Why didn't gyro aiming take off?

Why didn't gyro aiming take off?

I dont even know what gyro aim is
aiming is what you do with your mouse

shit's impossible to get used to effectively and anybody who claims otherwise is lying

it was hardly advertised in the first place

That's because devs just enable the setting and call it a day. The game needs to be built around it.

Xbox didn't have it
Devs didn't push it hard enough

it's better than mouse
cope

dev incompetence and laziness. any game with an L1/L2 zoom aim mechanic should have it and it should work.

xinput is still the standard and the dualshock has a lot of cool shit it can do that devs refuse to use because fuck you I guess.

I like motion control gimmicks, I hope one day they are good enough to see regular use.
That an Augmented Reality are so cool.

Because it's god damn awful. Have you actually tried that shit?

yes. there are bad implementations but when it works properly it's so much better than the right stick that it's hard to play any game that doesn't support it unless you swear of consoles and use mouse.

sorry sweaty but if that were true then csgo pros wouldve already switched to gyro years ago
strange how that's yet to happen though...

every cs nigger uses an aimbot

console players like it better when the game plays itself

What sensitivity is that, in turns per 360?

I like it. but every console gamer I know despises it. I think they just like the auto aim better and can't or wont put that into words.
it's of course not as good as a mouse, but when that is not an option it's slightly better than just raw thumbstick input.

One of the reasons VR wont take off either.
People don't want physical activity in their vidya.

Gaming is what you do with a controller.
Editing spreadsheets is what you do with a mouse

Take valve and the deck. No matter how you beg or cry or plead you will never ever have gyro support in rpcs3. They dont care.

The real question is why didn't gyro steering take off? Far superior in every way but Gran Turismo is the only racing game that uses it.

youtube.com/watch?v=uGCws-FS48k

Mouse is still infinitely superior, but imagine if controller niggers with legit aimbot had to actually use skill to aim (they would never)

SO TRUE!

carpal tunnel speedrun

not standard on all controllers and devs that dont give a shit
but I assure you, if I ever make an fps, it will support gyro aim

same reason none of nintendo gimmicks last more than 1 or 2 gens
its a shit non solution to a problem that has been solved for decades, just get a mouse

Gyro is better for making microadjustments when aiming something that isn't active at all times, such as in action games where you pull up an aiming reticle like the Bow in Zelda or the Slinger in Monster Hunter. It doesn't work nearly as well in games where the reticle is active constantly like in proper shooters because there's no point at which your aim resets to a comfortable default position. Splatoon gets around this by having a dedicated button for that because it's built around gyro.

t doesn't work nearly as well in games where the reticle is active constantly like in proper shooters because there's no point at which your aim resets to a comfortable default position

My idea for FPS games would be for the gyro to only activate when the player takes out his gun and deactivates when you put it away. Though this would only work well in single player games.

bingo

im using a steam controller with gyro right now
touch right pad to enable, scoot cursor around with my wrists, its fine

Gyro aiming sits in the wasteland between "casuals who just want to game on the couch" and "sweats who want to minmax performance." It has almost no use-case scenario.

/thread
Also, mouse and keyboard is better than gamepad and was used before gamepad were used on FPSs. People are retarded.

gimmick designed for children who grew into adults that still move their arms as if their controller was a steering wheel.

Moving is the bast way to do certain types of inputs. Mouse works well because the input is from moving and gyro is simply imitating that.

Thanks for explaining how to walk.
Now I can walk while walking in games.

mouse aiming is just better
hell even ninty is adding mouse to shitchtoo

Nobody wants to completely unlearn their years-old muscle memory when games already hold your hand so much on a controller.
Mouse players have no reason to learn because their input method is simply superior.

As usual only based Nintendo brings the industry forward. Gyro is the best thing that happened to controllers since shoulder buttons

xbox holding back the industry
as always

What does this comment mean? I can't understand what you are even trying to get at.

I fucking hate xinput.

Of course you cant. You think that your comment actually means something.
It was meant to be equally pointless and non-sensical as explaining that moving is the best way of moving something.

Motion control fatigue from 7th gen stemming from the fact that developers are shit at rapidly innovating control schemes.
Xinput doesn't support it and most games from the mid 2000s to the late 2010s had shit ports that didn't support proper control remapping, often having no support for anything but Xinput.
In order to cater to lackluster dual analog aiming, games massively reduced their complexity and automatically aimed for the player, so any benefit of gyro aim became less noticeable.

The fatass reflexively recoils from the dreaded Wii commercial

Gyro barely has any additional movement and even VR is a manageable amount of movement. VR isn't taking off because no one is putting in the minuscule amount of work to get it to work and multiple companies are actively crippling it (Facebook, Microsoft and Meta).
The big wheel lobby.

Nintendo gimmicks don't last.

The only ones that haven't lasted are the ones that were mangled by bad devs and an inability to rebind controls.
Capacitive sticks or pads kind of solve this.
You have far more muscles for fine and large adjustments that way instead of relying on just your thumb.

It should be obvious that the comparison is between gyro and analog stick in the context of how useful one feature of a controller is against an alternative.

Have gyro only be enabled for ADS. There, I just solved your problem.

gyro and flick stick is the future
but now
because it exists now

Everyone got used to cheating

It requires getting used to.

It's still implemented fairly often and when it's implemented well it's great
Feels nice to use in the recent Zeldas, Splatoon is fun and snappy, and it's a surprisingly excellent bolster for aiming in Helldivers

we switched to kebab aim instead

as someone who plays aim trainers with mouse all day wouldn't this fuck up your wrists in longer sessions? even when you have to keep your hand suspended midair

You still aim mostly with the stick, the gyro is there for the small precise movements.

I'm primarily a PC gamer and I don't play console games without gyro. It's the only alternative to a mouse that gives me the precision I need.

I hope Trump signs an executive order banning gyro controls and making it treason to manufacture them. Owning more than 0 Zelda games should also make you have to register as a sex offender.

Are gyro controls antisemitic?

This. Every gyro anything in video games was horrible and I'm glad it never caught on.

because it's a retarded gimmick.

they're very greasy and messy
not good for gaming at all

Nintendo introduced gyro control in the 80s and nobody wanted it then.

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Because it sucks ass