Is it really that one-sided? I thought DMC1 and DMC4 had a lot more fans

Is it really that one-sided? I thought DMC1 and DMC4 had a lot more fans.

Nobody in their right mind would choose DMC4 over DMC5. Anyone who tells you otherwise is lying to you.

Please note: 5 is the reboot. DMCV is titled after the character V

dmc1 is rough and unpolished but fun
dmc2 is an abomination and those 35 are either trolls or brain damaged
dmc3 is where the series peaked and embodies everthing dmc should be in both gameplay and story
dmc4 is weird, it's tedious at times but has some good concepts and if you don't mind nero it's alright but not as good as 3
dmc 5 appeals to casuals so it's a no brainer it's the most popular. I still would say it's on par or slightly below 3

I'm a fan of 1 but 3 is obviously better
I don't think I've ever met a fan of 1 who isn't a way bigger fan of 3
1 is cool from a historical perspective and the atmosphere isn't really found elsewhere in the series but its dull, repetitive, and clunky (albeit still fun)
3 is one of the greatest games of all time

Because even thought that DMC3 is my favorite, I would rather play 4 or 5 just because they are more fun and enjoyable mechanically.

there was a weird period where people tried to claim dmc4 was the best in the series but its seriously unfinished
I think dmc5 made 4 irrelevant for those people

1 is well-paced with a focus on level designs and fun enemy/bosses.

3 is bloated as fuck, full of spongy ass enemies and bosses, faggy cuhrazy combos, backtracking out the wazoo, and the gay style selector shit (which will always feel unsatisfying because you have to compromise)

I thought the gunplay in 2 was fun.

bunch of poser fags voting DMC3

makes sense

It's either weird contrarians who played through both games once or combo autists with carpal tunnel that have 5000 hours in 4's BP

I get the idea but if you've actually played these games and enjoyed them what are you a poser towards?
These are just games that faded from relevancy then came back as being an internet nerd went mainstream and people started looking for games with gameplay again
The poser element is that, in that circle they're extremely obvious and unobscure picks and also a large amount of people who suck these games off, even if they've played these games, are tourists who don't know the genres well enough to talk the way they do about it.
That doesn't change the fact however that all of these games are fantastically designed and fun
Even though I don't like Ikargua despite liking shmups, I would have to be retarded to claim its poorly made.

poll is missing DmC

DMCV is a very cringy fanfiction tier shit aimed for the most braindead marvel-slop and star wars loving normie audience.

DMC5 brought in a lot of newbies

1 is well-paced with a focus on level designs and fun enemy/bosses.

DMC1's campaign is all over the place. It's a weird mismatch of random ideas pushed on missions that are basically made from backtracking. The game technically has an interconnected world but it doesn't really do anything with it, in fact the mission structure completely goes against the way the levels are designed. The mid game has you go into the garden... for no reason at all. There's no real motivation to doing anything in the game besides finding weird keys and the vague mission of fighting Mundus. And of course there's not even the faintest thought as to how the level design is going to work into the gameplay so you get horrible camera angles and bad level geometry getting in the way all the time.

It's enemy design is also massively overrated. The enemies in DMC1 aren't really all that complicated compared to some of the later enemies in the series. Some of them are complete jokes, like Sargasso and Beelzebub. Death Scissors/Scythes are a complete cancer of an enemy while Sin Scissors/Scythes are a meme. Plasma and Kyklops are made of reused assets and honestly bring up nothing particularly interesting. Nobody has the semblance of an actual enemy but there's a bunch of bullshit involved. The game has honestly like four or five real enemies (Marionette/Fetish, Shadow, Blade and Frost) and out of those Shadow is extremely restrictive in how you have to approach it and between the secret missions and the higher difficulties the game completely overuses it.

The same is true of the bosses. Phantom is pretty basic. Griffon is mostly alright but Griffon 2 is completely garbage as a fight because the level design is horrid. Nelo is mostly fine, but Nelo 3 can basically nuke you if you have bad RNG. Nightmare is complete shit as a boss. Mundus is a huge gimmick.

And of course this doesn't get into all the bad shit tied to controlling Dante, which is like 90% of the difficulty.

caring about story and the reason you are doing things in a fucking DMC game

It's all just lazy handwaved bullshit. You collect the orange sphere doodad to put in the orange sphere slot and the green triangle doodad to put in the green triangle slot. DMC1 is the least egregious with the contrivances and backtracking.

The enemies in DMC1 aren't really all that complicated compared to some of the later enemies in the series

Yes, that's why people like them. They all have a strong identity and aren't overused. Instead of being overcomplicated damage sponges that they spam over and over like in later games

this doesn't get into all the bad shit tied to controlling Dante, which is like 90% of the difficulty.

holy fucking skill issue

single enemy slowly lumbers towards you

is one inch from you, doesn't attack

juggle him in the air with flashy animations while he just sits there helpless like a training dummy

after 20 seconds of whaling into him, the damage sponge training dummy is finally dead

during this time, the other training dummy enemies have only slowly lumbered five feet closer

DMC is such a fucking piece of shit series.

Boy there's just so much shit wrong with Dante. Unintuitive recoveries one just about everything. Weapon switching done through the pause menu on a game that massively rewards certain weapons against certain enemies. You can technically change between Alastor and Ifrit actively but there's no reason to actually do it because it will put you in harms way. Nightmare-B is worthless as a weapon. Sparda is just the same sword as the other but it removes DT which is a huge part of the game. Ifrit is way stronger than Alastor and Inferno spam is so easy with no response by the enemies. Grenade spam... The items... Like nothing about this game was polished.

There's a good game at its core but it's really not better than what came after DMC2. Except maybe DMC4 which has its own host of unneeded issues, but that's for another time.

They all have a strong identity and aren't overused. Instead of being overcomplicated damage sponges that they spam over and over like in later games

That's not the narrative, don't lie. The narrative is that DMC1 enemies are super aggressive super advanced enemies, when the reality is that Shadow has all of five attacks and is only dangerous because trying to whack it will hurt you.

There's not a single enemy in DMC1 that comes close to Blitz, Hell Judecca, Alto Angelo, 5 Nobody, Behemoth... I've been seen you people talk high about it for years and now that I've got some more time with the game myself I can say it's all tall tales.

nigger, you can have you cuhrazy combo spamming fights against ebic demon lord with 20 different attacks like literally every enemy in DMC3-5, but people like DMC1 because it is more grounded and each enemy has a core identity instead of just being an overtuned, jack of all trades damage sponge with a million different attacks.

DMC1 on DMD S-ranks is a fun and satisfying challenge because it is approachable and you can use a variety of tools against enemies without needing to have some ultra-autistic cuhrazy combos for each boss in order to have SSS no damage. It's much more arcadey and old-school in its design instead of catering to super autists.

Oh yeah, I forgot to say that the style rank and score in DMC1 are just... terrible. You can tell they didn't know what the fuck they were doing with either of those things and in typical Kamiya fashion they just put them in because a game he liked it had them.

they didn't know what they were doing

nothing was polished

read: they didn't make everything exactly balanced no fun allowed like some goyslop PvP game and it's not a carbon copy like all the later DMC games

donte's game isn't even mentioned

esto no es bueno
Do you really hate his game that much? OST was good and it got fixed in rerelease

All I know is that I was bored to tears going for DMD S-ranks in DMC3 and DMC4, while I enjoyed DMC1.

Something got lost in the sauce with all the focus on combo autism. DMC1 is memo and routing-based like a traditional action game, it does not focus on split second combo timing, obtuse mechanics, and autistic minutia like the later games do. And no, I don't give a fuck about doing some retarded flashy combo just to get bigger number. It's like if someone made an entire game out of the training mode of a fighting game.

Where's this from?

dmc1 is too similar to resident evil than actual series defining dmc3, dmc fans should accept at some point that dmc = dmc3 for years already

DMC1 fans don't like core DMC, that's the point..

you can have you cuhrazy combo spamming fights against ebic demon lord with 20 different attacks like literally every enemy in DMC3-5

That's not what enemies in those games are like though. The max number of attacks an enemy may have in them is Riot which has like 12 attacks. Most enemy movesets in DMC5 are split between the different phases of the enemies (e.g. Chaos will only gain ranged attacks after you break its spines).

people like DMC1 because it is more grounded and each enemy has a core identity

Literally what is the core identity of Sargasso or Death Scythe lmao?

being an overtuned, jack of all trades damage sponge with a million different attacks

That's the opposite of what people said all these years. It was supposed to be that DMC1 enemies were good because they were designed around the 1-enemy-type-per-room limitation so they had ranged attacks and all that extra stuff that wouldn't let you combo like in other games.

DMC1 on DMD S-ranks is a fun and satisfying challenge because it is approachable and you can use a variety of tools against enemies

DMD in DMC1 is literally all about killing enemies as fast as you can. In fact the whole game is about that. The rankings are timed for that very reason too. The game HIGHLY rewards aggression and just beating enemies to death, there's no reward for interaction or reaction outside of parrying Scissors and punishing occasional whiffs. Enemies like Frost get melted by certain weapons and there's zero reason to not beat them like that. Phantom gets hardcountered by slapping him in the face relentlessly. There's no variety you just pick the most optimal tool and then you destroy the enemy in the safest and easiest way, there's no reason to try anything more complicated.

It's much more arcadey and old-school in its design

No arcade game is designed around backtracking for keys and using menus. DMC3 is much more arcadey not just for being made by actual arcade devs but because of its focus.

My issue with DMC1 (and I guess all the DMC games, 4 was even worse) is just that the dicking around with random bullshit between fights is so damn boring and pointless. Onimusha and RE have so much more compelling gameplay outside of combat than DMC.

DMC1 fans like a made up version of the game that exists in their heads, i.e. they are contrarians.

No arcade game is designed around backtracking for keys and using menus.

what is cadash

what is hero tonma

what is black tiger

what is magic sword

what is willow

Zoomer

Styling on mobs for no particular reason is the niche this series took. Platinum could do dmc3 type of game instead, mad world and god hand are different from dmc, but not too different to tell, so this kind of game was in the air somewhere in my opinion

inb4 god hand is not platinum

It is

Most people only played 5, or 3 and 5. Same with Elder Scrolls and Skyrim

I only played 4 and DmC
I got some kind of black out bug in 5 and dropped it

20 attacks was said as an absurd exaggeration

without a hint of irony: nah bro, they only have 12 attacks

what is the core identity of Sargasso or Death Scythe

What is the core identity of a moblin, or rope, or tectite in Zelda?

That's the opposite of what people said all these years

I don't care about what some strawman said a decade ago

DMD in DMC1 is literally all about killing enemies as fast as you can.

Yes, that's why we like it. Fuck bloated HP pools and stylish combo autism, fuck no fun allowed enemies that require specific annoying ways to deal with them

I just looked up a playthrough of Hero Tonma and it looks absolutely nothing like DMC1's mission structure, so I'm going to assume you're just listing a bunch of superficially adventure-like games and move on.

Regardless you know very well that none of those games influenced DMC1's development since Kamiya isn't shy about shoving homages to the games he likes in his own.

But none of this discussion has been in good faith anyway since no one on this board actually likes talking about videogames, just complain about them.

Enemies like Frost get melted by certain weapons and there's zero reason to not beat them like that. Phantom gets hardcountered by slapping him in the face relentlessly. There's no variety you just pick the most optimal tool and then you destroy the enemy in the safest and easiest way, there's no reason to try anything more complicated.

So where's your DMD no damage speedrun?

Do youn not realize this applies to basically every fucking action game in existence? There is an ideal way to do things, and it's a lot easier when you know the method but there is still a lot of optimizations to make and ways to fuck up.

nah bro, they only have 12 attacks

That's just the upper limit. Some enemies like Hell Antenora might have four or five attacks. But they're still effective because they're well designed.

What is the core identity of a moblin, or rope, or tectite in Zelda?

What the fuck are even trying to say?

I don't care about what some strawman said a decade ago

Too bad, I do.

fuck no fun allowed enemies that require specific annoying ways to deal with them

Nigga you are defending the game that has Shadow and Death Scissors and fucking Nightmare in it. Look in the mirror.

Yes? I was answering to the Anon saying DMC1 has variety to it.

The problem isn't that it's a game that can be optimized, the problem is that it's very easy to do so and it doesn't really require much of anything, and there are very few resources, so there's basically no meaningful player expression.

mobile dmc gacha oof

What the fuck are even trying to say?

If you can't understand my point, you've either never played Zelda in your life (embarrassing), or you're a dumbass.

You want to play a game where every enemy is some over-engineered bloated healthbar clusterfuck. Not everyone wants that.

The problem isn't that it's a game that can be optimized, the problem is that it's very easy to do so and it doesn't really require much of anything, and there are very few resources, so there's basically no meaningful player expression.

Are you a genuine zoomer? Have you ever played an arcade game, 8-bit, 16-bit game? It's just a core fundamental design difference. DMC1 has those classic design sensibilities. Again, this absolutely fucking makes sense if you've even mastered a single classic videogame, but I'm guessing you never have.

meant for

A series with long gaps between releases like devil may cry goes through a large scale fanbase replacement every time there's a new game. Many of the old DMC1 fans just aren't invested in the series anymore.

Do you really hate his game that much?

Really really.

random poll on a literally who site that has 1.4k responses total

the kind of people to respond to this are the kind of people who only played dmc5 to begin with

Majority of DMC fans now played only DMC5 and heard from ecelebs how good DMC3 is. Being suprised about these results is weird.

DMC5 is ugly.
DMC4 is not.

DMC4

DMC4 was hated back in the day, it was rated as the worst DMC game, I remember that some people even liked 2 more than 4, a given that this notion died out when DmC came out, but alas.

Anything after dmc 1 isnt dmc but le whacky pizza man meme

5 gets a boost from recency bias to some degree, but I wouldn't call it the best. Maybe the best after 3.
That being said, how the fuck does 2 have the same amount of votes as 1 and 4.

I prefer the visuals, the speed and the physics in 4
Not to mention dante's yamato and lucifer

Nightmare is complete shit as a boss.

5hitter outs themselves once again. Opinion nullified.