Screen goes black and white except for the color yellow

screen goes black and white except for the color yellow

camera pans over to a flight of stairs with yellow markings

time slows down

Inner monologue: "Hmm.. Looks like I can use those stairs to get up"

game pauses

pop-up appears on screen

"Yellow marks may indicate areas of interest"

"Press any button to continue"

hmm.png - 1442x1442, 3.49M

idgi

You forgot

embedded video of the player character walking up the stairs

glowing outline of the controller next to it showing an example of how to move by tiling the analog stick forward

have to wait 4 seconds before the continue game prompt appears, has an alternative input next to it for "view in journal"

Ah the FF Rebirth experience

This is DSP's fault

try to walk any other direction

*blaring alarm*

RETURN TO COMBAT AREA

Why is it impossible to have real discussions about this?
The yellow paint is not the problem. It's a symptom of busy environments, which basically all games sport this day because they want to look real, lived in, whatever, without properly accounting for player interactivity. The classic case of "why can't I vault over this knee high barrier" or "why does this door open but not that one"
I honestly don't know what the solution is, because realistic environments will always need to do this to some extent. It's important to signpost the critical path to a player, especially in a world where there's a bunch of paths that aren't actually paths at all.

Some put those on the edge of the stairs so elderly people can easily see where the steps are to reduce the risk of tripping.

Those are some terribly charismatic stairs. Hmmmm... that gives me an idea.

game testers still can't figure out what to do

Press R3 + L3 to highlight areas of interest

Yellow steps going up the stairs

You forgot the HUD pin-pointing the direction and distance to stairs; also, and it keeps going on and on:

alt + tab

"how to access Derpy's Lair in Cunny Unleashed"

35min video explaining how

finally does it

achievement unlocked

busy environments

Fake criticism. Come back when you have an IQ over 40 and don't get confused on where to go when you need to enter a building but there are plants and boxes within 500 feet of the door.

I honestly don't know what the solution is, because realistic environments will always need to do this to some extent.

solution is stop making realistic environments, if i wanted to look at these id go outside instead of playing a poor replica

Either that or it teleports you back somewhere nearby like in Gravity Rush. Why not just put up invisible walls?!

I'm no expert but I think the game is trying to tell you that you can make progress by climbing those stairs with yellow paint on them.

I made this unfunnny copypasta
stop reposting it

I love copy pasta.

The reason I love copy pasta is because posting it makes you mad. You. Yeah, that's right. You. You're my target. Your rage fulfills me. Yes, I've posted this before, and I'm going to post it again. And there is nothing you can do to stop me.

Not only am I going to post this over and over and over again, but other anons, seeing the rage posting this produces, are also going to post this. Especially our newfriends. Right now, newfriends are realizing that this actually does make you angry. They realize, like I do, that you think of /b as your own private little utopia that gets ruined when the common class stumbles upon it like oblivious tourists.

Well, it isn't you pretentious fuck. This forum is open to the public. It isn't yours. You're nothing special for frequently visiting this place. No one gives a shit that you've seen this before, and in fact, they laugh at your grandiose opinion of what this place is. It's just a stupid image board. It's not even the first. moot originally decided to create this place after frequently visiting Something Awful and consciously decided to make an English Futaba Channel. So basically, this entire image board is copypasta and you're just a whiny little faggot for actually getting angry at complete strangers for failing to entertain you. Go fuck yourself. Then go give your mom another hug to compensate for her fat ass not getting any. It's the only way you know how to pay rent.

Copypasta.jpg - 400x400, 99.81K

Wait a minute... Those stairs...

HEY, those stairs look like they go up!

No. Just look around, actually be a little thoughtful, and develop a tiny degree of patience is the answer. That, and putting accessibility options for poor dumb people that I don't think should be excluded for videogames just for that, is what everybody wins looks like here.

what a retarded copium

43.jpg - 2048x3072, 974.59K

He's right though. Environments are filled with clutter that have uniform color pallets so nothing stands out and the space becomes hard to read. Maybe I'm just getting old, but whenever I play any newish AAA game I have to spend some time getting used to reading the game's visual language, as it's not clear what objects are important or what details are meant to get my attention. Glowing outlines around intractable objects were a concession to make gameplay related objects discoverable amongst the clutter. Previously devs would design gameplay related objects to stand out visually and have background scenery remain mostly flat and static.

[-Reached the Stairs]
[NEW OBJECTIVE]
[1/25 Steps stepped on]

I made this funny copypasta
keep reposting it

The yellow paint is not the problem.

Yes it is.

Use things that draw attention to the thing you want to highlight, but don't look out of place. Don't just slap yellow paint on the fucking cliff face or the ladder in the Temple of Doom, you fucking retard.

he

why are you referring to yourself in third person?

Maybe I'm just getting old, but whenever I play any newish AAA game I have to spend some time getting used to reading the game's visual language

You're just retarded. I'm in my mid 30s and this isn't an issue.

Hope this helps

@grok please explain

chat is this real

I can't figure out where the door is because there are boxes and shelves and items around

How do you manage to make it to the bathroom?

*whistles for magic horse*

It’s the artist’s responsibility to direct the viewer’s eye to points of interest. Humans have made realistic and busy works of art for CENTURIES without having to resort to using yellow paint.
Modern devs simply lack the knowledge to create areas that have any natural flow to them.
Also, for some reason “backtracking” is a forbidden design concept these days and gamers feel like they’re being raped if they have to go down a hallway more than once. It’s simply more profitable to make a retard proof game than it is to have an unmolested visual aesthetic.

open world game

try to take alternative route to complete mission

"MISSION FAILED! STAY ON TRACK!"

What's even the point of open world if it's only open when you have fuck all to do?

Maybe I'm just out of touch because I don't play a lot of AAA games. It's just always guesswork if that pile of barrels is something you can run over and smash or if it's got an invisible wall around it. Then there's stuff like random arches built into wall decorations which could be indicating passageways or could just be random decorations. Sometimes you have to rub up on everything and look for context sensitive "collect item" prompts since everything blends in with everything else. And as mentioned a few times in this thread, you have those "fake path" streets and ally ways which are just there to make the layout seem more realistic and the game stops you if you try to explore in that direction. Glowing outlines and quest markers are absolutely being used as a shortcut to get around having to keep detailed environments readable.

opens up the most autistic video explaining game's lore and how deep of a meaning the yellow paints have on stairs and how it either represents struggle or depression

Wait a minute, that sewer grate...

secret area.jpg - 2172x2896, 1.86M

The more you try and explain an obvious thing, the more complicated the thing becomes.
You will find you have to come up with increasingly verbose and poetic and nigh-neurotic methods of description, just to describe something obvious.
Try it yourself

this is just gonna teach zoomers to think anything yellow irl is interactable. *walks into a yellow painted sewer tunnel*

have you tried making the game less gay?

I do often times find myself struggling to explain an obviously simple concept in a way that can't be misconstrued. Usually gives me enough time to realize that OP is being a retarded faggot on purpose and is just asking stupid questions to piss people off.

There are a lot of cases in older games where there are genuinely bullshit cases where you can't see a door/ladder/whatever. I don't think Ive ever had this problem with a game past 2003 though

yes it is, it's a clear sign that a game has absolutely no artistic skill
it is not hard to draw people's attention to something in a natural way, yellow paint is just pure laziness and lack of creativity

Hmm, I think I get it

Look at chat for five minutes.

So I see the leaves are green, and my experience working as a hacker for blizzard tells me I should be able to go up these stairs

Maybe I'm just out of touch because I don't play a lot of AAA games.

Nah, this is literally the most normal, unsurprising response to the issue. Anon Babble is just too autistic to discuss it because everyone here has been playing videogames for decade(s) and probably understand basic videogame-y tropes to look for or to expect and probably wouldn't need the yellow paint.

Games are no longer static pre-rendered backgrounds vs low detail player character & low detail interactable objects. The expected shortcut to the issue is just make the object clash heavily with expected background, now that everything trends to having cohesive art styles overall. This is not that fucking complicated.

you need a blue keycard

Hmm, of course. ...

But during the stone age...

The simple answer to your initial question is politics; people don't actually care about the truth or having their minds changed, they just want to bicker.
Your assessment about these the usage of yellow paint being necessary due to the nature of these environments isn't unfounded, because the yellow paint problem isn't anything new. Even games like FFVII back in the 90s had this same problem with their high-detail prerendered backgrounds, and the devs felt the need to add toggleable arrows into the game incase the player wasn't in the mood to play I Spy. Adding yellow paint to interactable objects isn't a terrible solution, I may even say it was initially a rather clever one, as it serves the function of the arrow or the highlight without intruding on the environment. The issue is, ultimately, that modern audiences are stupid the the point where the devs don't just add yellow paint, they add all of the other things listed in the OP because the players will get stuck and quit if they don't have instant gratification.

devs are creatively bankrupt and talentless

defend them for no reason because im a gay contrarian retard subhuman deserving of genocide and i should be thrown in a concentration camp and exterminated like the waste of life i am

going to sewer level

Big nope, my dude. Unless we are playing Infamous I ain't going down there.

I'd prefer streamers just open walkthroughs in another as opposed to playing metroidvanias and going "where the fuck do I go? I was already there, there wasn't anything in that room. SHUT THE FUCK UP CHAT YOU DON'T KNOW SHIT" the entire time and then declaring the game is shit.

Cool it with the antisemitic remarks.

Feel free to point to where anything in my post was a defense of the issue. Expecting devs to take easy shortcuts is not the same as defending the action, retard.

Listen up, team! Corporate just took out another loan to double their compensation and support the expansion of our DEI and HR departments to remain compliant with the civil rights bureaucracy, so we're going to need to appeal to a broader audience to increase sales, or else you're all losing your jobs. I've directed our new Accessibility and Diversity lead, Sh'artqueeftria, to find the most retarded playtesters xhe possibly can. I'm not kidding: we're looking for retards so fucking retarded that they're both functionally illiterate and incapable of navigating a two-dimensional path with even a single fork. Design accordingly!

to find the most retarded playtesters xhe possibly can

I found one

(You)

I haven't played any that do this, but games should have an option to disable stuff like this. Let me get stuck, let me solve things. I want to use my brain, most often I never have to think that hard about where to go and didn't when I was younger playing earlier released games. I don't want to be hand-holded everywhere I go, I am one of those players that likes to figure out what do to next or where to go to progress without having some out of place coloured indicator or pop up screaming at me from the side/corner of the screen

yellow paint sisters...

17410_6.jpg - 2560x1440, 955.59K

Those stairs are painted like that because the midday sun reflecting off stone can fuck with your depth perception and make it seem like there are no steps. Happens all the goddamn time here.

how else can game testers and journos play these games if not for this

Maybe don't add 10,000 useless objects to the game, give your character 2 hands and not an infinite inventory if you're doing this, and don't splay LOOT and other retarded shit around in areas it shouldn't be? There's no reason I should even be looking at those shelves, if your game is supposed to be realistic I shouldn't be digging through the trash to find a green herb

But I want that stuff in the game!

Then don't make me dig through it for key items, make it trash and put the key items NOT in the trash, like put the bullets inside of a cabinet or locker or whatever, or maybe on a bedroom shelf, but don't just put them in some random cardboard box they have no reason to be in in the first place.

A cluttered / busy environment I have to pick shit up in

There's no point in this, you just make the character either spam E to pick shit up they're not even looking at, or you give them a limited inventory space and punish them for not looking at 1,000 objects you placed on a shelf that are worth nothing and not gameplay-related (skyrim loves to do this)

The game lets you toggle this and it's entirely playable without it, but wasn't when I was trying to play it when I was 5.
There's no clutter in this game really, walking for a couple minutes would take you to pretty much every reachable area.

too low IQ and/or adhd to contend with items

Oh look, it's another

Play shit games them complain about them

Thread.

seething

kek

modern game are beyond slop

What do you expect? You use a random group of normies and theres a high chance most cant imagine hypotheticals or picture objects in their mind

/vee/ is scared of indicators even thought they have historically been in vidya forever
LMAO they are retarded

dumb zoomer

why did she do it bros

image.png - 441x638, 37.6K

start walking up stairs

achievement gained pop up

first few steps....