I can't take most post-apocalyptic games seriously because, despite the fact that they may be violent, they're still written by children for children.
The audience is coddled with the idea that modern ideology would in any way survive even a generation after an apocalyptic event. Women acting as scavengers or soldiers is almost always absurd. As is the idea that you would accuse someone of any form of bigotry. "Gender roles" and "bigotry" are modern terms used to describe basic human traits for survival. Any group that isn't "bigoted", meaning they don't have an in-group bias and distrust any outsider, will not survive in a post-apocalyptic wasteland. Their naivety would be taken advantage of and they'd be killed, enslaved and raped. Likewise, any group that puts feelings over biological fact by pretending that the woman are just as well suited to go out in the wilderness and collect and carry supplies will be at a major disadvantage against any other group that gives men jobs for men and women jobs for women. And that's not even including true patriarchal societies that will form with one man at the top who has many wives, likely trophies of battle.
Modern ideology is a product of the decadence of our advanced civilization. It has no real benefits in a survival scenario, and when it appears in one, it just shows that the writer is unwilling to let go of their own ideology, even in service of a dark and realistic setting for adults.