Some random dev starts making a cool looking game

some random dev starts making a cool looking game

shills it on Anon Babble to a positive response

"look forward to the full game guys, I'm definitely going to deliver!"

fast forward a couple years later

it's completely abandoned and you can't even download the fucking demo anywhere anymore

I'll never understand this. You can tell a lot of work always goes into this and yet it always ends the same. Why even bother then? What's the fucking point?

they were hoping for patreon suckers
happens all the time

Finishing a game is 10000x harder than starting a game.

game takes a lot of both work and time, and sometimes life can get in the way

all of the above plus eventually these kind of people get a job and once you get a job it's over for your personal projects

nah you can still work on stuff on your free time

I'm still receiving money from few old projects. Some people just forget to stop giving out money

not everyone can be as based as him

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no, that's what everyone says until you actually experience it yourself. jobs suck your soul and any free time is eventually used to simply wind down. you cannot manage a job and passion project at the same time, it kills you

jobs suck your soul

some people enjoy their jobs, or at least are lucky enough to have a non-soul crushing job. I work 9 to 6 and still have time and energy to work on my game, plus there's weekends as well. Progress is way slower than if I were a neet, but it's progress still.

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People reveal projects and eventually abandon them all the time. Setting up a demo may be fun sometimes but developing the rest of the game is pure time/money-consuming grinding.
The dev's last post was five months ago, maybe he is planning to release a new demo, or set up a patreon. Or tone down the hot spring scene because some nerd complained about it in the itch.io's comment section.

That only works for people who love to draw and to code as a hobby. For most people, making games is a dream, but definitively not a hobby.
Even people who enjoy messing with map editors and/or modding kits will get tired of being vidya devs sooner or later (especially when they see the kind of shit that makes money on Patreon).

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That only works for people who love to draw and to code as a hobby

could be, not going to disagree with that. Gamedev sure is a hobby for me, frustrating at times but also fun.

Game?

That is why I think AI is going to be a game changer for this, it will help a lot of People's idea take off from the conventional "one day I will finish it".

Or tone down the hot spring scene because some nerd complained about it in the itch.io's comment section

Why does anyone give these hysterical puritan retards any attetion? If anything you should keep doubling down until they take the hint.

AI will not suddenly give you the motivation, discipline or creativity required to create a finished product if you didn't have it before. There's a reason those people never made it before AI and the moment they realize that they can't just push a button to generate their dream game they will give up again.

make game clearly appealing to certain group

game centers around its appeal to that group

tone down that appeal because someone not even of that group goes "um well I don't like it"

game now appeals to nobody

Funny.

What did they change, and why the fuck would you listen to someone on fucking itch of all places

It's the same reason fatties tell you they're on a diet. They are looking for attention and get a dopamine hit from the positive reception. What follows is them usually abandoning it, having already claimed the "reward'. Some of this applies here.

AI will not convince you to work on their projects (unless you mean setting up some sort of AI assistant that looks like your waifu) or come up with creative ideas that will put you projects above the rest of the AI-"supported" ones.
Just look at the RPG Maker community: The community will give you free music, free graphics, free UI designs, free gameplay mechanics that you can just download and slap on your project, etc.
You may think that all you have to do is to put all that stuff together, write a story, play lego with the editor and call it a game, but even people who just want to create their dream final fantasy fangame with 500 jobs will eventually get tired and give up because making games is not a hobby for most people.

Seriously what game? There's no filename to help me here.

When you only have like 6 people giving you feedback it's easy to think thats a large chunk of your audiences mind set. If a couple people had responded and said they liked it as is, it probably wouldn't have been changed.

You don’t know their life situation. Some years you might be unemployed and have all the time in the world then the next year you get a fancy job so you do that all day now. It might even be possible an employer in the industry found the demo and hired them for it. I’ve seen even fan subbers get actual translation jobs it’s a no brainer to take it. Sometimes it’s different too, maybe they got a rich wife or had kids. It’s too bad but what can you do?

Frozen Soil by fungolem
It had a demo but I think it got taken down.

Arigato

this looks like furfag shit and someone should shoot you in the head for enjoying it.

if you feel lucky ask this dude

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Bump bait

xWashx xWashx

It's mostly because the dev said the game supposed to be SFW but the itch.io user was pointing out that the game is a bit too "lewd" to be considered SFW.
This was one of his last posts on the game's itch.io page, but he made this post on twitter months after that.

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Many such cases

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Once you start working 40 hour weeks you will quickly realize how wrong you are. Your free time is spread very thin if you have other responsibilities on top of that. Even once you do have free time, you are so exhausted that you aren't able to put in your best work which makes you not even want to bother in the first place and feel like your time is better spent elsewhere.

see

never ever

it still hurts

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Who is this macedonian

Stardew valley dev

Charlatan

Started Valley creator
aka the leading reason farm sims didn't die in a ditch while Harvest Moon devs had a slap fight with their publisher a decade+ ago

That's on the person, mostly. I had a horrible job and had about two hours of free time each day. I still worked on my game almost every day, because I wanted to. I was not doing it for fame or money.
To me, it seems like most of those games that get abandoned are made by people that want to get rich and famous and they stop when success doesn't come quckly enough.

And what happened to your game? Is it finished?

Project Nortubel.

Still working on it. I'm in no rush, since I like working on the thing quite a lot. Expecting no fame or money also helps keeping me motivated, ironicaly enough.

Solo/indie devs really ought to learn to start small.

that could end up being boring. No better way to keep motivation than working on your dream game. Game fails? Dream again.

Indies should make whatever they want.