honest thoughts on this game?
Honest thoughts on this game?
I loved it because of the blocky angular engine and over the head pov.
Pure sovlfvl kino
it's no Bomberman Hero
My honest thoughts:
youtube.com
Is it fun? I'm thinking about downloading it
Should I play this too?
It's an unironic 9/10 and the best possible way to evolve the series from 2D to 3D while still retaining the feeling and spirit of classic Bomberman. I admit I'm still more of a classicfag but Baku64 found a way to keep the challenge high in a unique way rather than trying to jam classic gameplay into it wholesale.
That's actually Baku Bomberman, a spinoff. The REAL Bomberman 64 only came out in Japan.
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Great fucking OST
Its bitchin'
It has the same thing OoT does where I can't tell if I think the soundtrack is 10/10 because it's genuinely amazing and filled with iconic melodies, or because I played it when I was 5 and it's just stuck in my brain like that
woah, this looks crazy
It's fucked up that BOTH strategy guides I bought didn't say anything about the rainbow/sky palace so kid me always thought I beat the game after getting the "bad" ending.
really fun music
It's fun, but FUCK getting all the gold cards
Whoever came up with that ridiculous time limit to beat in the very first level was downright diabolical
Yes, and yes. BM64 sticks more to the 'traditional' top down style (but in 3D) and requires some physics interactions with bombs to do things like jumping.
Hero is a 3d platformer that lets you jump and toss bombs around at will, with a bigger focus on blitzing through stages.
that green garden music
Genuinely one of the very best games of the generation. Everything in it such as the stages, music, bosses, and multiplayer are extremely well done and even the difficulty is great as the game gets tough. Play it if you haven't.
One of the few good N64 games.
Go listen yo "blue resort" from the OST right now!
It's fun, but also incredibly difficult and NOTHING like 2D bomberman.
YFW bombing that building and it lags the game
For me it's the miniboss theme
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tfw I had the shitty guide that outright made up the requirements for getting gold cards on the bosses
A masterpiece.
64 has a hard ass game, I doubt either company even beat it themselves.
The only reason to own that piece of shit console.
Rainbow palace stages demand you know the mechanics like the back of your hand, it's pretty awesome and I feel like more games should be like that.
Yeah it's neat and NEVER gets mentioned.
Every time there's an n64 thread, idiots always post the same dreadful british yapping animal games, and never interesting shit like Bomberman or Sin & Punishment.
The multiplayer was fucking amazing but the single player mode was tough
this one and second attack are great. hero is not as good.
knew it was blue resort before clicking it
based taste anon
song was ultimate kino SOVL
GATO SEXO
One of the best games on the 64 period my mom bought it for me when I got my 64 for my birthday, still never got to see the Rainbow Palace despite beating the game multiple times, getting those gold cards seems painful.
I loved hero for the ost and the hover board levels
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Hero got me into DnB & Jungle. that ost is sick
calls them gold diamonds instead of gold cards
lol
I like how the first level has the most complicated gold cards to get
Good bosses. The bomb jumping mechanic is really cool but underused because it would filter the main demographic of the game, children. Probably one of the best games for secret collectables ever, and the highest fruit is hidden in the first level of all places. Multiplayer was good and it's a nice alternative to normal bomberman.
The issues is, there's not that many levels, and they are short and don't ask much of the player either physically or mentally. You usually just wander to the end and blow up something.
I thought it was ok as a kid. It was one of those games I had for whatever reason, but since I had limited games, I played it a ton. Even at a young age, I knew it was pure jank compared to Mario 64 or BK. It’s a simple, slightly above average platformer released during a time where you couldn’t escape platformers. Glover was better and this thread should have been about him instead.
a simple, slightly above average platformer
nigga you got the wrong n64 bomberman game, you played hero
Fuck you’re right. I’m a retard. Please rape my face
I've wanted to play this since forever but I can never find it
I'm playing it on wii u virtual console
She cute
No game scratches the same itch as Bomberman Hero bros, any recommendations?
2nd attack is better.
I'LL FINISH YOU!
it was pretty kino
It's crazy how there's literally over 80 Bomberman games yet people don't talk about the franchise more often
lots of nostalgia for this game
getting all 100 gold cards was a crowning achievement of my childhood
Just emulate it, it's not complicated
Grab a recommended emulator here:
emulation.gametechwiki.com
Search for the game you want here:
myrient.erista.me
I have never looked up a single thing about it because I had no idea it existed as a kid despite 64 and Hero being some of my favorite games of all time.
Is The Second Attack good?
Bombergirl is better.
What's there to talk about? I fire up Power Bomberman so I can watch an hour or two vanish into thin air and that's that, nothing to say about it.
when I was a kid I remember being annoyed at how lame bomberman looked relative to the gundam enemies he fought
The issues is, there's not that many levels, and they are short and don't ask much of the player either physically or mentally. You usually just wander to the end and blow up something.
This worked to the game's advantage, if you ask me. It's like that "easy to learn, hard to master" saying. Someone could pick it up on a rental and blast through the game, feeling like they had a good time, but the hardcore players would dig deeper and discover all the rear-loaded difficulty that comes with getting tricky cards and items, as well as the entirety of Rainbow Palace. I fucking love games with optional endgame areas that max out the difficulty slider and require extensive knowledge and skill to beat. I remember Gamesharking my way there as a child and getting knocked on my fucking ass, yet leaving with a newfound respect for the game's level design that inspired me to go back and do it for real.
Probably the best take of Bomberman in 3D. It's not perfect, but it does feel like an actually evolution of the 2D formula. Levels have generic theming but the overall level design is pretty good and keeps you interested. Bomb jumping is a very creative take on compensating for Bomberman's lack of having a dedicated jump button, though definitely could have been refined more. Multiplayer is similarly a creative take that needed a bit refinement and it sucks they never did one in 64's style again. Great OST, bosses are memorable, and game can be actually challenging. Honestly one of my favorite games ever.
TSA going to back grid-based style was lame and the pacing of the levels are way worse. Being so plot heavy does make it stand out from the others though.
Geneartion and Jetters are more polished overall but they also feel much generic with their level design and presentation. Jetter's feels especially bad since a lot levels are just "push button and thing happens"
Hero isn't really Bomberman. It's an OK platformer though. Just OK.
I never got every gold card from the Black Fortress midboss. Perma stuck at 119/120
it makes an awesome contrast to be honest
All of them are pretty samey and most people only play them for the multiplayer. Seriously, you don't have to play most of these and I'm not sure why I did.
Agreed. It really made you feel like Bomberman was just an average dude taking on the galaxy.
I loved it back in the day, making stairs made of bombs of different sizes was crazy. That said, I haven't played it in over 25 years. I'm sure there's some things that don't hold so well.
I'm sorry but this gameplay of placing bombs in mazes hoping the enemy won't hide behind a wall has always seemed like the most mindnumbingly boring shit to me and I wonder how bomberman ever got popular off this. Baku and Hero mogs this gameplay any day
I only played those levels because my father got me a used copy that already had everything unlocked. It was the japanese version, too. I wonder who the fuck brought it over.
Felt good to actually explore.
Spherical explosions were so much better than crosses.
Seeing all the bomb tech in the credits after making my way through the game as a kid blew my goddamn mind when I'd been wondering how to get into all those secret areas the entire game.
Had one of the best vs modes in the entire series too.
Absolute bomberkino.
Exactly.
I will now play your gacha.
What's there to talk about?
I watched the entirety of that video and I agree there's nothing to really talk about.
What's the best N64 emulator nowadays? Swear it changes every month
Always check the wiki:
emulation.gametechwiki.com
emulation.gametechwiki.com
I'll say ares because I fucking hate dealing with plugins.
Bomberman was on his A game in gen 5
not even a C lister in gen 6
Legitimately, what happened? Did Hudson fire everyone who worked on the series?
bruh every game is just "blow shit up & kill bad guys" with very little lore and if there is lore IT FUCKING CHANGES from game to game so inconsistent you could not make a Bomberman timeline like autists are doing for Zelda.
Both. It nails the aesthetic.
Id watch it if the voice wasnt so annoying
I mean... would you rather watch it if it was narrated by AI? or even worse TTS?
It's really just some horse shit at certain points.
Adore the game but fuck getting 100%
Hero is a fine game but neededing to collect...what? 200? gems each time you start the game to get extra hp is just dogshit.
WTFH is the point of saving if the game can't track this permanently.
final boss gauntlet
that lion boss under water
AIDS
because 60 of those are pretty similar and retards can never agree that 64, second attack, hero, generations and jetters are all decent to great games.
I had to play saturn bomberman to get it. You will blow yourself up by accident playing these games until you're good. They're very fun movement focused games with levels that the player technically builds while playing.
You also sound like someone who credit feeds through an arcade beat-em-up/shmup/gallery shooter and say that you don't get the gameplay, and that it's too easy.
masterpiece kino theatre
amazing soundtrack
unique and revolutionary take on the bomberman formula
ahead of its time
How was tournament so good bros?
Hudson Soft was severely hit by the collapse of its main bank Hokkaido Takushoku. Seeking new financing alternatives, Hudson Soft entered the stock market for the first time in December 2000, listing on the NASDAQ Japan Exchange. This led to Konami purchasing a stock allocation of 5.6 million shares in August 2001, becoming the company's largest shareholder. Within the terms of this purchase, Hudson acquired the Sapporo division of Konami Computer Entertainment Studio, renaming it Hudson Studio.
Hudson Soft lost several key people starting in the mid-2000s. Co-founder Hiroshi Kudo left the company in November 2004 following financial losses. Shinichi Nakamoto, who was with the company since 1978 and creator of the Bomberman series, followed suit in 2006. Veteran Takahashi Meijin resigned in May 2011; he had joined Hudson Soft in 1982. Around 2010–2011, many employees migrated to Nintendo's restructured NDcube subsidiary which was headed by Hidetoshi Endo, himself a former Hudson Soft president.
why is ndcube so shit bros....?
made f-zero maximum velocity, one of the single greatest games of all time
shit
why are you so shit?
one game 15 years ago
takes 10 to do the basic job if not fucking up mario party
no in house made bomberman spiritual successor
yes. shit.
I don't even get why this game is called that really, it should've really been called Bomberman Land 64 or something instead.
You get used to it 30 minutes in.
absolute masterpiece DECOMP FUCKING WHEN
late to the conversation, by itself the game is fun enough even if significantly unorthodox by Bomberman standards. you've got actual stages, proper secrets and stuff that requires some real out of the box thinking, instead of arena vestiges of the versus mode. personally, I think it's one of the greatest games of the series despite this departure.
but if you wanna 100% this game? you're in for some real torture unless you're seriously up for the challenge, and probably will need a guide along the way.
Yeah Hero was badly designed all around some of the levels are a giant chore to just play, those maps that are like rainbow road with moving platforms come to mind, the best thing about it was the OST, the story being a star wars ripoff was hilarious
that's a change for the american version. japanese version keeps them
japanese version also has lower score requirements on most stages so you don't need the 100% max score for a 5 rank
The way the bosses are introduced, with the short music and all is absolute peak goosebumps and can never be recreated.
DECOMP FUCKING WHEN
Sorry chump, high-skill games are last in line when there's so much bing bing wahoo nostalgia slop to be decompiled first.
high-skill games
wrong thread?
All right, let's see your no-hit clears of all bosses in Baku Bomberman on hard mode. I'll wait.
*With all gold cards
i still have no fucking idea how to bomb jump and all that fancy shit how do you even play this game
this came out 4 years after the real Bomberman 64
Thankfully we live in a 2025 where you can set up your bomb rows and place a save state to quickly practice.