When did Pokemon become slop?
When did Pokemon become slop?
Because it makes money, next question
Pokemon Red/Green/Blue/Yellow
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MODS I NEED AN ADULT
After crystal they had no real direction so the games were losing their initial charm gradually but sinnoh was the last salvageable region
Pokémon was always low effort slop. Gamefreak has never been good developers. The old games were serviceable enough. But as hardware and software got more sophisticated, their incompetence slowly became more apparent.
when they heavily started pushing out merchandise and other game unrelated items to extract cash from children
idgi
why are you making these threads
Don't know don't care. How's that?
I don't like it.
It was slop since it came out. Next question.
test
Pokémon was always a mess.
The Fairy type only ended up killing Pokémon as a franchise.
Something something Pokemon go
Something something Kanto
Something something Dexit
NEXT
When it transitioned to 3D on the 3DS.
You are about 30 years old.
Why is there a Grimer in this picture
after Kalos region.
3DS
It lost the soul on GBA, but was still fine, but on 3DS it turned into slop slop.
You can see signs of degradation midway into Gen IV, and some might call Gen V the beginning of the end, but I would argue that early 2013 was when they shifted into "Gen VI+ mode". And 2016 onward, the 20 year anniversary, was definitely true slop. Pokémon GO, Sun and Moon, Ultra Sun and Ultra Moon, Let's Go, Sword and Shield, truly dark days.
The GBA games were definitely the start of the decline.
3D
as simple as
Fairy type kills pokemon
3 versions of the same game
ever since gen1
I don't like it when Gen Xers decide to join Boomers and conspire against me. Yeah yeah, you get old and that'll happen to you meme is sacred to your generation I get it. What I don't understand is why you think I'd just accept my fate.
nah
I think emerald was when a lot of the "3D sucks" crowd got in and the ancient fags started with genwun
I started with sapphire and I definitely felt a quality shift around gen 5 when they started transitioning into 3d and those jarring animated sprites
I still think sprites > 3D if only because they absolutely butchered some of the models and can't pose for shit (ie won't spend money on actual professional animators for 800 creatures or however many they are now (trillion dollar franchise btw))
Gen 4 was the point of no return.
I don't like this either.
Ruby and Sapphire were extremely rushed, but I would argue that everything that came after up to a point was better. There's a reason the DS games are considered a high point for the franchise.
You mean four
Gen 4
slow
ugly as hell
unnecessary cross gen eves
way too many legends
bad music
ugly legendaries
tons of HMs
bad remakes
bad pokemon poses
desaturated colors
uninteresting linear, handholdy gameplay
forgettable regions
Gen 3 was the only time Pokemon was good. Fast, updated battle mechanics, pre PSS, dark/steel type in gen 1 remakes, much better graphics, trading between Kanto and Hoenn, creative spin offs, double battles, abilities, natures.
slightly different pokemon availability made sense for pokemon trades
>bad remakes
c'mon now...
HGSS was arguably where it peaked, this is definitely a hot take
that's an easy one
This is what I mean by You can see a little bit of it in Platinum too compared to Diamond and Pearl
This would lead to Black and White being more linear and story-heavy from the ground up
I think HGSS and Platinum are still high points, and the DS games in general are for their high amount of content in spite of the game design changes that would ultimately result in regions like Aslowla and Galard.
And separating the game in different versions was a last minute decision in the final year of development (not counting glitches originally trading would have been completely optional and only incentivized by making some pokemon spawn very rarily, like grinding random battles for hours until they appear.)
Guess who came up with the idea of separating it in different editions? Shigeru Miyamoto
You forgot the damn Snowpoint City gym puzzle.
youtube.com
When I stopped liking it
Pokémon was always slop. Slimy, grimy, greasy fucking sludge
I'm the HGSS anon and I didn't particularly care for DP but platinum was kinda nice
the multiple hidden event mythicals/legendaries were bullshit but that's where my trusty R4 came in handy
Gen 6 onwards, we all know this
XY, but it wasn't apparent until ORAS. At the time XY came out, it was the first bad game after a five year string of 10/10 games, and it was the first 3D game, so people cut GF a lot of slack. When ORAS came out and Masuda did that interview where he said "kids have phone games these days so we didn't bother adding extra features to the game because kids wouldn't play them anyways" the writing was on the wall.
You're a tech newbie I take it? Good luck with your career!
I forgot how cool Snowpoint's puzzle was, love sliding on ice puzzles
I'm 38.
Holy YUM!
I hate that Snowpoint puzzle.
I think the Sinnoh region is not a place for me
bad music
you couldn't be more wrong if you tried
It was always slop, just like Zelda. Braindead easy busywork simulators with extremely barebones plot and gameplay. The only appeal is the big colorful characters that appeal to children and make adults nostalgic.
gen 3
it was over by gen 4
October 12th 2013
Arguably Gen 2 when it started homogenizing for international audiences, but definitively Gen 6 when they started to pander more than innovate. Gen 8 was when they realized they don't actually need to try making a good game at all.
I refuse to believe anyone is against the split.
japanese group of young devs
hey we love these pokimon, programming them is so much fun! i'll make an even better one!
time passes
uhhh... honey i want no suki suki now, i'm tired
boss pushes us to learn new tech we don't care about
kids keep saying we gotta jump on the 3D wagon...
better this than a hobo i guess, i just feel bad for the people playing this crap
You can see signs of degradation midway into *Literally the start of the Pokemon Renaissance*
What would be the point in trading?
Slop-lite in gen 6 when it went 3d.
Full on slop in gen 8 with the Switch.
It was a fine change for immersion or whatever, but competitively it ruined the game's depth. Gen 3 is the singles meta peak for a reason.
I've tried to be a fan or at least interested in Pokemon games, but I always end up leaving my adventure early or I just feel like Pokemon isn't for me in any way.
Definitely when they transitioned to 3D. X/Y wasn't absolutely terrible to start, but it established the worst trends to come: absolute baby-tier difficulty and increased handholding, a new dumb mega-equivalent every new game that gets immediately phased out, less focus on battle/pokemon animation quality and soul with the '3D animation is hard guys' excuse, and it opened the door to using shitty 3d pre-made engines and the buggy shit code that comes along with using them
Scarlet and Violet was so fucking shit
I don't know how else to say this; I've moved out a month ago. I have my own apartment now. I'm also learning web development and python. I can't be here whenever I wjtvtpant anymore. Z
Chin up, my children. I will always watch over you! I think. I don't know the operator.
God Gen IV is so fucking hideous, the cheap looking 3D is so jarring next to the 2D elements.
still up
based
ugly legendaries
Maybe a controversial opinion but I'd say that's been a problem since Gen II.
Muh singles
Who the fuck cares
npcs...le talk to you
and can't pose for shit (ie won't spend money on actual professional animators for 800 creatures or however many they are now (trillion dollar franchise btw))
But they do all the poses they do in 2D. Why is one fine and the other isn't?
after/with xy in terms of games and after sun&moon in terms of anime
Gen 1-4: Pokemon
Gen 5: Death
Gen 6-9: Nu-Pokemon
You described all Pokemon mainline, not just the 3D games. You do realize that right?
This is some rose tinted glasses. You have to progress well into the FRLG's postgame to trade with RSE, DPPT and HGSS have way better connection. Gen 3 doesn't look great, a lot of Kanto and Johto pokemon look really janky.
Platinum is more linear and has more superfluous story bullshit like Charon and Looker, things that don't add to the game in a meaningful way
It still has a lot of good content, but Diamond and Pearl had a lot to start with
Even B2W2 have a lot of things to do, so you overlook Unova's more straightforward nature (still a big step up to Black and White tho with the map design being at least a bit more interesting). Made the right call with not being so story-focused like BW, though BW fans will disagree with that assessment.
Gen 3 was genuinely awful. It felt soulless at that time. Only gen Z would think otherwise.
When they went beyond 250 Pokémon.
Celebifags....
Bulbapedia > Celebi
Considering you play through the whole game doing single battles vast majority of the time, UHHHH
There's a reason it's popular among nonwhites
XY
a thread with a dog shitting on a man's face in the op
80 replies
only 3 people noticed
I'm thinking of learning how to romhack just to remove the physical special split from Gen4 and 5. How different would that make the game?
Everyone knows, but no one cares. Stop being a bitch about it.
Sun and Moon were good
Fuck, I didn't even notice it was a GIF
This is the opposite of what Anon Babble typically does, it's actually discussion about Pokémon
XY and Sun and Moon introduced everything that, for me, killed Pokémon as a franchise.
The damn Fairy Type
The stupid Megas
More overrated Pokémon like those garbage Sylveon and Mimikyu
Everyone knows
You didn't. You're not going to admit it, though.
thanks for derailing the thread retarded dipshit
Those two complaints (one of which being "more story bad") seem really minor compared to the massive leaps Plat made.
Vastly improved regional dex.
Gameplay sped up across the board
Expanded post-game
Improved in-game teams
No they were not
They were the FFXIII of the series
Even the Game Freak docs say they failed to make more open sections later on because the guy in charge of progression didn't have any experience with making non-linear content
The whole game is *blocks your path*, but taken to an extreme. Every Pokémon game has it from time to time, but this is literally at every single opportunity it can happen. They should call the player a conductor because they're going to spend the entire game railroaded.
Said no one.
Mostly just makes Dragon type less absurd at the cost of nerfing a few physical mons (biggest loser being Weavile).
Generally speaking you'd probably see more bulky/balanced offense.
I can overlook the flaws because they added some good stuff, but I think DP have more fun progression just by not having the middle game altered to funnel you in a more linear sequence. My point was that it's a change that would foreshadow how the games would become, especially with superfluous story being a selling point.
I always find it hilarious how people were freaking the FUCK out about Dexit or whatever they called it when Game Freak got rid of the Nat dex... when the third Gen 3 did it first.
Also Gen 3 has the most gaudy and ugly designs, I remember even when I was a retarded kid thinking they mostly looked like pastel garbage.
I know a lot of anons grew up with this as their first gen though, so it's always risky to shit talk. To me, Gen 3 is when it started plummeting downhill. The anime too turned into total irredeemable garbage during Advance too, not coincidentally.
That moment when Ash in the first episode of Advance "forgot" he had to weaken a Pokemon to catch it
I mean if you're going to talk about added story content you can't really ignore Crystal doing it first way back in Gen 2.
Ironically HGSS actually bothering to incorporate the Crystal stuff (despite not needing to) was soulful as fuck imo. Regardless, Pokemon is an rpg first and experimenting with narrative makes sense for the genre. It's not an issue until you start getting really long cut scenes (as much as I like Gen 5, that's where this stuff really started).
always has been
Pre-3D the difficulty was mild to moderate with usually actually challenging endgames; Whitney and chynthia are remembered for a reason and stuff like the battle frontier existed (plus black and white was a bump up in difficulty in general). X/Y invented Megas which would go on to become the setup for having a new superpower gimmick every game that gets immediately abandoned - which wasn't a thing in the 2D games. And while the 2D games also didn't have a lot in the way of animation, they made up for it with high-quality sprites that actually looked good for the medium of sprite work unlike their shit-tier 3d work.
In short: no, dumbass, all this bullshit started with X/Y.
I would have had much more fun if the bottom screen wasn't constantly telling me where to go and what to do.
I also think Crystal's additional story content is superfluous and that Gold and Silver are fine as they are. The additional story content with Giratina and Cyrus in Platinum are good, it feels like an expansion of what came before with the climax in DP, you get the same material but also new and better material on top of it. It's not the same with Eusine or Looker, it's just them trying to pretend it's cool new stuff to justify a third version. But at some point they started thinking the story was the main draw, it gradually stopped being a story about the player's growth.