't???

it was the heckin zoomerinos!

I'm 34 and you're a faggot OP.

Why do you pretend it's not?

Sega really dug themselves into a hole with the "gotta go fast" marketing. Sonic was always a physics based platformer and the adventure games iterated on that well.
Generations had to strip out and replace the majority of the level design from the SA1/2 stages, because they don't fit with the new boost style of just flying through the entire stage ASAP.
Speed highway doesn't even have the daytime section, because it'd be way too slow.

I've noticed when people on Anon Babble can't actually come up with valid criticism for a game, they just give up and try to strawman said game with a currently disliked group.
15 years ago OP would have said "Why do furries pretend it's good?" but that one doesn't work anymore.