when is somebody going to convince me this game is good and better than Deus ex so my faith in imsims can be rejuvenated.
actually, we can just settle this right here and now.
every SINGLE imsim has this problem. the first imsim to somehow make actual interesting gameplay out of restricting this problem, or allowing it to continue to exist, will be a top 10 game of all time. (part of the reason I'm even seeking this again is because I recently played TotK again which I had previously thought of as the end to all imsims. But open world fatigue sprung out of no where and hit me SO hard that after beating one single enemy camp, saving the game. Loading it again and having all the enemies respawn, I quit and deleted the game)
and that problem is....the game gives you so many meaningless and redundant options that it discourages seeking out alternative routes, solutions, methods, and results in an abundance of wasted and uninteresting space. Especially because fundamentally the game can't actually design routes to be too unequally difficult, or demanding of your brain, because they all have to be possible routes based on your "choices".
what this essentially means, is that whenever you're met with a problem, if you can't solve it the straightforward way, or in reverse, if you can't solve it the atypical way. You can just solve it a bunch of other meaningless stupid shallow ways. Especially because a lot of the interactivity in these games is actually super overblown, and not nearly as creatively utilized as claimed (more often than not, literally just stack a vent) and that was the sense in which TotK beat all imsims for me, it's still a brain-dead game (videogames are so disappointing man) but it had much more varied and creative solutions to certain problems. Simply because it has way more interfacing systems and mechanics. But it's the definition of wide as an ocean, deep as a puddle.