No, we need to stop worshipping names and start worshipping time periods. There is no creative unit, whether it's an individual or a group, which can maintain a high level of quality and relevance for longer than a few years. A team gets about two games, tops, before it's transformed into something completely different.
Individuals don't make good games. They make good teams. If Kojima goes and starts a new studio, you can trust that he'll put together a high quality team. That team will go on to make a good game. But of Kojima stagnates and stays with the same team for 10 years, or if there's a sign that Kojima may not have put together a good team this time (tencent money or something idk), then you have to immediately "drop it like it's hot".
Teams include funding sources, by the way. A team of the exact same people but with a different level, cadence or source of funding (less money, money less often, or idk tencent money) will be beholden to different financial constraints and expectations and will produce a different product.