How and why did this happen

Well, Anon Babble? This is unacceptable.

The N64 could actually take up to 2 GB of data, Nintendo just cucked it with that cartridge size limit.

our technology is so weak that we have to make games like this

vs

yeah we can pretty much do anything we want

And this is bad because?

Go play N64 games then faggot

The N64 could actually take up to 2 GB of data

damn what a whore

see 2006 film idiocracy

Because it means devs aren't pushing the tech to the limit anymore

limitations breed creativity
or in other words, instead of needing talented people capable of doing anything and everything, you can make due by hiring a group of pajeets for half the cost

And this is bad because?

Because the only thing they do with the freedom to do anything is Be Lazy.

Well we don't use cds or catridges anymore. So what is the limit? Your whole storage? Well given how much some people cry about not having space I think we can agree that they're pushing that too.

How can you expect game companies to pay for compression and efficiency when they absolutely need to pay their CEO 50% more every following year?!

Dang, i didn't actually know that, I did see that Portal 64 autist made a video with megatextures where he could make a game look amazing on N64, except a little room took like all the memory.

Are you aware of what an absolute disaster Black Ops 6 is? They had a large company with modern technology and massive funding, yet they chose to release a massively bloated game with bugs and pay to win crap. No excuses for that.
I have recently done that on an emulator, FAGGOT, it was a lot of fun. I wish I could access the actual console again but in due time, maybe.

Cds only had 700 megabytes at the time. granted that is much larger than what cartridges allowed, which is a lot of the reason the PS1 won, but a storage method in the gigs was ridiculous at the time since DVDS were in their infancy.

240p vs textures made for 4k

The game is shit, but there's no need to be disingenuous.
Also n64 RE2 sounded like absolute dogshit and audio counted for the largest amount of the data on the disk.

I was honestly really shocked that FF7Rebirth is 160GB on PS5. I can barely fit anything else on my freaking system with this monolith taking up all my precious SSD space. Dragon's Dogma 2 is like 70GB yet it has a larger open-world and substantially better graphics, so I don't understand wtf happened.

WHY.jpg - 1440x1440, 159.57K

I didn't actually know that

Because it is not true anon

I ONLY HAVE 2 NVME SLOTS
OPTIMIZE YOUR GAMES
PLEASE

Game companies are incredibly Jewish that pay like shit and abuse their staff. Why would anyone with talent put up with that when they can work for oracle or some shit making more money and not working 60 hours a week. All the blue haired freaks work in gaming because all the white men took boring jobs that pay better and don't make them want to kill themselves.

I have recently done that on an emulator, FAGGOT

Yeah be sure to play Quest 64 and Superman: The New Adventures, they're SO much better than modern slop we get

Because games today are starting to look like low budget low effort PS3 games while requiring top of the line GPUs for passable, let alone good, framerates thanks to goytracing and all the jeet tech in modern engines.

Only transwomen think it's false.

Because indians coder slaves don't know how to make a prompt asking you which language you would like to install and just have you download and install uncompressed audio files for a dozen languages you don't speak, Also not making uncompressed 4k texture files that most people don't use also have a prompt asking if you would like to install those.

Zoomers will go

b-but the video quality wasn't as good

sound quality wasn't as good

lower resolution

Not realizing that it's still a miracle and required considerable skill to do because they're retards and only know modern games where devs cram the game pointless high resolution graphical assets and lossless audio (sound effects, music and the 20 different language packs) and the jeets they farm coding out to don't know how to optimize anything.

The N64 could actually take up to 2 GB of data, Nintendo just cucked it with that cartridge size limit.

In the 1990s? That would be like thousands of dollars for a game cartridge. makes perfect sense why they would limit it to a economical amount. I wouldn't call that cucking.

so they can upsell more storage of course

Because zoomers are retarded cattle and will gladly buy the latest product and don't question anything about developers because chatgpt told them its okay to buy the latest product

Do you think any modern developer will optimize their filesize when zoomers will gladly buy the latest SSD product? why even bother.

Its easy to blame the devs. But the true blame should lie with the players.
If CoD sold 0 copies, the devs would immediately get their shit together and finish/optimize the game or the studio would shut down for such a blunder.
Instead you get these shitter games that need their latest CoD fix and will shell out full price for that slop.

The "Devs Now" shit only works because people are actually willing to pay for it.

People in their 30s have much more money to buy these toys than "zoomers". Younger people just stick to multiplayer games and indie.

we can pretty much do anything we want

But we wont

because you buy anyway

flat white texture runs better than dense foliage, textured surfaces and water reflections

I'm being trolled right? Nobody is this retarded.

Because it means devs aren't pushing the tech to the limit anymore

Anon, Doom literally just came out.

Are you retarded? What a stupid garbage comparison.

Maybe freedom is overrated. Maybe we need rules, limitations and structure.

people who play FPS and usually only FPS are just as braindead as the people who play sports games.

You are the limitation.

nta

hurr durr there were bad games then too

yes and?

and it looks worse than 2016 somehow

and it looks worse than 2016 somehow

Try putting your glasses on.

I don't buy this shit.

it needlessly takes up hardware space. the game could be smaller but they are just lazy

Yeah. Mirror atomizes Stalker, I mean, what kind of comparison is that?

500+GB for a broken mess of a game

Oh yeah this is good because uh....

Doesn't make what I just said any less true.

In the 1990s? That would be like thousands of dollars for a game cartridge.

I wouldn't call that cucking.

Which is why they forced devs to pay for the carts.

yeah we can pretty much do anything we want

so lets stop trimming the fat and start releasing our games with bloated file sizes

That's why

Fascist!

And this is bad because?

Lazy devs.
Shit code.
Stagnation.

heres why its actually a good thing to have 50 gigs of FLAC and wav audio files for 10 gorillion sounds, chud!

AA studios are replacing you. Learn2McDonalds

Pretending to be retarded is retarded.

Should have compared it to Starfield instead.

Multi disks solved this easily
Several ps1 games are over 2 gigs

Man, what the fuck happened to EA, Ubisoft and Activision?

Most of those games likely had a large amount of redundant data between discs. There's probably a lot of them that just barely needed an extra disc, and they went ahead and printed it instead of cutting or compressing because multidisc games were a selling point.
Like how MGS only has you swap the disc like 90% of the way in.

multiplatform games dont push tech retard