It's been enough time now

Man fuck all of y’all lying fuckos who tried to pretend Eternal was better than 2016, dark ages is what you deserve

nuDoom is gay

DOOM 2016 was the limit

Eternal surpassed the limit by a large margin

Dark Ages is unbearable

I got filtered by Doom's control scheme

I guess 2016 is the one for me.

i recently replayed 2016, i don't know how they did it but it was just really solid, the atmosphere, the level design, the immersive arenas, the consistent look about it, eternal looks like puke, also 2016's story was so simple yet effective

QTE slop

generic AAA 3D platforming slop

glory kills are fun faggot

They were probably working within budget constraints that Eternal didn't have

they aren't, and get monotonous when you watch the same 5 mini-cutscenes 1000s of times over.
It was so bad Eternal even allowed you to speed them up lol

if you want to watch a movie turn on Netflix faggot

amazing how timeless the doom font still is.

doom16 camp

because they were taking it not seriously but sincerley, it wasn't trying to be badass, it was just being Doom

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Yeah, that chunky pixel serif just hits different. You see that font and you already hear the E1M1 riff in your head. It’s like a sacred glyph at this point. Eternal tried to reinvent the style too much—2016 just honored the past while making it brutal as hell.

Dark age is for people who complained eternal was too much

Did you say... brutal?

they are all gimmickfests
keep telling yourself that

2016 embrace the full dark and edge nature of doom while eternal let in some of the silly aspect more.
2016 is better atmosphere and story but eternal has better and more complete gameplay. Eternal gave rise to a whole new genre of fps

Eternal gave rise to a whole new genre of fps

DOOM 2016 was all killer no filler, and wasn't self conscious about being a mindlessly gorey shooter. Eternal is still a good game but put far too much emphasis on the story and making the game more challenging. It's 2025, if I wanted to really challenge myself in an FPS I would play Counter Strike, not a single player game. I'm not above admitting it, I'm playing a single player FPS because I don't have the time or desire to 'get good' at a fucking video game

why the fuck did Eternal trigger people so much regarding fast weapon switches? Literally every good shooter lets you do it, but when people do it in Eternal, it sends people into a rage. Seriously, calm the fuck down, lmao.

Eternalfags must suffer.
That is all.

But you can't get the same kind of gameplay off counter strike compared to what you do in eternal. They are completely different games. Also, the difficulty in PvP is different from the difficulty in a PvE game.

2016's story was so simple yet effective

it was very bare bones and boring, the evil cunt was so lame. It also set up the whole EPIC LEGENDARY SLAYA OF ANCIENT TIMES that steered Eternal fully into that direction. Not to mention 2016 seemed very confused about it's lore, seemingly implying the Doom Marine was the guy who had his son taken and killed.
ah fuck off, again, 2016 directly sets up the EPIC SLAYA stuff. I like when Doomguy bro fists the little toys and smashes the elevator button!

And MetaDoom is epic

I found a Doom 2 gameplay Wad that's like Eternal's gameplay but without any of the nuDoom terrible ideas like glory kills and enemy based resource management (except armor) or forced weapon puzzles, I didn't have the time to play it yet, but I'm pretty damn excited about it. It really looks like what I wanted Eternal to be like and I rather play that than bother with TDA.

I love Eternal to death but glory kills are unnecessary faggotini juice

That's not the problem with eternal.

Glory kill allows the game to have mass appeal but also doesn't impede a really good players who don't use it. It's a good mechanic in that sense. I honestly do like it.

eternal is infinitely better, 2016trolls can suck it
that said, nudoom is worse than old doom because it's more one dimensional

if you don't like glory kills then just don't do them
you control the buttons you press

NuDoom has been cancer but I didn't expect to end up being the most pleased with 2016 overall.
It was the least gay, cringe, and embarrassing of them. Even Dark Ages attracts tryhard combotrannies.

No, that's just another example of soi-violence for the 12 year olds in the audience who don't care how it affects the flow of gameplay or feeling of control.

DOOM 2016->Evil dead
DOOM ETERNAL->Evil dead2
DOOM:The Dark ages->. Evil dead army of darkness

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it definitely isnt but people make it out to be. I personally can't really think of major problems with Doom Eternal, i had fun.

had this as my wallpaper many times

i never minded glory kills ever. It was just a brutal doom type thing they put into the new games to be cool looking and to give you some health. I find every one of them satisfying to do, and when done right it can give you a second of time to figure out your next move.

Wtf is this logic? Does this only apply to single player fps games or do you think the existence of difficult action games suck because you could be playing fighting games instead?

Used the same comparison.

Why is Anon Babble so full of shitters? Doom is about gameplay and 2016 is a boring by the numbers shooter

is better than Eternal

Why?

>It... uh... it just is okay! I'm not shit at video games!!!!!!

Filtered.

People on this board just have legit false memories about a game that several times locks you in a room for several minutes waiting for a character to finish talking

if I wanted to really challenge myself in an FPS I would play Counter Strike

He's baiting. CS is known for having a very low skill ceiling.

pretend

I'm playing a single player FPS because I don't have the time or desire to 'get good' at a fucking video game

just say you got filtered by eternal lmao

Shills, anti-shills, what's the difference?

Eternal is easier than 2016

You inability to substantiate that speaks volumes.

DN3D > Doom

just don't use the mechanic we force you to use in order to get ammo and health

like all the doom games in their own way for what they are

any idorts?

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there are health and armor pickups in the level

2016 I spent chasing down demons with the Super Shotgun
Eternal I spent backstrafing because every single enemy needed it's own weapon to be dealt with and you would run out of ammo in no time.
Didn't play Dark Ages yet but I hope it lands somewhere in the middle.

There's ammo and health around the map. Didn't you like meaningful resource management?

Chaingun Shield

imps do 18 damage on Nightmare instead of like 50, same for soldiers

700ms of iframes after a Glory Kill instead of 0

Dash and Meathook = huge mobility

Flame Belch = infinite armor

Ice Bomb = control and health

Health sources aren't cut by 3/4 on Nightmare

I like Eternal much more than 2016 btw, I can play it aggressively and get away with it.

Duke nukems combat is boring and the enemies are poorly balanced hitscanners

Annoying enemies that are hitscanners or splash spammers

No infighting

No cool arenas

focus on realism and environmental interaction

Yeah miss me with that duke shit

Eternal I spent backstrafing because every single enemy needed it's own weapon

Just say you're bad

And yet Doom 2016 is solved by the SSG and Railgun lmao

yo bro here's two shotgun shells for your 6 max shell shotgun to fight that zombie grunt who takes 30 shotgun shells to kill bro, better get that G button ready for that autoaim *BRAAAP* attack since we're too fucking stupid to make the chainsaw its own weapon

>yo bro here's two shotgun shells for your 6 max shell shotgun

skill issue

I don't think 2016 is super complicated when you finally get the good guns, but it's much less forgiving than Eternal.

Eternal even gives you 5HP and a brief window of relative safety if you lose a lethal amount of health fast enough. 2016 doesn't do that.

It's impossible to have an argument with you when you exaggerate so much. Similarly I can say that 2016 is boring because your pistol has infinite ammo and everything dies in one shit.

1 = 2 > 64 > TDA > 2016 > Eternal > Power gap > Doom 3
This guy gets it

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2016 has stun plasma, basically ice bomb on much shorter cool down, double shot ssg, and spammable BFG.
Imp is stronger in 2016 but eternal has stronger mancubus plus other dangerous shit like snek, archvile, etc,.....

2016 was so fucking confusing to me. Every level I'd spend 1 hour walking around trying to find the path to progression, and it was always some obscure bullshit like jumping over boxes that had zero indication you could jump on top of them, crawl through some random hole, etc

Eternal did the right thing by playing objective markers that are actually followable.

Enough time to just flat out say that the games were utter garbage? I was saying it on day 1.

Both 2016 and Eternal have green light highlights on your main path.

Are these "people" in the room with you right now?

The 5HP thing is in The Dark Ages. Eternal has reduction similar to 2016.

In theory yes, in practice there are many parts of 2016 that don't have the green highlights. The one that makes me seethe the most is a cargo deck where you had to parkour through the cargo but none of the crates had green highlights, and there was zero indication there could even be anything above the floor

play with no ammo suit upgrades on nightmare

need to manage ammo more than eternal since I cant regen my chainsaw

no flamethrower for armor

sure like some unlimited chainsaw fill regen

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in theory

i think you may be retarded anon

doom 3 = Within the Woods

The aesthetic and atmosphere of degen 90s urban America is ironically soul incarnate these days but the actual combat isn't quite as good as Doom II. I ought to replay Duke though.

The 5HP thing is in The Dark Ages

I don't know about that, but it's definitely in Eternal as well. Hugo even talked about it in some video, it's to create "memorable moments" where you claw your way back from 5HP (and with the tools the game gives you, it's not impossible, shield yourself, freeze the largest group of monsters, ignite them and punch your way to 150/200).

Eternal has reduction similar to 2016.

What I know is that largest medkit in 2016 heals for 18HP on Nightmare and in Eternal for 50HP.

2016 was always the best game, dark ages just highlights this even further
also the only game mick gordon was allowed to work on without executive meddling and purposeful sabotage because they got mad his music was credited with so much of the game's success

Eternal was trash
Dark Ages complete dogshit

Put a fork in Zoom, it's done

You talk like a freak.

it's shit on purpose

Mick Gordon's music sucked dick

What I know is that largest medkit in 2016 heals for 18HP on Nightmare and in Eternal for 50HP.

The health you gain from pickups is tied to difficulty. It sounds more like you don't know anything and you are just trying to build something out of the things that you've heard somewhere. :/

Doom 2016=more or less Doom with some AAA BS, but prior to woke
Doom Eternal=Marvel Avengers dogshit, zoomer trash, AAA trash
Doom Dark Ages=Woke Marvel Avengers trash, zoomer trash, AAA trash

also the only game mick gordon was allowed to work on without executive meddling

they told him he's not allowed to use guitars for 2016

Conserve and plan ammo use

Sounds like a great slogan for a Doom game.

I dont like how cartoony and unserious both Eternal and Dark Ages look. Shit is almost no better than Borderlands at this point. Trash.

Dark Ages is great, it's also much better than Eternal.

The health you gain from pickups is tied to difficulty

...that's what I told, yes?

You know ammo isn't infinite in classic Dooms? Blow up imps with your RL and you might have to shotgun Barons in the next room.

just get the free ammo upgrades then?

2016 had a rune that sped them up just like Eternal.

Anon, the 2016 loop is fundamentally more primitive than eternal. You have near infinite resources. The combat is solved because there are no "optimal" uses of weapons.

No, you fuck off. Just because there was some Slayer shit in 2016 that does not make 2016 to blame for Hugo making Shiternal the crap pile of MCU shit that it was. By your same logic we should all be condemning the original Doom because it set up everything for 2016 to have Slayer references in the first place. Quit being fucking retarded.

2016>TDA>>>>>>>>>>>>>>>>>>>>>>>>>>>>Shiternal

The new music is worse and you can tell id is embarrassed by the whole debacle because the game has literally no soundtrack for 90% of the gameplay.

DOOD WHAT ABOUT LE UPGRADES, HOLY SHIT LOOK MORTY THIS RPG UPGRADE FEELS LIKE A THANOS SNAP XD *holds up spork*

What's the mod called? I'd like to try it out.

fpbp

Eternal > The Dark Ages > Doom 3 > Doom 2016

>DOOD WHAT ABOUT LE UPGRADES

yeah

Nah Dark Age is shit compared to Eternal
I didn't ask for a fucking anime

You have near infinite resources.

Not ammo or health.

The way I played 2016 is just blowing up enemies before they could even hit me. Using Gauss in Siege Mode. GKs are a trap on Nightmare unless you're like finishing the last enemy in the fight or killing useless zombies.

In Eternal it's a constant tug of war, demons hit me, I hit them harder and take back the resources, it's really fun and pushes you into an aggressive mindset.

I completed DE on UNM, but I wouldn't even attempt 2016 UN. Fuck the instakill platforming and fuck the combat loop.

It does it 3 or 4 times, with the longest one being the Sam Hayden exposition dump. The others are all less than 3 minutes. And that is significantly less time than the the sheer number of, "Hey! Look! We just opened a door in this fucking tiny arena with exactly 2 doors Slayah! Stare at it! Stare at it for 10 fucking seconds!" that Shiternal forces you to do 100 times. If you add up all the unskippable shit Shiternal forces on the player, you will find you actually get more of your time wasted than in 2016.

If you add up all the unskippable shit Shiternal forces on the player, you will find you actually get more of your time wasted than in 2016.

yeah sure buddy now add up 2016's first-person interaction pseudo-cutscenes on top of its exposition dumb rooms as well and try saying that again

you probably haven't even replayed that shit in years if you're saying shit like this so confidently, no wonder you're misremembering

fans make up headcanon about doomguy being this super strong badass superhuman that can destroy anything in his path and "rips and tears" through demons like they're made of tissue paper

id plays into this trope

fans get mad about it

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anons are squabbling over which NuDoom is worse

Join the future and set all that shit on fire. None of it is worth defending.

it was a funny exaggeration not a headcannon

It's funny when it's something fans made up. When the game itself says it, it becomes gay.

Like that time Death Battle did a Master Chief vs Doomguy video, and people were furious that Doomguy lost?

Yea, I think eternal on average is more difficult but less frustrating. 2016 is easier but is more bullshit but you can use some bullshit strat to prevent the demons from even getting an attack out.
That's why I like eternal more like games like turbo overkill.

I think eternal on average is more difficult but less frustrating

I think that's a good way to put it, yeah. It's a more "fair" experience with a better learning curve.

I just beat the first level with 0 glory kills and chainsaws. And no I did not skip any fights or something.

imps do 18 damage on Nightmare instead of like 50, same for soldiers

Wait really? Imps still hurt like hell on NM from what I've played. Their damage is indeed way lower on UV.

Dash and Meathook = huge mobility

You're not getting Meathook until you survive Cultist Base for long enough which you likely won't, because that level is a giant difficulty spike on NM that'll humble you and force to play on UV.

Health sources aren't cut by 3/4 on Nightmare

Actually good change, you need all the health and armor you can get. It's not like 2016 which was balanced around this. I really wish Eternal kept its ammo recovery mechanic, it would've been pretty useful to have.

Eternal imps are easy. Gargoyles are worse, but mostly because they run behind you when you're not looking and slash the crap out of you with their talons.

I really wish Eternal kept its ammo recovery mechanic

I'd like if headshot kills on fodder and weakpoint breaks provided a bit of ammo. So you aren't literally getting ammo for just killing enemies, you have to be more specific in your aim, but you can keep fighting a bit longer if you're precise.

You say that like it's a bad thing

I'm almost certain death battle did the latest one to only appease doom slayer fags.

And now I beat the 2nd level without glory kills, chainsaw or flame belch. Slayer gate included.

Oh hey, a cool looking Brutal Doom fork! That's pretty neat.

pretend

did we ever get lore on these besides being a coffin to seal demons?With dark ages and the right magic circle you can rez the dead in a blood ritual with them

forgot pic
also to add the symbol is that of the demonlord and not of the slayer

Is there a way to start a new game in Doom 2016 but get the air movement rune immediately via a console command or something? I fucking hate playing the game without it and you don't get it until halfway through the fucking game, its stupid

The lore of whats? The coffins or the symbols?

kys loretranny

kys nigger they are part of the plot now, doom slayer is a blood ritual resurrected humanoid

Eternal's entire problem is it's just prescribed gameplay where there's only 1 correct solution to everything and you just need to optimize that. It's the least interesting kind of "get good" there is. Might as well just play a kaizo game except those are actually hard and don't give you a 2 second window on if you shoot the red gun or green gun.

Eternal isn't harder than 2016. They just put all the challenge on rails and flagged the solution. It's total baby sensory slop.

Eternal's entire problem is it's just prescribed gameplay where there's only 1 correct solution to everything

That's every game. If there is way A and way B to do something, one of those is going to be superior.

and you just need to optimize that

You don't.

The perfect Doom game

2016's setting, presentation and story
Replace 2016s hell levels with the Eternal hell levels (including obviously The Blood Swamps aka the best level in nu-Doom)
Replace the 2016 weapons with the Eternal ones
Replace the monster designs of 2016 with the Eternal ones, save for the Revenant and the Baron
The sprinting mechanic from TDA
The bigger arenas and more monsters from TDA but only towards the third act of the game to really ramp up
The projectiles from TDA (not their visual design but the fact that they're slower and that every single enemy has projectiles)

The fact that you don't understand what's being said or can't identify the blatant difference in 2016's gameplay and Eternal's despite having one of the enemies being literally a color coded minigame says a lot man. 2016 didn't have a goofy forced switching mechanic where you have to use specific weapons on specific enemies. It's an on rails theme park ride for people who got filtered by 2016.

2016 didn't have a goofy forced switching mechanic where you have to use specific weapons on specific enemies

Yeah, I don't understand it. You're not forced to do that in Eternal until the DLCs.

Why are mutts so ugly bros?

CS is known for having a very low skill ceiling.

you need to post your global elite rank right now

the lack of recovery and fucked up damage values make the first levels of 2016 an absolute pain.

Eternal's entire problem is it's just prescribed gameplay where there's only 1 correct solution to everything

most games do this but like most video games you can still change it up

Eternal I didn’t care for because of the gimmicks

shoot them with flames to get armor

shoot them with this to get that!

It’s not really all that fun. 2016 I think was perfect because it was solely about crushing demons as fast as you can and they dropped everything necessary. The glory kills aren’t even present in Dark Ages, it’s all just some generic shield hit or kick. They completely gutted the brutality, I liked stomping on their heads and shit.

You can stomp on enemy's heads in TDA, jump before initiating GK or something like that.

you MUST use glory kills, chainsaw and flame belch

No? f.uguu.se/uEgPlAXl.webm

yes, if I want a difficult action game experience I'd just play Slippi online instead. Single player games are for chewing the atmosphere.

damn doom shiternal is such a boring even without resource management
i should stop being lazy and figure out how to install unreal tournament 4

When you limit yourself enough, it becomes 2016 levels of boring.

Eternal>Dark Ages>2016
You're fat

they released the damn game at covid times shit excuse

The Dark Ages was made for controllers in mind, it was a huge over correction from Eternal, which I would say was too much.

its impressive how can they fuck up the most popular evil dead film even in the evil ash part

nope 2016 doesnt have that

If it has vertical aiming, it ain't doom.

no idont care this pancho with dorkface besides constantly shitting his work

He's right. Sales even reflect that. They are very clearly not capturing en masse return customers from Eternal.

because no autistic dude made popular doomguy was the goodside of the bad god/satan

Ngl, Nightmare on 2016 is harder than Nightmare on Eternal. They're pretty close, but the lack of recharging grenades and a dash instantly make 2016 harder.

yes we know the only difficulty of that game its marauder shields dumb mechanic and its inmunities to force you do the stupid parry

2016 was trash too though.

All of you have no standards if you found any of these games appealing. Literally NPC behavior

imagine copypasting and raping a known enemy to dukie game enemy

I enjoyed D44M
fuck zoom redditernal because it filtered me
the dark rizzle is just boring

I think eternal hit the limits of what the design can do by how one note it was. You HAD to weapon switch, you HAD to glory kill etc. That's why by the DLC we played simon says with them demorinos. They had no fucking clue what to do with Eternal's mechanics.

The Cum Ages looks like garbage

BOP IT
NOW TWIST IT

you don't backstrafe, you use the grapple on dudes to move

You can speed them up, faggot. Literally blink and you'll miss them with the rune. Besides, they are helpful.

le repititivi animutions

reddit tier complaint

It was done on purpose. You got filtered hard.

You HAD to weapon switch, you HAD to glory kill

no lol
super shotgun is the solution almost 100% of the time, weapon switching is for ignoring reloads and piling on damage

glory killing? just don't get hit

le upgrades

ALSO A THING IN THE CLASSIC YOU'VE ENSHRINED

If they kept it as vague as it was there

blessed by seraphim, that's why OP

doom guy is just angry

doom guy doesn't give a fuck

then it would have been fine
retconning Samuel hayden into and angel and the whole "angels are actually aliens and they are also evil" is what turned the lore into slop. They didn't need to explain fucking everything.

Also Doom is doing the same shit as God of War

Badass for middle age dads with 2 kids, playing on the couch for 2 hours at most

middle age dads with 2 kids, playing on the couch for 2 hours at most

This is because they were Doom's target audience when it was newly released and they were 10-13