Unreal Engine game devs are oppressed.
Unreal Engine game devs are oppressed
What is causing performance issues in Unreal Engine?
I think that all Unreal Engine games looking samey is an issue he would not be able to deflect at something else.
It's true. Jeets should be the punching bag.
Maybe if the games didn't look shit it wouldn't be.
KEK unreals lightning engine is fucking trash when performance is accounted. Unreal tells devs to use their top of the line tech which is unoptimized garbage so the blame is solely on UE5
Unreal 3 was pretty fucking hard to use. One of 4's biggest selling points was how user friendly it was. Seriously 3 was cluttered as FUCK.
Choosing to use unreal engine is a red flag because it means you have no programmers at your company.
Unreal Engine
game devs
Pick one
go back
"wild claims"
literally every ue5 game runs the same and if you set the render resolution to 100% it's gonna run at 30 fps on your 4080 Super at 1440p
But that's only poor people view. Mine is the opposite
UE5? Then it's gonna work on my machine well, and probably look good.
5090
RDR2 runs at native 16K @ 20 fps
UE5 game runs at native 4K @ 35 fps
it's totally not ue5 and the retards using this software lmao
calling people who have valid criticisms "weirdos"
uh huh
OK but why does every game made with UE has broken screen space reflections?
Whatever happened to that YouTube twink that was posted constantly?
Was he exposed as a fraud or something?
you are insane if you start offering professional game devs instructions on how to technically build a game
hes been uploading less frequently and the fucking trannies prune the threads (while the northernlion & other trannies are unaffected)
I can smell the poo from that post
If UE5 is the common factor then maybe there is some fucking merit in being wary of games using it
Grifting fraud who issues copyright takedowns to any opposition so WE yes WE don't like him.
He's right, honestly.
All the retards who know absolutely nothing about gaming make the most random and idiotic complaints about Unreal Engine.
Same shit with Bethesda's Creation Engine. People acting as if code's gotten rusty.
Exact same conversation with Devs always looking to refactor perfectly good working code. Tim Cain has a really good video on that.
professional game dev
uses playpen engine for 3 year olds
I think one anon said it correct back then because unreal is more or less become movie CG engine and not just a game engine anymore, hence more or less the tools are more movie industry focused instead video game
You are insane if you tell scientists how to react to new virus
It's IMPOSSIBLE to deduct the cause using common sense logic
TRUST THE SCIENCE!
ok so what's going? Did you niggers all stop knowing how to program games with UE5 in particular? Fix your fucking games if it's not an engine issue
defending Creation Engine in 2025
UE5 so photorealistic it even turns the game into a slideshow
calling out a game for running like shit is not "instructions on how to technically build a game"
If unreal games released and they weren't unoptimized as fuck no one would have started complaining
yeah because everyone who gets a job doing something is good at it
so if the engine isn't bad then.. whoa.. maybe the devs are bad... could that be what people are really complaining about? ue5 being a haven for lazy, shit devs who don't know what they're doing?
Every new UE5 game comes out
Works fine on my PC
Works fine on every Youtuber/Streamer PC
Works fine on trailers
If it don't work on your PC you are indian or not tech savy
imagine a comment a random gamer can make about a game engine
then imagine a game engine engineer making a 2h talk about related topic
is there going to be a lot of overlap?
Theres issues where young uneducated people dont understand their place in the dunning kruger curve and make overconfident claims they heard from a youtube video.
WORKS FINE!
It is called guilt by association.
u could argue from this reasoning that trump is the greatest president to have ever existed just from the baseless hate rethoric from weirdos and neckbeards.
if a opinion is negative its inherent invalid
hitler did infact do nothing wrong
works fine if you ignore the part where it doesn't
I guarantee you are the same kind of nigger who claimed console running games at 30 fps was fine because you don't need more
it runs like shit lil bro, its not that deep
No, Saar, it works fine on my workstation
Stop noticing objects pop into existence, Saar
Just blink when the game stutters to avoid noticing it, Saar
Fake frames and 360p upscale make any game look good, Saar
How is that Unreal Engine's fault?
if every developer who uses unreal engine suddenly become incompetent there might be more that meets the eye.
then some digital foundry type reviewer might point it out and make comments that are somewhat accurate, they test it out and rule out obvious nonsense, they test various hardware configs and make a more complete analysis than "runs bad on my system, I wont say what my system config is except that Im on win7"
I feel zero sympathy or pity for indie devs after the amount of steam queue trash I've trawled through.
Your games all look like shit and people can easily tell when it's just a bunch of bought and cheap contractor assets thrown together with default shaders and character controllers, deal with it and die.
I've worked with Unreal engine for over 20 years and UE5 deserves the hate. It has terrible image quality and inconsistent performance. That reddit post is cope by naive developers.
Incompotent people gravitate towards tools that are easy to use
That's called suffering from success
Buddy, this thread is about UE5 devs. This injury is self-inflicted because they misuse UE5 to save time - retard dev in OP probably spends more time on Reddit than working on a game
Jeets love UE5 and do a lot of work on it
unreal engine has been easy to use since forever, devs didn't become incompetent with UE5 in particular.
He's right, there's tons of dunning-kruger morons who think that playing video games makes them an expert on game dev.
I'm so tired of the "but it saves time" indie defense. Their time means literally nothing to me. If your saving time and your game looks bad, all that matters to me is that it looks bad.
Unreal Engine hasn't even been public since UE4 dumbass, it's only taken off as a tool for indie developers recently
it's been public since 3 you fucktard, the source code just wasn't available to UDK users. And we're not only talking about indie games when we complain about shit UE5 games, on the contrary.
ue's pricing scheme that makes it accessible to literally anyone is a recent thing to you dunning-kruger faggot
Its pricing has been accessible since UE4 got released wtf are you smoking you fucking jeet?
UE4 was the first one you didn't have to pay to license
Add the adoption period and now you're at a point where UE is just like Unity - a tool people use to produce bad games simply because it's accessable
because clearly something is going on with ue5 that it enables terrible developers and the unfortunate industry trend of discarding inhouse engines in favor of ue5 means these terrible devs get shopped around in bulk to every big company when they bring in loads of temps
this is why the AAA industry is failing
because clearly something is going on with ue5 that it enables terrible developers
Yes, that something is that it's easy to use
Do YOU know anything about game development, anon? Or are you just standing up for those poor mistreated devs? I am a game developer and UE5 genuinely has dogshit performance. You don't need to be a rocket science to tell when a game is poorly made.
it's been explained multiple times that ue attracting amateur developers is a recent thing
Indie. Indian.
Coincidence?
ue5 games exist and run on peoples systems so a claims like "UE5 genuinely has dogshit performance" dont mean anything
2025 goty was made on unreal
Unity was like this near the beginning of the 2010s. Whether the code attracted people who were too lazy to optimize or the engine itself was at fault, it served as a good enough sign to treat the game with caution. Nothing wrong with doing the same here.
Even if you think it's the devs fault for being lazy and incompetent, what tool is giving them all these shortcuts to use? Oh yeah, the engine.
Dude i'm 37 years old. I grew up on Amiga 1200, and Commodore 64. I played games that had pixels bigger than your brain. I'm not fucking autist that screams because object rendered into a game. Also show examples. Because i played Clair Obscur - Looked great, none of those problems. Game worked flawlessly and looked amazing. Wukong? Looked great. Fuck even a fucking Palworld worked fine for me. And i have a fucking 6700XT. Stop being autistic about fucking FPS and pixels. If game is fun, then it is fun.
UDK licensing was only $99, and once again this is irrelevant to the fact that triple A games suffer the same issues.
claim they're wrong
game still looks worse than most ue4 but with half the fps
complain about criticism when people post actual results saying this could be better
maybe get the fuck off of social media and listen to some pajeet's lightmap tutorial so your game isn't so fucking dogshit
how are professional devs who have been releasing games for years amateurs? Why did they all return to being amateurs with UE5 in particular?
What is causing performance issues in Unreal Engine?
Nanite working with highres assets straight from Pajeet. It's why UE5 is so popular. You can churn out games for cheap.
it's not nanite that they love so much it's lumen
now you're at a point where UE is just like Unity - a tool people use to produce bad games simply because it's accessable
The problem is that a bad Unity game almost always looks objectively bad, while for a bad UE5 game, they can use max quality mega scans with lumen, retards will take a quick look and praise it like a second coming, while blaming PS5-level PC hardware for being outdated piece of shit and not being able to run at low settings without constant stutters and performance issues.
Unity games toasting your GPU didn't get as much flak as UE for some reason.
Both, in combination.
Nintendo should consider getting into the game engine business. I bet plenty of people would love to try out Nintendo's in-house engines for their own games.
you know their games have like 480p textures, no AA and run at sub 30 fps
He is real. That's why nobody ever came up with a counter argument. And all you hear is he doesn't look like a middle aged guy like digital fraudry. Even though df doesn't even know how to write a hello world. People just believe them because they look old and bald.
Actual reason: Its popular and still requires optimization, but most devs dont know how to do it.
For example, you dont need every piece of clutter in oblivion to be its own AActor - but an inexperienced dev who doesnt follow UE standards wont know this. Same with shaders - the GUI for making Shaders in Unreal is done using a calculation that updates every frame - an inexperienced dev takes time to make those shaders look good while also being simplistic - but most people dont know those shaders are supposed to be really optimized and 'simple' (ie using a square equation versus addition to make a cell shading shader).
People who dont get that code is not necessarily intrinisically infinitely optimizable for the same task dont get that Unreal being optimized doesnt mean it does the programming/optimizing for you itself.
To put it in simple terms, devs are using the idea that Unreal5 is optimized as an excuse not to do optimizations on a low level, thus creating unoptimized games, because they think Unreal is somehow optimizing THEIR code/usage of Unreal, without them knowing how to actually use Unreal.
In reality, Unreal is pretty optimized, to the degree that no games should be lagging with it.
sure, right after they release their games on other platforms and soundtracks on spotify.
because unreal engine is unoptimized, just so lazy devs don't have to make LODs, uses dithering for lots of things, so it needs TAA smearing to make it look "ok" (but still blurry, with ghosting on moving objects)
it's all been explained before
youtube.com
your shit engine can't run right on a 4090 32gb ram and 4tb ssd. their answer is no you.
Actual reason: Its popular and still requires optimization, but most devs dont know how to do it.
It's actually not intended that you use the standard settings, but too many devs do that. They basically use highres assets from Pajeet, let Nanite do it;s thing, add some light and let Lumen do it's thing, release.
That's because they toast you CPU
Unreal Engine 5 is still basically a beta test.
Only by the end of this generation, it'll be stable and optimized enough for a game development, when Epic drops it for UE6.
The exact same thing happened with UE4
games released past couple years on unreal have been fine
to be fair, anyone with some talent leaves the game industry cause they gotta work awful hours for pitiful cash. anyone with talent and experience left years ago when they realized they're getting exploited. all that's left is the endless droves of naive retards fresh out of game dev college and the retards who can't find other work
doesnt excuse ue5 running like hot dogshit tho
download the tutorial code with all the debug flags
replace the mannequin models and environments with highres assets
ship
WHAT IS A GOOD ENGINE THEN
THEY ALL SUCK (for graphics, not gameplay)
Just don't use UE5 if you actually know how to make a game and don't wanna get flamed on?
Yeah, like STALKER 2, which requires a non-existent CPU, to run at 60 fps in the outposts, while Epic just a released a new version of UE5, which promises to allow open world games to run at 60 fps, this time for real.
How are the UE5's physics again?
lol no idea what you're talking about
Epic games pays pretty well
Either way, optimization is a buzzword
All programs/programming/games are just math.
The more efficiently a program executes a task (a specific math equation) the better it is
If you know the exact task, you can do this fast
If not, you have to guess and do heuristics that can end up being slower.
Most neo game devs dont know math and assume that an increasingly optimized engine means it breaks the rules of math
It doesnt, at some point you can do the most efficient math equation for a game engine and that might still not be enough.
A highly optimized engine does not break the laws of space time (not yet at least) to give you several hundred lines of code of 'free frames'
Two more weeks bro
The more efficiently a program executes a task (a specific math equation) the better it is
If you know the exact task, you can do this fast
If not, you have to guess and do heuristics that can end up being slower.
You would never believe it, but we have a term for this practice...
reddit screencap thread
niggers
Lets go game by game
Clair
Didn't own it, but thats literally a JRPG - there isn't enough room to fuck up because 90% of the game is pre-rendered.
Wukong
Well okay, i could concede that one - Wukong was one of the decent games. It was an early adopter, though, before the lazy devs trickled in.
Palworld
I draw the line on Palworld - it was the game that started the "Horrible object pop in" meme for me and the first UE5 game with mid implementation that i had the "honor" to play.
I would likt to add one of mine on the list, though
Tokyo Xtreme Racer
The only UE5 racing game that i didn't refund, but its a Racing game, they always looked much better than other genres.
So like, three decent games in a sea of UE5 garbage - this does remind a lot of Unity Engine when it blew up
Either way, optimization is a buzzword
I don't know how you can even come to this conclusion.
OP
jeetcode
all this advanced graphics features, nanite bla bla bla
lmao lets design our game using TAA as base and let DLSS/FSR do the job
there isn't enough room to fuck up because 90% of the game is pre-rendered
lol what the fuck, is this post ai generated?
NOOOOO YOU SEE UE IS GOOD, THE PROBLEM IS THAT DEVS ARE BAD
not a single well optimized UE5 game ever came out
curious, surely this is not a sign of generic all purpose engine being shit
its a buzzword because most people dont know what it entails and because usually the bigger issue is 'scope creep', ie they have incorrect preconceived notions about it but keep mentioning it under the pretense that a PC isnt restrained by algorithms
Every feature has a cost, and most devs nowadays think they have to use all the features
The bigger features you use on your PC, the more expensive it is. An engine may not necessarily know which features you want to use ahead of time, so it has to come prepared which usually entails performing a lot of tricks.
You cant forever-optimize a game until it renders 50000 Fully Modeled Cyber Dicks perfectly - you can only hope to find a more efficient algorithm (of which there are a finite amount) and improve the abstraction of the computer
that anon is probably an AI prompter
Unreal uses modules, plugins, compiler properties etc, individual parts of the engine arent even loaded into the code IF theyre not being used
The devs are correct
I can mod stuff
I can see how retarded and unoptimized certain devs are that happen to use the engine. Its not the engines fault, its a literal skill issue. There are things they can do and learn about to make the game load faster, to improve your framerate. They dont care
Stop noticing patterns. That is a nazi right wing chud value, and you should just enjoy the slop.
How about the devs step up then and either optimize UE so the people working with it can't make mistakes that cripple the game, or the people working with UE step up their game and polish shit before releasing.
It's not the engines fault
It's a coincidence that every single game using the engine just so happen to all have the same issues
Those games are the proof that UE is not the problem. Devs are. And since UE is so easy to go into, incompetent devs try their shot on doing games, and they work like shit, they look like shit, because amateur devs can't utilise the power of UE.
Just wait for Witcher4, it's gonna blow people minds (i hope)
Why not? Hordes of idiots will defend such developers by screeching IT'S DA UE
No, fuckface, i literally just couldn't care about JRPG flavor of the year circlejerk.
Last JRPG i played was Sonny in a web browser.
I expect a JRPG run not like shit even in UE5, cause whole retarded genre is a fucking singleplayer Chess game mixed with a Visual Novel
WAH WAH WAH
use a real game engine you nonce
you're lucky you're not being stabbed in the streets for supporting Sweeney.
>Clair
Didn't own it, but thats literally a JRPG - there isn't enough room to fuck up because 90% of the game is pre-rendered.
Clair is so bad that you have to build your own suite of .ini files and never enter the fucking settings menu less you want to restart.
4k native with DLAA (TAA btw) looks like garbage, default, out of the box, it's blurry as shit, ditherslop everywhere.
Only the cutscenes get away with it because they're pre-rendered and resized.
You're better off not even playing at 4k, but something like 1620/1728px @ native then letting your display resize it, because smearing the screen is unironically better than letting UE5 go free.
It may be one of the singular most bloated titles I've seen in a good while.
I'm tired of the consumer noticing the product is getting worse
Lol ok hyperbolic freak
Ahh, thanks for the info. Yeah, i used to download less retarded INIs for Oblivion Remastered and Palworld, doesn't surprise me that Expedition 33 is similar
Just wait for Witcher4, it's gonna blow people minds (i hope)
Not him but I'd hope so because even if the engine isn't the problem they sound like the French selling jets to India. It's nuking the reputation of your product.
Name 3 unity games that toast your gpu
Memes like nanite are directly responsible for devs losing the ability to optimize games as well as more and more of it being outsourced
so yes, Epic and UE are directly responsible, with a knock-on effect ruining the entire industry
woah what the fuck? what does the genre have to do with anything? how retarded are you?
I hope the new game won't use unreal! I don't it to look exactly as all the other unreal games because games can only look a certain way on it
5 example in the last 10 years where this wasn't the case
Shit optimization. E33 runs fine and it's using Unreal Engine.
Cause i literally know nothing about the game i haven't tried.
Is it really a hard concept to grasp in 2025, where everyone is an expert on games that they didn't play?
It looks like complete shit
Literally no game is fine, they have massive flickering in every game, horrible stuttering. Literally 0 games run fine on ue5
professional game devs
not a single game
only worked on Unreal Slop 5
The jannitor working in the company has more experience than these
it sounds more like you're pretending to be an expert on a subject you know nothing about
using the royal "we" unironically.
meds. Whole bottle. now.
Unreal Engine is super duper amazing tool you fucking chuds its very easy to work with and has insane potential!!
Yes all developers are amazing savants they are very talented and know what theyre doing they are simply splendid you fucking chud!!!
So according to limp wristed redditors we have apparently amazing tool operated by amazing people meanwhile end results always are...dogshit. How does this work lmao.
I remember years back Unity was seen as a shitty engine by non-devs because of that "Made in Unity" message when you'd boot a low budget game made by someone with little gamedev experience.
Not saying Unity was/is without faults but people blamed it in the engine and not on the lack of experience of the dev.
It's fascinating seeing Unreal going through a similar process.
But there's one big difference: it's not just low budget indie games that are creating that reputation, it's AAA games as well.
And again I don't think it's entirely on the engine, I think skill level in AAA gamedev has gone down.
Unity had this reputation a decade ago because all these small, inexperienced, and sometimes just terrible development teams chose Unity as their game engine.
Then Unreal Engine became more popular and much easier to use, now it has the reputation.
The funny thing is that the guides and tutorials go through all this stuff. They really are lazy and incompetent and never rtfm.
The worst blind is the one that doesn't want to see
you are insane if you start offering professional game devs instructions on how to technically build a game
I don't want to be cruel, but the games industry struggles to attract the top programming talent
its an ugly ass game and doesnt run that well either
lol
People need to understand that it's the hidden scientist jeets and mystery meat hustlers that are complete shit at what they do.
Its a turn-based game, you control a party of 'quirky' protagonists, cutscenes and plot matter just as much as the gameplay, right? Then thats a JRPG in my eyes.
Its the themes and setting of those games that never mattered or resonated to me - i will take a fucking Cubicle Quest over Chrono Trigger, and you won't be able to stop me.
Nonsense, every successful businessman knows that Indians are much more driven and competent employees than the lazy and entitled white Americans.
none of that has anything to do with performance.
You've explained the technical reasons, I think that's missing the bigger picture why the problem is so widespread.
Devs, as a group, are bad at Unreal because the whole reason for using Unreal is to not need skilled devs, it commoditization of game development. With an in-house engine the tech guys have a lot of power because it is very expensive and takes time to replace them. Business people hat that. They don't want the 40 year dude from Minnesota who feels comfortable taking a week of his back surgery, or misses the morning meeting because hid was sick, or dares to ask for a raise when the company does well. They want cogs in a machine that they can run at full load and just swap out for an identical one when it breaks.
And on the flip side, devs need resumees that they can sell to other companies because just staying at one company and doing a good job utterly fucks your career. You're not picking Unreal because it's a good fit for your game, but because any job offers require 10+ years Unreal experience. If you've got only Ogre3D or the like to your name you're not making it past the AI screening.
Unreal itself can do a lot of great things, but in a race to the bottom all those things just beceome an excuse to never invest in building a skilled workforce or development process.
See above. Companies don't want skilled devs, they want cheap devs(because business people can't tell the difference). This will only get worse with AI as managers expect massively increased productivity, forcing devs to take the solution instead of learning what the hell they're actually doing. In my job I'm dealing with people actualyl unable to comprehend the idea that some problems take longer solve than a chat gpt response, literally been prohibited from solving a problem and was told to just "change the prompt" for customer support.
the point of an engine is to make it easy on the developers, if ue5 requires skilled devs to make a good game you failed as an engine.
Yes i said Fine. Even the video you provided shows that game works well with some micro stutters from time to time. In conclusion DF said i quote" You're looking at a product that is alot more polished than your typical UE5 game in core areas"
Also Fine doesn't mean perfect. its Fine. Yet the game is amazing, people love it. And only fps autists here are spazming because their framerate dropped from 60 to 30 for 0,5 second. That's fine working game. You fuckers sound like the UE5 games are fucking unplayable. Pokemon Scarlet and Violet works like shit and people dont complain as much (necause tendies eat shit but thats different topic)
the only intelligent posts in this thread
And only fps autists here are spazming because their framerate dropped from 60 to 30 for 0,5 second. That's fine working game
Jesus Christ I need a drink.
Being a turn-based game and being able to use pre-rendered cutscenes does a lot of heavy lifting performance-wise. You could still fuck up and make something like Pokemon Sword/Shield or Scarlet/Violet, but i expect that even a jeet or a french(Black) could surpass gamefreak at this point.
And only fps autists here are spazming because their framerate dropped from 60 to 30 for 0,5 second
frame drops are a huge immesion killer, this isn't about 30fps vs 60fps, it's the drop that's instantly noticeable that's the problem.
Poet of understatement right here, the game industry struggles to attract even the mediocre talent for anything because the suits don't care.
You see new games that run like ass, look like ass and sound like ass, we're back to the Atari era of shovelware but it's some blackrock jew harvesting while jeets do the toiling.
I love how he has butthurt idiots coming at him, and he has to shuffle off any blame onto "management." None of these people want to be responsible for doing shit work.
pre-rendered video files are not counted in benchmarks you fucking retard
UNKNOWING HUMANS
peak reddit midwittery
Benchmarks out of nowhere
Naw, thats it, i quit - you put even less effort than the Awoved devs.
Did you know that UE5 has shader compilation stutters? Here's proof. I don't own a PC or console because it's for goys, and I'm not a goy. I'm not poor, though. I'm a millionaire here in Bosnia and own 5 properties. I'm just not a consoooooooooomer.
We're talking about performance. Wtf do you think this thread is about?
Creation engine was always cobbled together jank and it’s shameful they still use it to this day.
My engine uses opengl and a single shader buffer object for everything.
It's not oppressed, there's nothing wrong with the engine, in the same way there's nothing wrong with unity. I say that in the general sense. They lower the bar for entry, and that's the problem. The low bar means a massive amount of incompetent people. An in house engine used by these same people will turn out dog shit. You get competent people together and they'll make you a decent game in either while working around the limitations of said engines.
It certainly does not. It's the same bloated kind of mess that FF XVI is.
It has absolutely no desire to run well or adequately on hardware. It's so style over substance you can't even disable depth of field fully without using a .ini.
Aren't there ways to automatically generate LODs?
it's because it made game development too easy and impossible to gatekeep the sludge (3rd worlders) from being paid pennies for dogshit you have to wade through
dodge
parry
QTE
filled to the brim with bloated effects
have to literally disable lumen with ini
performs great
It can't even render hair and objects with DLAA/TAA properly at 60 fps, shut the fuck up you moron. Stop watching fucking youtube videos and streams, thinking it's anything close to raw.
it's because it made game development too easy and impossible to gatekeep the sludge (3rd worlders) from being paid pennies for dogshit you have to wade through
Nah, that's what the studios wanted.
To be able to hire tutorial monkeys who can adapt to a workflow with a day or two training and are interchangeable, fire & hireable.
Bleed em to the bones during crunch then dump them on a moments notice as the game goes gold.
The only place the third worlders factor into it is on asset production as satellite studios and they too get dumped.
Probably doesn't help that most if not all UE5 games from the past 3 years have ran like shit, looked like shit, and had boatloads of bugs as well.
I certainly do dodge UE5 games.
They sure stutter, saar. Do not redeem.
IT'S DA 3rd WORLD!!
Developers, who outsource labor to other countries dindu nuffin, they were da good boys
Kikes like you are funny, always blame victim, instead of perpetrator
3rd world labor is wanted because cheap
thanks for the info
most if not all UE5 games from the past 3 years
try naming one, retard.
SH2R, TES Oblivion Remastered, Immortals of Avernum, Remnant 2, Stalker 2.
Every single one of those is a fucking mess.
Final Tranasty 7 resaar and saarbirth
posts mtx fighting slop as some sort of own
disgusting paypig
saaar it is not unreal's fault!!
Neither of those are UE5.
"4K" DLSS ultra performance
in reality native render resolution is 720p upscaled to 2160p
106fps with a fucking 4090
kill all unreal engine developers
it's not the fact that it's developed by slavs
that can't be it
all you need to be is an armchair expert in order to tell that it performs like hot steaming dogshit. perhaps fix it?
also, what do they work out of? the term armchair expert is for fields where the actual expert does not sit in a fucking chair.
Memes like nanite are directly responsible for devs losing the ability to optimize games
You have no idea what you are talking about nanite is fully programmable in every aspect. It can be applied per object not as a blanket option.
Those are UE4 I believe. They're still ugly as fuck but the PS5 versions at least perform better than any UE5 game does.
I don't use Unreal Engine but I assume everyone in this thread is talking out of their asses.
Unreal Engine is still single threaded for game logic.
Multi threading for game logic will be the big feature of UE6
Multi threading for game logic
i can already imagine the bugs
i will not allow you to criticize the experts!!!
Hey, I know an UE game that runs well!
look up the UE version
it's 4
EVERY FUCKING TIME.
Why is it no issue to call someone the slur 'neckbeard' or 'incel' but not 'nigger' or 'faggot'?
Because not all niggers and faggot deserve it.
Every single incel and neckbeard deserves it.
It is the developers who made the choice to outsource their own jobs to the 3rd world for cheap
Goonsister... do you read what you post?
I think he means "developer" in the sense of the company in charge of development, as opposed to "publisher."
So you have the high ups at the development company sending specs to jeets in sweatshops, rather than have an in house team they can work with directly and quickly.
Wow, people see games run like shit and say as much. I can't believe it.
ue 3
the best engine of the 00s
any shitbox pc can run it
how did they fall so low?
Nobody ran source engine games below 100 fps 15 years ago when they were popular. Even though most were made by amateur devs and modders.
excuse me i don't see a high number of updoots next to your post so even though you're clearly correct, you must be evil and bad.
>ue 3
>the best engine of the 00s
what the fuck are you smoking?
even in the 20s the games stutter when streaming new assets
UE3 was the beginning of the poorfag hate towards UE, mainly because it was so big at that point, poorfags had an easy target to blame. It wasn't their GPUs that were barely DX7 compliant, but le engine! Sounds like now.
literally the only UE3 game I had no issues with was Dishonored
try playing Red Orchestra 2, and there's pretty much always a stutter when artillery hits for the first time on map, even on 5700X3D, m2 SSD and 9070XT or my former 2070S
Unreal Engine literally does not support Vulkan on PC. Only on Android. Hence why Android has no stutter while PC does.
there are stutters on Android, Epic even used to have it on their page that it's literally impossible to avoid shader compilation stutters, but claimed that it's fine, that regular Fortnite match on Android has 50 compilation stutters, but no one notices
I tried to explain to me that it's not the engines fault when Unity was the pucnhing bag, but people just laughed. Unreal and Unity are the two most popular and top most powerful engines, it's the devs who can't code for shit.
runs like every other ue5 game
I remember Mass Effect running well at 1920x1200, as well as Borderlands and Mirror's Edge. I'm looking at a UE3 list of crap I played at release. Gears of War PC ran solid, especially with the DX10 renderer. I don't see anything on the list I remember performance issues with.
runs like every other ue5 game
ignore sm2 pic
Traversal stutter is different from shader stutter. It happens on all platforms. But Android has no shader stutter at all. They compile shaders once at start and never again unless you get a new phone or there's a huge game update.
it was specifically about shader compilation stutters, the PSOs
PSO caching is up to the graphics API and Vulkan can execute shaders before draw time unlike DirectX or OpenGL
the most casual gamers consume slop and don't complain and even ask for more
buh muh nanite
It isn't the only thing they passed off as magic bullets by a long shot, good job ignoring the entire point
I'm not a casual. I don't play games. The only electric device in my tin shack is a Huawei smartphone made in 2013.
he sounds like a neckbeard himself
You don't need to be an expert to see games running like shit and look samey on top of blurred mess instead of sharp visuals, and then find the common denominator - UE5.
It's crazy how bad this goyslop looks.
In Epic's own words, it was about the dynamic shaders, the ones that couldn't be pre-compiled
Because UE5 markets its tools as set it and forget it if the documentation states otherwise. By dong so, enables a workflow that encourages laziness by dropping in defaults for fields that the devs aren't touching instead if saying "HEY, RETARD, YOU FORGET TO APPLY A SHADER FOR THIS ELEMENT" and forcing devs to engage with the specific task at hand and THINK about what is the right solution. Epic know what they're doing; they want the ability to appeal to suits looking for an engine that will do the work for them and save in-house salaries while simultaneously giving Epic the ability to say "Well, you didn't do it right." And this isn't industry specific to vidya. Lots of complex tools for industries are dumbed down to the point where hiring less skilled people is feasible until the tool doesn't do exactly what it was marketed for. The monetary incentivization to replace a skilled worker with a less skilled worker is lowering standards for everything.
If your game runs like shit on a PS5 pro then yeah it is a bad engine
If UE5 games like fortnite can't run without stutters there's something very wrong with your engine
If Epic isn't responsible for all Unreal Engine games having terrible performance, why are all Unreal Engine games made by incompetent teams? This post specifically states
all Unreal Engine games
And that's an important qualifier, as nobody seems to be able to ever fucking name an Unreal Engine 5 game that doesn't run like SHIT.
devs have no incentive to optimize when they can just enable upscaling by default and call it a day
I meant the management that puts deadlines
This has always been the biggest cope ever, games from 25 years ago still had deadlines but they were released with great performance.
The reality is upper management gives a deadline, devs "finish" way before deadline and fuck around and don't do QA until last minute so they can keep collecting a paycheck without doing any work pretending they just finished.
The Finals seems to be the only UE5 game which performs well
UE5 works like shit on anything less than a NASA computer.
If the default configurations are dogshit, that's one Epic. There is no hope they'll 'fix' performance, so it probably will take a few years until people have upgraded their PCs with the latest jewvidia 7090 dick-series.
UE5 is not a game engine. It's a production tool, and that's why it performs like shit when you force it to run an entire game in real time.
so it probably will take a few years until people have upgraded their PCs
we've hit a point where gpus aren't really improving anymore and prices are stabilizing. the ps5 is the first console to ever increase its price.
The more UE5 specific features you disable, the better your game runs.
If you don't need lumen or nanite and build your game traditionally, I could see UE5 not being completely terrible compared to UE4 (which was the best UE had been since 2).
Did you know Valorant ran on UE4 and Riot proposed upgrading it to UE5? They spent an eternity wrangling UE4 into running well and they're willingly attempting the same with UE5, wild.
UE1-2 were good and 2 is still being used by Ubisoft in Splinter Cell games.
UE3-on has been dogshit, yes.
To put GPU progress into perspective, we've only been making progress through die shrinking and to use nvidia as an example, it's went real bad.
Pascal (1070, 1080) was 16nm, Turing (2080) was 12nm so power limits jumped up to compensate for <1/2 gain, Ampere was an overcocked Turing and 8nm (power limits up again), Ada was a REAL die shrink so power usage came down to 5nm.
Blackwell is 5nm too and power limits increased.
Rubin will be a die shrink gen, so will see a bit of a performance push but relatively, GPU performance, what's coming out of the silicon isn't great, since pushing TDP (power limits) to compensate gave developers headroom, and they used it.
Like, there is real progress in the 10 years since Pascal, but games are also more bloated, power limits shot up, the GPUs are more efficient through sheer force of will of being made on a smaller process but things don't stay in place.
UE5 will still run like shit after Rubin. It'll bruteforce a little better with rubin, but knowing where the limits of silicon are, right now, unless nvidia take a big break, a big, big, break. 70 series won't fix it. We're talking about games that are running sub 60 at 4k native on cards that pull 300-500W. You need two die shrinks to get there, and uhhhh, those fabs ain't building themselves. And developers aren't saying ayyy, let's build our game around a 150W TDP card from 2 generations ago to run native at 1080p60 either.
Both elements are a problem.
UE6 will fix everything. trust the plan
90% of games on [engine] run like shit
man, i wish devs would stop using [engine], the performance is terrible and it doesn't look that good
UMMM DON'T TELL US HOW TO DO OUR JOBS
then do them better
i don't have specific criticisms about polygons or unoptimized shaders, I only know the games' performance:visuals ratio is way off when they're on UE5 and that it's not necessary
whats insane is the shit those "professionals" can get away with
Want more transistors?!
files.catbox.moe
Saar is good video.
Im the consumer. You or anyone else isnt entitled to my money. If it's not to the standards I want, I'm not buying it. Smell you later.
make your entire marketing about a handful of super-tech features that allow a *competent* dev to pull off amazing shit
every single 'tard use those features, without reading the manual about which (very narrow) situations they are supposed to be used for
'tard's game that was struggling to reach 45FPS now run at 20FPS from overhead costs
Blame the marketing team, they brought this upon the entire engine.
Although it doesn't help that Unreal is the "big boy" engine, and AA & AAA studios have taken the habit to outsource everything critical to pajeets who can't optimize for shit, so now the "professional" engine is associated with ten years of mediocre games melting GPUs for graphics that are objectively worse than 2010 games.
lolllll
RPG-maker unironically has more variety in its games than unreal
The graphics are terrible. I run at 720p low on my top of the line 560Ti and it looks so bad.
Why is it bad to imply devs are lazy? I'm pretty sure they are. They have the wageslave mindset where they show up at work and do the bare minimum and then go home. Most of them don't have the drive to be excellent at their craft.
This guy is a retard it's not that UE5 FORCES games to be made like shit.
It's that every single system in UE5s workflow is dogshit and encourages bad development, bad optimisation, bad rendering and bad performance.
Unreal engines material system is bloated garbage and generates new shaders for every single material. This results in shader bloat.
Unreal engine does not have a good system for keeping track of shaders. let alone tracking what shaders need to be loaded in what areas so that leads 99% of devs to stay with UE5s default mode: Caching the shaders during gameplay when the GPU encounters them (stutter).
Sure you could COULD circumvent UE5s render pipeline and workflow, make all your own systems and essentially make your own engine. But that would defeat the purpose of devs picking unreal engine in the first place... for laziness.
Why is it bad to imply devs are lazy?
most of them are unionized working stupid hours in some third world country.
you really have to be some corporate bootlicker to even contemplate devs being lazy
it's basically epic games' fault because they have multiple marketing shticks that conflict with one another. for example:
this is a big boy engine, not like baby unity! this is the engine you use when you are a professional!
but also
anyone can use blueprints to script! you don't need to hire as many programmers, just have the artists and designers do it!
they're basically offering big game company suits their cake and the opportunity to eat it too, which is immensely attractive for them.
reality is that blueprint programming is the same as c++, only it generally runs worse, is harder to maintain and extend. and newbie programmers ALWAYS write a lot of shitty code instead of a small bit of really good code. the end result is that no one can really maintain all of that blueprint logic because there's a ton of it and it's all written by amateurs, so in a lot of UE games it just ends up secretly choking the fuck out of the main thread because some artist wrote a hilariously inefficient script and attached it to every actor.
i realized this shit was going to sweep through the industry and fuck it up real bad already in 2020 when i was playing around with the engine and reading epic's documentation on it. we are now at a point when even normies are figuring out there's something wrong with games made in this engine. i think both epic and the game devs are to blame for colluding to make the make this garbage. but the engine has so much inertia and lack of good alternatives that UE slop is probably here to stay.
midwit take.
empirically, unreal engine games are on average lower quality. If you pulled the data from some site with ratings + engine information you could prove this pretty easily.
The reason devs use commercial engines in 90% of cases is faster time to market and lower cost. But the non technical elements of the game will suffer from the shortened time frame. There won't be an extra month here or there to rewrite a bad story or send back bad animations if there isn't some game breaking technical issue to fix with a janky in house engine.
huge whine session because someone on the internet said something
Cool guys never do this
True gamedevs aren't lazy.
Vidya becoming a non-turbo-niche industry however brought in a ton of people who become codemonkey purely to pay the bills, and even among those who actually have the vocation for IT, vidya is a sub-vocation that isn't *that* common.
New Carmacks and co are still being born every day (see autists like Kaze Emanuar) but now they are codemonkey #913 instead of being the lead dev of a small team.
Both the corpos and devs can be terrible at the same time. The triple A dogshit that gets put to the market these days has zero passion behind it.
So, at what point do the samefagging poorfags stop jerking each other off and just accept that nobody is going to make GoldSrc games because they run well on third world PCs? We get this thread multiple times a day every day.
Always someone else's fault.
stop being poor
Nigger, even the most expensive GPUs available struggle keeping a stable 60FPS on some recent games... and those haven't progressed visually for nearly two decades, while GPU's power is tremendously higher.
zero passion
game dev is a job, your concept of "passion" is synonymous with "overwork yourself for the benefit of corporate".
If these pro game devs didn't want to be dismissed and condescended to, maybe they shouldn't have constantly failed to deliver functional games at launch.
Show me you having trouble with the most expensive GPUs maintaining 60fps. YouTube links not permitted unless you shout out to me in the video.
Crazy how you think passion is a bad thing.
Guess you enjoy your ubislop so much it has damaged your brain.
What I like is the push from Nvidia & Epic on these things, about how it'll allow developers to be more creative and things will just work.
-but the economic reality of capitalism and tutorial style workflows just cancel out any benefit they could have.
passion
the truth is that most passion projects fail.
what you need is a plan and competent people to put all the pieces together.
its one of the worst looking and performance running games this year lol
E33 isn't optimized there's just nothing that complicated going on with it graphically, it's like a phone game
that's Anon Babble for you
anyone who knows about their shit wouldn't be here in the first place
We're the ones buying your game, faggot. Do what we want or starve to death.
UE defaults are mostly trash but it's always the devs' fault. But yes, tech illiterate third worlders screaming about things they don't understand is genuinely a problem. Almost everyone making shitty collages and talking about anti soul gas and calling everything slop is an underage brown "person" who probably couldn't tell you the difference between dynamic lights and path tracing.
screaming about things they don't understand is genuinely a problem.
It's both not a problem and not new. Customers of all industries are largely ignorant of how the sausage gets made, throughout all time. Producers can bitch about it if it makes them feel better I guess, but it's probably best to do that behind closed doors like a normal person
90% of the game is pre-rendered
Not him and I don't care to defend that shilled French game, but you're a fucking retard and exactly the kind of tech illiterate monkey I posted about here
Yeah but the internet letting every third world child voice their ignorant and worthless opinion has made it worse.
Unreal Engine is awful.
I can write about nanite, file sizes, raytracing, shader compilation, blueprints, using 1 core and so on but that doesn't matter.
I run hardware that is vastly more powerful than the Xbox 360, I can't get 360 fidelity on my computer 20 years later because of the engine. Graphics means nothing anymore because most gamers are playing at medium settings die to UE, which is visually subpar to the 360.
UE3 didn't have this problem because you had to know engine development to use it.
There are no bad tactics, only bad targets.
Holy shit, imagine the amount of mental illness this person has to actually make this list. You'd have to be so angry at something to create like a dozen or more strawmen and then use that energy to draw this. Its insane...How the fuck do you make the indian who tries to call me once a week to ask for money sound more reasonable and sane?
Poor retards expecting 8 year old hardware to run brand new games flawlessly because they're stupid.
People are expecting new games to at least have the same graphical fidelity that they could run 8 years ago.
Running newer games isn't a problem, the problem is that hardware that can run old games in high quality, are having to play on potato quality thanks to the engine choice.
What's the point in new hardware if all it does is allows you to run newer games at a worse quality than older games you can still run. Frame generation looks shit.
7 year old game runs better than newer games
wooooooooooooooow must be an engine issue right
retard
Neckbeard isn't really a slur. Competent programmers don't bother to shave except when it becomes a nuisance. So physically speaking, most do actually have a neckbeard.
Incel is either accurate or laughable, it's basically impossible to take offense to.
max out old game
have to run new game on mid to low
new game looks worse
Geee Billy, I wonder why people are upset about the current state of some games?
works fine for people who spend over 2000 USD on a graphics card
Hmm, really makes you think.
Then again, unlike the 2000+ dollar graphics card people on twitch you're not posting video of you playing that shit so you're probably playing it 360p upscaled to 4k using AI and consider that fine because you lost your glasses.
Honestly what makes you write this?
7 years of technical progress, algorithms being optimised.
How could you possibly come to the conclusion that older engines perform and look better than the newest and most widely adopted?
GTA6 will release and run better and look better than any game released for the next five years exactly because they made their own engine and refined it over the years.
We're in a shitty timeline where CDPR decided to drop their own engine for Unreal even though Cyberpunk no longer has the problems they dropped the engine for. Its biggest issue is pop-in, Unreal does do that better, but at the cost of your game freezing up for 2-3 seconds as it loads more of the world.
We would have seen some grass popping in for The Witcher 4, but now we're going to stutter mid-combat because she walked an inch over a line where it decides to load a chunk of the world in UE5 while fighting a bandit.
thinking these new engines are optimized
thinking they're not just five hundred asset store plugins stacked on top of each other precariously
with bloated, unoptimized models and graphical assets
thinking these new engines look better
rumayo
I can't wait to see how well GTA runs.
Hopefully it'll shut up retards who think they know what they're talking about when they defend UE5.
It's a shame PC release will be delayed, it'll be fun to see how well it can run on "old" hardware.
professional game devs
unreal engine devs are clowns, the entire AAA uses it now as a form of cutting corners
They're not optimised but that's my point.
Engines should be running better, they should be incorporating better techniques and improving.
UE5 has went backwards. Game development is made cheaper and faster by just forcing it on the users hardware to figure out.
Who seriously believes nanite butchering their frame rate is better than some shitty pre baked LODs? UE5 is legitimately teaching awful optimisation practices.
people are exp-ACK!
RDR2 has the blurriest TAA known to mankind, low resolution textures lacking bump maps for trees, low resolution textures for everything that isn't a character or viewmodel, including horses. It doesn't look as good as you're pretending it does. It's an 8th gen console game for fuck's sake. Not only that, but you same faggots were complaining about it looking like shit andrunning like shit until it became convenient to try comparing it to newer games.
How fucking stupid do you have to be to write this and think it's logically sound? Even your childhood generation, 7th gen, had some level of visual improvement and some games released at the end that didn't run as well as older titles.
Do you faggots even play videogames? You're seriously trying to pretend that an older game performing better than a newer game is some weird condemnation of new games and not the fact that new games have higher hardware requirements as a result of having hardware tech that didn't exist in the time of the old games? You're seriously trying to push this nonsense narrative?
problem is that normies don't care as long as it looks good and it runs, so yeah they cut corners on optimization and slap on some upscaling.
Yeah and somehow EVERY dev that works with UE instantly becomes retarded and shit at optimising the game and it works like shit on everything other than top tier hardware while being blurry mess. Could you describe the EXACT reason ue4 games were OK but ue5 games are always shit?
Odd way to admit you suck donkey dick as a dev. If the engine is as good as you say, all fuck ups, bugs and other shit is your, the devs fault
"Programmers" in general are retards nowadays.
I blame Computer Science education. It's all math, and zero real world practical information. They're so caught up in "muh O(N) notation" and "muh lambda calculus" and "muh turing machine" and abstraction after abstraction that they forgot they need to teach people how hardware actually fucking works. The result is that we get an endless number of graduates that have no clue how to write real-world programs and are too busy jerking each other off in LISP, Rust, Java, Haskell or whatever the flavor of the year meme is.
My childhood generation was the third generation, thanks. If you think ANYBODY can optimize worth shit nowadays, you're blind or retarded. It's a lost art, and the only competent programmers I know work in embedded.
You are genuinely retarded.
If I can play an older title and run it at higher fidelity, higher frame rate and my hardware runs cooler than I can any new UE5 game, that makes UE5 shit.
New visual improvements (doesn't exist, AI upscaling and stuttering kills it all) don't matter if without them, I couldn't get the same performance as I can from other engines.
UE5 games don't look any better but they do run worse. Streaming stuttering is for everyone and PC has to use upscaling. Console users have been psyoped into playing games at 30fps and 60fps at "performance" mode.
UE with all the excessive default shaders is comically cheap looking too, it's such a shit engine
There is nothing more disgusting than a "professional".
holy
>anyone can use blueprints to script! you don't need to hire as many programmers, just have the artists and designers do it!
They're right. Also, technical artists are a standard part of any game or CG studio. They should be aware of how to optimize assets to meet performance targets and reduce loading. They're basically just programmers specialized in creating art. Most shaders used to be, still are at big studios, designed by technical artists. Same for procedurally generated assets and animations.
they should be incorporating better techniques and improving
As an old-ass assembly dev, lol.
If you care about optimization you make your code as fast as possible from the get go. You don't implement "shitty algorithm" then wait 2 years to replace it with "less-shitty algorithm", then wait 2 years to replace it again and again and again.
The only case were something goes faster is when you fucked up and either objectively picked the wrong method among all the ones already known, or your shit was bugged.
What can only happen is that something start clean and fast, then some fucker will demand a bunch of features to be added, 3/4 of those being a straight performance cost and 1/4 of those going counter to how the engine work and forcing it's internal mechanics to either awkwardly and inefficiently handling those cases separately (jank and weird performance spike goes here), or worse - force to completely change the internal workings to accommodate the new features (engine going overall slower goes here).
If some peace of code was done *properly* initially, it pretty much never going to get better.
computer science education
It's not computer science, it's game development. Game development in University doesn't focus on anything like you've said. The average graduate from game development wouldn't be able to render a square in some low level graphics library, so good luck having them be able to comprehend how to optimise graphics even theoretically.
shitters defending UE in this very thread
you deserve all your suffering
Game Development is not a real degree and it should not be acceptable anywhere sane.
They want cogs in a machine that they can run at full load and just swap out for an identical one when it breaks.
That explains why game companies keep selling out their passionate employees for an infinite source of Indians you can hire and fire at will. Cheaper too.
most modern devs probably don't even know what a draw call is. AAA is fucked.
Ok. Got it.
I'll stop hating on Unreal Engine and instead will start harassing devs who use it since if it's not the engine's fault that the game perform liek shit than it's the fault of people using it.
I've never seen a "Compiling Shaders..." loading screen until like 2018
What the fuck is happening with modern games?
how many boosters did you get?
You don't keep cycling shitty algorithms but after 7 years, either performance should at a minimum stay the same, with newer hardware it should be faster. It shouldn't be getting worse.
UE5 is a product. Epic takes a percentage of money for all UE5 game profits after a million, if any engine can afford changes, it's them. Ironically Epic's unwillingness to work on their problems, is causing their clients and themselves in turn, to lose money.
These are both true though
Unfortunately 2025 is not sane.
As a java dev that is fucking true lmao. I had 1 course of assembly where the guy would come, say um ehh just read a book if you want to, you wont need that anyway and then passing grade was guaranteed if you dont skip the class. Even for java course it was mostly “prepare for interview questions” shit rather than actual programming, majority of what I’ve only really learned the damn java from guys in my company that were already working there before I was born. And now that I’m trying to lear c++ and get out of (((backend))) into something more interesting I understand fucking nothing again
LOL
That's actually funny. Crying that it's not the engines fault?
Okay I'll look at the names of programmers, designers and art teams to name and shame them since they failed at their jobs.
Usually people like to deflect blame on the tool.
Let's be honest, the only reason UE5 is defended to the death is because if they had to use code and not blueprints and learn a better tool, they'd lose their jobs.
UE5 game development is legitimately a different skill from game development. Game developers can cross over, UE5 developers can't.
Shaders back in the day were extremely simple manipulations of vertexes and pixel colors. Now, they're essentially complete programs running on the GPU that communicate with the process on the CPU.
GPUs are all different enough in terms of instruction set even across different model numbers so as to cause problems if you try to use a different GPU's raw code. So while shipping precompiled shaders can be done, it's not particularly common.
Unfortunately true.
lazy devs churning out unoptimized unreal games helps Nvidia sell cards. This unholy marriage is probably not what the creators of Unreal intended.
It shouldn't be getting worse.
It shouldn't.
But:
paying technical debt is something management never want to hear about
feature creep is pretty much the entire business model for those game engines
making shit more "accessible" is a huge upside for sales, which 99% of the time will run counter to making shit go fast (AND add a lot of bad users to the pool)
It shouldn't, but it always will.
The only variable is how long it will take before the efforts from the handful of people trying to keep things neat and tidy cease to be enough to stop the tide.
Unreal Engine game devs are oppressed.
Good. Keep it up
That's all true, until they reach a tipping point and like an anon mentioned GTA 6, I'm convinced GTA 6 might be the mark of the devil to UE5 games.
If the owners of computers crying about UE5 performance can run GTA 6 at a high enough quality with good performance, it's going to be eye opening across consumers at a massive scale.
At that point, the tech debt is going to be too much. It's not a problem at the moment but when it becomes a problem, it's a problem in scale.
I have no hope for it though. I just hope studio's start leaving UE5. Even switching to UE4 would be better.
Isn't UE5 accessibility and dominance on the market is a bad thing in the long run?
Because if the trend continues in 10 years the industry will be full of devs who can't code and can only use UE blueprints.
in 10 years
It's actually not intended that you use the standard settings
I find this really funny because even back in 2010ish, all the unreal engine 3 games that came out at the exact same distinc plastic look to them with mouse accel and smoothing out of the ass.
It won't change anything. RDR2 already makes new, poorly running games look like a joke. New games look worse and run at HALF performance. If you ran RDR2 at 60 FPS, Unrealslop '25 will run at 30. It's only getting a pass because of upscaling tech advancing since RDR2's release. But I could run RDR2 at 60 FPS at release, now it runs at 90 FPS if I use DLSS.
DLSS in Unrealtrash gets me back to 60 FPS at best. My 2070 is aging, I get that I shouldn't be able to run modern games for the next ten years. But why don't they look any better?
There's that "why don't games look better starter pack" meme shitting on toasters, but no one can explain why RDR2 ran on these "toasters" and look better. It feels like I'll be upgrading just to get back to 2018 graphics.
Even Crysis never had that going for it. Crysis always ran like shit and new hardware didn't even help. RDR2 will actually use all cores of your CPU evenly and its visuals actually match how much GPU it uses.
pattern recognition
bad
it's literally a survival instinct
It's only bad for everyone but Epic Games.
UE6 will be the engine where they optimise 5 except they'll have a much bigger cut of the profits.
They'll shoe horn studios into being stuck with devs that are only competent on Unreal Engine 5 and 6 but UE5 runs too bad and consumers know it but UE6 is better and consumers know it.
They'll be in a position where if they want to not be dead on arrival, they have to go with UE6 where they get a bigger cut.
It's weaponising the consumers in a "monopoly" that isn't a monopoly at all legally.
That is, if they was smart and planning this. I'd 100% be doing this if I was in charge.
An Unreal process has crashed
We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us track down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash and fix it quickly.
defending Creation Engine
aka, the loading screen simulator
Why yes, **loading** I too **loading** enjoy loading screens **loading** everywhere **loading** for everything **loading** including **loading** climbing ladders **loading** entering a house **loading** entering a basement **loading** exiting a house **loading** entering a ship **loading** entering the cockpit **loading** exiting a ship **loading** entering a "city" of five structures **loading** exiting a city **loading**
stop being poor. upgrade your potato pc
You are a clueless retard. Don't worry, I am a professional.
I think it will. How many UE5 slops will we get between now and GTA 6 on PC?
Especially with all this advertising about graphics they've been boasting about works on "old" hardware.
Between tariffs, game price increases, hardware shortages, hardware price increases and non UE5 games performing well, eventually it'll hit them hard.
All the retards who know absolutely nothing about gaming make the most random and idiotic complaints about Unreal Engine.
I've seen this shitty take repeated so much it has to be codified as a fallacy somewhere
ue5 is bad, it is worse than ue4 which in turn was worse than ue3
they do not need to know the technical ins and outs to come to this conclusion, they play a vast number of games and experience for themselves
all these "trust me im an expert" retards hate pattern recognition
humans evolved to not be that retarded, they have subconcious senses that do a lot of the work, we can tell when something is bad, we can tell when an area is 80% indians, we do not need measurements and statistical evidence to know these basic observable things, you evolved to be able to recognise it
ue5 is bad, it is worse than ue4 which in turn was worse than ue3
Because you said so, or were you planning on explaining the reasons behind your conclusion?
Midwits everlasting battle against basic pattern recognition and gut feeling.
Really getting to the point where every time both extremes of the bell curve overlap that the middle is wrong.
That's because the middle is like flat earth.
If you can claim that UE5 is perfectly fine and it's dev error, you paint yourself as better than AAA devs that are making higher 5 figures. You are smarter than everyone else, if they had you on their team it'd be saved.
this is only true if you're talking to an actual dev, like carmack or something, because he can use alternatives, he can build things
you're not talking to those people, you're talking to university churned out retards who only know how to use ue to begin with, and who aren't interested in building a better performing game they're interested in doing as little work as possible because they don't actually care it's just a 9-5
if you cannot build your own engine - as every single studio in the world used to do for multiple decades - then you are not a "professional game dev" you're just a monkey
The fact that UE does not necessarily have these issues when the devs know what they are doing doesn't mean the criticism is not warranted in the majority of cases.
The post explains it buddy, pattern recognition is all I need. Each successive engine had more consistent problems and worse consistent performance than its predecessor. I know this simply by playing a lot of games.
Build your own in house engines every decade and stfu you cheapskate devs
ue5 games exist and run
This is the lowest fucking bar you could've chosen. Just admit you have no fucking clue about what you're talking about, reddit-kun.
That's the exact same problem Unity had since the beginnings.
Being super-easy to use mean you allow retards to publish absolute turds with your logo attached on it.
UE5 going down the same easy-of-use and low-budget-dev-friendly road mean it get to attract the same issues.
Except Unity didn't have a reputation to destroy so they can only go up.
Unreal had a god-tier reputation so they can only go down, and fast.
if you cannot build your own engine - as every single studio in the world used to do for multiple decades
let's just keep rebuilding the same engines over and over again
engines is one of those things where it benefits everyone to work together, like linux.
all UE5 games without exception had performance and fidelity issues ie ran like shit while looking like a last gen game
poiting this out makes you a "armchair expert"
This shit is why dveryone outside reddit hates redditors, fucking faggots of the worst kind
old games run good
new games run bad
Grug can figure out this one, what's your excuse?
My issue is not UE's reputation but possibe state of the industry UE may lead to.
At least Unity was mostly used by one-man-studio indie devs.The problem with UE is that it's used on a corporate level and devs on this level rotate between studios. Which means that the corpos will demand the knowledge of UE and the devs will have nothing but the knowledge of UE.
false
linux is everyone working together for the same purpose, it is an os, it is one program
everyone building their own games is building different programs, a general purpose engine is always going to be worse than a dedicated specific one built for your own needs because it has to do what 9 million other people also want it to do, so it has to compromise heavily and ends up as just slop, unable to do what you want in the way you want, so then you also have to compromise your game and instead just rely on what the shit engine has
you all have to compromise to have dogshit hair, dogshit lighting, because you have no other choice in this engine
using 1 core
By all means, show me the engine you use that has true multithreading.
linux is everyone working together for the same purpose, it is an os, it is one program
linux also has plenty of vastly different use case, whether it's console, desktop, cell phone or even your fucking fridge.
this but they're covered in my semen and impregnated
uncle talking big but has never made one video game
newsflash: no one cares about your made up skills if you don't produce something to show for it
just another big mouth from another random anon
Because anon is an underage ESL that wants to pretend he's a gigachad pattern noticer and it doesn't matter if he has 10 year old mid range PC parts because he calls things slop so therefore he's right.
true multithreading
Notice how you're shifting the goal post for a company worth billions?
You cannot do anything with the physics on a separate thread with UE5. They have attempted to catalog thread safe operations because they don't support multithreading on physics.
This isn't a real problem unless it's coping because they know their game has all the bad things he's talking about.
Nobody gives a shit about this discourse and it will have zero impact on your game's reception unless you have the problems he's describing.
Also, the issues ARE due to UE in a roundabout way. UE provides a default and if that default is bad then wtf is it doing?
I built a custom stylized shader in UE4 and wading through the infinite amount of bullshit put in place as the 'default' that stopped things from working the way you want was really tedious because the engine is set up to provide 1 thing out of the box, a playground to load store assets into, and other stuff made in the standard PBR art pipeline. I was doing something different, so I get that, but when you follow the template why is it STILL broken? The template should be an ideal framework to help you around all these (According to reddit OP) super easy problems that are just developers being lazy and everybody should just trust that YOUR UE5 game will have no issues because you're a rockstar.
id Tech. That's the reason why they managed to release Doom Eternal on Switch without cuts
now post this redditors game
Engines are like utensils you use for cooking
if you use an oven (engine) and the same ingredients (assets) with the same recipe (tutorials and best practices), you make the same shit as everyone else.
Doesn't help if your oven only knows how to bake shit at 400°C
Except I'm not. UE5 isn't locked to a single core at all. Some old engines like Xray and Cryengine were, but UE5 isn't. If you're saying it is, then I can only assume you're talking about its (and every other engine's) limitation in that one logic process is limited to one core at a time. You sound like a tech illiterate shitposter.
if you cannot build your own engine - as every single studio in the world used to do for multiple decades
Visit an enginefag thread just once, that will tell you why.
Now this here is an actual answer.
Any game engine, if you bother to.
Even fucking Unity, so...
That's not true lol.
Unity has multithreading for some physics. Some is more than none.
Vulkan and DX12. These are low level APIs, so devs can do a lot more by themselves, but the downside is that shaders need to compiled for specific hardware. Consoles have no issues with that, because hardware is the same, so they precompile all the shaders.
DX11 and earlier are high level APIs, where software has access to specific function calls, which every hardware must supports through drivers.
Basically, it's something like
high level API - drivers tell what to render
low level API - software tells what to render
high level = little control - eg python
low level = a lot of control - eg C
it has nothing to do with drivers, low level APIs still communicate with the gpu drivers.
And UE5 has a job system like id tech to assign tasks to other cores.
Calling people weirdos? Thats kinda of shitty when youre a weirdo who made a shitty game engine that no one likes.
hurr durr optimization = I can play it on my budget build from a decade ago
You don't know what terms mean and you're STILL trying to push a false narrative that never EVER was truthful in the entire history of gaming.
well doom runs great on this 486 of mine, so quake should run even better!!! WTF WHY IS IT RUNNING BADLY FUCKING PAJEET CODERS
This is literally your mindset.
Nah, UE3 and 3.5 were both good too. Some issues early on but by the end it was solid.
The absolute biggest problem I see in any kind of development today is that people move on to new things before the industry has properly mastered the existing things and built the institutional knowledge the way they used to.
Take a look at 7th gen launch titles (or early UE3 titles) and compare them to late 7th gen titles. They have DRAMATICALLY higher fidelity, and run better. In that case it's a combo of engine improvements and learning the hardware better. The same is true for previous console generations. Now, you have UE5, which is out on the tail end of UE4 before the industry had even properly mastered UE4. And people wonder why games are janky and perform badly.
This is true across all of the software industry. There are a lot of people who know a lot of things, but very few people who have a high level of mastery over any specific domain. And while there's some level of personal responsibility, it's partly because the industry keeps throwing more and more bullshit at people faster than they can keep up, so the VAST majority of devs are stuck at a constant intermediate state despite being senior. And new stuff can be good.
Nooo by Devs I mean management !!!
Kek
So devs are crying about third worlders? That's even more pathetic of them anon
Ogre3D is perfectly fine engine m8, needing a GUI is for people who wants to finish games, I just want to keep solving already solved problems indefinitely
What are you POOR? CANT YOU RUN SLOP? WHAT DO YOU KNOW I WENT TO GAME DEVELOPMENT SCHOOL!
are there any actual arguements for this anti vaxx shit or do you kiddos just believe random shit on the internet? never heard anyone actually bring up and points besides "le government bad".
*any points
Yes, and? How does that contradict anything I've said?
It's funny how you are never allowed to blame devs in normalfag circles.
I hate you monkeys from your parallel universe. Stay over in your fucked up plane existence.
RED scales up to like 20 threads pretty well. I obvisouly don't have developer code, but the situation is far better thasyynwn this:
still up
UE5 is not bad
Name one good ue5 game then.
They don’t, you literally upload your own textures and models and control the lighting and other aspects of its appearance. If you’re talking about asset flips from the store sure but the same packs are also on the Unity store in most cases.
Fortnite runs fine…
if you cannot build your own engine - as every single studio in the world used to do for multiple decades - then you are not a "professional game dev" you're just a monkey
There was a thread a few days back that debunked this.
Most well-known and loved games just use an existing engine like Renderware or the Valve ones. But the main reason iirc is because it takes too much time out of development and most importantly it's lost knowledge in a way.
Wish I could find that thread, it was insightful like some of the posts in this thread.
He's right, you know.
Devs make slop and uncompressed slop.
Writing your own engine is a huge time undertaking and unless you need it to do something really niche, you're better off using an existing engine and just tweaking it to do what you want. There's very little you might want to do as a solo dev or small team that existing engines can't already do that you'd be better off starting from square 1 as opposed to just changing the engines settings or in extreme cases writing your own shader pipeline.
It's mostly on devs IMO. But Epic needs to fix their shit as well. Everything in UE5 is in beta. Their level streaming needs fixes, their pso caching needs fixing, many things that run in the game thread need to be moved to other threads.
I was looking at classes at the local community college. I was surprised they have five or six classes for games, no degree. They do have an AS computer science.
UE5 uses dx12 by default. Most devs don't change the settings and you have games that due to dx12 will compile shaders at game time unless the devs force caching shaders on game launch.
You don't understand what an open source library is or why even the largest tech corporations (Microsoft, Apple, Facebook, etc.) make or financially support it? We're talking about closed source in this thread but the benefits are the same: someone else solved common problems and allow you to use their solutions. Not everyone wants or needs to make their own implementation of binary space partitioning any more than everyone needs to build their own fucking time zone converter.
Executives do it all the time
and even then often the game dev isn't professional
name three Unreal Engine (5) games that are very well optimised and also work on older machines. Hard Mode: No Fortnite.
Oh fucking hell. I have heard of this. I listen to a podcast that has a programmer on it that sometimes talks about his work. Modern day corporate tech has created a nasty system that combines the worst aspects of hourly and salary. It is salary in that you're not entitled to overtime when you have to crunch or get called into work on weekends. But it is also hourly in that if you finish your work early and they don't want to assign you to anything else, then they won't be paying you because you're not officially working on any projects. So the modern system forces shitty behavior because the only "award" for actually working hard is either more work or not being paid. And being seen as a good worker just means more hours for no extra pay.
all unoptimised games are just doing guesswork
it's not because they're doing things they shouldn't that don't contribute to solving the original problem
the devs are liiiterally using the most efficient maths equations and the engine is liiiterally trying so hard
it's just reality that's at fault
not the devs or the engine
Why do games run worse today trying to replicate the graphical fidelity of yesterday? It can't be because everything is being done correctly, anon.
MAKE A BETTER ENGINE THEN YOU FUCKING RETARDS. THIS SHIT IS THE REASON AT LEAST A 5090 IS REQUIRED FOR 2/4K MEDIUM LOW SETTINGS GAMING
If the consumers are so unknowing, why don't developers actively disprove the statements?
older machines
Please tell me you're still running a 1060
Why don't those amazing "experts" you are worshiping just prove those evil idiots wrong by making games that don't run like shit?
I'M THE EXPERT HERE, HEAR ME ROAR!!1!
why are these devs so insecure?
Does the Xbox Series S count as an older machine?
Their documentation is still nonexistent
No shit sherlock. Nearly all of unity games are 1 man indie projects, most of em never becoming popular to begin with.
Get an nvme. I have a crucial 1 tb, 5000 mb/s. Everything is instant in oblivion remake, Skyrim anniversaire, fallout 4
why don’t they just make smaller resolution grafix?
... what do you think those AI upscaler they love presenting as "the future of gaming!!§§" are doing?
4080 Super actually, but stuttering is unplayable to me.
What UE-developed games are the exception to this then?
They arent oppressed enough
I've got a 5080 and I don't get stutters because I don't play many modern games. Stalker 2 was the last one and I only played it on the off chance it was anywhere near as good as the originals. And that one stuttered because GSC built it off UE5.2. 5.3 and 5.4 are supposedly much better about a lot of things.
unreal's scripting language blueprint runs at 15 times slower than lua, epic had to write script that automatically checks if you have Tick node with nothing connected to it in blueprint and don't tick there, because empty Tick node on 100+ actors is enough to chug engine.
epic focuses on metaverse instead of making their shitty scripting lang run faster, most of AAA do some of shit in blueprint, so no wonder, not to mention shader microstutters
Nobody uses unity anymore since the company went mask off over greed and then desperately tried to put it back on.
run indie unity game
no shader stutter or high cpu/gpu temps even on max settings
run unreal game
stutter, gpu coil whine, temps high
what causes this
Never forget that Unreal Engine is the reason 30 developers were able to create Expedition 33.
wait a minute, how old is this woman supposed to be?
child
I'm actually interested, have they come out and explained what they did to optimize things with it? Is it just that areas were relatively small, no streaming environments, that kind of thing?
They obviously did something other people aren't doing, and even they were still just buying assets from the UE5 store and plugging them in.
There's a lot of pop-in in the environments. It does have some stutter too. I think people just like the game enough that they don't complain about it.
Chef! This food tastes like shit!
SHUT UP, YOU DON'T KNOW HOW HARD IT IS TO COOK THIS DISH! BE GRATEFUL YOU DIDN'T GET FOOD POISONING!
massively bloats files sizes
runs like constipated shit
inflates system requirements
Truly the dobson of engines
Just you wait until I finish writing my vulkan renderer in Rust from scratch. Unreal Engine will fall.
rust
there's tranny audience, you might have a chance at popularity
this pussyfooting bullshit
Say it like it is: too many devs, and too many lazy devs. Stop worrying about hurt feefees. Behead all lazy devs.
Weak ass fucking babies.
Typical Michelin star restaurant experience unironically
that's arona
that's koyuki
nooooo not the heckin loading screens
Fakest complaint ever raised against any game. Maybe they should mask the loading screens by having the player character squeeze through a conveniently placed crack like every slop game that hides its loading screens that way.
Bully UE devs
Insult UE devs
Inform UE devs that they are not welcome anywhere
are the loading screens you speak of in room with us right now?
fuck off back to plebbit nigger
Pretending it looks bad doesn't make you fit in here.
professional game devs
Plenty of professional devs have had experience and then worked on games like Big Rigs: Over the Road Racing, Forspoken, Saints Row, and Gollum.
I'm sure they could take some advice.
So if it's not the engine's fault then it's the dev's fault
muh mandatory ray tracing
It is unironically time to accept it. Cards have supported ray tracing for four generations now. The last cards released without support were in 2019. Third worlders coming on the scene has created this expectation that devs should develop with the 1650 Super or whatever in mind, but that is just retarded. Count yourself LUCKY that devs care at all about your 6 year old card.
It did not used to be this way. The tech just marched on, and the games followed.
what are you going to tell them that would improve the games
Even development of a basic engine would go over the heads of most programmers.
Make it good.
Anyone can boot up unreal engine for free and immediately discover all the awful shit in modern games is optional, not forced by unreal engine. or you could figure this out by playing more unreal games.
It's true, suddenly my Anon Babble-trend chasing Anon Babble friend was complaining about UE5 whenever he could. It became a cool thing to mention for every midwit out there.
this but also pirate their games so they lose money faster
kys
I would unironically rather the game just disable all advanced lighting and run at 500fps. Give me directional sunlight and max of 4 dynamic lights on screen at a time using conventional techniques. FUCK modern games. They don't even look better than they used to anyway.
You're like
hurr, well you gotta get with the times, eventually everybody moved on from having a 560 ti
No shit, you dumb retard. Half life 2 to Crysis 3 was a gigantic leap in visual quality. Now point out to me the 2025 games that look dramatically better than Crysis 3. I await the answer that also requires an explanation about what you're supposed to be looking for in the image or video because nobody can fucking tell without a magnifying glass.
It's devs fault because they are lazy
Retards cry
Ok it's evil managements fault I don't care but that's the issue
Only Up! and Squirrel with a Gun are some good examples.
Lists problems that are in every UE game
It's not unreal though those claims are crazy
Nah fuck you, learn how to dev right or fuck off back to game maker tutorials
Half life 2 to Crysis 3 was a gigantic leap in visual quality. Now point out to me the 2025 games that look dramatically better than Crysis 3
Cyberpunk 2077, Black Myth Wukong, Atomic Heart, Oblivion Remastered, Half Life 2 RTX (funnily enough). Need I go on? Because I would be happy to. And this is not even acknowledging the fact that you have path tracing now on a couple of these games which blows Crysis 3 out of the stratosphere.
Games look so good now that you are spoiled.
RE engine has the same issues.
saars
RE engine is also shit
Games look so good now that you are spoiled.
They look good but crash often and run like sweaty ass. Good job Saar
need I go on?
Yes. Because none of those games actually look significantly better than Crysis 3.
If you showed Crysis 3 to somebody in 2004 they'd be like
holy shit
If you showed Wukong to somebody in 2013 they'd be like
that's nice
The Resident Evil remakes are insane.
None of those are 50% of the jump that was between HL and crisis
they are such spineless cowards
Now how is Crysis 3's gameplay and how well does in run?
I remember many were pissed that Crysis 2 felt it was build for consoles.
So it's not specific to UE.
Yes. Because none of those games actually look significantly better than Crysis 3.
You are on crack.
If you showed Wukong maxed out to somebody in 2013, they would shit their pants. People shit their pants when the graphics were first shown and that was recently.
Babies tend to shit their pants, yes
Sometimes it's easier than getting up to go to the bathroom.
flesh-gpt can't even come up with an actual response and regurgitates a stale meme in its place
Not unreal but There is currently no GPU that can run Cyberpunk 2077 maxed out in 4K at even 30 steady fps without relying on fake frames and DLSS (together).
Nobody in 2013 is going
oh wow, the GI and high resolution volumetric grids
Maybe they'd comment on his fur looking good?
Crysis 3 played pretty well, it was downgraded in certain ways but 100% looks a lot better than Crysis 1 or 2. It is the turning point in my mind for graphics, because it's settings definitively demonstrated that very high and low were starting to not look all that different compared to how games used to be where Low looked like a joke compared to high. This has only gotten more extreme over time, to where the best looking game on a console generation barely even looks any better than the best looking game from the previous one without a detailed whitepaper on why the graphics are hypothetically even if you didn't notice, just trust them and don't worry about the 30fps cap.
Man, what happened to that engine though? I remember I would feel excited whenever I learned that a game is on it back in UE3 days
Arkham City, the first dishonored game
Beside the infamous texture load burp it would run really nice after and the games looked decent.
Is it TAA implementation? Lumen? Nanite? Or retarded devs? It's so godawful now even on a decent build
Full on focus to deferred sloppa with temporal accumulation and denoiser for everything.
There's really nice titles on UE4 4.26 / 4.27 that uses forward render, msaa and traditional rendering techs but that's already 6-7 years old now.
The traversal stutter is caused by creating many objects at once once reaching a certain distance from them, instead of having them precached. As far as I know, all object creation happens on the main thread, pausing other work.
Not really.
The root problem is that it's a fuckton of work just to be back to what you can get for free(ish) with Unreal/Unity/Godot/etc.
There are only so many ways to reinvent the wheel, and the only performance gain you would get is by *not* implementing the features you don't need - which is generally just a fucking toggle / config file in a commercial engine.
And if you need some super specific secret never seen effect... it's still way fucking faster to implement it as an extension/plugin/addon over an existing engine. You can make fully custom renderers, fully custom physics engine, etc *inside* commercial engines - it's not even hard. The use-case for making your own engine is literally nonexistent beyond "I wanted to" - you are losing years of dev time for 0 actual gains.
Anyone with enough brain to make their own engine also has enough brain to make a commercial engine run decently and tweak/add whatever the fuck they need into it.
go to restaurant
order a nice juicy steak
waiter comes over with food, puts plate down in front of me
I do not spy the delicious juicy steak I ordered but a seasoned pile of human faeces
call the waiter back, explain the discrepancy
waiter goes back to the kitchen to tell the chef
chef comes storming over to me, clearly highly agitated
starts shouting "who THE FUCK ARE YOU to question my cooking!? Do YOU have a michelin star? I fucking thought not so you WILL accept what I serve up!"
I try to explain this is not what I desired, but chef is having none of it
"THINK YOU CAN DO BETTER HUH?! THINK YOUR OPINION MEANS ANYTHING WITHOUT THE MICHELIN STAR? NO FUCK YOU YOU ENTITLED FUCK"
I leave the establishment and give a poor review.
You wouldn't accept the above scenario but apparently that is just fine for video games. Asking for better performance is verboten and if you aren't a senior game developer with a decade of experience apparently you as an end user just have to accept shit because demanding the creators to do better is evil of the highest order.
ah, the days when crysis 3 was a cpu rapist~
Only 1 thread for game logic, which usually means that games run like shit on the CPU, since single core performance of PS5 and Xbox isn't THAT far off from mid range PC CPUs.
The entire rendering pipeline of UE5 being based on temporal reconstruction and accumulation, so much that lumen ghosts by itself, even without TAA.
UE5 is still basically in the development. It'll be done, the moment they launch UE6, which will also suffer in the same way, like new unoptimized physics, which are not ready for production, but devs will switch either way, because bigger number = better.
Retards picking max quality mega scans (Epic offers free mega scan library for UE projects), instead of optimized variants, to bruteforce the performance with nanite.
UE having problems with shader compilation for way too long, since the days of UE4, and Epic claiming that it's impossible to get rid off them entirely, due to dynamic shaders, that UE is now associated with sutters. Apparently the more recent versions of UE5 actually handle shaders ok now.
actually doing it is insane
however most game devs don't even understand the fundamentals of what a game engine does or how it does it. and thats sad
Will they get mad at me if I tell them I use UE4? The main reason is because there's a lot of tutorials for it online, so you can get knowledge on how to use it pretty easily. I hate that it makes my computer sound like it's taking off despite there not even being that many things on screen and using simple shaders, and most important of all using the Forward renderer, but what can you do.
People like me use UE because it's the easiest to use, that's really all there is to it, all game engines have good looking graphics, it's avaiability of knowledge that makes all the difference to me
If the creation engine is so good then why hasn't bethesda figured out how to not put everything behind a loading screen?
Loading screens can solve a lot of problems.
nobody actually plays those shitty tech demos
well, problem solved.
actually thinks some PS4/UE4 waifu sim made a dacade ago is running on UE5
this kinda tells you what the real problem you poorfags are havig here.
It's time to upgrade from your shitty GTX-750ti
As long as your game doesn't run like shit they won't even know.
So did you guys like Black Myth Wukong? Did you like Clair Obscur: Expedition 33? Yeah, I thought so. Guess what engine made those games possible?
a game runs bad
WHOSE FAULT IS IT ANYWAY?
the devs
No, they are optimising extensively to ensure the best performance
the engine
No, the engine is a highly tuned codebase able to unleash the latest graphics and physics
the consumer playing it
Ah-ha! Found the culprit! It is entitled users running outdated hardware who expect too much.
but i'm using a 6800xt/38080....
Exactly, outdated graphics cards with insufficient power to run this highly tuned game. Maybe you should stop being entitled by expecting games to run on your potato hmmmm?
I don’t know but the devs these days are so bad it’s Unreal
I am not that anon, but i will just say it: I think that most modern game devs need to be treated like slaves: beaten by a leash when they stop working and beheaded on the spot if they even dare want a break. I want to apply the pic related meme but I think it is not extreme enough - i want genocide. I am not a redditor - i will not say how "omg, they should just not be paid and worked as slaves" - NO! I want them dead. I want them to churn some shit but i need a certificate promising their death.
Look at how trash the unnatural lighting in your screenshots looks. You are living in a fantasy if you think Crysis 3 can come within even a mile of current lighting that naturally presents in a realistic way around all of the foliage and landscape.
IM EVEN SEEING THE MOST CASUAL, UNKNOWING HUMANS
Way to reveal you're a bot
the weird part is devs release unreal 5 games that have more issues in the 5.1, 5.2 patches
then over time the newer versions get performance improvements that benefit all games made on it, and you get goty candidates made on the engine and are goty candidates because of the engines solid future looking features
people still keep complaining despite things going in the direction of fixing performance problems that they complained about
ofc the likes of threat interactive want there to be problems so they can keep grifting audiences with """optimization""" videos but the longer time goes on the dumber it gets
The slop will continue until reviews improve.
Will they get mad at me if I tell them I use UE4? The main reason is because there's a lot of tutorials for it online
Are there major difference between UE4 and 5? The fact so many are able to put out tutorials so quick makes it seem like it's more of a stable release than full of new features.
This is the second time I will made a "genocide all game devs" post. in this thread. I think you for the inspiration to talk about how I want them all dead. Not in Minecraft - In Real Life.
I can only afford a PS4, but let me tell you about PC gaming
My issue isn't with UE at face value, it's all these developers that are forced to use one of 3 or 4 engines, because grafixfags need their [insert diminished returns visual perk here] for their heckin movie time, and I'm not sure most studios would even know HOW to make a game from scratch anymore
I'm also tired of everything looking the same, which is kinda UE's fault, but mostly studios for defaulting to le hyper realism.
also also outsourcing.
If anything, I think it's share holder hivemind scumbags that are more responsible than UE
I think it's partly just a general breakdown of corporate workers. Only a few golden top management positions care if the company implodes in a year as long as they get their wage one more time, so nobody is that interested in making money from selling good and popular products. And it makes sense, everyone realizes they were being suckers to have ever cared if EA makes an extra 5% this year just because they work there. For developers especially because they'll be laid off even if a game succeeds.
like the engine being garbage
well the issue is either the engine or the fucking faggot using it.
i dont give a shit which one wants to take responsibility for it, your game fucking sucks, and doesnt look any better than games from late UE3/UE4 era.
I WILL make the best looking games possible, and you are welcome to shit and piss in your poorfag dydee all you want.
I'm not an armchair expert on playing games. No, I don't care about making them. A food taster does not need to be a chef, or even know the first thing about cooking. I don't give a single fuck about the realities of unreal or anything else.
Stop making bad games, stop making excuses, and most importantly lose your job and go homeless.
and I will not play it. Playing new games is cringe.
STOP NOTICING
GOY
STOP NOTICING
Except there isn't a single example where a game using UE5 ran well. That doesn't take an expert to understand.
UE5 catching strays for the clown festival that is DX12 has been the norm for some time now.
Unreal Engine game devs are oppressed.
Good.
Good, don't. You're the modern equivalent of some fat gen x luddite with an atari in his basement.
Now Anon, be a good comsoomer and stimulate the gaming sector with your burgerbucks, or hell, go into debt for all they care. JUST. BUY.
Even if games were superior even as far back as 15 years ago, you need to do your part so the share holders are rewarded for their hard work
seethe, cope and dial 8
new game comes out
see someone sperg how its Unreal Engines fault that it looks/runs bad
tell him that it doesn't even use Unreal Engine
he talks about a game he likes
tell him that it's running on Unreal Engine
Yeah these armchair experts are everywhere and not just in Anon Babble or Reddit. They have like no clue how games work or what engines they even use. Just that they somewhere saw a Youtube video about how Unreal Engine is the reason why everything is bad or something and now it's what they will parrot.
In the current landscape, games ARE running well. See, you're expecting "games" to run like games, that's the mistake. As long as your movie is immersive enough, that's all that matters
I wish i could legit kill this person to death
I'm I missing something?
13 updotes
100 replies
OY VEY GOYIM, STOP ASKING FOR DRAWBACKS OF OUR ENGINE, ITS PEREFCT, OKAY?
Threat Interactive has made a thesis on the problems with Unreal Engine but these devs would call anyone criticism Unreal and Unreal devs with all sorts of derogatory names. Threat Interactive is not alone in this either so it's laughable what pic related in the op says.
youtube.com
stop noticing
The point of the conversation is jumps in graphical fidelity you retard. A to B was a massive jump. B to C is better yeah but not by much
Just blink when the game stutters to avoid noticing it
I blink a lot when playing 30fps games on consoles and it works.
aw is wittle pajeet shit in the street upset :(
UNKNOWING HUMANS
It's a bot.
no counter argument
concession accepted, unreal engine 5 sucks
this, but unironically
JIDF clown, not even gay rabbis want your gay lips around their gay cock?
you are insane if you start offering professional game devs instructions on how to technically build a game
If I play RE4 remake on ultra maxed everything with full RT on RTX3060 at 60fps and never get a single fps drop then that is my standard. If your game looks worse and stutters then you are the problem. I am not going to tell you how to technically build a game, I don't care. I only care about the end product. How many cocks you have to suck off to get there doesn't matter to me.
Its funny how UE kind of revolutionized the optimization issue by having far off objects load in at lower resolution or low poly models/2D sprites and yet theres games nowadays on 5 not only not using it at all but loading EVERY. SINGLE. FUCKING. MODEL. on the map at once at full quality
Not to mention all of them relying on ray tracing that kills FPS instead of making dedicated lighting for the game
Just fucking retarded. Literally all minority hires looking at the easiest steps for game design for barely any work at all
loading EVERY. SINGLE. FUCKING. MODEL. on the map at once at full quality
relying on ray tracing that kills FPS instead of making dedicated lighting for the game
Blame immersionfags
its kinda funny since RE engine is one of the most cursed engines out there
Just endless problems with DD2 and mh wilds
wow you turned the camera? That's minus 80 fps, fuck you nigger
What immersion ray tracing looks like dogshit.
Lumen(software GI/RT) and Nanaite(unlimited polygons),
basically you get a free upgrade on the overall lightings and character/background details.
It does come with a price that players will need a DX12 ready(and if possible, Raytrace ready) hardware to run those games.
You don't actually have to use those features and still make it look like a stable UE4 game with better graphics.(gives you much more stable framerate, which is done in games like Kekken8)
Raytracing on UE4 also needs DX12, which is why some UE4 games on the PC/PS5 has RT but doesn't have them in the PS4/Switch. version.
sry Nanite.
RE engine is amazing for RE games. I've not played DD2 nor Wilds, but perhaps the engine wasn't made with logic considerations used in those games. RE7, RE8, RE2make and RE4make, and even the awful DLC called RE3make all run great. But also Control from Remedy runs really well too. There is no excuse.
remedy has their own in house engine that works well
but the fact remains that if Capcom used unreal 5 for their games gamers would benefit a lot from better performance
please stop buying those "pajeet remastered" crap. thank you.
These lazy devs need to get killed off through natural selection, and retards blaming yet still paying for those crap is a much bigger issue than the engine performance itself.
but the fact remains that if Capcom used unreal 5 for their games gamers would benefit a lot from better performance
That might be true. My post was primarily about me expecting a certain standard. I am not a UE5 hater.
I just want everyone in this thread to know that Unreal Engine games still look blurry as fuck with poor performance on a 5080 + 9800x3d pc build and if you keep supporting this engine we will never have clean visuals in gaming with good performance ever again
That's not a UE5 thing. You can literally do forward rendering and MSAA in UE5 if you want.
you're right it's a UE4 thing as well