POE

What went so horribly wrong? I don't think I've seen a faster fall from grace.

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Gamedevs had an idea how to improve PoE loop
it was a retarded idea

"Slow and methodical" is just an inherently incompatible design philosophy for the ARPG genre.

Character mechanics and bosses designed around 1v1(2% of game) but the rest of the game(other 98%) is not.

What is the gimmick this time?

its bad cause its hard

its not easy game with gamba mechanics now you have to earn the rewards and that scares players

Gaming is an easy target to kill, as it can be a little more divisive than other forms of entertainment, but the general public has already shown they'll move on to the next thing if things start to look grim for the current thing.

arpgs arent meant to be hard
the skill comes from buildcraft and knowledge of the games mechanics, not whether or not you can dark souls roll or block correctly

They persistently ignore feedback for the sake of their vision. I can get ignoring bad things, but this is shit that almost every vocal player complains about like the huge ass zones with nothing to do in them besides walking, or the extremely high amount of friction in endgame mapping that sours the experience, or how lots of skill combos are flat out not viable since they take so long to do relative to how quickly enemies can just mob you to death

Early Access players when faced with a dev that treats it as such.

current balance / player power is irrelevant
poor fundamental design decisions such as skills being locked to weapon type and forced combo usage that homogenizes builds into sterility is the biggest issue
second is the overall molasses pacing of gameplay and bloated maps in which the developers are seemingly unwilling to budge upon
it's just a boring game, they should consider cancelling it altogether and salvage what they can and put it into poe 1, that was the original intention anyway

The game was already bad. Fhen they spent 4 months on a 'big' patch to fix it but it made it worse. What went wrong? The dev team is full of complete retards and they haven't playtested for years.

There was a game mode in poe1 that was universally mocked and hated by the community, even some of the biggest shills. It was so boring and tedious that nobody played it. They turned that into a full game (well it's an unfinished mess) and added rollslop and dumbed all the systems down to court console gamerdads. Also Jonathan is in over his head since Chris left GGG. It's just a clown show.

poop2 is generally bad

thanks a lot to all the cucks currently betatesting the game so i get a good experience at release

gem system incentivizes experimentation

give the player fuckall gems to experiment with

what were they thinking?

It is a weird game, it has internet coverage, articles, videos, streams but no actual people are playing it.

make a game where boss fights are meaningful

zoom zoom just want to rush skip to the end game content and be afk

seriously, this game shows that more players make a game worse. You niggers will get everything nerfed like in Helldivers 2.

boss fights in question being every white mob

They die in like 1-2 hits? I don't see a problem. If guys just want a braindead game like D4, just play D4?

There isn't one, they just added some new stuff

nu/v/ pussies don't play games

No shit.

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Even if you play SFF huntress with spears that severely lacks any sort of aoe for the first dozen levels or so, it's not that hard. Tradecore makes everything much easier, so I really don't see what's there to complain. But then again I did enjoy SSF Ruthless much more than tradecore, so maybe it's just me. First time playing I went with skele archer witch and the act 1 boss kept me soft locked for hours. This time I got it on the first try. Same with the candle gargoyle.

gem system incentivizes experimentation

no it doesnt
everything is already pre-cooked

t. brainlet build follower

"Fine, I will try this new league and I'll go with a Lich"

Plays it for 20 Minutes

Uninstalls

I love soulsgames ( 100% Dark Souls 3 / Elden Ring and Sekiro ) and I love Diablo-Alike RPGs, and this game doesn't please any of these audiences. Back to POE 1 with my Juggernaut level 98.

I think the problem is they wanted to make a diffrent style of ARPG but instead of building it from the ground up, they started with POE1 which is completely different. So the result is a Frankenstein's monster of mismatched parts that doesn't work well either as a fast looter or as a slow rollsloppa.

the retards at GGG thought souls = infinite hp

Show me your big brained gem setups
Bet its the most generic shit I will ever see

Hot take: it was a good idea, their fanbase is just retarded slot machine monkeys and will bitch and cry and moan until PoE2 is PoE1 or shelved.

dumbed down the game for Elon Musk (and he still died to the tutorial boss)

I bought it because I read it was going to be different from PoE1 but it's just a bad copy of the original game. They even use the same league mechanics which doesn't make sense for a game that's meant to be played slower and more "muh-thodically".
They just didn't even attempt at making anything new. It's the same content from PoE1 but with a different angle in terms of builds.

Also, it's hilarious how low this company has sunk. I went to read the patch notes to see if they fixed the server crashes and they're banning people for taking advantage of a dev oversight. No, not a bug like being able to leave the arena and kill bosses from there or using a exploit to get infinite points from the MTX shop or whatever. But rather the devs included something and they didn't do the math, but some autists did. Basically they introduced something that lets you reroll favours infinitely in rituals and something that lets you reduce the cost of rituals and it stacks. So, naturally, you can actually get infinite rerolls with this. GGG got mad, had a tantrum, and banned the players that used this, lmao.

I hope the banned players sue GGG. What a joke of a company.

Sounds like you would like Nioh 2.

Shit take
Slowing down gameplay isn't valid way to make your game better, I don't mind the challenge but turning enemies into sponges is dumbest fucking way to challenge players

an honest post

Enemies aren't sponges just because you can't clear half the map with herald chains.

I've heard a lot of complaints about damage nerfs but i'm playing merc and damage seems identical to how it was previously. Hell it feels like AP rounds have been slightly buffed

crossbow got nothing but buffs, it's a little overtuned if anything

t. galvanic shards witchhunter

don't update your early access game for months

release microtransactions and leagues instead even though the game isn't even anywhere near finished

lol

I hope the banned players sue GGG. What a joke of a company.

I'm sure the retarded russians they banned can sue a western company lmao

it takes more than 1 hit to clear the screen, therefore enemies are damage sponges and need to be nerfed

Compared to other action games they are sponges, bosses especially

western company

Neither Tencent nor GGG are western companies though.
But either way there's been cases of overseas lawsuits that worked. Like that american guy that sued some korean MMO and won the lawsuit.

I wish you just started at level 1 and did maps from the beginning I hate the fucking story just let me kill things and develop my character

Yeah it sucks I hate the campaign so much

Same, but that's a hill they'll die on.
It's the main reason I only played the huntress for the first act. First act is bearable (somewhat interesting the first time) but the moment I remembered I had to do acts 2 and 3 TWICE all over again I just got demotivated.

You think this, but all you're doing is moving a post.
Next you will be complaining that the "Early mapping" is a slog and you want to instantly start at T10+ maps where it "gets fun".
If you don't like the campaign, reality is you just don't like the game period and your motives are more inline with seeking validation or just "wanting to be apart of a community".

"I want to tell others and be acknowledged as a PoE player, but I don't actually want to spend my time playing the actual game".

You are probably right to some degree but the story being a completely different format from the end game makes it too obvious nothing I’m doing matters, I only got to maps in PoE1 once and when I did I played that league for many hours but every other time I played I got bored in the story.
I think I can admit I probably don’t really like ARPGs though, monster hunter clicks a lot better with me.

moving a post

Requesting a feature that other games introduced many years ago is moving a post? Got it, no criticicisms of the game. Just take it or leave it. No discussions about it either, just in case it may disturb the current development of the game and create a butterfly effect.

be acknowledged as a PoE player

This is actually one of the most retarded things I've ever had the misfortune to read.

Where are those other games now? Dead.
Even D4, people get bored within a few days of a reset because they just instantly start doing endgame grinding, now people don't even show up.

ship broken ass interaction that turns ritual into a mirror printer

ban people for daring to use it as intended in an early access

if you need any proof that devs don't actually believe in betas and alphas. only actual dicksucking retards still think they aren't finished as soon as they're open to the public, and as such deserve the scrutiny as if it were a complete game.

poe2 is bad

any good top-down action games out there with fun build customization and actually slow, methodical combat?

Being upset because other people got banned

You're a terminally online tranny lol, do you even own PoE 2?

PoE2 is easier than PoE1, the difficulty in PoE is not fucking your build up which can't happen in PoE2, the difficulty in PoE2 is not falling asleep

We all thought "the vision" was exclusive to the BFR. Turns out we were wrong.

Check this out: it's the same game, but this time you do no damage.

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Tying the link amount to the gems themselves is the biggest fuck-you to experimentation. Having to invest a shitload of currency to a skill you want to test out is stupid. The jew orbs should be applied to the sockets, not the gems.

Tradecore makes everything much easier, so I really don't see what's there to complain.

Balancing the game for trade is retarded

Other than D3 (haven't played D4) I haven't played a single ARPG that lets you skip the campaign when you create a new character. So adventure mode is not the issue.
Either way it's not something that's going to change. GGG is pretty clear about it.

They sucked at implementing it. Slowing down can work but entire game needs to be build around it, meaning mob density should be less and they should be slowed down too. You also need much more useful loot around in far greater quantities. Jonathan thought he can get his cake and eat it too with half measures instead of properly aping No Rest For The Wicked design.

improve nothing much

nerf everything fun

Hmm...

Based GGG shitting on exploiters, newfag probably doesn't remember 3.14

They have some mentally ill people working at GGG no doubt.
It's not just this, they have the most arbitrary moderator team to ever exist.

missing the point

It's a multiplayer game, and largely based on player economy. That's exactly what it is.

Early Access game

Pay to enter

Cash shop

How jewish do you need to be?
If shit is unfinished, why are you spending that time making cosmetic shit for people to spend money on when they're already spending money to play the game?

It's a Tencent owned chinkslop. Basically an MTX/lootbox live service gacha without the fanservice.

Titan Quest. It's about as slow as PoE2 but far less punishing, way more content and you can multiclass.

stash tabs, goyim

looks like someone is jealous she didn't pick up the supporter pack

wanted to try lightning javazon in poe2 because of nostalgia

after couple of hours of misery i give up >bought d2r instead

i'm having fun now

after hundreds of hours in poe i forgot how relaxing and chill d2 is

Chills just means no skill or attention required. Just gamble Pokemon cards at this point retard.

yo what if we made the game dark souls? everyone likes dark souls

yeah bro poe2 is so ebin and skilful a real gamer's game

Then why did you get filtered?

So what is the problem exactly? Please don't say that it's "too slow" because you don't clear turboclear maps like you do in PoE1. Poe1 was so fast that it felt like playing slot machine rather than a real game.

A tale as old as time

dev team gets bought out by a large corp

old leadership gets bought out or forced to leave

dev house now makes games focused on profit generation rather than fun

Nothing at all went wrong. New league is fun. As far as the complaints of some assmad poe1 troons go I really can't even see the problem.

I refuse to play the story twice.

100 skill gems!

New ascendancies!

Less build diversity than the last update

I'll play again when the story is finished.

playing ARPGs for the story

That is correct.

I think it could have worked but they ONCE AGAIN also dumbed it down to one skill spam.

Diablo doesn't have problem letting you skip the campaign and frankly it's a nice feature. Having to replay the storyline every league has always been a slog in POE and it's retarded that it's never been changed. Beating the campaign once should be enough and then just let the player have the option to start new characters already at the endgame.

Early Access was way too fuckin' early. That's it.

NRFTW and Exanima are the only good top-down ARPGs, everything else is trash.

auto-attack is the highest DPS skill
blanket nerfs based on spreadsheet DPS of overperforming end-game builds have made most of the classes a fucking slog to play through the campaign with
I literally got to level 9 as sorc and just deleted the character and went back to warrior, spark is so fucking trash now I can't even be bothered to try levelling to Arc

trade economy was fucked day 1 due to yet ANOTHER exploit flooding the market with currency
I don't believe a single GGG staff played through the campaign for this patch. even the new fucking ascendancy was completely disabled.

nigger who played overpowered build in 0.1 finally realizes most builds aren't overpowered during the campaign

I played cultist hammer warrior and SRS infernalist last patch and stopped before maps

It was a bad idea, because a proper implementation would've needed them to make a completely different game.
It would've been fine if they went the whole hog, but trying to do "methodical combat" without changing ARPG core under the hood was an absolutely retarded way to go about it.

PoE2 started out as just an expansion of PoE
new classes/ascendancies, new campaign, new gem system (i.e. divorcing slots from gear)
I don't know when this became "muh meaningful combat and six button presses to kill a white mob" shit started

overpowered builds

You could clear the campaign on at least 2 classes just by using the default attack and taking damage nodes on the tree.

I dont see any reason why anyone who spammed that shit for hours should not be banned. Its not like they did it for testing, they made it for profit and to fuck with other people.
I dont think someone who rolled 1-2 items he wants and fucked off was banned, but I for sure know at least like 6 people who spent whole evening doing this shit.

playing ARPGs for the story

There's literally nothing wrong with this
Half the reason I love playing through GD so much is because it's got a fantastic world and setting

Clearing the campaign and clearing it fast enough to prevent adhd zoomers from getting bored are two different things.

And boneshatter is stupidly op but does it make it less cancer? No.
Some people cant differentiate slow and obnoxious. Devs apparently either.

jonathan

The core of PoE 2's game design is in an experimental mode (hard to call it anything else, desu) found in Path 1: Ruthless difficulty. Virtually no one signed up for when they first released it.

Your typical Path 1 league launch will easily see 200k players on that very Friday. Last summer, their Path 1 release hit 350k according to GGG. Now look at this tweet from a few years ago.

game has so many design similarities with d4 it's disgusting

Many problems. To keep it short:

Nothing in PoE2 is genuine

Story is bad, mostly copied from PoE1 and D3

Less player agency in all fronts

Same content as PoE1 but less, porting mostly the worst and most braindead mechanics (Delirium, Breach, Rogue Exiles, etc)

Sketchy company behaviour (not reading their own items and then banning people for doing the math, lying about the games and their plans, zero accountability, having less and less good faith gestures like Xmass mistery gifts*, etc)

I don't mind a completely different gameplay. In fact, I welcome it. I would've loved if they kept the impressive skills like Sunder but they had a different approach to combat. I would've liked that each map was more meaningful with different approaches to different situations. Like investing in something more similar to Betrayal or Heist. Like having campaign missions being about sieging a fortress or holding the front against hordes of enemies (Wolcen had similar missions, by the way, even they had more variety in this regard). But it's just PoE1 refurbished at the end of the day.

*Yeah, I know that "no muh-mistery gift? :(" sounds petty as hell, but with everything else it feels like just another sign that they stopped giving a fuck.

I don't know when this became "muh meaningful combat and six button presses to kill a white mob" shit started

When Jonathan took over. He clearly has this mad hard-on for combos for some reason and wants to see them in the game no matter what. He also seems to really, really like dark souls, so that's where the roll and parry/block shit is coming from.
None of these mechanics are viable in PoE2 in any way whatsoever, but they will be pushed as long as the lead's ego trumps common sense at GGG.

All of these retarded slow combo skills HAVE to be OP to even be worth placing on your bars in the current game.

Should have released Druid first

last patch

playing warrior

ascend to titan

don't want to waste first points on inventory I won't use

take crushing blows

boneshatter becomes useless

this is almost as stupid as lich's "spend 3% of ES per spell cast for 30% bonus damage" completely disabling your spells when you have 0 ES

warrior's shield bash is actually kinda fun for 1v1ing bosses
unfortunately you get shit on the moment they spawn adds and you can only block normal melee attacks (like 20% of their moveset on a good day)
easier to just run around bonking things and avoid getting hit, again

All of these retarded slow combo skills HAVE to be OP to even be worth placing on your bars in the current game.

I agree and even that does not help. You just press two skills over and over with no thought put in them. Rollingslam/leapslam->BS. From level 1 to t15s. Effective clear is the same as rollingslam explosions last league.
But Jonathan has such a hardon for them, he just cant accept its the same one button mindless gameplay but ass.

but this time you do no damage.

This isn't even true for the majority of people playing the game
I ran through the campaign again and it was the fucking same, this is the same early access game they put out last time with minimal changes beyond the new class/weapon
Normal people don't actually care that your bugged post-game mapping build with 7 unintended gear interactions that require specific loot you bought off a market place from Indians deals 25% less damage. That's a whole lot of nothing

write review after a few days saying its not ready and wont be for years

get clown emoji shit spammed on my review

its clearly not gonna be ready even by year 2

you could clear those mobs twice as quickly by spamming auto-attack

I really liked this game, did my first run. IT is the best ARPG in a long time.

I am not a click addicted faggot though. I just like a good adventure game. All the proposed changes that the community asks are complete trash talk. Like they want more speed, less monster HP, more HP for themselves, faster loot pickup, faster clicks, less dodging, less game and more gacha. It's impressively retarded how these people talk and cope that they had to PLAY a VIDEOGAME for once. It's not like all the other cookie clickers that spawned in the last decade are gone. There's Last Epoch and Titan Quest, PoE and Diablo 3 around. Even Torchlight which seems what people want: streamlined rainbow showers of useless items to pick up and swirl around the inventory.

minions got nerfed by like 70% so ggg had do 30-70% more dmg bandaid fix

still feels like ass because 0 actual issues were addressed

No, they totally overdid it on certain cases, but yeah outside of dumb rare minion change people overreact on overall difficulty.

And yet, you purchased 23 supporter packs.
Whats that say about you?

my first run

thats not how arpgs are consumed
you arent playing the game, the actual game starts after you beat the story lol, you played the tutorial and think you beat the game

that webm

Shit anon, you go girl. You tell those white mobs who dropped nothing, took no actions and still took you 15 seconds each pack to kill

poe2 isn't about being hard either. the word is "engaging." meaning they're trying to make it so you don't spend 95% of your thousands of hours in their game just spamming 1 attack over and over again. That is utter dogshit gameplay, and there's no reason why you can't have good buildcraft stuff while also not having absolutely turdwater cancer combat. People who enjoy POE1 combat should be embarrassed.

bought d2r

why would you brag about being retarded?

I'll never understand steamies who stalk reviews to send them points in an impotent rage.

You consume penis from the anus

easier to just run around bonking things and avoid getting hit, again

That's what I meant by those mechanics not being viable. If GGG put a node on the tree that disabled parry and block for like 20% more global damage, I'd bet my life savings, it'd be taken by like 99% of players.
It's like the game is being made by 2 separate teams that have completely different ideas of how it should work and never talk to each other.

Yeah, it's purely ego-driven at this point. The thing that I don't get the most if combos and slow combat are something the like so much, why don't they address the mechanics that actively work against that (like the maps being too big, or all mobs charging you like Usain Bolt).

Dad gamers need to fix PoE2

You kind of have to make rewards worth it then. People are tolerating this shit because they used to zoom trough it. If you want that part to be engaging, rewards should be too. There is a good reason fucking nobody played ruthless.

it plays exactly the same except at late endgame where they did nerf player damage which was totally necessary because it was retarded. the only difference I noticed in the campaign is that it feels like i'm taking SLIGHTLY more damage. I'm playing a Huntress, and from level 1 it never felt any more difficult or slower than any other class I played before this. Also parries are totally fine and frenzy charges are falling the fuck out of the sky by level 10 so the people complaining about this are, again, retarded POE1 players who cannot play video games.

it's "engaging" because i have to watch animations play for 20 seconds instead of 2 seconds while i'm killing a pack that's going to move the exp bar up by 0.01% and drop no loot or orbs

Sorry anon, the only embarrassment I feel here is for you

I need to be able to zoom while piñatas of glowing neon loot explode all around me because I am mentally 13 and addicted to flashing lights

Shouldn't you be playing Gacha? Oh wait you ARE playing Gacha

My friend group has 6 people with over 10k hours.
Every one of them tried poe2 on release, got to early maps, and are just waiting for acts4-6 because it just stops being fun.
It's weird seeing a ton of talk every announcement, now no one gives a fuck. Even poe1 is suffering due to the stuttering retard jonny boy. All of the old staff is leaving.
Bing chilling.

I'd bet my life savings, it'd be taken by like 99% of players.

Not only that but it would be considered an absurd buff. Kind of shows the state of things.

Sure, then argue for better loot. Don't argue to make the game shit. Why is this even something that has to be said? The reason is because you want the game to be shit. That is what you are actually arguing for, because that is what you care about, which is why it's all you people ever talk about. You want a podcast game.

Answer this first: What does making shit up say about you?

there's no reason why you can't have good buildcraft stuff while also not having absolutely turdwater cancer combat

There is if your loot generation model involves 7 layers or RNG and doesn't work unless you slaughter mobs by the thousands to compensate for the randomness.

jonathan strikes me as someone who is only in charge because everyone else left

literally 90% of the playerbase stops playing every POE1 league by early maps. ARPGs are not good.

hoping for incompetence and genuine mistakes
but if the vision is to make the game as tedious as possible then I am out for good

I take it blizzard had some bad news recently they always “take it out” on some competitor

No its just people were bitching about retarded poe1 crafting and useless loot for like past 10 years, and when poe2 released as pretty much ruthless the lesson is learned, so now everyone tries to whip jonathan into making game itself at least not obnoxious.

And what are you playing? Is your gameplay "tactical" now because you pressed 5 buttons on the mobs slowly walking toward you instead of 1?
Sorry, no. If you want engaging combat, go play a pvp game oh wait, you're too much of a sook for that. ARPGs are for when you want to cook up a plan and feel it come together, and shouldn't pretend to be anything else as PoE2 has tried and failed to do.

one of those white mobs lived through 2 direct ice shard hits, a flash grenade and 2 frag bolts so no I don't think autoattacking would be faster

Fix loot then. If that's what you actually care about and this isn't a duplicitous way of defending shitty combat.

if they ditched the magic/rare mob shit they could slow the game down and make it good too by replacing those with minibosses
but that would mean creating new assets instead of reusing poe shit

Balancing the game around the game mode that makes them the most money is retarded

SSF faggots need to buy more supporter packs then

No D4 is just dead.
PoE 2 is burning to the ground.

all of those skills have significantly less damage than autoattack

it's the vision AND incompetence AND genuine mistakes

And what are you playing?

I played PoE2, and I've finished the game now. It was alright. Probably gonna play Khazan next
Good luck with your EO exchange rate, or whatever

it was a good idea but they can't make it
if you want a slow methodical combat look at V rising, that game is not built on classic ARPG but on top of a arena PvP game and thats why it plays amazing

Fix loot then.

I don't work at GGG, so I can't. And they won't. The fact that they are trying to force the combat change without addressing the loot or any of the other mechanics working against it, like humongous maps or things like Expedition surrounding you with turbo-rape mobs, is why (most) people are bitching.

Took a tip from some Anon and started using Rake on my Huntress. My leveling improved massively.
Overall, I think this update really misses the mark and there's lots of little inconsistencies/oddities that shine through amid the mediocrity. Especially:

Forgetting to put out an announcement for your new Lootbox with the video (only on Reddit for some reason)

Announcement for what they're working on that references 2 huge problems (map size in Act 3 and Parry feeling like irredeemable shit because 2 hits will stun you), plus some smaller stuff like fucking up minion stats again and mob HP.. again

Word them in such a way that you're actively trying to avoid outright saying the problem (also map size should've been addressed 4 months ago)

Exactly 1 day later, finally nerf the insane size of Act 3 zones a bit in ways that definitely weren't slapped together in a day and had some amount of thought put into them prior, indicating they were holding them for when the community bitched.. again, cause they do this a lot

My only hope is that the reason the patch is so barren is because they were putting a lot of effort into the non-public branch of the game which will eventually become 1.0. But damn, do I enjoy watching them burn their boat at both ends.

We live in a timeline where Last Epoch won

kekarooooo

Good luck with your EO exchange rate, or whatever

Not sure what you meant by that exactly but thanks, anon. I appreciate your lazy passive aggression and quick concession.
No, that wasn't sarcastic that time. I honestly appreciate you making it easy for me. Hope you have fun with Khazan, brother.

I'm sure they only put it on reddit because they don't want people to blow up at them on youtube because they don't curate/censor as effectively on that platform.

engaging

The difference between pressing X and pressing XYZ per each move is not engagement. It's just two buttons. You don't engage, you spam combos instead of a single skill. And you can do the exact same in PoE1 if you want to.

There's no excuses. If you think PoE2 combat is more meaningful because you press two more buttons you're a brainlet.
If you think PVE combat is something to gloat about like you're skilled or something, instead of just brainless fun, then you're a basement dweller neckbeard.

I didn't even know there was a new lootbox
did they even announce new supporter packs?

that... would make a lot of sense lmao

Rather than just fixing shit like BI loop comet spam the devs watched some youtube videos of late game turbo builds and just nerfed the fuck out of everything involved without considering the time and effort it takes to get there, rather than buffing the other classes to be as fun and maybe tuning some skills.
So now rather than just taking a few minutes per map (when you have to clear a fucking million of them), you take forever to kill white mobs. I'll wait until the next patch comes out and see if they revert anything because I'm not playing an ARPG where all you do is left click everything to death.

Nta but I think thats the actual issue.
They have that weird dead-on stance that loot must be SHIT. If they could pull it off you would be getting 1 rare item per map and 1 alch per atlas region at best. Something about infamous player retention I guess. If anyone actually says you "game is balanced around trade" - you can know in advance that he is a retard. It was never balanced about trade, its just a cope excuse they use to explain why access to certain items/mechanics barely exists.
At the same time they have new love - "meaningful combat" whatever the fuck it actually means, nobody knows because shit they do now barely makes sense either. No matter what angle you take some of the changes would contradict it. But one thing is clear - they want you to "feel" your enemies. Which, again, leads you to spend even more time in game. There is a fucking reason campaign takes people 10-30 hours instead of PoE1's 3-10. If you think about it for a moment - there is no actual gameplay reason for that. All to make you spend more time.
And they apparently just cant comprehend that their two favourite ideas just dont fucking work together, or they know and hoped they could still pull that off.

Which was still too late because even most "heldback" people and shills started to shit on GGG's design practices after this patch.
I also expect today's interview to be buch of omissions, doubling down on some topics and overall fucking nothing.
Like they wrote that entire essay about altering zones but are absolute willing to die on the hill of the story map sizes EVEN NOW.

they also pre nerfed skills that might become problematic
making them unusable at all
great variety

You don't engage, you spam combos instead of a single skill

Having multiple skills allows for the decision of which skill you're going to use depending on what is currently happening on screen. Gameplay engagement is about making decisions and the thought process surrounding those decisions

I would have to assume, if you have any braincells remaining which haven't been rotted by mindless zooming, that what you enjoy about the buildcrafting of the game are the decisions the game allows you to make regarding your character and their talents/itemisation
Good combat is entertaining for exactly the same reasons - The game needs to allow you to make decisions about what you want to do by considering the variables presented to you in combat. The difference is these are decisions being made quickly in real time instead of in the UI while you look up BEST META BUILD videos on Youtube and watch your streamer boyfriend on another monitor

Here's where you imply that there are no decisions to make in combat and "combos" are just brainlessly pressing 3 buttons in combat but the only reason you think that there are no decisions to be made is because you personally aren't making any decisions, because you're too fucking slow to process anything that happens in the game world. That's why you're playing Buildcraft in the first place, and why you keep asking for combat which doesn't involve any decisions, because you want to hold forwards and press 1 button to explode lootboxes so you can get loot faster and get back to the only part of the game where you personally are engaging your brain, which is standing at the vendor in town looking at your UI

At least GGG then buff damage of a whole-ass archetype by 70% (!), so it can make them look like a retards with no idea what are you even doing. That and smith not even beoing an ascension choice were a good one.

time and effort it takes to get there

lol. Even temporalis, the item that should have been the hardest to farm in 0.1 was just flooding the market.

Nta but well, there was infinity of bugs related to it, from dupe fiasco to darkness exploit.

without considering the time and effort it takes to get there

If I spend a lot of time and effort I should be REWARDED by having the game become shit and unengaging

wew

that was due to a duping exploit
I'm 99% certain there are rollback exploits that haven't been reported as well. I normally get ~32ms ping to DC server but during some play sessions I get huge lag spikes to 1200-6000ms. IT made the game unplayable for me during peak hours last patch but ran normally during off peak hours. I've troubleshooted as much of my network equipment as I could, called my ISP, they can't find anything wrong on their end. My hunch is that it's players forcing rollbacks causing the lag spikes.

>If I spend a lot of time and effort I should be REWARDED by having the game become shit and unengaging

You should be rewarded by your character becoming stronger. That's the entire gameplay loop of ARPGs. You remove that and there is no reason to play after finishing the campaign once.

poe 2 bros, how is warrior?

read a tooltip

got banned

Thank you GGG

Nta but what build do (You) play this league that has actual meaningful combos and not what is effectively a skill that is split in two that you have to repeat over and over (which by the way isnt a new thing, people just used to do it with procs)?
Gas, boneshatter, twister, bleed into hunt wont cut it, just to be sure. You cant use part of the combo, they are literally glued together to work by design. GGG literally came up with generator-spender, thats fucking it.

Strongest class by a shitload defensively. Pretty good offensively too, if you can stand the awkward combos.

can't go a single paragraph without making up a strawman to attack

It's funny that you'll never actually go and play an engaging pvp game and will still insist on hitting mobs that walk toward you and telegraph their attacks is skillful
You're not smart because you pressed the button that freezes the enemy and then pressed the button that deals additional damage to frozen enemies lil bro (which is what PoE2 """"combos"""" are)

I know for certain that server node crash rollback exploits are used every league since the way their servers work became apparent around.. which fucking year was Core exploit, again?

Torchlightbros...

I didn't even know there was a new lootbox

did they even announce new supporter packs?

No new packs, just a new box. It's also unlisted.
youtu.be/FwJ-oZiclc8

i want them to improve the game because i like it but i also want the poe community to be destroyed by suicidal waves so there is no real solutions...

what went wrong

jonathan is a literal snake oil salesman, his entire fucking gambit was going all-in on publicity saying whatever people wanted to hear to sell as much early access as possible and he succeeded
now they are just going to milk it for what they can but realistically the company could die tomorrow and he would be ok with that

Wait did they actually unlist it? At least they are learning I guess.
I remember their forums being a dumpsterfire and in one of obligatory "we are sorry" posts they actually had an audacy to put a new box announcement at the last paragraph.

Character strength is a relative value which needs to be balanced against the content to create a fun game, because making the player character too strong ruins the game
That's why horizontal progression of different combat options is a much better way to present character progression than numbers which get bigger

was going all-in on publicity saying whatever people wanted to hear

Actually everyone woke up to that surprisingly quickly and people already mocking him about possible obsucated answers.
Like remember "if you are not slamming exalts in a1 we are failed you" my ass, people getting like 3 on average.

Why do all these plebs try to talk about "pvp" any time someone mentions making combat better in an RPG? Is it all one guy? Is it the same fucking Indian pretending I don't play loads of pvp games because that's the only thing they can think of as a defence?

What went so horribly wrong?

They forgot that ARPG players don't actually like video games.

They like jingling keys.

Having multiple skills allows for the decision of which skill you're going to use depending on what is currently happening on screen

When you choose the combo yes.
When the combo is literally spoonfed to you like "press X, then Y, then Z to do damage" then it's not your decission. Granted I haven't played all classes. So if your argument is "Witch or Mercenary don't have this problem" then fine. But most of what I've played is like that.

Chug a spear to do damage. If you want it to explode faster then parry - disengage - chug

Not engaging. Decission making is binary. Do single attack or full combo.

Slam the ground to clear the wave. If you want more damage use warcry then volcanic fissure then slam

Same scenario.

Cast projectiles. If you want them to do more damage cast a fire wall and maybe also a curse.

Same thing.

There are no situations that will lead you to make any choice other than "can I get away with using only my waveclear or do I need my full combo to kill a rare?". You can find different combos and different interactions but at the end of the day you only have 3 situations:

Trash mobs

Trash mobs with rare/s

Boss

And before you trap yourself: I have finished the game with this playstyle (binary choices between one button or full combo, rinse and repeat) and got into maps. If you're gonna argue "but you can also do this other thing" then you're inevitably defending PoE1 where you can also go out of your way to do unnecessary stuff. And no, my concern is not making PoE2 like PoE1, just don't pretend they're that different.

I would have to assume

Assumptions are not arguments and that's all you've done from there. Literally built a strawman and argued against it. Judging by the fact that you still try to defend PoE2's combat as fundamentally different from PoE1 as if you can't make the exact same decisions I have to classify you as a basement dwelling neckbeard.

Based and same.

image-437.png - 844x836, 1.39M

Having multiple skills allows for the decision of which skill you're going to use depending on what is currently happening on screen.

That's such a stupid take I'm not going to read the rest of your post.

horizontal progression of different combat options

hard to balance this though, because a toolbox full of hammers isn't inherently interesting. what ends up happening in these live service games is a rotation of the best tools in patch cycles.

You also forgot the fact that most of the time its easier to just throw a full combo (aka explode your spear) and call it a day, moving to the next pack, because you are going to be grinding this shit for next 3-6-10 hours and this weird decision making minigame usually not even worth a mental effort.
Actually when this stopped being a viable options - complaint started, for many obvious reasons.

Wasn't this game developed by ARPG players? D2tards specifically?

I'M SKILLFUL, I ONLY LIKE SKILLFUL AND ENGAGING GAMES

N-NO NOT THAT SKILLFUL!!

That's why
You're dumb, and you're pretending you're smart
You climbed up a step stool and declared yourself above everyone, but you won't actually walk the walk and go up some fucking stairs. You just want to feel good about yourself with no effort, which ironically is what people (i.e. you) keep complaining about with regards to PoE1

the game is balanced around trade/crafting is a cope for how the game is balanced around RMT businesses, yes. at any point ggg could improve drop rates but every time it was suggested they burst in to seethe because ggg is definitely a supplier on the RMT biz side of things. the game was balancing around chris wilson opening up the devconsole to spawn gears and sell them through 3rd party sites.

Ironically PoE2 is slowest arpg on the market, they just played souls games and got that hardon about dodgeroll and boss telegraphs. I dont think there is any other arpg where devs actually care what the fuck do you do about white mobs, outside of maybe fucking D1.

The first one was.

Why do all these plebs try to talk about "pvp" any time someone mentions making combat better in an RPG?

Because there's people trying to defend the fact that a PvE game requires skill. And PvE games don't require skill. Enemies have patterns, you learn them you kill them. Or you overpower them grinding for gear because most PvE games with loot are gear checks.
PvP games are the only games in which you can show actual skill (not like that has any merit but still). So if people try to sell the argument that "People hate PoE2 because they can't stand a challenge" then people with a brain have to laugh at that.

Is it all one guy?

Since I'm not that anon there's at least two of us. Since it's pure common sense and that's very rare these days I wouldn't be surprised if it's only the two of us.

"players" yes.

So rather than making temporalis even harder to farm, they obliterate entire classes viability? Great strategy.

Yes you little nigger, if I put time and effort into something, I should become stronger.

Agreed. Despite the number of total support gems, it's a smoke screen since each gem is only compatible with a few different supports, most of which are just numerical bonuses rather than interesting unique effects. The only real cool interactions you can make with the supports are just "cast on x" and even those there's only a few and they get nerfed. Barring cast on x, each skill only really has 1-2 good sets of support gems to use. Illusion of choice

So they had an midlife crisis about making clickfest slot addict "RPGs" and wanted to make "real gameplay" or something?

What are the predictions for todays interview?

Since it's not PvP they may as well make it a teleport screen explode game where I dont even look at my monitor so I can watch Joe Rogan and anime anyway

What a retarded argument.

Video games require no skill or talent, there's no consequence for failure. Get into a knife fight.

None.
Only god knows what will happen next, and maybe not even him

I dont even know where did this start. Was it whole "meaningful combat" meme? PoE was notorious for being both insane knowledge check (for all good and bad reasons) and being a huge timesink, but I dont think anyone seriously considered it a "skillfull game" unless we are talking about self-imposed cancer flex challenges like Gauntlet which like <100 people actively parcitipated in.

PvP games are the only games in which you can show actual skill

lol
lmao
Just keep selling your csgo skins Ivan

PoE2 is easier than PoE1

Holy fuck, I almost spit out my coffee reading that. Thanks for the laugh, anon.

since they were saying X, they must also be saying Y

What a retarded strawman
For the record, dumb-kun, my argument was "you're retarded, you just think you're smart because you pressed the combo followup button after the combo starter button"

Won what? having tranny devs?

You also forgot the fact that most of the time its easier to just throw a full combo (aka explode your spear) and call it a day

When trying the huntress I actually got lucky and I found a unique spear that doesn't let me use projectiles, so I started using rake and disengage only for clear and spearfield for bosses. Haven't played much so I don't know how viable that is in the later acts.

Cope, PvPtranny. I'm not reading your drivel.

Pretty much anything that you will see being named as a "Build" is a template meant to make one button good, or make a series of buttons good, because that's how you're defining builds in the first place
By definition the decisions about how to use individual skills in the middle of combat has nothing to do with a build, because you're making decisions in combat and not at the build screen. You don't have to use a particular build to be able to make decisions in combat, you just have to have a variety of skills which are situationally useful instead of being railroaded into one button which does everything

It's obvious how you play from the way you talk about gameplay as nothing more than a decision of pressing one button or pressing 3 buttons, like there are no variables to think about at all
Variables like your distance to targets, the number of targets, the shape of the positions of multiple targets, the health of those enemies, the resources you have available, the status effects already on them or on the ground, the amount of time you have as an opening to attack before you need to dodge based on the attacks enemies are using, your ability to stagger or slow things and how that impacts the last variable and so on. Playing well means considering more variables in combat and making better decisions in real time, which is absolutely practical and normal to do even if we don't talk about it as much as we talk about gearing and builds because it's harder to discuss realtime decision making

If none of those variables register to you at all while you're playing the game then you're fucking unconscious

They released a very polished LOOKING game that was completely unfinished
This patch I at least was hoping to see what the actual direction for the endgame was going to be, and if not some changes to the gameplay to make it more in line with the action combat they showed in videos, at least more variety, new skills and 2 or so new classes, while getting a new act
Instead, we got:

Nerfs to the endgame

Nerfs to every class

0 endgame changes

0 gameplay system changes

A "league" that doesnt even have a currency or a boss, and gives A FUCKING RARE

So the game is exactly the same, but worse

I hope Jonathan says get good

All MTX videos are unlisted, they announced it before the league even released.

trying to defend the fact that a PvE game requires skill. And PvE games don't require skill

Massive fucking retard please never post again

I sneedccept your chuckcession.

When will this game be free?

Being able to discern/guess what was happening on screen in a sea of particle effect spam is skillful.

I saw the Last Epoch dev interview just to hear what the next league had to offer. Every time that person spoke, I couldn't understand shit. Not even trying to be hateful, that shit was painful to listen too.

Yeah, their PR relations have always been wildly off-tune. Even before Bex left.
There's a reason they started putting any news post that isn't guaranteed positive response under the Community_Team generic account.

So rather than making temporalis even harder to farm, they obliterate entire classes viability? Great strategy.

They did make temporalis harder to farm by fixing the bugs that allowed it to farm easy. It is meant to be hard to get after all.

PLZ SAAR BUY MYSTERY BOXES

DO NOT LOOK AT STEAM CHARTS MORE PEOPLE USE STANDALONE CLIENT

DIABLO BAD

Mark said that about Exalts though.

Also remember that the problem with endgame is that they want pinnacle boss fights to be 3-5 minutes long but everything literally one shots you and boss attacks start to overlap the longer the fights go on. Having one portal at +4 is a slap in the face when every single hit the bosses do is an overkill which is why people just nuked the boss.

Unironically yes. They really hated that players just mow down screens after screens and they could not fight it because pandora's box was already open and all their attempts changing it in PoE1 failed miserably.
So they made a whole game designed about being slow and impactful, while also keeping their love for loot being a skinnerbox CBT (aka The Vision), and here we are.
In 0.1 there was a cope like "they will just fix XYZ", and when 0.2 it became apparent where things are headed.

Never. Time is money.

About 2 years if it doesnt get cancelled when it cant even reah 50k players next "league"

You must be fucking bad at poe2 then lmao

If you're going to make up imaginary people in your head don't quote me because I didn't even remotely imply anything you said.

I dont even know where did this start

With some people trying to defend PoE2 as a game that requires skill. Pretty sure it's a scripted response because it makes zero sense.

I got a big skeleton as my map device, you losted.

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p2e trannies will always eat shit to come crawling back

Literally all of that is in PoE1 except pressing combo starter -> combo followup (and even that is there if you're playing skills like EDC)
If you still need to manually register all those variables, you're below everyone else. You're sub-conscious

you can tell the resident schizo is in this thread when there's a post about poop every single minute

There was hope, but this patch just showed they have the same problem as in POE1
aka, they are fucking dogshit useless devs that got lucky with the release timing of the first game
You cant make combat more slow and impactful when the monsters are still cracked out hp sponges that ran at you from 4 screens away at mach2

don't you have another 17 post to be making in /poeg/ about now?

PoE will never require "skill" in the way you describe because you want it to be a key jingling meme game.

Literally all of that is in PoE1

There is nothing to consider when your gameplay looks like this

ARPGs.gif - 498x352, 2.45M

I stopped playing PoE around Harvest, so I'm not at all surprised. People that become successful through good luck, in this case D3 sucking, often fall prey to a kind of guilty self-consciousness later in life.

Looks fun

He still didnt tell us what "meaningful" build he plays and how far he is

Wait until I ask you about your death count.

Both are piss easy, but to think that poe 1 has any kind of difficulty is hilarious to me. This just tells me how many people actually play their games. Stop jerking it to your favorite streamer and try playing the game for yourself.

Nothing is stopping you from playing right now though... but you wont.

wat build!?!!?!

mazed

You are quoting two different people and making a strawman out of both. You have no arguments at all.

Also, your imaginary scenario is irrelevant. Because, like I said, I can finish the campaign with two options: Use a single button or use a combo.
If you calculate the pixels between you and the mobs and the coriolis effect and then pause the game to draw a graph just to kill a bunch of mobs and I can kill them repeating the same move I've been repeating since act one then that's your birth defect, not mine.

I told you exactly how not to trap yourself and you did it anyway. No wonder why you find PoE2 a challenge.

Whine about poe1 gameplay

Retarded streamers are whining about crafting system

Whining about boss fights

They changed it

It appears that the people who whined about poe1 had no clue what makes a good videogame. Changes like dodgerolls are the retarded ideas of redditors and streamers and they're non-stop whining about everything now.

NTA but if he spent a lot of time putting that build together then he should be able to do that. Take a look at the density of those mobs, most of which are ranged. If he DIDNT have the ability to do that and was instead forced to fight that pack bit by bit it would he a boring as fuck slog with the risk of losing 10% of your XP. Let people enjoy things.

I think I basically stopped around that time too, and every time I have tried to play again I have not even finished the campaign because the game was just progressively worse than the previous patch

There is nothing to consider when your gameplay looks like this

he says as though people aren't already instakilling Xesht-Ula in his favourite game

Sorry anon, you lost

oh well, there's a new Last Epoch league starting on the 17th, maybe that'll scratch the itch for a while.

You are quoting two different people and making a strawman out of both

OH tell me more about how you think I don't play PvP games Rajesh

spent a lot of time putting that build together

He googled it.

Noooo my whole life revolves around having one skill in life: Playing PvE games and feeling important for it! This realization crushes my soul!!!

When your parents die and you get no more allowance what will you do with your life?

I can't be bothered playing through the campaign again and then spend days trading with bots.
So, the stuff you'd expect a successor to fix.

Literally only good thing about LE is their runecraft system. I cant stomach their endgame no matter how much I've tried, and I dont even know why.

Having multiple skills allows for the decision of which skill you're going to use depending on what is currently happening on screen.

Yah see the issue is every situation is the same, everything rushes you down so the solution is to wipe them from the screen. Maybe you should play the game a little bit before pretending you know anything

Google didn't place all the necessary gear into his inventory, did it?

i don't know, i just don't like it

it just sort of gives me the ick you know?

and I dont even know why.

For me it's the gameplay. It's just so obviously a unity game.

he should be able to do that

you realise you are the reason why developers keep thinking they can sell this shit as a mobile gacha, right?

The exact problem poe2 has is precisely that its poe1, but 2
You are a fucking retard

how you think I don't play PvP

Point the part where I say you particularly don't play PvP. Don't forget to calculate the distance between you and your keyboard before you choose carefully what letters to press and at what exact time to form a sentence that a regular human being do just naturally.

*trades with bots for it*
Phew. That was hard work. Thankfully my new HYPE podcast just dropped and new episode of Bocchi The Rock is out so I can watch and listen while I grind with my SICK build I made.

That general is unusable, the schizos in there are out of control. You're probably one of them

Then don't play games where people make fun builds. Go fucking play candy crush or something.

He writes all those blogposts about the game he does not play

why
Like there is nothing specific about all this shit.

key jingling meme game

Never hinted anything close to that. Maybe it's your imaginary friend you're mistaking me with.
Get some real ones. Wait, that would require an interesting personality.
Try getting a social worker then. If it's their job they can't ignore you.

Trades what anon? Did he somehow instantly have all the exalts/divines/mirrors to get what he needed out of thin air?

When they stopped playing their own game. I refuse to believe that 0.1 and 0.2 launched with them playing the game. No fucking way they played the entirety of campaign and got to endgame thinking all those design choices were good. Feels like theyre just making shit up, giving it to the players, getting feedback, then gaslighting the players before caving in.

Its just that I cant give a properly thought-out formulated response about game issues. Mapping feels same-ish, boring and kind of pointless. I dont know what exactly is wrong as its not THAT different from PoE, both 1 and 2.

skills being class locked is boring, but being able to actually craft gear and filter item drops for mods I want is comfy af
i'll play it until I get bored of throwing hammers at stuff

Yah see the issue is every situation is the same

Every situation would not be the same if:

Enemies didn't die to literally anything you touch them with

You couldn't clear the screen by firing a ranged, bouncing, mobile, chaining lightning skill which hits and kills everything without you even looking at it

Dealing more damage hinged on you using attacks which have more animation commitment, less range, hit a smaller area and potentially require setup

You can't create a braindead zoomer game where every situation is the same, claim that gameplay doesn't exist because there are no variables to consider and then cry when the devs attempt to change the game in a way which would make you consider more variables

I hardly ever posted there anon, and I stopped going there a week or two ago after realizing I wasn't even bothering to read much there because it was mostly shit (except I did see the one thread someone linked from Anon Babble on release day, which was highly amusing)
I literally even just complained about one of the schizos you're talking about, why would you assume I'm one such

smith ascendancy not even selectable for the first 10 hours of the league

there's no way anyone tested that

Trades what anon?

Come on.
You know what.

The exact problem poe2 has is precisely that its poe1, but 2

anon finally understands that the general boards are containment, not content

accept_it.webm - 386x280, 586.28K

Spoonfeed me harder because I am too retarded to follow the conversation

Try playing more videogames of different genres and you'll start to get it anon, you can come back when you have some experience

enter thread

it's just doomposters

Exalts/Divines/Mirrors. Which take time and effort to collect.

Never hinted anything close to that.

Yes you did. It's an ARPG.

Crazy talk

he doesn't know

I am just pointing out that nothing you say correlates to reality of game we are discussing in any manner. And yeah at this point you dont even deny you dont play the game.

What are you, fucking poor?

If it involves cheating, exploiting or duping then no, because I don't do that. If that's a problem then it needs fixed. That doesn't defeat my point that it takes time and effort to get to the point of screen clearing, samd cheating.

it's a recent development for PoE. There's some actual schizos there who post all day every day, who don't even play the game and haven't for years. Yet they shit up the general like it's their job, actual mental illness

because I don't do that

Everyone else does.

Sounds like a player problem and not a gameplay problem then. There is no viable way to defeat that besides disabling trading altogether. Making the game less fun isn't the answer.

Elon is the best PoE2 player btw

it takes time and effort to get to the point of screen clearing

I'm sure Elon agrees

... and other things I tell myself so I can believe PoE2 is superior (it will happen in PoE2 anyway)

People will shit on any normal campaign gameplay that gets posted but they'll never post their own

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you dont even deny you dont play the game

so where's your gameplay?

Nothing went wrong. The game is pretty good and people are overreacting.

I wouldn't consider one shitty patch a "fall from grace".

People are expecting a diablo game where you don't need to think about anything to win instead of an action RPG where you have to earn your victories by outplaying enemies

Are you suggesting that they make the game more miserable so they can achieve their “meaningful gameplay”? Tell me why the game is better when I use combos built in by the devs instead of just pressing one button to achieve the same thing but quicker with less button presses

You can't just say "make the game more miserable" like anybody agrees with you
PoE2 was successful on the back of casual players who played blind through the campaign without bothering to play the market, your opinion is in the minority

insane people could make this mistake when the company is known only for their diablo game oh wait a second..

PoE2 was successful on the back of casual players who played blind through the campaign

we say 'casual' but casual action game tourists are a lot better at videogames than thousand hour poe content creator personalities

buying games lol

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So what is the problem exactly? Please don't say that it's "too slow" because you don't clear turboclear maps like you do in PoE1. Poe1 was so fast that it felt like playing slot machine rather than a real game.

slot machine

Do you just post this shit 50 times in every POE2 thread?

Like holy fuck, do you even play the game or just talk about it online.

POE1 has a sense of progression that is dead on, and it's not "zoom" the entire time time, you get to the zoom part, by building your character.

In no part of the POE1 campaign have I been as bored as in the POE2 one. And I died 0 times. It's boring as fuck.

Wait a minute. It's almost like they said they are not trying to replace POE1 with POE2. It's almost like they said they want to make this game different.

not trying to replace POE1 with POE2.

That's right, they wanted to make 4.0

POE1 has a sense of progression that is dead on, and it's not "zoom" the entire time time, you get to the zoom part, by building your character.

Not that anon, but to be fair to PoE2, PoE1 has had over a decade of work put into it to feel great all the way through, even if running through the campaign every league can be tedious if you're playing it a lot.
That's not to say the PoE2 devs should suddenly forget what made 1 so good, but it at least should give them some leeway.

I already did that with 0.1

good headcanon buddy

heres the problem, GGG(retards) are spending a year plus making a campaign people only want to play once and then play the endgame forever.
So instead of working on the endgame first and then just making a campaign you can only do once, they are giving you the game piece meal so they can sell you mystery boxes and season passes before the game is even out.
so be a good paypiggy that were your so good at doing for blizzard, go pay china because "game not diablo"
really the p2e playerbase is so insufferable they deserve this cash grab

That great and all but I'm not talking about the games success, I want know why you think it is ok to adjust skills to enforce combo play in a half assed manner while they play wack a mole with builds they feel is to strong. Better yet tell me how nerfing flameblast to have a 15s cd would make me consider more variables

What went so horribly wrong?

Me actually paying money for a game that's going to be f2p
I'm retarded

You didn't get a free key from the literal thousands going around when it dropped?

I dont want to be rude but its not really possible to make endgame first with how PoE works. They are literally creating assets as we speak. But I agree that they didnt put even remotely enough thought into current endgame compared to how importantly they treat it (every single balancing decision, especially most retarded ones, were clearly made with endgame in mind. You know, the part of the game that is pretty much a placeholder.)

Don't respond to bot posts.

paypiggy that were your so good at doing

p2e

Like I mentioned, I'm retarded

I don't get how GGG can be so disconnected from reality
every new poe1 league we just go trough the fucking acts like we are getting punished for something and everyone is always complaining about it but at least we are done in few hours and we get to enjoy maps
then in poe2 they just decided to make it multiple times longer and more tedious for some fucking reason and people still don't want to play it

not to mention that they are spending so many fucking resources on this dogshit campaign when they could have just worked on the endgame some more

We're talking about a company that thinks players don't actually hate big maps, despite all of the feedback.

You guys have been doomposting about this game for how long now?
But it still persists.

People have a wrong view of Chris Wilson. It was him who put his foot down when Mark wanted to kill Headhunter because he understood that the game needs to have some silly broken stuff.

And you are different, how?

No Rest For The Wicked design.

This game is a mess and tries to be too many things at once instead of just focusing on being an isometric soul like

People whipping GGG into doing something pro-consumer instead of pro-metrics was a default state of things for years now.

i'm having fun now

early D2 leveling

run out of stamina

mana potions suck

everything sucks

Fuck off with that. I played at least 5k hours too much of Diablo 2 to believe that.

Kind of this. I am almost 100% sure they meaningful combat will just as shatter against whatever meme exploit people will come up with within first week.
ARPG with gear and interesting (aka insane) stats does not really work the same way soulslikes do, and trying to mash them together seemingly does not work.

experimental mode (hard to call it anything else, desu)

You're really calling them out by naming it exactly what they announced it as. An experimental mode for developers to test the foundation of their game that they decided to share with the playerbase.

We asked 500 PoE cultists what's wrong with the PoE cult and they all said nothing was wrong

all of those skills have significantly less damage than autoattack

I thought we'd already done this argument

We are actually in the state of things when there is no player group that is happy.

PoE1fags got sidelined for upcoming PoE2 update

Now that PoE2 update isnt even good so PoE1fags feel like they were betrayed for nothing, while POE2fags think ggg is out of touch at this point

PoE1 is pretty much abandoned

PoE2 is in the worste state it was in 0.1, barely anything people disliked early was touched, but now we have even more issues

ARPG with gear and interesting (aka insane) stats does not really work the same way soulslikes do, and trying to mash them together seemingly does not work.

This is why I couldn't take seriously Poe2 devs when they mentioned ER as inspiration.

Idk why is it being repeated. Its only true to Warrior, and even that is true only with big IF (like earthshatter outdamages it but often you cant setup it properly, and halfassed earthshatter is indeed worse than mace spam.)
It will never be true to any mortar/shotgunning/aoeprojectile class.

because making the player character too strong ruins the game

ARPGs are, by nature, a power fantasy. Making your character "too strong" is the whole point. Like I said - you remove that and you're just making some kinda entirely different genre.

PoE 1 niggers want PoE 2 to play the same despite PoE 1 still existing and getting support, and seethe when the endgame doesn't turn into Vampire Survivors like 1 does

Leveling my Huntress

Freythorn

There's an Essence next to the boss Ritual altar

Greater Ice

Huh. They really buffed up Essences. Being able to get a Greater this early is unexpected.

btw crossbow-grenadier is probably closest to proper "multi-skill gameplay" they have ever done. I've tried it and somehow it feels less cancer than leapslam-boneshatter. Maybe because things on your bar are ACTUALLY optional.

the problem with putting your good supports in the mace attack for single target is that your aoe skill would suffer and playing a warrior because ggg hates melee means you will have a bad time
the 1 support gem per type really sucks

meme exploit people will come up with within first week

Last time I played they had weapon ability use governed by a resource which you could trivially build to have infinite of, allowing you to spam the same weapon ability forever which cost no stamina and permastuned bosses, making all of your weapon moveset irrelevant and basically destroying the game
But that was ONE gear roll. All they had to do to fix it was remove "Restore Focus on Hit" from the roll pool, but they refused to even mention that it existed

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get ready for a t1 mod when you use it lmao

dead game bad game retard devs and fanbase also stupid , just let people have fun and stop with your vision garbage , nobody wants to spend multiple seconds on a single mobpack , this isn´t a fucking beatemup or a shooter where skill matters but time input , and if my time is wasted i look elsewhere for fun!
simple as
ate me GGG
love the emprah

you´d have to pay me hard cash irl to even play this transvestite clown fiesta of a game lmao.
never going to touch this garbage.
have some god damned self respect you retards.
stop getting exploited by "hasbeen could be´s"

you fags have been doomposting about this game for a decade
and its still alive
curious...

i haff a vision
it involves meaningful combat
where every enemy is an epic challenge

remove currency scaling

That's it, game fixed

Dont worry, I've gotten one greater essence in firlds, and havent seen any over 5 characters I've put trough A1-A3.
Thats kind of true, that stat had no place to exist and caused too much issues. Ive played enough to see the patch where they toned it down but obviously it did not help extremev cases. I dont even remember what but some multihit-shotgunning (like dagger spammy skills and spell shotgun) still had.. absurd amounts of focus that no boss could live trough and died 100-0.

The absolute worst part is seeing how many people in here want to just 1 click their way through an entire mob of enemies and will complain until they can.
That is what many of the people in here are arguing for, including the most recent poster when I started typing this.

If there is any form of gameplay at all it means that the game isn't giving them currency fast enough.

poe 1 - you need to kill 10k enemies per small upgrade because drop is shit

poe 2 - you need to kill 10k enemies per small upgrade because drop is shit also it will take you 10 times longer, plz enjoy

just fucking buff drops, completely remove low tier affixes without relying on rare drop

they should just make grenade fire multiproj by default since it's required to make the skill good anyway

You want to know the answer to many of life's great mysteries?
A sucker is born every minute.

"earn" something through RNG

You also think going to the casino to gamble is a "job" or a "career" you can take isn't it

the issue is that when your progression is naturally tied to how fast you can kill everything, you want to actually end up killing the screen every few seconds if it means you can improve your build faster
except what happens is then they do overall nerfs to player threat but don't also adjust drop rates so you're now just being slowed down yet you aren't given any new usable tools or avenues to take to adapt to the changes
finding a middle ground is impossible because the core concept is fundamentally flawed

The absolute worst part is seeing how many people in here want to just 1 click their way through an entire mob of enemies and will complain until they can.

Because people dont want to fight a busywork chore enemies with 0 (literally, by mechanic) loot to have a chance for loot drip from a boss/rare. And if you play this game for more than 2 years you know thats much easier to whip retarded devs into make the game easier, than to actually force them to fix their loot. By the way "1 rare per boss" rule they added soon after 0.1 release was also stealthly removed, I've killed the sun temple faggot and got like 3 blues and skillgem. They hate their game having any kind of good loot THAT much, yes.

irrelevant
if a game is still alive after a decade
chances are its not dying anytime soon regardless of newer people bitching about it

Game nlt dying doesn't mean game upkeeping
Look at wow
Every year they get fewer and trannier people to manage it

NTA, the pvp element implies methodical and often slow combat, exactly what the VISION wants
adapting that to pve would be a great move

sucker

Gudgeon.

Btw I swear on low-movespeed classes some dodge roll timings are on the level with most obnoxious souls bosses. Tying dodge distance to movespeed was a mistake.

diablo-like players have brain damage

trannier

well that ones a given

"no drops" the game , fucking kek , glad i quit this shit a loooong time ago.

Ive played enough to see the patch where they toned it down

It's good to hear that they've at least touched it, did they do anything with the infinitely spammable bow multishot?

the joke is that poe players only look at the loot drops

Nerfing speed is nerfing fun

speed needs to be gated behind gear and levels for a feeling of progression

PoE2 is a slow rollslop

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I have no clue, they just lowered numbers on focusgen stuff. I decided to give a game a fresh try when breach releases, so I didnt check patch notes since then. If they wont be able to figure something after that long pause - I dont think they will. Game was still pretty fun if you play it "properly", with incorporating whole "you did not beat the game" meme.

Are the mobs still just damage sponges? Once I got to act 3, the pacing of the game just slowed to a crawl, that's what made me quit. If they ever change that, by speeding things up, i'll start playing again.

Game is just really build-dependant now. They fixed rare enemy minions being as fat as actual rares, and made a cosmetic change to enemy life in acts. But "if your build is bad you will have a shitty time" is still true anyways, its just bar is a bit lower now than it was on 0.2 release.

I decided to give a game a fresh try when breach releases

I will be doing the same because I have a laundry list of complaints and I want to know how much progress they can make on stuff which should be obvious
It's not that I'm against having powerful build options but there needs to be gameplay remaining at the end of that process and you should have to sacrifice something meaningful if you want to be really good at something else. Wicked made me feel like I was being retarded if I didn't have focus recovery on hit and an abusive stunlock skill on my weapon because you sacrificed nothing and it was objectively the best way to kill content

That webm would be complimented really well by lightning dagger skill spam that hopelessly stunlocks every existence in the game including crucible boss. Hope they fixed that.

I will play last epoch and I will have fun and I will farm every new thing there is and I will Craft cool things and I will never suffer server issues because I will play online

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I will never suffer server issues because I will play online

Y-you mean offline, right? I hope this faggots wont cut content from the offline mode this time. I see 0 reason to play on their servers on SSF.

movespeed isn't a build option, it's mandatory and you're supposed to get more as the game goes on
people like to feel like their character is getting more powerful right?

I never realized just how awful the lag in PoE was until I played LE offline, it makes the game feel so much better when every hit lands
even when I had fiber to the home the lag was bad

sure

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I'll try it again when there are at least six acts

Yeah but somehow melee, that already has to deal with more boss abilities by nature of being a melee, have harder time to dodge stuff than classes that can just outrange 90% of stuff... and movespeed passives are located in green side while melee has to deal with two mandatory LESS movespeed modifiers. Its not even reduced, apparently. Just why.

Doing 0.1 arbiter minigame on melee was really cancerous experience after deadeye run. Same with sanctum boss. Idk if they changed timings this patch.

newer people bitching

If it's been happening for 10 years, how is it new people bitching?
Besides, no one cares if a game dies or not, only if it's dead to them.

is there a demo or graphics benchmark

The game runs like ass even on high-end hardware.