best mega man game to date
Best mega man game to date
Nope
Yep
reminds me that i tried to make custom box arts but i wasn't really sure what i was doing at the time
I played X4, 5 (after a long ass time) and 6 (this one for the first time) this year, I went in with X3 being my favorite, and wow do I have opinions on those games.
X4 is supremely overrated, its not better than X1, in fact, it has a shit ton of problems that X1 didnt have, but its held in such a high pedestal because X5 is full of weird jank and X6 is the second lowest point of the series, I like X4 in a purely ironic way, because the story is laughably bad, the dub is laughably bad and the weapons are laughably bad, only things it has going for it is that the level design is alright and it has the most busted armor in the series not counting the Ultimate Armor.
X5 is full of weird jank as I said, didnt dislike it, but its not for everyone and its an acquired taste, my opinions are the same as last time.
And X6, well, its not as bad as I thought it was gonna be, but thats not saying much. My bullshit tolerance is so high that I 100%d it in my first playthrough of it (with research obviously), but man, this game makes me cringe, it doesnt make me mad, it makes me cringe. I have so many problems with it that I could hit text limit, but the gist of it is that its not bad in a why that I like, like X3, but playing it made me realize why people say X3 sucks, and I can sort of respect why people love X6 now.
TLDR; X4 is worse than X1 but better than what came after, X5 has high highs and low lows and X6 is a trainwreck in slow motion.
X4 is a case where it has a different focus, personally. Instead of being about evolving the Mega Man formula for platform-combat mixing, it's more about combat and setpieces. It's not the same as what veteran fans for the time were probably used to, much less playing it back to back with other games in collections nowadays, but it's certainly different, and the core platforming challenge kinda suffers for it in exchange with more frantic and crazy segments, challenges and bosses.
X4 is a generational pick and I say this as someone who was literally introduced to the series through it back in the late 90s. I have certain childhood memories that make it an eternal favorite of mine but aside from that, I really would say X1 and X2 are better overall games. It has legitimately great stages like Cyber Peacock, Frost Walrus and Split Mushroom, several of the Mavericks are quite good when played straight, and the Sigma fight is one of the more iconic ones in the series. BUT, it has its share of flat, mediocre stages as well like Storm Owl, Slash Beast and Magma Dragoon, and boss weaknesses are hilariously overtuned to the point of almost ruining their presence. It's a good entry and the production values are certainly nice (the Zero v. Sigma cutscene is one of those childhood moments for me) but nostalgia aside, I'd call it just short of being a GREAT game. But it is a good one.
Thing is, the combat doesnt even feel that much evolved, the plasma shot trivilazes everything to such an intense degree that if I ever play the game again I might just skip it, and the weapons are terrible as I said so I just go with the normal buster shot, and unlike the SNES games where I go with buster only willingly (because at the very least 1 weapon has some real combat usage outside of niche scenarios) I cant go full rambo and speedruner mode in X4 because the level design wasnt made for that, youre supposed to go slower, and its more vertical than horizontal unlike the SNES games. Honestly, its another case where the game feels more made for Zero than for X, (X being given the short end of the stick in his own series? Now way dude (bless X8)) at least with him the combat is somewhat engaging even if Im not a fan of Zeros control scheme on this game.
But to be fair to the game, its not "bad", its just different as you said, and just not my kind of thing.
X4 is what started the series down the ruinous path of sidelining budget for a dedicated vehicle level.
STOP
THE
COOP
NOW
best and most memorable. I like Legends too.
That's not X5
Because X5 fucking sucks so clearly, it wouldn't be.
I don't get the hate for X5 and 6 honestly.
I can but X6 is at least salvageable. X5 is a fucking mess and only Inafune defenders ass kiss it.
NEVER
Nice level design, faggot.
I agree. It's the best one for me.
x5
shitty parts system that may as well just be catch-up for players that suck at the game unless you game it arbitrarily
can't use armors until they're 100% complete
a lot of really awkward level design and cumbersome awful shit like duff/tidal
Alia constantly cutting in at any possible time to tell you the most obvious things imaginable, stopping the game in its tracks all game long
Get the Improvement Addenum patch, sure, but it doesn't fix how retarded some of the level design challenge is.
x6
basically everything that isn't music and cutscene presentation, i'm not going into a listing of all its faults, its been almost 24 years for gods sake
I really don't think this holds a candle to X1 at all.
All the weapons are dogshit, most of the level design is super flat and uninteresting, the game overall feels incredibly unpolished.
I think the only reason it's held in such high regard is because Zero is more fun to play as than X and this is the only game where you can play as him without some dogshit gimmick holding the whole thing back.
They're still fun games despite the flaws, seems like nitpicking.
Sorry guys, wrong picture
Assesing the MULTIPLE issues of a game is not "nitpicking", that would be saying X1 is a bad game because the dash is in some random stage.
Always wondered why the X4 Boxart stopped the trend of giving X his full Armor Set in it, unless they decided to just have the Japanese Boxart be the same for the West
sure thing bro, I'll still enjoy the games
Summoning the 3 Legendsfags out there, should I play Megaman 64 or Legends? Are they the same game or is one better than the other?
It's the first game that didn't have redone art.
None of the japanese box arts had the armor.
Someone says they hate game
Asks why
Gets answer
"Yeah I dont care"
Anon Babble - Videogames.
X5 made Zero actually functional and not an I-frame sound generator so its already better than X4
t. zoomer
X was undisputed. X2 technically is the best but lacked all the iconic stuff from the first game so it's ignored
X5 sucked because poor desing in general.Stages are fucking short and only saving grace is being intended as the end with all those callback and some ost tunes. Also, Falcon armor as canon most powerful armor form
Some get really triggered by the rng within that only adds to the poor design in the game. Why would you put the player to collect parts in stages when they will always get a fail rate?!
X6 was only rushed as fuck suffering from it. It's difficult which is great but for the wrong reasons. There's a good game buried in there unlike X5 (that would need major changes)
Rare american version win.
PS technically win due sound quality. N64 is great if you like your radio com sounding like a radio com
it sucks to get all the collectibles
true for sure, but I only do that for one play through so it's not a problem for me. It's more fun to do challenge runs for the X games. The only greivances I really have with X5 are Alia and the fuckhuge lifebars of the endgame bosses.
X5 is X4 with the fun sucked out of it. It's a much slower game in terms of level design and it has so much other tertiary bullshit dragging it down beside that. It's not a good fit for an action platformer, and I think it's why even X6 gets something of a "pass" over it - at least the game sometimes gets out of your way.
The dark souls of action platform
Cyber Peacock is one of the best levels across X as a series.
It's funny that you say that because that's literally the way he is until X6.
Zero 3 is better. Also, MMZ sucks.
Honestly even pushing aside X7's awful design and nerfed US release damage, the biggest problem of the X series as it went on was always the collectible / upgrade game and backtracking.
X2 has the Zero Parts which aren't really a big deal since it skips one boss fight if you don't do it but gives you up to three extra if you do, plus the Shoryuken squirreled away as an easter egg successor to the Hadoken secret
X3 has the Z-Saber and Gold Chip which you'd need a guide for, four Ride Armor modules that exist solely for getting more collectibles, the helmet part might tell you vague locations of secrets but that's it, and not going out of your way to kill Vile early can ruin the Z-Saber gain, etc.
X4 greatly simplifies it all to X1-tier secrets besides the weird buster select and the web spider method of climbing to them
X5 and X6 have two armors, plus the secret ultimate/black armors in X5, parts system that has their own bullshit attached and a grind to be able to use in X6, rescuable Reploids which can permanently die in X6
X7 keeps rescuable Reploids for upgrades that can now be killed by anything almost frame one in some cases
X8 has the godawful Medal grind system and the genuinely tedious content locking behind game completion + difficulty
It feels like they kept trying to wind up, down and all around for how tedious 100%ing these games became, to the point that you're just better off ignoring most extra shit after a point. X6 straight up giving you a nerfed Falcon Armor, and X5 the Fourth Armor if you don't select Zero, is still all you need to beat the games.
The second half with the weird gravity switching ball puzzles is not very well done.
X3 is great. The only bad part is that the buster upgrade sucks. The Golden Armor is probably the best looking X armor.
What are the high highs of X5?
I can say without a shadow of a doubt that there has never been an instance on Anon Babble where someone's mind was changed after hearing the opposing side. When someone asks you why you think something, they're not going to see it your way or even question why you see it that way, they already have their own opinion and just want to see if they can debunk yours to further justify their own.
Indistinguishable from the other 130 mega man games.
That section's so short I almost forget it's there. The 3 rank-based sequences are the meat and potatoes of the stage and it's a beautiful fit with X's movement systems.
Not at all, many of these games have distinguishable quirks. X stands out for its upgraded movement and emphasis on action over the classic series, and X4 is markedly more streamlined and heavy on presentation over other X entries. It's pretty easy to tell them apart if you actually play them.
It's mid
are X5 and 6 actually bad/very flawed games or are they like Mega Man 7 or 8 where people are just nitpicking minor shit and pretend that makes them bad games despite them easily being on par with the other games in the series
The former. Like, you could probably get your answers just by playing them alongside other games in the series, but generally X5 is deeply flawed and X6 is massively rushed. I love Mega Man 7, I don't love X5. And it's not even like I hate the pair either, it's just goddamn they're far from my picks to play through again.
They are actual victims of corporate negligence. The higher ups didn't care about X5's development and X6 was a last minute PS1 cash grab. They aren't unplayable, but it's very clear there was a lack of love and effort in their development.
For me, everything after the final maverick, only thing left was a good final sigma and youd have a final section on par with X1s.
Yeah, if X5 has anything going for it it's pretty good Sigma stages. Unfortunately the bosses have horribly inflated health pools.
So sound quality only? Everything else is the same? Yeah I can live with that.
and just want to see if they can debunk yours to further justify their own
ZX is the best.
The best isnt even a platformer
Underrated series. It's way better than MMZ.
Why did X get new drip in this game while Zero and Axl look exactly the same?
Good game. Better than most of the X games.
The one game where X got preference.
Ehh, I like it, the combat system is superb, but the overworld is sorely lacking.
The one game where X got preference
look at the credits
Inafune wasn't involved at all
Ah, that makes sense then.
One of the things I liked about ZX and ZXA was that the differences between characters got more pronounced. They never played radically differently, but the differences between Gray/Ashe were much more apparent compared to the differences between Vent/Aile. I'd like to imagine the proverbial ZXC would've had radically different MCs. An example would be Prometheus/Pandora having a much more heavily melee/ranged focus in combat, if they were to be MCs. That at least seemed to be the route they were going down.
the combat system is superb, but the overworld is sorely lacking
Every Mega Man RPG in a nutshell desu
Last one I did 100%. Can't remember why I couldn't 100% 5, I think you just can't, and have to choose between different things.
Please provide examples of these setpieces and combat because X4 devolves in every single way, the weapons are useless and the levels are straight lines, nothing matches what you said. Every boss but two is a straight up RPG fight of waiting, attacking, repeat, so what in the actual fuck does frantic and crazy mean to you
None of the ones after X4 are worth actually clearing out.
Storm Owl's stage having laser beam spam across several portions that force you to rush or eat shit
Web Spider's brief timed challenge platforming segments that are over faster than you can blink but don't really have anything quite the same for the rest of the game
Jet Stingray's entire stage
Flame Dragoon's meteors, fireflows, falling boulders and constant shit to dodge, plus being able to take a Ride Armor through alternate routes in the stage to the boss fight
Cyber Peacock having timed runs with objects meant to slow you down and minor puzzles
Do you just hold the dash button and jump through stages not actually thinking critically about a single thing you've done?
NTA, Slash Beast and Dragoon are some of the best fights in the series.
Don't forget the hardware differences as well with the storage media impact; textures. After that it's your call.
Based Megaman Soccer enthuasist
This.
the levels are straight lines
Theyre not? Youre thinkin of X3.
Megaman X story makes no fucking sense
Doctor Wily wants to prove he's a better robot maker than Doctor Light
Builds Zero
Infects him with a virus
virus transfers to Sigma
Zero then becomes the savior of the world
What?
I am biased because IMO its the best game ever made (even though I can see its flaws clearly) but the anime cutscenes, the sprite art and the OST are just the peak of the series.
I love everything about it, the one thing I believe they should have done is a better first level though, specially considering it has the best first stage OST for both X AND zero. Just listen to this man its too good
What part doesnt make sense to you.
X5 is perfectly fine.
X6 requires X to get a specific part in a secret part of a level to even beat the final level of the game.
Some autist on social media keeps saying mega man died because there’s too many sub brands with the same name. Do you agree with this? I thought it was because they don’t market the fucking series maybe idk
Megaman died due to oversaturation of games, not too many sub brands, Mario has more sub brands than Megaman and hes still there.
I love X4 but the levels are absolutely straight lines. I don't know how you can argue otherwise as someone who enjoys the game. There's like one branching path in one of the Final Weapon stages and that's it. Frost Walrus has some relevant verticality but it's still a straight line at the end of the day, and the rest? Come on, now.
playing games for the story
caring about the story at all
how did the virus super charge zero? why wasn't it just part of his programming?
you'd think people would be criticizing how short some of the stage segments are, rather than acting like linearity is their problem
The Virus didnt "supercharge" Zero, the virus was there to make Zero less of an uncontrolable piece of shit because Wily cant make software to save his damn life, what happened is that the Virus warps the programming of the robot to such a degree they make a negative underflow, and so Zero became good but the rest of the mavericks become bad.
Linearity isn't a problem with the X series in general. These are action platformers, not open world games. X at its "most exploratory" usually isn't it at its best anyways - see how boring the more open expanses of X3 consistently are.
why didn't it affect x?
The virus hurts X if he's exposed to it too much, but his adaptability safeguards him from the worst results. He'd probably die or go crazy if he was thrown into a centerpiece of the virus head on like Zero's bad ending.
Because X has a NAXA antivirus, as the other anon mentioned, X recieves damage, but doesnt become insane when exposed to it.
I'll give you cyber peacock, I will absolutely not give you jet stingray for ruining ride chaser stages from this point forward, these auto scroll stages are garbage and lazy, I cannot play X4's specifically without thinking I could be playing something else. The rest aren't frantic at all you can very well just wait for those obstacles. And your argument is that the gameplay evolved with this? I'm good living in your stone age jfc
Yeah, exactly the ones I meant. Dragoon might be the best maverick fight in the entire series even if he's overrated himself. Beast is ok, at least he's not a waiting game boss
And your argument is that the gameplay evolved with this? I'm good living in your stone age jfc
I meant the SNES games were evolving the action platformer formula, while the PS1 games were more about combat. Didn't inherently mean it evolved it, bad phrasing on my part, but whatever. You like what you like, I continue to enjoy both things.
That, X8, and Maverick Hunter X had the best English voice acting in the series. They got the G-Gundam VAs to voice the characters. Hell even Command Mission had Steve Blum in it as well.
X is an old model so it doesn't know what to do with the code and ignores it.
Dude X and Zero are literally contemporaries.
Explain how X turned insane in mmz.
Thats not even X, you didnt play the games and youre just trolling.
t. didn't play the game
Anon, I....
Copy X is basically X.
^t. copy X
S-sorry, f-f-faker bu-but theres only o-one X and t-thats not you.
Ni-nigger.
Genuinely bad. Both needed a few more months of development time to fix and iron out the kinks.
X6 in particular had some genuinely brilliant ideas hampered by fuck awful execution. Its my 2nd favorite X series game but I won't defend it because it doesn't deserve to be defended.
X6 in particular had some genuinely brilliant ideas hampered by fuck awful execution.
Truth.
I love X4/5/6 because I think the ps1 32bit graphic games had by far the best gameplay and music. I just loved the vibe of them.
X2 technically is the best but lacked all the iconic stuff from the first game so it's ignored
Fucking ASS bosses with 0 good fights, not a single noteworthy stage, easy af even Vs sigma, boring sub weapons. Only good thing about it was the arms part
Same. With the improvement patches for X5 and 6 there's just no reason to hate them now.
Leviathan a shit. Harpuia was made to be Zero's robococksleeve.
Will we ever get Legends 3?
I can still hate the base versions of the games even if the patches exist. And while X6's patch does leagues to fix huge game-wide problems and notable level issues, X5's isn't as lucky. Certainly much appreciated at least.
Tell me until X5
Bleach Dark Soul or Shaman King GBAvania?
or we do know Capcom ever greenlit ZXC?