What game has the steepest learning curve?

what game has the steepest learning curve?

Miracle Piano Teaching System

xcom

Needlethreading games. It's where parryfags go to die.

osu

socializing game. i still cant read a lot of expressions or understand certain intonations.

Unironically rhythm games. At some point, the game is playing you with how much conditioning you have to go through via muscle memory.

this

Absolutely. Games like Furi, Sekiro, or even Just Shapes & Beats on the harder difficulties demand such precise timing that it's less about reaction and more about rehearsed psychic ballet. One screw-up and you're toast—no room for parryfag spam here.

rhythm games
rts's
fighting games if you compete maybe?

Noita except there are two separate gigaspikes

learning how to wand

figuring out anything beyond descending to the final boss without looking shit up

the learning curve of noita is learning to go against your own ego

Probably not the worst, but this came to mind;
Darkest Dungeon on console. but just because of the button mapping.
None of the hotkeys make any sense because the game was clearly made for PC.
Everytime you take a break from the game and come back, you have to learn it all over again.

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lust provoking image

also the answer is EVE online

figuring out anything beyond descending to the final boss without looking shit up

Most people who beat the final boss and don't know about the other shit stop there, which is fine, getting to the final boss is an accomplishment in itself unless you get insanely lucky.

came here to say this

i think it really depends, a lot of rhythm games unironically teach you extremely well especially if they have dedicated charters like benami games do, games that are more community driven like osu or etterna/stepmania make it really hard to actually practice specific stuff since chart quality is a lot more varied. there are some hiccups though, in sound voltex going from 16 to 17s is annoying as fuck cause there are barely any 16s that actually have handtrips (cross hand patterns) so you kinda just have to brute force that skill instead of the game giving you simpler and easier versions of that type of pattern.

I'd say the longest I just stared like a retard was Myst, the first time I tried to actually play it. I was walking around for at least 45 minutes flipping the beacon switches and wondering what the fuck to do before I realized how the tower in the library worked.

osu

The learning curve is to buy a tablet

Woooow

No rest for the wicked, it was so steep they had to pretty much patch the starting area to make it easier

7 digit take.

What dish is this?

Man I wanna FUCK that jello bunny.

This shit, the gameplay is just different from the rest of the genre for the fuck of it.

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I'd play this again but having to look up guides so my characters don't just fucking die in random events is not ideal

Jello Mochi in the shape of a rabbit. Seems like the design varies.

IIDX. Every other answer is wrong.

There is no other game that is harder and more intensive to learn than IIDX.

Even the most autistic fighting game or 4x pales in comparison to IIDX.

Astral Chain is a combo-based action game where you need to control two characters at once with one controller, or have friends. The latter is the hard mode

dwarf fortress you have to learn fluid control and civil engineering

I do this IRL by cutting people off at high speeds in traffic. I've almost crashed 6 times now, and have crashed once. Life is good.

nuclear throne, if you know you know

Morrowind

barotrauma with 8 friends

stomaching hitsounding is a learning curve of its own

stop clapping the bnuy

I finally got to the final boss, beat him and everything turned to gold but I had the revive thing, then I wandered around an empty gold world aside from a few enemies that survived until I got bored and asked in a thread what I was supposed to do. haven't played since

fighting games

I'm the kind of fag who plays every game on the highest possible difficulty everytime, on principle
I tried playng the new Fatal Fury and noped the fuck out of it while still in the tutorial
there is no way anyone is remembering so many different commands/combos/variations
Also on top of it, throw TWO FUCKING LANES at it
absolute retardation

CTRL+F "Dota"

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Kerbal

action games are nice because there's only one character and the first playthrough is like a tutorial for that character. Fighting games are just 2deep4me, and they require so much focus as well because you have to predict what your opponent is going to do.

Wings of Vi Demon Mode