MMORPGs are dying because they don't allow new players to succeed...

MMORPGs are dying because they don't allow new players to succeed. The road to success is too cluttered with difficulty curve, RMT, cheating, and cash shops.

What do you think?

file.png - 1280x720, 1.62M

Git gud nub

no, MMOs are dying because they don't innovate

MMORPGs are dying

Just two more weeks.

mmorpgs fell off is a better way of putting it. They leveled off. The problem everyone is wondering is why they aren't super popular anymore.

Vanilla WoW and TBC (I guess Wrath too) have the most perfect difficulty curve from levelling to endgame in a mmo ever.

I think you're right that they're having trouble with retaining new players but I don't know if I would attribute that to not allowing them to succeed. I'm not actually sure what you're even describing with success here

unless you play warrior

Success in MMORPGs is getting your character as strong as possible. Achieving prestige based on your skill.

Unfortunately, there are too many barriers for the average player to, I'll say it again, succeed.

The issue is the genre is too centralized for innovation. Unlike other genres, new games don’t come out to offer new experiences or innovate. The top MMOs have such a monopoly on player base that when a new game comes out it dies too quickly to build up a good base of players/content

MMOs are killed by one thing: add-ons. People let a program do 90% of the work and complain that the game is easy.

I think World of Warcraft has a stable population, however, it is nothing compared to what it was during 2004 - 2010.

Arguably, WoW is the most famous video game on the planet.

They're dying because they're filled with nothing but sweats that treat the game like a 2nd job where everything is all about efficiency. People who aren't already hopelessly addicted don't want to deal with that shit.

You're absolutely correct. The game should prioritize fun content rather than giving sweats more difficult content that they enjoy.

I'm not saying we should remove all difficult content. I'm saying we find a compromise between new players and sweats.

We boomers will keep them alive

Boomers cannot exist without the zoomers.

mmos are dying because discord

MMOs are best as easy, endless-grind chatrooms. Change my mind.

Why would I?

It's good until the content gets boring. I strongly believe that MMOs need difficult content for the player to struggle and feel accomplishment. That being said, it doesn't need to be as difficult as it is today.

WHERE IS MAPLESTORY CLASSIC AIIIIIIIEEEEEEEEEEEEEEEEEEEE

fuck that revive maplestory 2 that shit was cash

MMOs were social media networks they died because large social media networks exists if you removed them you would see the soul seep back into the games

MMOs are dying because they're mostly just badly designed games

retarded. every modern game has soft and hard resets on progression systems like expansion releases that even the playing field or plethora of catchup systems that allow new shitters to play with the big boys.

furthermore they were most popular exactly when they didnt do much of that and were deeply hierarchical.

shit for brains.

Warrior leveling is easy but it has some noob traps like heroic strike and not stacking spirit.

The oceania servers in XIV have a pretty low population not just because less populated region but also they were added later and a lot of people just didn't move, I shudder to think how many people have quit at level 50 over the mandatory alliance raid series being so hard to fill, but I blame the playerbase for not tripping over themselves to help with this, you want people to play with later you better help them get there.

furthermore they were most popular exactly when they didnt do much of that and were deeply hierarchical.

You are contradicting yourself here

XIV have a pretty low population

its the fags that ruin it

no.

I don't know what WoW is like anymore but the mindset of WE NEED TO CLEAR EVERYTHING IN 2 HOURS has completely ruined WoW, or at least "classic" wow for me.
We used to be hardstuck for an entire week on a single boss back then and it was actually impressive if you or another guild downed it. SoM was the only time there was any semblance of that and no one played it. Fuck the new mentality of MMOs and fucking nuWoW for encouraging it.

Yes. You just said the games were most popular when they didnt allow new players to succeed.

that is not a contradiction.

New expac comes out

Entry level "Kill 10 space chicken quests" provides equipment on par with the previous expansions highest end raid

The real issue is the fact that when you get to the raids it falls into 2nd job territory and that's fucking miserable, the social element in these games have died too, last I played everything was on discord while the in-game chat was complete silence

it's your fault

it's because you didn't buy the $18 RNG hair coupons that gave you a pity coupon and you needed like 10 pity coupons to trade it for the hair you actually wanted, baka why didn't you buy the $180 hair style you wanted

What difficulty curve? Most MMOs just have you follow the quest markers from beginning to end.

Raiding
Mythic +
and
PVP

Go play these and then come back and talk about the difficulty.

try out FANTASY mmo

start first quest

a player on a motorbike with sunglasses passes by

army of teleporting bots clips through a nearby wall

go to the main city

20 ULTIMATE DESTROYERS OF DEATH AND VOID THE LEGENDS with stacked glowing effects afk on a main square

80% of female characters run barefoot

turn in quest, it gives me a ugly grey pants that somehow increase my character's strength by 839 and vitality by 953

queue for dungeon, my tank is a half-naked catgirl loli with invisible shield and oversized lolipop as a weapon, healer on the other hand is a furry caricature of a gay leatherman

endure 100 hours of solo quests and "story" with characters taken straight from modern california

finally reach endgame

final boss of a raid tier is a mecha robot with gatling guns and lasers

...

I played classic (relaunch) as a human warlock. Played for 6hrs a day for a month straight to hit lvl 60. My friend says that's impossible and last time i asked this question people didn't believe me. Is it that unbelievable?
No addons

There used to be almost 10 mmorpgs for everyone now theres only two left.

I think you are a cyrer. None of this is too
Hard for a white human cis male to engage with. If it is it just proves you are brown.

the social element in these games have died too

thats the real problem
and its true for nearly all games
people just dont want to fucking get to know anyone anymore because men have no solidarity with one another

Subscription

Cash shop

Charge for latest expansion

The triple dipping is bullshit, wow, FF, and elder scrolls online would explode in popularity if they just dropped the subscriptions

Hasn't OSRS gained in popularity significantly over the last like 5 years

You're not wrong.

Sure, buddy, now try playing the game without addons playing it for you. kys in WoW, of course.

MMOs aren't fun anymore because the vocal minority of every game has forced an incorrect focus on hardcore endgame content as being the "main thing" of the game, so everything else dies off when normal people don't want to study up on and practice high apm rotations, schedule raids, and wipe for hours like trannys on content nobody gives a shit about. Modern MMOs aren't even MMOs anymore.

youtube.com/watch?v=9MNFWhCw8dg

youtube.com/watch?v=Rq8AQVNaoyc

I don't see anything impossible about it, but why would you not use any addons?

delves are the best piece of content WoW has added in years

kino

I play an old mmo from time to time.
I just log in a few days, explore, kill some monsters or do a quest and drop the game for a few months to repeat the process again later.
Just doing everything at my own pace instead of playing like a tryhard.
It's comfy.

never seen a human use the term "toxic" for videogames.
its always retards

Okay lad. Just clear one, (single) (Uno) (ein) (ichi) (I) raid encounter and we might believe you have something approaching a right to comment. Reddit cuck

It is because you're now agreeing with OP. While calling him retarded.

no you are also retarded.

no you're kind of off the mark a bit, better luck next time.

I don't have any experience with final fantasy or elder scrolls but I can absolutely say modern wow is geared to waste as much of your time as possible to get you to keep paying the sub

Just pay with in-game gold bro

I'm not making wow my second job

MMOs are facing the fallout from the fact that the old MMOs used to force everyone to play each other whether they wanted to or not, and it would have eventually had a fallout. Now soloCHADS won't be pushed around by the devs and communitycucks, and companies have to take that into account.

no argument

can't read

lmao esl

spastic

I think mmos are dying because evidently they attract clueless mouthbreathers like OP

bad day paco?

Wasn't interested and i had also last played wow in retail back in legion for like a month only. I find addons to be soulless. I was simply reading everything in my quest log while traveling and explored every nook and cranny in every area where i had quests
And people tell me it's not possible. For some reason

Lmao imagine thinking clearing a single raid boss in a clown fiesta of modern handholdy mechanics is some kind of rite of passage. I could solo half that crap blindfolded if I had a decent enough coffee that morning. The bar’s in hell and you’re gatekeeping like it’s 2007 Sunwell. Touch grass and stop pretending like cosmetic mounts are life-altering achievements, reddit.

one month to 60 is not particularly fast. kinda average desu.

Yeah i know right? I strictly remember a guild member saying some shit about will have his alt ready in a month because all he was doing raid once every week

My play time leveling mage at launch of Classic took me around 120hours, over 2.5 week. I didn't AOE farm.
What they might not understand is how rest XP is very important if you level up over longer period of time.
XP from mobs is huge chunk of total XP gained.

its honestly baffling how stupid posters here are.
mmos spent decades removing any friction for newbabbs up to the point where everybody feels that even putting any sort of time is pointless and then they will still go out and claim that its still not enough.

literally the opposite needs doing, all the casuals follow the nerds around. if the casuals are catered to too much like they have been since wrath
there is nothing to aspire to and no hill to climb, people just do lfr and pugs and dont even bother to join a raid guild
the multiple modes of the same shit just make burnout as well, one raid difficulty needs to come back
path to endgame should be ordered

level gear, open world stuff, dungeons, raids

it's because blizzard communist trannies police all the chats and banter is NOT allowed because of snowflakes crying and reporting you for the slightest mean words

I'm aware of that. Everytime i logged out was in stormwind in the tavern next to the bank so that i'd log in for full rested exp
Also ask every mage for mage supplies until i got it. That only took a minute or some shit lol. Can't believe pay for that

Can't believe people pay for that

He's cooking.

MMOs fell off when they became about running the same 5 dungeons over and over rather than exploring a huge open world and interacting with other players, going on adventures

Don't you understand that puggable content is FUN?

I like AscensionWoW.

Maplestory is still going strong 25 years later

What's the point of any achievement in WoW when you can just pay for everything? Want to clear current raid in mythic difficulty? Just pay for it, people literally will sign you for events selling you runs, and it shows up in your calendar. Want good mythic+ rating? Just pay for it. Classic is the same shit or even worse. Everything is meaningless, it's so boring.

You can still take pride in what you accomplished in the game, without paying, of course. RMT is a million (probably billion) industry in boosting services. Blizzard gave up trying to stop them years ago. They lost to the RMT and cheating in the game.

People who pay still get the same respect as someone who didn't. It's sad, but that's just modern WoW.

they dont really get the same respect. everybody has so many ways to check up on players performances and they can instantly tell when babby got boosted.
I dont even get why they are doing it. was talking to some rich boost buying kuwait faggot years ago and it was the most normal thing in the world for him and he couldnt perceive anything wrong with it.

he was also asshurt that capcom removed the crown of the hungering jew from the cash shop because people thought it was insane kikery. he wanted to consoom and was denied.
absolute subhuman.

% of female characters run barefoot
Post em

Obfuscate game data and never release any aspects that would benefit data miners

Playtest your raids/dungeons/world bosses/battlefields personally and design for the 30-70% of players, tell bots, goldfarmers, and sperg 20+ hr a day raiders and no lifers to fuck off

stop addon shit immediately, do not concede an inch. If something is so bad that players are resorting to an addon for basic QoL, you failed as a dev

hire competent and creative UI artists and designers, same goes for level/monster design and music. Under no circumstances should you be looking at diversity hires/pajeets/AI

Reward group play, don't make solo play impossible but heavily heavily heavily incentivize group play, skillchains from FFXI are a good example of this if they were redesigned a little and better explained

No p2w shit/paid respeccing/paid stat boosts

Decide early whether you want your game to be PvE focused or PvP focused and fucking stick with it

Design a weapon/armor/material system that rewards doing content at each level bracket, make the higher brackets build upon what the lower level ones do

take a page out of runescape and make quests much more interactive with cool places to explore and puzzles to do instead of your typical "10 bear asses + 1 boss bear ass please..."

Expand class roles that aren't dps/tank/healer. Implement good buffing/debuffing classes, or good pet/summoner classes, etc

Make lifeskilling worth it so raids aren't the end all be all to endgame weapons and activities

There you have a good MMO now

I'm glad that buyers can be singled out. That faggot you mentioned did not care about the damage he was causing to the game. Tell me something, did he have the skills to complete a Mythic Raid?

How do you propose making the dungeon-raiding, gameplay-focused players that avoid grouping up for long periods "be sociable" with group-focused "adventure" players? This isn't the early 2000s, you can no longer point a gun at them and demand it from them, they will just leave the game for somethibg solo friendly like WOW or TOR or FFXIV or ESO, Runescape and the like learned that the hard way.

Players always return for new expansions and new patches, the rest of the time mmos just lose players because there are other games to play. There are more games to play now than 15 or 20 years ago.

Making an MMO solo friendly is antithetical to the point of an MMO in the first place.
Hence why the gameplay of modern WoW is just menuing into dungeon instances with randoms you never talk to or meet again.
If someone wants a solo experience they can go play Skyrim or Diablo.

Yeah, but what happened to the addiction behavior some WoW players were experiencing during 2004 - 2010? People were literally going homeless because they couldn't stop playing WoW.

He did have the skills to compete in mythic raid thats how I got in contact with him.
he was OK but he had the full elite PVP set in an expansion where PVP gear was viable in raids and he bought that shit from someone.
I guess that was the one odd thing about him. While he was a gay boost buyer he was also actually playing the game.
I wouldnt be able to handle the dissonance.

The problem with Themepark MMO PvE is this:

starts off as easy brainless single player game where you never interact with other players outside of obligatory dungeon ques and everything is handed to you.

continue until endgame

already lost the interest of 80% of your players

Now you transition to content that actually requires some thought

Uh oh, now content actually requires you to have friends and a group to complete, but the game groomed you into being a anti-social NPC

oh guess what, you can only do the really hard content with a coordinated group of gamer dads/moms that will only be all online 2 days a week.

progging with randos? Doing content for the first time withount looking up a guide/having add onS to guide you? LMAO GET KICKED NERD

That's not even mentioning PvP or Econ.

there are too many barriers for the average player

doesn't matter as long as that player thinks he can get there and has a clear path to follow
the point is you aspire to be whatever the fuck, and you keep playing trying to get there
it worked fine with vanilla and tbc

I don't understand the logic.

I can defeat the hardest content in the game

buuut I don't want to spend hours to get proper PVE gear

I'll just pay someone to carry me

This is the kind of player that Blizzard has cultivated. Pay to solve a non-issue.

I wish I were this big

Delves are boring as shit. Idk how the levels are now but in the beginning of TWW you had to do the first 7 levels as a chore so you could start getting all right loot at level 8+ using the key for the end chest. Thats the only reason most do them, not be because they are fun.

as for me its based lotro

succeed at what, slaying the next monster for more loot? mmos were meant to be virtual worlds where people had different ideas of success. some players might want to be slay the biggest baddest monsters, others might want to experiment and breed the most powerful monsters. they might just want to hang out in the pub with their band and level up that way. some asshole might get off on killing innocents then the guy who gets offs on killing fags like that gets a bounty contract for the asshole. there's so many more possibilities of what mmos can be and what they were, but they never got time to evolve before getting smothered by world of warcraft

I think it works better for Classic because the gear you get has a longer shelf life. In Retail, everyone's gear is completely worthless from expansion to expansion.

That’s why I play on RP servers because you have people fighting and going batshit insane in trade chat ctfu

MMORPGs need to provide solo content for solo players. Grouping with random players through matchmaking isn't good group content, it's forced and not fun. Only Albion Online understands this.

Its that weird disgusting entrenched behavior that was one of the many reasons I quit for real.
At some point the blizzard CEO was openly streaming himself selling boosts.
for him it was completely normal and part of the culture.
He didnt even need the money because he was the fucking ceo of blizzard at the time.
Like woah finally a gamer CEO who actually plays the game and then it turns out he participates in one of the gayest cancer activities that should AT BEST be swept under the rug by the people running the game, not actively endorsed on twitter.
I understand that RMT and boosting was always a thing to a point and that you cant 100% prevent it. But this is like the CEO live streaming his herbalism bot. Fucked up.

mmos are dying specifically because they listened to "people" like you.

I can sense the boomer from you.

MMORPGs are dying because it is an inherently terrible genre of bad games that only became successful off the novelty of interacting with a large number of people all at once in real time online.

I think there's several factors.
for one, gamers are too obsessed with efficiency and completionism now and it kills the fun of the genre. everything is solved and minmaxed within days and leaves little room for casual players, the devs get stuck in an arms race with vocal competitive players leaving casual players even further isolated. and everybody has FOMO if they can't complete all the content so there's no way to keep everybody happy.

secondly I think that the major appeal of MMOs acting as a social space is unnecessary now. people don't need chatrooms and socialization built into their games, because they just build those spaces adjacent to games on platforms like discord. Classic WoW showed that things like the guild model don't really work anymore because it's much more efficient to arrange things on discord than it is to coordinate in-game, and that you don't need to be limited to playing with your guild when you can connect with the entire playerbase on 3rd party platforms. the novelty of chatting and interacting with people in-game isn't really there anymore either, people don't want to socialize in-game they just want to blitz through the content.
other unique MMO features like server economies are ruined by mass botting or can be cornered by groups of sweatlords, again pushing out casual players. that's why I think drop-in drop-out and lobby-based style of multiplayer gaming has pretty much supplanted MMOs.

I don't think the genre will ever die completely as long as there are boomers keeping it afloat. to those people, it's just their online space like Anon Babble is ours, they won't leave until the servers go down, and then they'll make their own. there will be people still playing vanilla WoW in retirement homes. but I think it's stagnating because it fails to attract new players for those reasons. it would take something very inventive and fresh to get new players interested.

que for dungeon

Found the problem

MMORPGs are dying because it is an inherently terrible genre of bad games that only became successful off the novelty of interacting with a large number of people all at once in real time online.

I think adapting to solo gameplay is the only reason MMOs will stay alive. Objectively the 'best' mmo on the market in terms of growth over the last 10 years in Old School Runescape, and that game is heavily solo oriented with some optional group content.

New MMO comes out

It's a lobby based game like Vindictus or GW1 (Not MMOs)

"Classes" are just premade characters like BDO or Lost Ark

It's a survival crafting game like Rust or the new Dune game (Also not MMOs)

It's Korean/Japanese trash like Blue Protocol or Maplestory 2

Fewer and fewer MMOs are coming out because they take way too much time and effort to make and maintain. It's sad to say that the Riot MMO will probably be the last chance MMOs have before the genre dies for good.

I miss Ultima and Asheron's Call where you could very much be a "soloCHAD" despite the higher overall challenge by means of the shit you could pull off since the game didn't try to handicap you and wag its finger at you at every step.

I have no clue how WoW is right now, I stopped playing a decade+ ago
I guess that makes sense, it works very similarly in real life with very successful people and ambitious people : if "success" doesn't last then it's not worth it, if everyone can succeed easily there's no prestige to it
when you start to cater to casuals too much you will kill the game, because the gameplay itself is fairly ass

Correct, which is why vanilla wow requires so much cooperation to complete objectives and crafts

the Riot MMO is almost 100% going to be closer to Genshin or Wuthering Waves instead of a proper MMO

that's why I think drop-in drop-out and lobby-based style of multiplayer gaming has pretty much supplanted MMOs.

I think this is the direction Blizzard is going to take WoW. Where everything can be qued for and defeated even by the players using the one button rotation.

Not an argument. Just look at how the few MMOs that still chug along clinging to life are devoid of any kind of social element now. Beyond FFXIV having tons of foid/troon based drama that doesn't actually have anything to do with the game itself.

and there you go, that's why MMOs are dead. because zoomers just play games fundamentally differently than people used to. zoomers are much more objective-oriented and play to optimize and to win, they don't understand the appeal of just existing in a virtual world. there's nothing necessarily wrong with that, it's just a different mindset that isn't compatible with the genre.

The Riot MMO is never coming out. Screencap this.

It will come out but by the time it does it won't even be an MMO

vanilla WoW was specifically advertised as THE solo mmo.

leaves little room for casual players

no it doesn't
nobody cares about efficiency in dungeons
the point is casuals want to raid and you cannot raid if you don't even know how to play
this inability to accept some content is beyond you is retarded

If they make a gacha game, I'll laugh my ass off.

No mmos are failing because the only thing mmo devs make content wise is raids. They ignore the rest of the game for raids

I could easily see them eventually making their own clone of Genshin Impact using League characters, set in whatever world space was originally intended to be for an MMO.

secondly I think that the major appeal of MMOs acting as a social space is unnecessary now. people don't need chatrooms and socialization built into their games, because they just build those spaces adjacent to games on platforms like discord. Classic WoW showed that things like the guild model don't really work anymore because it's much more efficient to arrange things on discord than it is to coordinate in-game, and that you don't need to be limited to playing with your guild when you can connect with the entire playerbase on 3rd party platforms. the novelty of chatting and interacting with people in-game isn't really there anymore either, people don't want to socialize in-game they just want to blitz through the content.

this was never an argument that held up.
in every mmo I played all the way back to the 90s people were using chat rooms like irc and forums to socialize and organize outside of the game. voice was the norm all the way in mid 2000s mmos through ventrilo or teamspeak. the discord bogeyman never made sense.

The utterly true reason MMORPGs can't work anymore is the community. MMOs are extremely boring without a good community.

excessive chat restrictions

Makes people quieter so they don't eat a random ban.

everyone in their own fag discord servers

Makes people quieter.

people are min-max'ing niggers from the word go and just follow some other niggers guide

Makes people quieter.

reduce or remove early game grouping quests

Makes people quieter.

make the average dungeon a completely boring straight line experience that 5 lobotomy patients could complete effortlessly

Makes people quieter.
Once your MMO is mostly just populated by asocial zoomer fags like this, and now your design of the game is catered to people like this - the game is over. It's just a bunch of fags playing glorified single player games, except you can see each other.
No MMO is inherently interesting in design (boss mechanics, gear, abilities, etc), the good parts are player interaction. Without that, there's no point.
Bully every tranny that plays these games singleplayer until they rope themselves, and then maybe you could have a good MMO again.

What Everquest NEXT was planning to do (before they got canned after Sony sold them to Daybreak) with a more dynamic world, constantly changing environments (malleable biomes, economics dependent on player production, and territorial systems for fauna and monsters strength/spawnrate based on local activity) outside of the few established areas.

MMOs were not cannibalized; they were replaced by the survivalcraft genre, and most players flocked to those. As long as an MMO world remains static and the freedom to fuck around is minimal (far more restricted even with all the modern nonsense in them), it very rapidly declines in appeal because it can only be treated like a consumable product. Unironically, they really need to adopt more freedom-focused and player-driven "toolbox" content the likes of which people get in Minecraft and Terraria.

Decide to play an MMORPG

Join our discord!!!

Anon downloads these mods/addons!!

Anon I want to let you know I'm a pornsick freak!!

You don't want to talk to me? Okay I'm getting everyone to dislike you!!!

Most new players are solos. Rarely do they bring friends. When they reach the point where they are forced to join a guild to progress, many decide to quit. You can't force players to join your discord.

much like fighting games
mmo's were limited by the hardware of the time
they are outdated as a concept
the new genre of mmo's are vrchat and fortnite

the latest raid in season of discovery was fairly difficult. took our team 4 weeks to progress through all the bosses, and we parsed in the top 100. so there still some of that semblance of progression.

they probably gave up because that kind of complexity is extremely hard to pull off on the scale of an mmo with the expected longevity of servers.
imagine your average minecraft world that runs for 4 years and has thousands of players run through it from day1.
it would get raped beyond repair.
with smaller scale games like terraria or RUST its easier to manage and there's always the option for wipes but that defeats the point of the permanence people expect from MMOs.

it doesnt matter if they dont bring friends. the game should be designed in a way that rewards teaming up and making friends.
if you play an mmo entirely solo you miss the point and you are better off quitting anyways because your existence undermines the genre.

easily one of the most retarded posts ever.
congratulations.

Give me an MMO with a little bit of BDO node system/FFXIV(story only rest of the game is hot garbage)/WoW diverse and fun classes

it's not a MMO because it's not like WoWoWarcraft.

Muh matchmaking dungeons. Where are teh Raids? WTF I need to do my daily quests. The open world isn't dead? Nuh-uuh that's not a real MMO!

enjoying matchmaking dungeons

lmao

there will be a pserver soon right? it wont be ran by chinks right? haha..

The whole concept of MMOs doesn't appeal to anyone under 30. There's no way to make them grow. However, they won't go away until millennials die of old age. WoW will continue to exist played by literal 90 year olds in retirement homes. Those addicts will never let go.

yiff in hell, furfag

Group content should be something you do with your friends on the weekend. What do you do when your friends aren't available or you don't have any? You switch to solo content (not a thing in most MMOs). Group content should be special and not be the content you do on repeat.

True

Group content should be something you do with your friends on the weekend

wrong and retarded.
I dont know why idiots try to force genres to be something they arent. I dont see people demanding single player faggotry in counter strike.

What do you do when your friends aren't available or you don't have any?

Wow, what a good point, King Autismo. I'm gonna say I would...probably ask another player if they wanna do the fucking content.
If you can't even do that, then I don't think you should play multiplayer games, period.

I think we need a new MMO that's not Wow or FFXIV that actually tries.

pretty much every mmo has some solo activities like picking herbs or fishing anyways.
but thats not enough. they demand solo leveling and solo progression and solo gearing.
at that point why not play a single player game?

yeah thats the actual thing. too many mmos failed and now everybody gave up.
its also not that easy to attract a new stable playerbase so its probably seen as too risky.

Yes because it does what other MMOs don't do, which is let players control the economy, let players control and develop the expansions, make them essentially free (you can grind to buy yourself the pass to grant access to the rest of the game) and the game itself is piss easy and just in general a really good chatroom to hang out and spend time with random people.

80% of female characters run barefoot

queue for dungeon, my tank is a half-naked catgirl loli with invisible shield and oversized lolipop as a weapon,

holy fuck I wish this was real

well that's what I was saying about FOMO being an issue too. you can't have different sets of content designed for different types of players, because everybody wants to do everything and whines if they can't. but you can't reasonably appeal to everybody at the same time so it fractures the playerbase.
discord isn't a "boogeyman" it's just a new platform that has changed the way people interact. yeah, back in the day you had ventrilo and shit but you still had to organize with people to use that, usually people you knew irl or met in game. but that initial step of meeting people isn't necessary anymore because you can just hop on a server-wide discord and join any raids. if you played Classic WoW, this is how it was done for the most part. you don't need to organically connect with people in-game to get invited to their voice chat, people can just post raid signups for the whole server and you can join and never speak to those people before or after the raid.

and I do think it's true that less people are interested in using the game itself as a chatroom or social platform. most people nowadays are solo-oriented and only socialize as a means to an end to complete content, where back in the day you would have more organic social moments for the sake of socialization.

MMORPGs are dying because the time where you could milk people of a sub for the privilege of an online job that doesn't pay has passed. There is too much free entertainment within 1 second's reach.

Even in WoW most of your time playing is spent alone.
You don't even have to look for players. There's a button you can press that finds a group for you. Being social has become optional.

?????
classic WoW worked the same way old vanilla raids worked.
you joined a guild first, and then you joined their outside of game chat software.
literally nobody goes to an official WoW to discord to find raids there stop being retarded. straight up making shit up now.
as if any classic sperg guild leader would be ok with the whole raid being randoms who just fuck off after it to never be seen again.

I think this is definitely a factor

I still unironically play The Old Republic.

talking to random strangers in a MMO

Nobody does that. We are not in 2005 anymore.

Based. Whatever makes you happy, man.

Looks like generic garbage,

my mom has been playing WoW since 2006 after she saw me and my two brothers all playing it she wanted to try it out... I remember getting angry at her cause she'd bug me all the time for stupid things but I remember she used to think you couldn't run through people and would try to awkwardly walk around each person in cities... my grandpa tried too at one point as a paladin in the kobold mine below goldshire, but some guy pulled too many and died and rage whispered her Y U NO HEEL MEE? and she quit after that

anyways my mom still plays on the same server and she still uses mouse to click her spells on hotbar and is the guild master of her original guild with all her senior players

not a troll hunter

one fucking job

Do you still play?

She sounds cool

I wish nothing but the best for them. The world needs good MMORPGs to make WoW try harder to improve the game.

Anymore it feels like WoW is only around for streamers and everyone else has become a guest in the stands at a baseball game essentially

These devs have yet to learn that the average MMO player is on 120ms ping. Most of them won't even be able to run this UE5 monster on their toaster.

i tried the latest expansion it wasnt bad I would play more if i could be bothered to join a guild and actually socialize with people

WoW players would never abandon WoW.

FFXIV is designed so actual retards can clear almost all the content. Its problem is that its current expansion is absolutely ass with a terrible story, terrible writing, and some of the most insufferable characters to ever have appeared in vidya.

is that even a proper mmo?
looks like a vindictus type of deal.

I saw a YouTube video describing exactly what you're talking about. In the video he said that a lot of players quit because there was no challenging or interesting content anymore.

having all of your mmo hinge on some shitty story is beyond retarded and this shouldve blown up in SEs faces ages ago. the playerbase is just too retarded and they only realize now that the game is a farce.

If anything I think a majority of the people who quit are WoW players who got fed up after shadowlands and the breastmilk debacle

for me it was the opposite
i quit recently because all the content was too hard
and what non-hard content is in the game is pointless with no rewards or fun

that's good, i wont be playing with indians or americans
watch the video

This. People are tired of theme park type MMOs espeically the ones where the first 95% of the game is just a tedious treadmill you have to get out of the way to go through the 5 dungeon progression system the devs set up.

uh huh lmao
there will literally be people playing everquest private servers in nursing homes in the next 30 years, shit will never die.

yeah I clicked through it and I dont see people.
just a 6man party.

Mmos died because people realized paying $15 per month to play the same game is stupid.

the perfect mmo doesnt exi-

they toss out some extremely difficult content sometimes but everything else is trivial so its just underwhelming for most people most of the time.
its also extremely formulaic. they havent done shit to shake up the formula in over a decade now.

oh look a dumbass
I bet you spend hundreds on gacha slop monthly

any race can be a Priest or Warlock

Orc Priests

Night Elf/Draenei Warlocks

tauren warlocks

Tauren/Draenei rogues

Sure thing boss.

In a mainstream sense mmorpgs have been dead for a long time and they will never make a comeback. Will it "die" though? Mmorpgs will die when our generation of millennials (and some of the older zoomers) dies off, until then there's always going to be some sort of mmorpg server running, keep in mind as an example.. a classic wow server only needs like 4k people to feel populated.. so if you play on a server like that until the day you die you personally won't feel like the game is even close to dead

There really is no point in doing the content either. Because the gear you get from it isn't used for anything outside that content. You don't even need that gear to clear that content either. It's all so pointless.

didnt deny it

sad

$414 on subscription services

i hope half those subs are your ugly gf's

he self owned himself

even more embarassing

what does the character screen look like now? my guess is it has 20 genders as options

Some class restrictions were dumb like Humans not being able to be Hunters but they went way too far in the other direction

how does a tauren rogue hide in an apple tree?
he paints his hooves red
how does a drenai rogue hide in an apple tree?
she paints her futa cockhead red

Can someone explain to me wtf is the evoker class? Isn't that just a fancier name for mage?

Faggot dragon magic. Using the aspects and shit. Pretty gay.

HUH

There used to be millions of people playing these games, now every month another WoW guild call it quits

You're specifically a twink dragon with aspect magic, it's not a mage of any regular race

Bruh dragon race? Wtf lmao
Are they good? What are their talent trees about?

MMORPG's died with 1999-2003 era Everquest because casuals didn't want to be punished for being shit or having no time to invest

muh welfare epics

muh body teleports to me with all my gear after I die in a dungeon that respawned instead of it rotting after a week unless I get friends to help me

muh instances and no contest zones

muh solo everything in the toolbox classes

What’s wrong with heroic strike? Warrior to me was always Miss miss miss parry, die.

Unironically, they really need to adopt more freedom-focused and player-driven "toolbox" content the likes of which people get in Minecraft and Terraria.

Like Wurm?

DPS Tree: Devastation (Black and Blue magic)
Support Tree: Augmentation (Time and Earth magic)
Healing Tree: Preservation (Fire and Life magic)
There's also hero trees - Scalecommander, Flameshaper and I forgot the other one. Each spec has acess to a choice between two hero trees that they share with another spec of the same class - so for instance, Devastation can be Flameshaper and Scalecommander, Augmentation can be Scalecommander and the one I forgot, etc.

Deva is one of the top dps specs atm

WoW devs also focus on mythic+, running the same dungeons over and over again so you can run these same dungeons again with a little more stats, so you can run the same dungeons agains with a little more stats, so you can.. how this shit is the new main WoW mode will always be mystery to me.

Bruh this game sure has become complex since i last played during legion
So, wth does the support tree do? It's not healing

The main reason is bad game devs. They can't make games. No one likes games made after 2007. They just say they do, but they don't play them for more than a few hours. The new MMOs are not fun. WoW is only fun until you hit the Burning Crusade zones and drop the game and let's not even talk about all the newer shit. The game became unplayable when the furry panda expansion dropped. The game is shit, the mechanics are shit, they remove or change everything that may be fun.
This is the main reason MMOs are dying. The only reason MMOs as a genre have not gone away is because they released WoW classic. People play that shitty Final Fantasy MMO just to spite the few millions people playing WoW classic.

Making it harder for new players has something to do with it too. There is too much of an investment to get into an MMO. The older players have cheated their way to the top. Not only do they have an advantage due to cheating but they also have metagamed everything and datamined everything. As a new player you can't just play the game and ''git good,'' you have to look up the solved meta. It's a massive time investment to go digging through wikis and wowhead and find the optimal addons to instal. Makes it feel less like a game and more like a job. You'll get kicked from dungeons if you didn't spend tens of hours researching the meta.
This faggotry where every game gets a wiki and dataminers rape every game is what will always ruin any multiplayer game.

Not really. They're dying because they're farming engagement without considering fun or making that engagement worthwhile. And because they inevitably make things too sweaty.
Wow's entire schtick when it launched was "we're the easy going chill mmo. come hang out and have fun". Now it's sweaty cunts pushing M+ and raid sperging out if you're a splitsecond too slow or you don't have the entire dungron/fight/mechanics/class comps/secret techs/etc memorized before your first time.
MMOs have just become players pvping in chat or in discord, because now the games' environments encourage that instead of fostering people coming together to overcome obstacles.
Nobody wants to come home and deal with that horseshit in what's supposed to be their escape and chill time from irl.

dungeons can be challenged with up to 3 players

field bosses can be challenged with up to 5 players

dead on arrival

It buffs your party. It's the only pure support class in the game. it's kinda boring and it was sort of weak after being massively nerfed for being super OP, but idk how good it is today

that is overcoming obstacles you retard
content so trivial you dont give a fuck if people do the mechanics isnt an obstacle to begin with

lets make an mmo with a western artstyle in unreal engine

Buzz.jpg - 480x269, 43.62K

Explain pls. Like how many buffs are you doling out if it's a pure support tree? Like what do they do? Surely can't be doling out those buffs that a lot of classes have overlapping each other

When you subtract the normal attack that heroic strike replaces, you'll find that it deals very little damage for very big rage cost.
After you get level 10, sunder armor is almost always better.

Makes your auto attack cost rage instead of generating it. Use your instants instead.

I don't play wow anymore. It's all war propaganda with capeshit writing by people who complain about Nazis.

Auto attack consuming rage? What are you on about? Heroic strike doesn't share cd with the rest of your attacks so you can mash it inbetween mortal strikes or whatever is warriors main attack

You have a big buff (Ebon Might) that buffs stats of a couple of people. It hits random people in your group unless you use your other buff, one that increases their crit for a short time and some extra dmg (Prescience), in which case Ebon Might always hits people you prescience.
Their big burst is a breath attack that makes everyone dmg on the target be amplified/mirror'd. That kind of support. They have their own buffs to give.

heroic strike replaces your auto. auto's generate rage. heroic strike costs rage to use and *doesn't* generate rage

Every MMO is fun for a few months with a bunch of people playing, even if its the shittiest shit ever the first week talking to people and seeing so many players is enjoyable
MMOs need to be ACTUAL video games that you login to PLAY if they want people to stick around longer than that. This is why stuff like Destiny or Warframe was so big. They were just genuine video games with real combat and real movement with massive player hubs slapped on.

Huh alright. I was always a sucker for buffs/debuffs so ngl it's neat they exist

No kidding? Has it always been like that?

The obstacles should be the game, not the players.

yes since vanilla

Broooooo
For 20 years until now i had no idea lmfao. No wonder i always ran out of rage when playing warrior kek

lel
all the guides say to just use sunder until you get your first real 'non conditional' button at level 30 something which is whirlwind. heroic strike is for dumping excess rage at 60 when you're raiding

Gotcha
Why spam sunder though? Outside of applying armor debuff. Afaik it's just a auto attack that applies a debuff

Gump