Boss fight is a friend who has been turned insane by magic

boss fight is a friend who has been turned insane by magic

Post-battle cutscene gives him a moment of grateful clarity before he dies

when the game has cutscenes

Hero defeats the villain the first game

Hero finally realizes that the villain was right the whole time in the second game

villain dies early in Game

prequel to Game shows the reasonable events that lead to villain becoming villainous

Final chapter is the name of the game

Final level is the first level in ruins

Main theme song plays on the final level/fight

Villain is childhood friend who was been experimented on and Is defeated

Post credits show him being rehabilitated but still fucked up a bit

No I haven't played a game similar to this but I sure did like secret of nimph 2.

Soul Reaver?

final boss rpg is in the place where you started for the first time.

protagonist from the previous game is an antagonist who wants revenge on your current party

The villain is so powerful you need an elaborate plan involving an army, three elite squads and an ambush just to weaken him enough so the MC can fight him

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player was the villain the whole time

game has a time skip, preferably from childhood to adulthood

characters are NOT just carbon copy continuations of who they were at first

This is so rarely done. I think Vandal Hearts 2 is the only example that immediately comes to mind and it's hefty childhood prologue.

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tales of graces f but only partially correct

final mission's name is the name of the game

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final mission is also the name of the first mission, but the context of playing through the game gives it an entirely new meaning

levels are visible in the background long before you can access them

I loved Mario Sunshine and Spongebob BFBB for this shit

never questions orders and is fine with genociding other races

nah, she should've been killed

frogslop

characters express their anxiousness when you face enemies that no human could ever beat

lose their shit when you casually defeat them

They were never wrong

you forgot

mandatory anime song from the opening

VH2 takes it so far most of them end up dead and one potentially by your hand.

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one of the final bosses in the game is the possessed spirit of character who dies early in the game

Post-battle cutscene gives him a moment of grateful clarity before his spirit is at rest

I'm not crying.

the ost during the overworld map

How did they get away with it?
Also the first game is superior to the second.
Never played 3-5 and that spinoff.

game has anime aesthetics

Name 1 game

The entirety of Astlibra.

you can't get rid of the first weapon you acquire

you can upgrade it into the strongest weapon in the game

this here

You can't get rid of the first weapon you acquire

There's an achievement for killing the final boss only using it

final boss is an ancient hero twisted into evil by a superior plane of existence

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Objective: Survive

you can get rid of the first weapon you acquire

you can upgrade it into the strongest weapon in the game

Final boss phase 2 theme

The lyrics kick in.

he's just a random midboss

Makes it even more kino

mandem posted demake unironically

Frank horrigan

Kino:
-Upgrade system is so extensive that all weapons can upgrade DEEP into the game (the starting weapon is one of the few that can be upgraded to endgame levels of power.)
-Villain joins the party and has all the stats and skills they did during the fight.
-Looter-shooter / FPS-RPG where enemies AREN'T bullet sponges! (wow!)
-Fucked transformation is permanent and the character adapts to it over time rather than it just being cured instantly.
-Token animal race people aren't just generic furries from the internet.
-You can play as the weird races.
-The first town survives in an RPG.
-The first town gets destroyed but slowly gets rebuilt. (Bonus: YOU rebuild it.)

No, fuck that, mind control / possession / whatever only lasting until the writers decide it can get the biggest impact is anti-kino, cringe, even.
I generally just hate any trope that allows the writers free will to just shit out whatever rules on a whim.
Shit like mind control has no rules.

the villain's mind-controlled entire planets with no effort before

mind control is broken simply by the token healer girl saying "this isn't like you"

instead of acknowledging that this is bullshit, the game lampshades this by having the villain be confused because he's been alive for 999999999 years and it's never happened before

or

villain has unlimited money and owns/"owns" the entire city

gets backed into a corner

snaps fingers

major hero helps villain because he's paid off

villain gets away, hero goes back to being good

explanation is always complete ass because they had to hamfist something about a relative with a rare disease or some orphanage that needed funding

never gets explained further because the writers just wanna sweep the plotholes under the rug

character begins playing music before boss fight for story reasons

that's the boss theme

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I really like this when done properly
In the same game it is good, but in the next game, without expecting it, I coom

Kino:

none of these have ever been done. and don't even try to look up games that did doodeldy done that and post them ITT. i would have to play and confirm it

boss' ringtone is a remix of his leitmotif

>boss' ringtone

fucking zoomers, i swear

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You can attack/interrupt the boss before the fight

Asuras Wrath
MGS3 The End
Hollow Knight Grimm

females have massive tits and tight asses

Boss has the same powers as you but is a little bit better at using them.

This happened with a mobile game of all things. Final Fantasy Brave Exvius.

Rain turns into a villain for it's the only way to change things within the continent his father ruled over as the guys there are too powerful to fight

the former villain shakes him up as a pathetic man who lost the fighting spirit he had, he decides to give him a hand

the two team up against the main bad guy and win, but his most loyal guard who is even stronger shows up to rescue him, ends up getting hurt, but Sol dies after the guard launches an insane attack on them and he guards Rain

I mean, I shouldn't have written that post so damn late, but I'll try to recall what games I had in mind:

Upgrade system is so extensive that all weapons can upgrade DEEP into the game (the starting weapon is one of the few that can be upgraded to endgame levels of power.)

Had a different game in mind, but Dark Cloud 2 also fits, I think. Technically Warframe applies here too, via the Incarnon system for weapons and subsuming for warframes.

Villain joins the party and has all the stats and skills they did during the fight.

Mind blank, don't remember. I suppose Ghost Trick sort of did this during the parts when Yomiel helped you? Fuck, it's almost 5 AM right now.

Looter-shooter / FPS-RPG where enemies AREN'T bullet sponges! (wow!)

Nah, massive brain fart here, I don't remember what game I was thinking of. Warframe probably counts since it's not that hard to get into some percent-based build that takes things out equally and you only see bullet sponges in bosses and endgame.

Fucked transformation is permanent and the character adapts to it over time rather than it just being cured instantly.

Xenoblade Chronicles 1

Token animal race people aren't just generic furries from the internet. (Meant like hot fox ladies and buff wolf dudes.)

A bunch of games. Tera came to mind, but also Odin Sphere and the Ivalice FF games. Ever Oasis too.

You can play as the weird races. (Clarification: plus weird quirks.)

A bunch of games. Tera came to mind, but also Odin Sphere, Disgaea, and FFTA/A2. Plus Elder Scrolls, but specifically Morrowind since the beast races couldn't wear boots or helmets. Also WoW back when Tauren couldn't use mounts.

The first town survives in an RPG.

Honestly a lot of games, the first town getting destroyed isn't as common as it used to be.

The first town gets destroyed but slowly gets rebuilt. (Bonus: YOU rebuild it.)

Dark Cloud 1 (for sure) and Tales of Symphonia (I think?) I know I had some other game in mind though.

Childhood best friend breaks free of the villains mind control during the last battle and fights by your side.

final boss is your childhood friend

Undertale and Deltarune if you chose so

Players party is taken out one by one during the last dungeon

player has to fight final boss alone

the rival appears and joins the hero

secret boss is the protagonist from a different game in the franchise

battle theme is that game's normal random encounter battle music

final level is set in the same area as the first level of the game

Kingdom Hearts, twice

Rim Elm.... home...