Will never be a thing in fact the PS3 PS4 emulator will be the last one.
Switch 2 emulation
recompilations are succeeding emulation anyway
and we have all the gaymes we'll ever need
You will always wanted what you can't have more
We font need emulation no more we got recompilations up in this bitch
This is new and unheard of explain
In the end, none of the Switch games were good, so I'm expecting the same for Switch 2 games
The Kirby game was fun
It wasn't bad, but nothing essential
as matter of fact Switch1 emulation has been destroyed rn
we're going backwards
I liked the Fire Emblems well enough.
Cool man, sure thing. See you in 12 months when I'll be playing Duskbloods on my PC.
retard thinks switch 2 emulation is analogous to ps4 emulation
compare it to switch 1 emulation instead, and you will realize its ultra easy, considering the fact that the 4090 played tears of the kingdom at 4k 60fps
youtu.be
the theory and concept have been around for about as long as emulation. you basically take the game's code and make it run in another architecture like it's native. Pretty sure it's how Microsoft is doing their BC for Series X by just recomping XboxOG/360 titles to work on Series X. It's not like the OoT source port which was reversed engineered and rebuilt for x86, this skips the whole reverse engineer step. Hasn't been viable due to tech, but now some autists are looking into it. Granted the only game that's even being worked on that I'm aware of was Sonic Unleashed due to Sonic autism. This would still take a tremendous amount of effort for a hobby project. Others please chime in to tell me how retarded I was and add on.
it's honestly impressive
Xenoblade, Mario, warioware, Metroid prime...
I did like Metroid dread but what the fuck happened?
I wish I could be 13 again and see the same posts about the 5th get being the last set of consoles to be emulated ever
i remember back in 2010 when people said the PS3 was impossible to emulate because of da cell
we will come for you , tendie
Majoras mask was the first game to do the whole "auto" reverse engineering, so it's not just sonic
tbf it was dumb luck that it was even emulated, someone figured out that the CELL was really 6 PowerPC cores so they could take the instruction set and run it through an ARM architecture to get the code
you have no idea what you're talking about
reverse engineering the code and recomping the code is not the same thing, even though it's extremely similar. you don't need the original source code for recomp, you just need to interpret the original code and translate it to another, skipping the reverse engineer part. SM64 and OoT projects had to reverse engineer the source code first
considering the fact that the 4090 played tears of the kingdom at 4k 60fps
my 6700 XT could play TOTK at 4K60
the hard part with switch 2 emulation will be obtaining a fast enough CPU
Others please chime in to tell me how retarded I was and add on
you aren't really wrong but emulators also "take the game's code and make it run on another architecture like it's native"
the benefit with recompilation is that it's easier to replace bits and pieces of the game with new code, since the recompilation step compiles down to C, not something like x86 or ARM
I thought with recomping you don't need a middleware solution like an emulator, it'll "just werk"
Yeah i know, but the first project to do it was majoras mask, there are 2 different majoras mask pc ports, and the first one to do it was a recomp using this new method. It's not the same one that was reverse engineered by hand.
oh cool to know, I've never heard of this project since the source port was always pushed instead.
What people forget about Switch emulation
TEGRA 1 was a known concept and avaible for money
Switch was an undercvlocked TEGRA 1
Switch 2 isnt an upgraded Tegra Anons. Its not the Gamecube -> Wii situation
The point is that a recompilation rebuilds the game back up to human-readable source code, so it's easy to write mods
I'm just trying to get a better understanding of it all, I watched a bunch of videos and read a couple of articles. A lot of it seems to go over my head and I barely comprehend how it all works.
you don't as an end user because it's ahead-of-time compilation
while emulators do just-in-time compilation
you could make an emulator that created EXEs from every game you load but that would be retarded
the only reason you do that for recompilation is because you want to rewrite parts of the game code, you're not aiming for hardware accuracy like a traditional emulator
if you look at the link you posted you can see it uses RT64 to emulate the N64 GPU and N64ModernRuntime to emulate the N64 audio chip and OS
it's still not a native PC game, in the strictest sense
Yeah it released out of nowhere taking the devs who worked on the reverse engineering port for years by surprise and seemed to annoy them quite a bit. They released theirs like a month after if i remember.
Of course the "ship of harkinian" devs port is more feature rich since they had spent more time with the code and were able to implement a lot more features and such because of understanding it better, but I'm still extremely excited about recomps just for a native pc port at higher frames, and manual reverse engineering won't be done for most games either of course since it's too much work.
Recomp still is a lot of work, but at least skips most of it.
Many of the reverse engineered projects don't even seem to get a pc port anyway, years after the code has been completed. So at least with a recomp the focus can be on just making the port it seems
it's still not a native PC game, in the strictest sense
Makes sense, but doesn't bother me. It's still something that runs on my pc and is open to modification that makes it run at higher frames. And it's supposed to be accurate as well compared to emulation or even reverse engineering, at least that's what is claimed by the dev and various people in the scene. And from comparisons it definitely is compared to to emulators
And it's supposed to be accurate as well compared to emulation
it's much less accurate than emulation
you can't be anywhere close to cycle accurate with this approach
but it doesn't matter because accuracy isn't the goal, the goal is to enhance the original game
it's not like it can magically give you back the original source code either, this is what a naive recomp of MK64 looks like, it just translates the MIPS instructions directly into C
it's still cool but i think whoever told you it was better than manual reverse engineering was trying to hype it up a bit too much
ho no
anyway
There's also Recomps of Majora's Mask & Goemon 64
yeah, I just learned about the Majora's Mask one. I should check out the Goemon64 one though. Loved that game as a kid, probably my most rented title.
i think whoever told you it was better than manual reverse engineering was trying to hype it up a bit too much
Yeah that figures, typical. It was basically this one saying it was accurate, and he says he's close with the dev
youtu.be
But either way for me it's most important to have it running on pc and making it possible to have advancements like higher fps and other potential
And what do you do when your recompiled code starts calling library functions? Do these need to be emulated or can these libraries be recompiled too?
You surely understand that the only thing these threads do is show just how afraid you cattlebrained troons are, right?
It was basically this one saying it was accurate
he's praising it's because it feels so much better/faster than an emulator
and that's of course because it's LESS accurate, it's not bothering to emulate the limitations of 1996 hardware
some games will still need a lot of manual patching because they'll break with modern CPU and storage speeds but it's still less work than a full manual decompile because you don't need to translate/fix EVERYTHING, only the parts you're interested in
also i think RT64 is doing a lot of the legwork here, once that comes to emulators and replaces the antiquated plugins we have now you should see traditional N64 emulators doing better
you can recompile everything up until the boundary where you have to call out to the OS
so the part where you can't pretend you're a really fast N64 anymore
There are new protection measures.
It will behave like a bank security mecanism.
This console will never be hacked.
I'm not talking power I'm referring to the 2 factor security lock they have on everything
thats what they all say and yet...
switch 2 is a lot like the vita, tons of proprietary shit and really expensive
I got dev kit, it's impossible to hack switch2
don't you need the source code to recompile it?
you do, but you don't have to reverse engineer it to understand it. you just put it through a program or app that can interpret the source code and output something else to work on other systems. at least that's what I'm gathering from other anons in this thread.
Nah, just wait until Ubishit or EAggers shit out an unsafe brick game that bypasses all the console protection. Ninjhax on Switch
there really isn't much troublesome stuff to emulate in the vita, the problem is that it has no games so nobody cares
a recomp project for each game
vs 1 emulator project that can run multiple
no. emulatoin will always be an easier and a more economical approach.
it's painful watching Anon Babble try to discuss anything remotely technical
then you explain it if you're so smart and don't cop out by saying "google it"