Level scaling and character development is evil in this game

Hold up, isn't the supposed remake announcement due to day totally for real this time trust me bro?

Just don't sleep, bro

Fucked myself over by getting 100 sneak. Didn't even get all the X5 agility points for it.
Later fucked up my strength and endurance but maxing out those stats while a vampire.

Yeah its cuming trust me bro.

That what CE is for

It's incredible how poorly designed the level up system is.

Then you lock yourself out of content that only appears once you're a certain level.

It's hilarious to learn that zoomers are literally too braindead to get a x5 multiplier at level up. This game was literally dumbed down from Morrowind and you mongoloids still have no idea how it works.

That content mostly sucks, and in some cases is a stability risk anyways, like how you can lock yourself out of the mage's guild permanently if you accidentally show up to iirc Bravil at the wrong levels.

Man, Oblivion is a fucking mess.

Morrowind doesn't level scale everything with you
It doesn't have bandits running around in full glass and daedric
There's literally no point in leveling up in Oblivion

Shit game

Specifically, the issue is if you show up to the Bravil Mage's guild, talk to the guild head to get the reccomendation quest, procrastinate on it, then come back once you're high enough level to start her other, personal quest. She stops talking about the first quest, and upon finishing the second, is flagged as having her quest/s complete, so only has the end dialogue for the Reccomendation quest, if you had already started it prior. If you haven't talked to her for the Reccomendation AT ALL, you're fine.
If you're on PC, you can console command your way out, but on console, you're SOL.
Oblivion very rarely has NPCs that have multiple quests tied to them, that aren't part of the same line, and this is one of them. Pretty much every time it happens, there's an issue if you sequence them in particular ways. Some of them are nearly unavoidable and would basically require forknowledge to avoid, others are mostly traps for not doing your quests asap.

just punch everything until nothing can fight back anymore

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Who cares?

How can I roleplay if my attributes are all at the starting base?

Not true. Level scaling is in Morrowind but it's only used for certain monsters that respawn along the roads/wild

i fixed it in the remake, buy my game again once released later this month

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So like I said it doesn't level everything with you

The game punishes you for not having 100 blade and strong accompanying spells by level 20, and rightfully so, if you play like an idiot you should suffer.

Versus Oblivion where the entire ogre population suddenly goes extinct, 'cuz it's Minotaur time.

Kind of makes it epic. You’re never safe unless you keep an invisibility suit on you

Even then it's limited to leveling up stronger variants of the monster. Like when you start out you'll see regular skeletons and these will later become skeleton warriors and skeleton champions. This also happens in Oblivion, but what Oblivion does that Morrowind doesn't is infinitely level certain enemies like Ogres, Goblins, Daedra and others so that they are always getting stronger, not just upgraded to a stronger variant. They also have bandits/marauders get higher tiers of armor which ends up being retarded when they have full suits of glass and daedric. Not only are there more criminals than citizens in Cyrodil but they are also better equipped than the Imperial Legion or the Fighter's Guild. So how does the Empire even still exist? They should have made it so criminals max out at Leather/Steel, with "leader" types being able to have full chain or dwarven, and a rare chance to have one piece of a higher tier armor. They could have had creative exceptions like bandits in Ayleid ruins being able to have elven armor, but thay would require too much thought and effort.

The only thing you have to do is level up skills, related to the attribute you want to increase, 10 times, 30 increases for +5s in 3 attributes
Why does this confuse Memewind and Shitrim fans so much?

Bro just build a mage lol

Ugly ass armor

Remake will fix it

your skills are significantly more impactful than your attributes

morrowind has the exact same system you oblibabby
besides, no one wants to play those games like a spreadsheet
you'd go insane trying to keep track of your attribute increases, at least morrowind told you what you'd get if you leveled
just use +5 attributes on levelup like a normal person

Never understood why people are so obsessed with getting that +5 anyway, it really doesn't matter that much.

besides, no one wants to play those games like a spreadsheet

It matters a lot for health and mana pools, it's been long since I last played it I don't remember how much it matters for anything else

The combat is seriously fucking garbage. I couldn't get into it.

it's true faggot, no one wants to be told that they levelled up wrong and irreversibly so

It's really not even a big deal at all. I don't know how people were walled by it, just level your combat skills and don't try to spam speechcraft to 100 like a retard.

Oblivion isn't a hard game.

Oblivion is based

The content in question

different enemies of whose only about 30% are actually different and not just a different statsheet

bandits with better armor

oblivion is a complete fucking disaster design wise

the strongest you can get is being lvl 1 and just grinding your skills because level scaling only looks at your level

levelling up gives the environment more power to fight against you

you can level up inefficiently and fuck yourself even harder

you couldn't pay me to invent a worse system

Yeah, you could be right about mana. I always just pick The Lord as my birthsign and spam Blood of the North which largely makes health management a non-issue. You just always see people on here bitching about "having" to level efficiently as if you're gonna fall behind if you only get +2/+3 modifiers to the attributes you want to increase every couple of level-ups, which is nonsense even for Morrowind where it matters way, way more. Just ruining the game for yourself with that kind of mindset. Go with the flow and you're gonna be all right. It's not really possible to outright fuck up your build in Oblivion without some conscious effort towards doing just that.

You underestimate my autism

which is nonsense even for Morrowind where it matters way, way more

everything that isn't an ignorable road encounter is static in morrowind
you can outlevel them and bruteforce it
in oblivion you're actively getting weaker

difficulty is literally a single variable, controlled by a single slider, that amplifies every single number of every single enemy

Idk I think the negative effects of the shitty leveling system are overstated.
The only part that is criminally retarded is quest awards and artifacts being leveled.

it's not that bad you spergs

Noooo level scaling is so bad in this game, you have to minmax everything and pull the difficulty slider all the way to the left to make the game even remotely bearable!

Nah dude, you just have to
1. Have a high Blade skill (the higher the better)
2. Have a high governing attribute for this skill (strength)
3. Have a good weapon with an enchantment on it
4. Control your stamina, because your damage also highly depends on your current stamina.
In simple terms - spec into your martial skills and their respective attributes, get strong weapons and drink lots of restore stamina potions. Easy.

conjuration completely destroys the game because enemies retardedly prioritise attacking your summons and all the difficulty does is multiply your and only your damage dealt and taken

It matters for endurance since you get long term benefits for increasing it early

en.uesp.net/wiki/Oblivion:Endurance#Health_Gains

Otherwise it doesn't make a huge difference if you get to 100 in attribute whether at level 10 or level 20

yeah that's the only part I don't like. I don't mind the rest of the level scaling but having the blackhand robe be useless after a bit because I leveled up too much was dumb

you can use a mod that levels those artifacts with you, it's one of those mods I recommend to everyone

yeah last time I played I started seeing minotaurs and they weren't even that hard to deal with. idk why people complain about it so much. Maybe they're just parroting what everyone else is saying

no they're not
if you design the game so bad where the optimal strat is never levelling you've fucking failed

It pretty much discovered the hamster wheel XP gimmick that so much games (especially Assassin's Creed) abuse today. There's literally ZERO FUCKING POINT of leveling up now. Before it was to be used to prepare for boss battles? Now it doesn't fucking matter anymore because any civilian with a broomstick can potentially kill you a demigod with dragon armor forged from hell. Are the people who design these games even gamers? I know today it's filled with woke retards but this was back during 2005 - the golden age. WTF happened?

This is my first time playing Oblivion, just got out of the initial rat dungeon, game looks fine. What's this talk about leveling? QRD? I chose star of the warrior and plan on only using restoration magic

In short the world also levels up with you and if you don't efficiently level up after some point you might find the world actually became stronger and very spongy
You can just use a mod to make all level ups give +5 stats, don't forget to always level up endurance until it maxes out

see your attributes get doubled, the enemies grow faster than you so levelling actually makes you weaker regardless
the game expects you to grind out 10 skill ups corresponding to each of the 3 attributes you can raise to get the optimal experience
just install nexusmods.com/oblivion/mods/2691 and spare yourself the suffering
no reason to experience the poorly playtested garbage

cause making a decent rpg and leveling system takes effort so big budget games just cheap out and do really basic "number go up" for that easy dopamine hit

wtf. i don't get it. if I play normally can't I just min max into str/melee?

These threads are always a psychological exercise in belief perseverance

I'm not sure what you're trying to say desu

Don't bother anon, just go do whatever, when you feel like your sword hits like a wet stick and every enemy takes two minutes to kill just go to gameplay settings and lower that difficulty slider until you're comfortable.
That's the way the game was meant to be played.

if you play normally you'll inevitably fuck up your stat distribution and will have the worst possible experience you can have
i repeat, the game is so bad that staying at level one forever is the strongest you will ever be, at most you can double your relevant attributes but enemy health and damage absolutely balloons and if you just don't care and play you'll be getting almost nothing out of levelling

Oblivion still has it quite good compared to this
In FF4HOL its subtle, because they are initially good at spacing the new enemy types with harder mechanics. There is also a point to memorizing the gem drops. But once you got all enemy types and no more new areas, all combat is the exact same every single encounter..

looks like the bravely default artist

You can attempt to explain to these imbeciles what they're doing wrong and give hints on what items to use and how to train their skills, but it doesn't matter

ah okay I thought you were shitting on me but I wasn't sure. I understand now, thank you and excuse my autism

i actually was but ur too stupid to realize it

Actually I wasn't because I use title cases, as I'm not a cretin

all combat is the exact same every single encounter..

but that's literally oblivion
there are three playstyles
ranged, blocking melee and dodging melee
there are three enemy types
melee humanoid, melee creature and ranged
ranged v melee just runs backwards
ranged v ranged tries to outdodge the enemy
melee v ranged rushes the enemy
blocking melee v melee baits the enemy into stagger animation
dodging melee v melee uses long weapons to stay at the edge of his weapon's range and uses their speed to not get hit
there's no exceptions to this

The wanted players to be able to “go where they want when they want” with no further consideration for how it would affect the overall game.