Creator of Space Invaders thinks bullet hells suck
As for more modern danmaku-type games, I don't really like these. However, they are probably an inevitable result of players becoming more skilled with these types of shooting games, and developers are forced to outdo them in some way. This is some kind of never-ending battle.
This is because it gets to a point where newer players cannot enter, and I think this is why modern shooting games have disappeared, as they got too difficult.
Is he right?
Yes, elitism killed the genre.
uh, no? can you name any mainstream bullet hells (as mainstream as a bullet hell can be, I mean, like touhou or whatever) that doesn't have easy modes out the ass? or the ability to infinitely continue? how are they 'too difficult'?
Space Invaders was irrelevant the second Galaga came out. Who cares?
This is like a Caveman showing up, and expressing dismay at the height of the Roman Empire.
Nonsensical. Bullet hells are typically easier than other types of shmups until you go for very high end difficulty, and even bullet hell enjoyers play easier non-danmaku shmups all the time. The reality is that it has always been a niche genre that only had any sort of wide appeal in arcades, and you can't sell a 20 minute game for $40 to anyone other than enthusiasts.
Problem with these games for me is that they all constant action, action, action... Good games give you time to collect your thoughts, explore something in peace, and when you are starting to get bored you fight some stuff. Any popular game is like this. No one plays games to be constantly stressed, like on Extreme difficulty guitar hero or something. Games need to be chill even if they are hard.
Plus, not every modern shmup is a bullet hell, which you know if you actually make an effort to keep up with the genre.
Zero Ranger isn't a bullet hell. Drainius isn't a bullet hell. Sol Cresta isn't a bullet hell. The new Gradius game wont be a bullet hell.
I like how what he said didn't match your summary at all. You've absorbed so much clickbait even your Anon Babble posts are basically a buzz feed article.
bullet hell is the only games people still play in that genre.
Good games give you time to collect your thoughts, explore something in peace, and when you are starting to get bored you fight some stuff. Any popular game is like this. No one plays games to be constantly stressed, like on Extreme difficulty guitar hero or something. Games need to be chill even if they are hard
gtfo tranny
but he's a fan of Radiant Silvergun
Based. It's worth it for the soundtrack.
How come noobs never open even one tutorial about anything ever?
Tech noob = reads nothing
Game noob = doesn't even open the manual, skips the tutorial
Book noob = audio, chatgpt summary
Anime noob = youtuber summary "y'all it broke me"
They are allergic to life improvement and blame rich men?
The creator of a game genre showing up at a later point, within his own lifetime, and commenting on the state of that genre is the same as a caveman showing up and commenting on the Roman empire.
Ok, guy.
This is like a Caveman showing up, and expressing dismay at the height of the Roman Empire.
He's right, you know.
Last week, Taito's own Tomohiro Nishikado came out with a statement saying that Bullet Hell is a so-called "dead-end genre".
But anyone who has actually played shmups and indeed bullet hells knows that this is simply not the case.
So to clear up the sludge brought on by these jealous, coping developers who simply fail to understand what modern-day shmups have evolved into out of necessity, here are 5 reasons why Bullet Hell is NOT a dead-end genre.
And then, here's where it gets absolutely ridiculous. I could not believe this -shit- (voice clip tuned down 1000% for impact) when I saw it.
He flat out admits that he has never played Radiant Silvergun, never played Ikaruga, yet somehow he still thinks that both of these games represent the next great evolutionary leap for shmups.
Now tell me, how do you suppose someone who has never played either of those games can possibly have an opinion and expect to be taken seriously regarding the future, the next 10, 20, 50 years, of an entire genre?
nobody is "blaming rich men" anon wtf are you smoking? what is this nonsensical imagined argument and why do you feel the need to whiteknight for porky?
It is truly a terrible genre. Controlling a jpeg with no physics while you dodge thousands of static jpeg balls is like turning a racing game into hyper speed temple run. They learnt all the wrong game design lessons
Yeah but there wasn't some transitional state where bullet hells were dominant. BHs were always indie stuff.
Good games give you time to collect your thoughts
Anon, your pause button?
Space Invaders is so archaic, it can just barely be called the start of the genre.
At the very least, a true shmup should have scrolling, powering up, and enemy patterns.
every retard on earth is blaming rich people for 100% of their problems
IT'S SATURDAY NIGHT
I HAVE NO DATE
A TWO LITER BOTTLE OF SHASTA
AND MY ALL RUSH MIXTAPE
LET'S ROCK
This is because it gets to a point where newer players cannot enter, and I think this is why modern shooting games have disappeared, as they got too difficult
Pretty much. I have no interest in memorizing the paths of a billion fucking dots. That being said, I do want to play at least one. So tell me Shump Kings, what is single best Shoot em' Up I can play right now. The one that trumps all others in every category.
t.
DoDonPachi DaiOuJou
You don't have to memorise everything, You can just play the game. Don't get hit by the bullets, bro. It's pretty simple.
Why does he care about a completely different genre?
ESP Ra De is the perfect shmup for scrubs like you.
vg was right
what does that have to do with reading tutorials or playing bullet hells?
CAVE-men are based though.
Many problems of the world can be solved by learning, which no one wants to do.
touhou is the most popular indie game of all time essentially
80 billion fangames, a series that's like 20 -main- games long
i think this guy is demonstrably incorrect
They aren't my type of game but I also agree. Is it really fun to move your character an inch, a millimeter, a micron, this way or that way to avoid the 9000000000000000000000000000000000000 bullets on screen? Most of the time your sprite isn't even a full hitbox and you can get "hit" but not die. What's the point? It just makes no sense to me. I do believe it takes skill to do and is fun for those that enjoy it but for me it makes no sense at all and I'd rather play literally any other game possible.
you're already wrong in your approach, you don't "memorize" any paths or anything else in shmups, the only thing you learn is how to dodge patterns and it's not by memorizing the pattern at all, you actually don't even look at most of it, once it clicks in your head for a particular pattern you go from getting cunt smashed by it to understanding "oh i see how to comfortably dodge this one now it's easy i just didn't see it before"
the hard part is never dodging any pattern, it's dodging 3 or 4 patterns at once because then you again go back to not being able to see a solution and have to start the process over until your brain unlocks an answer
Was there ever some iteration on Warning Forever? That's the only shmup I ever got really entranced with.
A dead end? It's not exactly a lucrative genre in the first place and the devs understand that. They just want to make fun rewarding games for the autists that play them, what's wrong with that?
That's retarded. This is what difficulty modes are for. No one forces new players to start on lunatic.
Why aren't there any Bullet Heaven games
80 billion fangames
all of them created by people who never played a touhou game and just want to fuck the little girls
It's easy to dodge bullets in R-Type :)
So what's your thoughts on AI replacing programmers, artists and voice actors?
fpbp
I refuse to believe this isn't actually Mark posting an early draft for his upcoming video. It's too perfect.
i would dare say that the characters are what made touhou popular, not the genre itself. those fangames just use the same characters but in genres besides shmups. zun is also an excellent composer
What I don't understand about the appeal of bullet hell is that it's, by design, a genre about memorization, right? Like it's part of the buy-in that you understand that even if you possess the peak of human reaction time and have extensive experience with the genre you're probably going to have to just go through certain patterns a couple of times to create a line for yourself that will be safe. To me that seems to go inherently what would have attracted a person to shmups in the first place. It's a fast paced genre, that in its original conception, was always at its best when you could get into the flow of the game immediately. Practicing the same section again and again with save states until you can do it in your sleep might be interesting to a speedrunner but there are plenty of people out there that play insane bullet hell games that don't really do it for the leaderboards. So in a sense the most extreme version of the genre doesn't seems to be a genre of its own that would appeal to a completely different audience. Rote memorization is generally something that's more a rhythm game thing.
That's literally the name for vampire survivor clones
conflating "old man has been absent from the genre for near 50 years, and probably doesn't know what he's talking about" with "fuck artists"
okay, man. You beat your drum.
Why do retards like you keep using the word "memorization" to get around admitting that you're just bad at games and unwilling to practice something to gain skill?
It's not rote memorization, it's muscle memory if anything. Which is literally the same thing as skill.
Imagine being such a bootlicker that you have to bring it up in a conversation that has nothing to do with the robber barons...
The only shmup i like is Go Beryllium
the guy who made space invaders is still alive
i had to look this up, kind of shocking.
yeah let me just memorize this RNG
Anon Babble nonplyers has never played a shmup. this shit only applies to dadshit and even that has a fuck ton of RNG
fucking nonplayer retards.
Yeah I think so. Some shmups have odd mechanics or obtuse scoring methods like level-long (or game long) chaining and many other things emphasizing the hardcore crowd. Even decades ago some schmups started depended too much on secrets and memorization to do good. To me they feel like things that feel like they stand in the way of the sensation that you're intuitively improving just by the act of playing.
However when I think about what I actually like about shmups, its just good music, smooth gameplay amd fair difficulty. I don't want to memorize and spend a few dozen hours optimizing a perfect route like I'm studying for an exam, right?
"memorise" is code for "you have to play more than once, before the game lets you win".
This is why people get up Dark Souls' ass for being "all about memorisation". They don't like that they died on a boss, and it made them feel stupid.
What makes you good at a shmup is spacial awareness and reflexes. You *can* memorise the location of every enemy on screen if you like, and it'll give you an edge, but that in itself isn't a requirement for being good.
What makes you good is when you see the bullet, you get out of the way.
he likes Trashure slop
lol
lmao
Buttmad because he's not the one who perfected the genre.
This shit is straight up the same kind of energy I get from all the Clair Obscur reviews where people who have literally never played a JRPG in their lives go "HOLY FUCK TIMED HITS!? REVOLUTIONARY! THIS SHIT SHOULD BE MANDATORY IN ALL JRPGS NOW!!! IT'S SUCH A GAME CHANGER! REDEFINED THE GENRE!!!"
Great bait.
This.
What makes you good at a shmup is spacial awareness and reflexes.
Yes but also a core understanding of how most bullet pattern works and the best way to dodge them for each type, there's a lot of techs to know just for this alone, understanding the enemy design so upi know who to prioritize to shoot down, positioning also always relate to your firepower directly (your shot power is always better if you're at the top/right of the screen), and at a higher level you need to know how to control the whole screen so you don't get stuck on one corner with no way to dodge and you cannot just memorize this, you learn all of this from experience.
Lol, shameless. It's especially funny because Radiant is actually among the most fucking difficult in the genre, not only just staying alive on the later stages already harder than normal but the game is fucking long and you gotta master the scoring on top of that to power up your weapon if you even want A CHANCE of clearing this game at all. It's the most demanding in the genre for sure.
can you name any mainstream bullet hells
I cannot, and that's really exacerbating this topic.
What, like with RTS and Fighting Games somewhat?
I'm not a big fan of bullet hells when you get to that point where you're navigating a pixel inside a maze of things that are going to kill you. But as the dev said, there's only so far the genre can evolve in terms of difficulty. I love Psikyo games but I think everyone agrees by now that the way they add difficulty isn't necessarily better than just making a bullet hell and having the player maneuver/manipulate a trillion slow-moving projectiles while holding down the fire button.
Angel of Dusk. It has many mechanics built in so you can do a lot while not having 20/20 vision and the precision of a China man.
huge ikaruga fan excited to play it for the first time
I don't like DOJ
MushiFutari is the best CAVE game
There will be a new gradius game?
The reason bullet hells have a difficulty getting a wider audience is the implicit over-reliance on pixel-perfect precision required to dodge projectiles in later portions of the game assuming you're playing on the average or easy difficulty setting. Harder difficulties ramp this up because that's the entire point of skill and satisfaction of playing that will make watchers "pog out". The issue is that there are an increasing number of bullet hells that think it's perfectly fine to gradually tune up the difficulty on ALL DIFFICULTY LEVELS, and then you get people who are new to it being constantly frustrated after investing as much time as they have prior.
But this is a mountain out of a literal fucking molehill, god damned Undertale is the key example that most people are totally fine with bullet hells as long as they're accessible and still have their quirky difficulty spikes you gotta access yourself directly instead of slapping you across the face with the game's dick. Which most bullet hells don't even fucking do, only specific ones that are majorly popular in bullet hell spaces because... Shock and awe, it turns out enthusiasts of a game type will often enjoy higher and higher difficulties.
This is discovering a niche and yelling at a cloud because the niche fucking exists. Bullet hells are constantly innovating and finding new ways to be entertaining and fun without just spamming the screen in projectiles and calling it a day.
here's my hot take of this entire genre
I'm a big fan of these games
playing them? no, of course I don't do that
Ok then.
Bomb
So what's your thoughts on AI replacing *mediocre programmers, artists and voice actors?
I couldn't care less. But on that note, an actual good artist who isn't retarded will realize he can use AI to train his own model.
Not quite, but a new Salamander sequel is coming bundled with a gradius 1-3+Salamander collection.
What I don't understand about the appeal of bullet hell is that it's, by design, a genre about memorization, right?
I think bullet hells is more about you having precise control of your ship while knowing how to position yourself correctly (including using various techniques) to manipulate the enemies' projectiles and thus generate openings for you to navigate inside. I think it's less memorization-based than shmups that aren't bullet hells.
But after a level all shmups become memorization, in fact practically all single player games, when played at an extreme level, become memorization-based, hence speedrunners memorizing entire games... The difference with other genres is that shmups are so unreasonably difficult by default that you basically have to have the dedication of a speedrunner, but to finish the game normally.
The average shmup is barely a game, the field of play is too narrow, and the interactions and outcomes within the given systems are too limited.
This list might help you.
And also the game this anon said, it has the best and most complete shmup tutorial I've ever seen
Make games for 1% of the player, get 1% of the playerbase.
Sky Force
Man, I bought that piece of shit because it had 2000+ reviews on Steam and a 93% approval rating. After an hour and a half playing that piece of shit I posted a review saying that Steam users have no brains. Tired of seeing decent shmups with 50-100 reviews while that piece of shit mobile game with that gameplay that looks like it was made by someone who has never played a video game in their life, with 2000+.
The average, yep.
The industry stagnated, it is what it is. Just look at expedition 33. The devs had a simmilar sentiment about turn based jrpgs, untill expedition 33 proved them wrong.
Even in shmups there is place to innovate, all you need it some creative enough.
Calling Space Invaders the first shmup is like calling Pitfall the first platformer. Even if it's true, the game is so far divorced from what the genre would become that comparisons become pointless.
Indiefags have already tried to "reinvent" shmups, it doesn't work since shmups are already perfect as they are, roguelite or other dogshit mechanics add nothing positive, if anything they devalue the experiences. The opinions of the people that never played the games doesn't matter too, Space Invaders got improved by every sequel even if some were harder than the original, even though they were better titles they made way less money than the original because modern gaymers don't want to play videogames, they want to watch movies and that's why they also praise bland dogshit like Ikaruga that they of course never played, what is important is that the journalists praised it.
I guess the creator of space invaders is an idiot then
He is not even making any real points
oh no people got gud so people that dont gitgud cant participate
So......where is the issue? And who is stopping you from making a casual shooter for those casuals that totally exist that you talk about?
He is full of shit because I got into shmups with cave games with no warming up just straight into hell, and that was the fucking appeal to me a complete casual in the genre a year ago
No it hasnt stagnate it has been perfected, now all you get are variations of stablished things and that is not a bad thing
The west is fucking obsessed with novelty for some reason
has this nigger never heard of difficulty settings?
He is full of shit because I got into shmups with cave games with no warming up just straight into hell, and that was the fucking appeal to me a complete casual in the genre a year ago
Actually good point.
What many people seem to misunderstand is that no genre actually needs easier games or games with easier modes to get beginners used to it before they step up to harder ones. Players who seek difficulty will just start with a difficult game, hit their heads against the wall over and over again and eventually get gud - while players who are happy with picking an easy game or select easy modes were never going to bother.
I don't think shmups need to evolve, in fact, we just need more of them periodically. It's like Doom 2 which has survived for 30 years because of customized maps, people never get bored as long as there are new things to try out periodically.
One thing I don't like about shmups, however, is when them use psychological tricks to make more money. Psikyo's games do this a lot. The difficulty spike that the last levels have is quite frustrating because you end up falling into a loop where you have to play the whole ("easy") game to finally get the chance to try and improve on the last level, but there's no guarantee because you can be destroyed before you have even a chance to learn new things, and that's just to make players spend more coins.
I think modern games made with consoles and PCs in mind will drop this kind of crap, though, and you'll see less frustrating difficulty curves.
exactly, getting stomped and learning and seeing yourself improve is the appeal
easy games are for low IQ retards in my opinion, if you want a story go literally to any other medium, its way better there, games are fun because they are challenging, if I can beat a game without trying I get bored and will never play it again
Also his points about accessibility fall apart because there are plenty of bullet hells with easy difficulties to ease (heh) into the genre.
Also, let's not forget about continues/credit feeding.
You very much don't have to be good at games to enjoy bullet hells.
A lot of shmups are about rote memorization. Which makes them palatable to retards but boring to anyone that plays them repeatedly.
Im not a fan of your shot getting weaker, otherwise gunbird is perfect
Oh its this guy again, took you long enough
What matters is that the execution is fun, you memorize automatically as you play you are not sitting down memorizing things you are playing a game that is fun to play
Retard
webm
There is a cool strategy for those pillars, works especially well with Marion. streamable.com/g4p7gl
If a videogame has no memorization required then its probably a very bad game or not a game at all.
What a retarded post. You have to really cripple your player to make execution not fun.
idk, I'm having fun with this.
pffft bet he can't even 1cc Mushihimesama Futari on Maniac difficulty
Very clean, based Psikyofag
He's right.
fpbp
Enjoy your drought of games, faggots.
Play Touhou.
Yes, PLAY the games, not gawk at the secondary shit like what the fandom does.
You can start from Touhou 6 aka EoSD (usual starting point), 7 aka PCB, or 8 aka IN as points out. Otherwise pick any full-numbered game that isn't 9 PoFV, 11 SA, and 15 LoLK. Play on easy modo since you're new, or Normal if you want to commit from the start. Use continues if you'd like, but the real measure of any shmup player is clearing a game without using any continues. You'll reach this stage if you're committed.
There's a gameplay thread on Anon Babble instead of the circlejerk ones here on Anon Babble.
In general you don't dodge all the bullets in shmup games, only those aimed at you. The more you play, the more you understand how bullet patterns work and you'll realize that 90% of bullets on screen are just beautiful fluff and don't matter.
2hu playerbase is miserably small compared to the secondary nonplayer majority.
That being said, shmupfaggots foam at the mouth when Touhou gets mentioned anytime, either due to envy of popularity (and objective superiority), or having the nonplayer fandom's existence live rent-free in their heads.
creator of space invader
just grill the dogs unc
thats like saying you dont play mario because you dont want to memorize the paths of the goombas
Think you're thinking in the extremes. Maybe you're zoomers, maybe not, but there was games of various difficulties in the 80s, 90s, and even 2000s for various genres and people could love and enjoy them accordingly. Afterwards is when many game just became harder, and certain genres were much more unforgiving then others.
That being said, games made later on were figuring out better what to aim for. Some games just became more about the technicality, or skill and difficulty, and didn't really change in any other way. This is was fighting games especially are brought up because most of it is hard as hell for any given person to get into. For Schmups, most outsiders just see massive bullets sprays on screens and extreme precision control to not get blown up, so they don't bother. I know better because I remember games like Raiden and R-type where there were bullets but not as many of them, and many schmups that might have various levels of difficulty don't really market itself as such.
That's why I've been pushing Angel of Dusk heavily to anyone who is worried about trying schmups because it does its best to try and cater more people the genre while at the same time not going into casual journo baby mode and causing and quality drop.
drought
lol there are tons coming all the time I cant keep up
LMAO Shmupfags absolutely BTFO
R-Type is considerably harder than a lot of bullet hells. Your fear of "too many bullet" is a psychological barrier you have to get over.
Most of the bullets aren't going to hit you, because you can only be on one part of the screen at once, see?
Resident Evil 1
Some shmup difficulties pretty much require you prepare by being on certain spots on the screen before the enemies appear of you'll get jailed by enemy shots. Furthermore, many games "chaining" score mechanic dictates you prepare and prefire on certain areas if you want to keep your chain going. Many modern shmups make you memorize routes.
Good games give you time to collect your thoughts
No they don't unless its turn based, if a real time game has a lot of filler time then its probably bad.
drought of games
There's a healthy amount of new shmups that came out every year, and ports as well
Touhou gets mentioned anytime
Because 2hu players don't give a shit about other shmups, and claim that their franchise is superior just like you did. There's nothing wrong with playing 2hu, but the whole franchise is just a fraction of what the genre has to offer.
Play Ketsui
Idk why i find this post so funny
>Because 2hu players don't give a shit about other shmups
Corrrection, 2hu fans don't give a shit about shmups at all (including 2hu itself)
Also CAVE games don't have official PC releases which I think is also why less people play them
Shmuppers that hate touhou are megafags.
2hufags that hate other shmups are gigafags.
Temporarily pasted anon's suggestions from some threads ago here:
pastebin.com/ZzHxJ38H
I'm not really talking about the games themselves as much as the players mindset.
When somebody says shit like "those games aren't welcoming for beginners" and imply that those beginners would have played the harder games eventually if only you allowed them in, they are not considering this one extremely crucial point. The casual who picked up an easy game/easy mode most likely just doesn't give a shit about challenge in vidya.
Also other anons are right, danmaku-style looks scary sure, but they are not necessarily harder than many dadshmups. The skillset is just different, with the former generally putting more emphasis on micrododging due to the small hitboxes.
We never left. Shmups never stop rustling some jimmies even when the genre is only barely alive.
first shmup
Game Tengoku
current favorites
Yuri Sword Saga
Butt Knight
longtime favorite
Muchi Muchi Pork
any essential cute-em-ups i should play?
Yes, but then again bullet hells aren't shmups, they're an entirely different subgenre.
You’re in the mental prison with the rest of the shmup “fan” retards kek.
Hitogata Happa
I really have grown to dislike this guy and his extremely surface level criticism.
Mamoru Has Been Cursed
Not even slightly true.
The real problem is that nothing can surpass DOJ. That leads me to agree with him, even cave couldn't do it.
You sound like a big pussy.
People make the memorization process seem more unfair than it really is. Even Psikyo's games usually indicate things well to the player, you're going to die a lot in a game like Strikers 1945, but you're rarely going to die from something totally unpredictable and 100% unavoidable, unless it's very late in the game, I think in the case of Strikers 1945 1, only the last boss really has the potential for that, if I remember correctly.
In any case, memorization is still important, but that goes for any difficult single player game. Those impossible kaizo levels in Super Mario World are designed to make you die several times until you start to develop muscle memory for each part of the level.
Only play this if you want to end up hating shmups even more. One of the most stupid overrated piece of shit games ever made.
any essential cute-em-ups i should play?
Harmful Park(horizontal)
Parodius series(Gradius parody), it's not 100% cute but I would say the ratio is still high enough
Twinkle Star Sprites(VS splitscreen)
The game sucks dick man.
But I played that and like shmups?
The only real "issue" with DOJ is that if you care about going for high scores, then the chain system is very demanding, although it's still not the most demanding in the series believe or not.
This isn't true at all, imo. The question is whether someone is having fun when they start, and that determines if they'll keep playing as the difficulty ramps up. Some players like slamming their dick in a door, sure, but most peoples reaction to DDP is gonna be "this isn't fun right now, I'm going to do something else with my time." There being a small dedicated group of people who love shmups doesn't mean onboarding isn't important for the vast majority of potential players.
Everyone should play the tutorial, shits entertaining.
love these, harmful park especially blew me away! if you haven't tried spark and sparkle i recommend it, it reminds me a lot of twinkle star sprites
Did you clear it?
worth 7 bucks from a keysite
Fucking worth, there's a lot of variety in the routing depending which dolls you want to use, adding a lot of replayability into the table.
I only got 2 1-ALLs, one from black label and then another from the original arcade version. Have practiced second loop stages but never tried still.
He's right. The genre is just the same thing over and over
genre entirely composed of japanese masochists trying to outdo their japanese sadist overlords
homosexual genre.
I don't hate other shmups. I used to play other shmups casually until I found Touhou myself while looking for other titles. The problem is that I'm hooked on them and other games don't have anything to entice me to play them anymore, as much as I'd like to.
I do hate elitistfags who hate 2hu though. It's irrational and only increases the animosity between the two camps for no good reason.
No more brother wars.
Corrrection, 2hu fans don't give a shit about shmups at all (including 2hu itself)
Don't lump us with the trash that infests our fandom.
I guess you’re just better than me. Can’t get past stage 4 at best after many many hours of practice. It’s a cruel piece of shit game.
spark and sparkle
First time hearing about that, looks a bit gimmicky with the jigsaw part of the gameplay but maybe it will be fun.
Fine by me, 2hufag
The problem is that I'm hooked on them and other games don't have anything to entice me to play them anymore
Len'en is pretty close to Touhou if you want more of the same stuff
the fun comes from having to juggle the puzzle and the shooting at the same time
you kind of have to spend brainpower to put the puzzle together and being able to safely do both is quite difficult
the shooting/dodging is fairly basic but the challenge is multitasking
i encourage everyone here to try buttknight
its korean-developed and a bit on the easy side but it has good art and its funny
Things I like in shmups
cool (space)ship designs
cool (alien) enemy designs
colorful memorable levels
catchy atmospheric music
beeps boops
shooting at enemies
enemies dying because I shoot at them
powerful weapons
pretty explosions
Things I don't like in shmups
retarded dot representing your whole spaseship
retarded dots taking half the screen or even more
can't see shit captain
enemies dying of old age because I dodged their attacks for two hours
"shoot" button might as well not exist
This is because it gets to a point where newer players cannot enter, and I think this is why modern shooting games have disappeared, as they got too difficult.
This is true of arcade shmups but not of PC ones. Any retard can pick up a modern Touhou game and get a 1CC on Normal after only a few attempts. Getting slightly further in the game each time is really fun and addictive. But non-gamers just watch a youtube video of some giga Lunatic rape Bonus Stage and think "wow I couldn't do that, this game must be inaccessible".
You overestimate how good the average player is at games.
Because 2hu players don't give a shit about other shmups
I used to post regularly in shmup threads, but faggots constantly crying about Touhou convinced me that the shmup community here wasn't worth getting involved with.
Shmup fans are the most annoying group of any vidya players and it’s not close.
it's too difficult
play Ikaruga instead
Did this senile retard play any bullet hell games? Ikaruga is harder than most of them
Like Dreamer is unironically one of the best entry level shmups currently available.
Replace normal with easy and you're right. Otherwise
Every SHMUP game has like 40 minutes of unique content though. So even with 100 samey games you don't have enough to exhaust the genre
just get drunk and maek a game, its how ZUN do it
Yes its complete shit. I am never touching a touhou game unless its a dating sim
He didn't even play Ikaruga.
OMEGA Based. Fuck Shmuppies.
Isn't 2hu super popular despite being literally impossible to play?
There's a dating sim space shooter flash game on Newgrounds, but I can't be arsed to dig it up right now.
My problem with bullet hell is that these games are so repetitive.
I played Touhou 7, had a fucking blast. Played Touhou 8, it was significantly different from 7, still had fun.
Then I went to... Touhou 10, I think, because 9 is bugged... And it's just reused assets of the previous game. Same songs, same patterns. So repetitive.
2hu's popularity is mostly thanks to fan works, but it is genuinely one of (if not the) the most popular bullet hell series despite that.
Keep going at it, you have no idea how many times I had to replay just because of stage 5 myself. Eventually it happens.
Use Exy and Type B if you want your shot type to be good, she can recover more easily from dying compared to the other two. The lack of bombs isn't the biggest deal when you can fill hyper faster and won't be threatened as much.
He is correct and that's a net positive on the genre
Or maybe touhou just sucks
What do you recommend? I like specifically how the hitbox in touhou is just a dot and you can see it do you have anything similar? At least with the small hitbox. I hate these space invader style games where the hitbox is huge
Nothing from 10 is reused from prior games though outside of player sprites being reused from 9
Try not playing just Touhou then?
There's a massive array of styles to choose from, like Yagawa games, Psikyo games, Takumi games and a shit ton of doujins/indies. No wonder why it is repetitive for you, you're playing a single doujin franchise that reuses its assets every game
creators of good games have shit irrelevant opinions decades later
9 is actually a versus game which the only previous entry in that genre was 4 iirc
it's one of the more different ones
DoDonPachi Resurrection
I only got to stage ~4 but I am pretty sure I saw most patterns in 7/8, and the songs were the same jiggles remixed
Of course one can't expect Zun to single handedly create 20 games worth of unique art, but it was still off-putting
Like Dreamer
And making shit games. Look at what the original fallout people have been cooking as of late. blergh.
I like specifically how the hitbox in touhou is just a dot and you can see it do you have anything similar?
That's basically the entire danmaku subgenre, the closest thing is CAVE games in terms of fancy patterns, using a focused fire mode that also slows down your ship and basically what ZUN was trying to rip off.
Yeah, I dunno, it just always feels like when I look at SHMUP, it's not like
you beat the game, now here's the extra challenge runs
It's
1CC is the starter, then NMNB we can call a basic "real" clear, but it's still not worth talking about without certain combo or point thresholds etc. etc.
just doesn't seem to be worth engaging in unless you wanna make it your whole thing
Plus, it's kinda gay how many don't have any form of online multiplayer. It's a genre that feels second only to Rhythm games in how deterministic they are, so it's not like it's be particularly hard to get working.
consider devil blade
this LOOKS LIKE SHIT
Man, co-op in arcades with the shooters was great.
Even worse: look at what the original Fallout people made in 1997. Eurhgurgurgughuhrguhgh
How about you just play it however you like. I played a ton of SHMUPs and I have not 1CCed a single one. Just can't be arsed, it's more fun to jump between games than to autistically obsess over a single one
have you got ANY of these types of game that doesn't look like pixeltrash? Ruttin' Platypus from 2002 managed to look better, fuck's sake
Rude. Outside Danmaku puts a lot of DETAIL in their artstyle!
Thanks, I will.
I'm an eternal coomer and even I don't like this. There's no mastery of form in any of these. Just 2d overlapped shapes. Disappointing. Now my dick is flaccid.
Bullet Hells are easy to learn, hard to master. All you need is to add an easy difficulty mode with difficulty progression to some of them. Even old flash games had those and they were highly addicting as each stage made the game more challenging.
Don't play to impress others, play as much as you like it.
Still, since these games allow you to continue infinitely and the focus is obviously on gameplay and challenge, you will probably want to chase a goal like 1cc.
Fighting Games have never been easier to play
I don’t see how to find satisfaction in being shit at a bunch of different games when I could at least attempt to clear one game.
The stages themselves are actually pretty easy once you learn them but for the life of me the bosses fuck me up with their random bullshit. Stage 2 or 3 bosses destroy my runs every single time.
Considered it a pleb filter. If you can't handle deviant art fetish balloon tit sovl then you don't have what it takes to truly engage with this genre.
Bullet Hell
dying genre
I know that feel, DOJ made their bosses to counter players who just try to memo them by adding more variants of the same patterns or RNG.
DISLIKED
Hello, AI kusoge
Oh wait, sorry, my bad. Touhou has always been kuso.
I just can't take them seriously because of the maximum moeblob artstyle.
art is strange but the games are stupidly fun, recommended
Now what would you call a game like Picayune Dreams?
vampire survivors style gameplay
actual bullet hell boss fights
it's kinda gay how many don't have any form of online multiplayer
Retroarch exists for games you can emulate(which is basically 90% of the genre), it's not perfect but acceptable imo.
Can people really appreciate Daifukkatsu without having played at least DDP and DOJ first? Half of the game is references to these, down to the gameplay and ship types.
then NMNB we can call a basic "real" clear
Don't listen to challenge retards or score retards, they're up their own assessment and just 1cc'ing is enough of an accomplishment.
If bombing was cheating the game wo7ld let you disable them.
This genre isn't for you.
Well part of it is just what the OP article is talking about: it's not that the community is like that, it's that the developers implement such things in their games, and results in stuff like the ending or final bosses being gated behind such runs. I can't be assed to actually look into which games have that and which don't while also potentially ruining surprises. Maybe that sounds neurotic, but that's just how it is for me
Indeed. I've enjoyed playing a bit of Strikers 1945+ and Twinkle Star Sprites because of that.
1000%
I love classic shmups, but I fucking hate "le bullet hell" autism
FP fucking BP
assessment
Asses, fucking auto complete can ruin that but doesn't even catch wo7ld. Fuck technology and ai niggers.
For you shmup heads out there, how do you rank Judgement Silversword?
It's the only one I really bothered with, but I like it a lot.
just 1cc'ing is enough of an accomplishment.
for nonplayer shitters like you, yeah.
He is gay and retarded.
If every dev stated making Gradius / R-Type likes tomorrow, normalfags still wouldn't care.
elitistfags who hate 2hu though. It's irrational
I disagree, two hoes just play like garbage, I want stages to be stages
EoSD
good taste
Have you tried Subterranean Animism? I thought that one was good too