You now remember the massive amount of seething this weapon caused in 2022

You now remember the massive amount of seething this weapon caused in 2022

I like that one ice-lighting katana

I dont because I'm not autistic

Nothing compared to rivers of blood in 1.03, especially in conjunction with blood flies and rot breath.

i wish there's a talisman that reduces all incoming ash damage and status buildup by half but weighs something stupid like 10 miyazakis, then the game would be fixed

katanas are always retarded in all fromsoft games, it's why you can't say they aren't JRPGs

Not nearly as much as these did in DS3 before they got nerfed

You now remember the massive amount of seething this weapon caused in 2022

No
I was being original and playing what I wanted.
Which was a sick Greataxe barbaric roar fully charged R2 build.
Played the whole game that way until I got the best gift ever from Godfrey with his axe.
Axe of Godfrey is the funnest weapon I've ever used in a souls game.

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history is not real because me me me i i i

go through the entire lifespan of Elden Ring watching all of these nerfs while just jumping with two colossal swords

never ever get nerfed despite trivializing the game

get buffed several times instead

K

2022

It still causes seething

I recently found a dope-ass Elden Ring invasion channel, but because it's so old a lot of the footage is from the era where RoB was "fixed". I forgot how inexcusably OP it was, even though I knew it would be broken the second I found it on my first playthrough.

Carthus CS...my beloved...

This is the best I can do for you, chief

godlike weapon

locked behind the penultimate boss and requires raping Leyndell, meaning you need to go to NG+ if you want to invade un-raped Leyndell, the most fun area in mid-game

yes, and this is true enlightenment btw, solipsism and all that

I miss early DS3 pontiff duels. I remember when I found out about hollowslayer and just started trading into the running R1 spammers to win almost every single time kek.

The most brutal blackpill is that Elden Ring PvP is the best of any Souls game, when it hits the sweet spot that it almost never hits because the multiplayer system is so ass; not just that, but you are at the mercy of whether your opponent wants to play at the extremes of the "massive faggot" spectrum, which are

600 HP wizard casting night comet and star shower behind his two level 300 password phantoms with DLC equipment (he's summoning blues, by the way)

or

drawstring rot grease pata user with every consumable known to man (cheated, of course)

When the stars align and you get these moments of 2-4 dudes just going at it in a dungeon (not the open world) with no bullshit, it's really fucking fun.

The only real issue with ER PvP is that the whole invasion system is crippled by being locked after a double layer of restrictions of the host needing a gold phantom (Most times he has two so you can only get one invader at a time) AND the related area's boss being alive for invasions to even fucking happen.
Take out these two and the PvP is the best it's ever been, shitty netcode notwithstanding, but that's a given with FROM games and Souls was no different on that.

At least there's seamless, which has

instant invasions 24/7

Torrent in open world invasions

full flasks for both co-op'ers and invaders

great runes in co-op and invasions

no password phantoms

no anti-twinks with CE'd rot pots, drawstring rot grease, hefty rock pots, fire coils, etc.

no blues, thank fucking god

better netcode

The only flaws are that seamless players are retarded and the matchmaking formula isn't the same as vanilla, meaning you often invade downward. I swear, every other seamless player plays through the game naked until they get one of the "epic" n00b armor sets.

We have Moonveil at home

It's still really gay. There is an entire bracket of player that uses phantoms and spams this move for their normal gameplay.

the fact this doesn't scale what so ever with INT is what kills it for me
otherwise cool factor would have made me use it as my INT weapon

just transfer the weapon to another character

Open world invasions suck ass in general since invasions always peak when you can use the environment in fun ways, but then the issue with legacy dungeon invasions in ER is that because bonfires are so close together or in such close proximity to the the boss gate, there's rarely a chance to catch the party "in medias res".

I mean, I just use Cheat Engine for these sorts of things. NG+ just isn't the same as playing through the game on NG. But still, it sucks on principle.

Moonveil really wasn't even that good, the slash had a huge delay that you could catch, and the scaling falls off hard post Morgott. It's another Drake's sword, carries hard early game but can't hold up.
Now Great Stars and Rivers of Blood, those were bullshit weapons

It's still incredibly good even after all the nerfs

From really doesn't understand that they can't just set up an expectation for a build and then throw around weapons that dip into what that build does for other builds.

It's like every player wanting to use a dragon weapon or lightning weapon art coming to terms with its dex focus splitting it from a standard faith build.

It's a DEX weapon LARPing as an INT weapon. I dismissed it at first, but I feel like it's built for a build that wants max cast speed without Azur's staff. Absolute dog shit in PvE because it's L2 is incredibly long and has no hyper armor or i-frames, but in PvP it's an incredibly fun, versatile weapon with devastating true and pseudo-combos.

Pre-nerf Moonveil's poise breaking values on the beam itself was fucking obscene, making it very safe to play since you could effectively engage with anything from a distance. It never "fell off".

They've since changed it so that most of the poise breaking damage is dealt from the blade itself.

why use a message board, use chatgpt instead

How early was Moonveil nerfed? I think I first got it a week after launch, on an unfortunately updated copy

Fits thematically with the idea that Demi-Humans are low IQ mongs that have an almost religious fascination with sorcery, just like how the demi-human queen staff has its low int requirements.

Let me guess, Jeenine?

I used this and I barely ever got the full ash combo off on anything.

It really was and still is that good. It has too much going for it.

stance skill with high stance damage, even post-nerf

Inherently broken, but even better with Rellana's cameo.

skill fires a projectile

Fast punish that does a disgusting amount of damage for how low commitment it is.

magic damage is incredibly easy to boost with multiplicative modifiers

Can't be understated how good stacking multipliers is. Terra magica, magic-shrouding cracked tear, and the magic scorpion charm are all in Liurnia.

1H katana moveset is good, great for a pure INT or DEX/INT build

bleed

Cherry on top. It really has no flaws, and its strengths are all exceptional. I kind of want to do a playthrough / build with it, now.

Against enemies and bosses, it'll basically only ever hit those that can be staggered or get staggered by bleed. Against players, there's a trick to hitting every part of the L2 and it's much easier to pull off.

Stance skills are underrated in general. Wish there was some sort of magic equivalent to Square Off, it's probably my favourite just because of how versatile and strong it is.

Well shit, and here I was just treating it like a Katana that had some blue int damage. I didn't know it got talisman buffs

sure I get what it is, but still was bit disappointed, mostly because DEX already has a ton of great weapons, and I just wanted a moonveil alternative since that weapon gets old, fast

in multiplayer the issue sort of was that 2 people spamming the WA was impossible to dodge or defend against in any way and you'd get stunlocked to death

I didn't know it got talisman buffs

Why wouldn't it? Anything that deals magic damage is going to benefit from anything that buffs magic damage. It's why playing elemental weapons in ER can be pretty strong since you're afforded so many ways to increase damage.

Not as good PvP obviously, but fun alternative for moonveil in PvE

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fire weapons getting to double dip FGMS buffs is fairly silly
right now with terra magica nerfed I would genuinely say that fire damage beats magic damage since FGMS is barely weaker than TM anymore and you know, actually lets you move around

It's honestly great in PvP, at least in my experience. The projectile on R2 keeps people honest if they don't have a counter. Gavel of Haima and Zamor Ice Storm also help offset curved swords' susceptibility to being rushed, and the L2 combos into a surprising amount of spells. I thank god every day that gankers never discovered it.
An odd quirk of curved swords is that the charged R2 cancel breaks hyper armor.

blocks you're path

My pyromancer character is by far the most fun I had playing the game and the great thing about playing FAI is that you have access to every damage type too. I filled out every character slot and most of them were dipping into FAI for one reason or another.

FAI is my favorite co-op build precisely because of that, having an incant for every damage type lets you flex your boss weaknesses knowledge, and unlike with spells, some of the flashiest incats are also some of the best
not to mention that FAI lets you just go all in on blue flasks since you can slot in at least one heal so you don't awkwardly run out of FP

My pyromancer character

Using Lightning

Blasphemy.

Same. I hate FAI because I can't bring myself to use conflicting schools of magic, and a lot of FAI's best tools are in different ones. INT is so much simpler because all my blue spells just work together.

lets not pretend here that you don't have rock sling slotted just in case

Where did I say that?

I seriously don't I do let myself have catch flame, though, since it's a basic incantation that even someone within the Golden Order might feasibly know.

Three massive issues that ruin literally the whole thing: 4 players only for no apparent reason, password phantom scaling being completely broken and nonfunctional, and lack of covenants.
Elden Ring PvP in a Watchdogs of Farron or Aldrich Faithful scenario would be so fucking fun, but Japs are allergic to functional multiplayer.

Here's hoping Duskbloods is a great leap forward for multiplayer, sort of how like Sekiro ended up refining Dark Souls combat into Elden Ring (after the failure to do this with Bloodborne that was DS3). People like to shit on the premade classes thing, but after invading for so long in DS1, DS3, and ER I honestly feel like I get it. A game where you have complete freedom to mix-and-match whatever you want means that players will naturally tend toward the most broken combinations of things, which inherently limits how interesting or powerful you can make any given option. Premade classes give them more freedom to make truly unique characters without this risk. It's almost like a different take on Bloodborne's trick weapons.

yeah buffs ruin the game. if buffs didn't exist the game would be peak