Nintendo Switch 2 uses an interpreter for Switch games

Sasaki: It's tricky to explain... Maybe the easiest way to understand it is that the methods used to achieve compatibility between Nintendo DS and Nintendo 3DS, and between Switch and Switch 2, are completely different.

Kawamoto: Simply put, those systems were compatible because Nintendo 3DS contained Nintendo DS hardware and Wii U contained Wii hardware. However, Switch 2 doesn't contain any Switch hardware.

nintendo.com/us/whatsnew/ask-the-developer-vol-16-nintendo-switch-2-part-4/

This explains why some games can't even boot, it is plain bad code that isn't running perfectly on the software solution. They also mention that improved performance is a thing in most switch games but this is most likely reading from the faster load times so chances are that cartridge games run just as they did. They confirm they are not really emulating switch 1.

tldr you're not emulating this shit

new nintendo console, the switch, uses a BRAND NEW nvidia processor, it's OVER for emutards!

This explains why some games can't even boot

What are these games that cannot boot?

the tegra X1 was not a brand new processor, it had been used in the nvidia shield 2 years prior to the switch and already had a firmly established modding community familiar with the shield.

Is that genuinely all of them?
I expected a lot worse than that, this issue is overblown.

Better than microsoft ever did with xbox compatibility.

This is genuinely all of them, I wasn't calling this an issue really. I was implying the issue was those games and their bad code and not Nintendo's solution.

I think there's a misconception on what performance boosts base games could get. They mentioned that some games can run better from the get go in the intervew, no need to pay for more. It is most likely that those paid upgrades are either native code for even smoother experiences (it somehow helping this interpreter to read things better) or higher resolution textures and nothing else unless they are like Zelda or Mario that do add new content somehow.

The Switch 2 again is using a lower binned already existing chip which is well documented. There is no difference here.

already existing chip

But that's wrong.

I don't think we've seen it in any other device have we?

Nvidia dev boards

It is most likely that those paid upgrades are either native code

All of the paid upgrades seem to add some new content or features, except for the zelda upgrades which just connect to some dumb phone app instead.

Any consumer device?

They have been available

Such as?

Already stated, you dumb 3rd worlder.

An nvidia dev board is not a consumer device.

dev boards

consumer

are you braindead

tfw nvidia doesn't give a shit about consoles that the first switch was a rebranded streaming stick and the new switch is a chip used in car infotainment systems

Lol

The Zelda app has a lot of features and the code syncs your game with the app. It really is like some sort of expanded Wii U pad add-on. The longer trailer shows all the tracking and stuff it performs. I might understand why you wouldn't like it but I expect this sort of stuff to be implemented further and further. Like in pokemon games and home for faster pokemon management.

So it is a bunch of native code for switch 2 and its processing power and functions inserted in your otherwise normal base game instead of just rewritting the whole game. Is what I can read from all these announcements anyways.

You, as a consumer, can buy one, right off their website. That is a consumer product.
coping shitskin

No wonder they gave the ryujinx guy a huge wad of cash, they fucking bought the emulator.

They mentioned that some games can run better from the get go in the intervew

That probably includes every Monolithsoft game. They already use dynamic resolutions and other tricks, so they should just run perfeclty smooth on Switch 2 then.

But everything from Xbone runs on Xseries without exceptions and hitches excluding Kinect games.

I meant OG xbox.

If you can prove that the games on the compatibility list have issues in Ryujinx then you're onto something. Otherwise they stated they aren't doing emulating as it would overload the hardware and ultimately be pointless. They are using an interpreter instead, similar to what those decomp things are proposing to make games from 1 system to another.

I wish. Wasn't X datamined to contain code for switch 2 improvements or whatever? I didn't follow suit on that. Xeno 2 at the very least shouldn't (BIG IF) be jumping resolutions back and forth but who knows? it all depends on how the "sandbox" of switch games is configured to work, if it is even one to begin with. As some devs code tied to hardware specs it would be hilarious if the larger specs just made some games go super fast on tests.

Lmao the switch 2 is using ryujinx and yuzu to run switch games.

So what im getting is the they are pretty much using their own version of proton/wine that the steam deck uses to play windows games. Makes sense seeing as they rebuilt the os for the switch 2.

Nice! Looks like I'm not affected by any of these. A little hype restored

Wouldn't be the first time nintendo uses 3rd party emulator to run games.

MS put all games they could in their BC program anon. Issue were licenses so 95% of racing games are no go by default and why Burnout games are BC. Same applies to other titles that IPs are owned by god fucking knows who and shit like that.

M$'s BC support for series X is the best it could be and the best thing they've ever done for vidya.

I don't think what they are doing with those upgrades work on the environment of an emulator. I am not saying that the interpreter solution they imply can't use code from emulators or whatever but this is fundamentally different.

Does that mean you're checking each game from the huge library of Switch titles to make sure they’re all compatible?

Sasaki: Oh yes... We're checking them all, one by one. More than 10,000 games* in total.

wew lad

nintendo were so buttblasted about switch emulation they purposely FUBAR'd backwards compat

LMAO /emu/ BROS WW@?

this is what they're spending their money on

It would be very very hilarious if the dev team has to pay for the games they have to test for, too.

i don't think they could advertise backward compatibility for the whole library if they did that. they're probably just paying hundreds of third worlders to check every game because they'd rather do that than risk emulation

Of course, I can picture rooms of pajeets beta testing for errors. Imagine the unlucky dude that had to beta test the most boring shovelware on switch lol