How come a 10 year old Unreal Engine 3 game has better looking physics than anything that has come out this generation?

How come a 10 year old Unreal Engine 3 game has better looking physics than anything that has come out this generation?

That was the last time 32bit GPU physx was used. Everything is 64bit now.

It uses a very modified version of UE3 like XCOM 2

What is the difference between 32 bits and 64 bits

the smoke looks out of place, like it's a mod or something

32 bits

Larger address space. But main difference is compatibility. Most 32bit stuff is emulated on 64bit now and why your old games just dont work correctly on new machines.

The maximum number of particles it can process. Not really a issue as we could never reach the 32bit maximum of 4,294,967,295.

32 bit is 10x< Slower than 64bit.

Console CPUs, funny enough Physx, after 2 updates became fast enough on CPU so it didn't require Nvidia card and right after Nvidia stopped paying for implementation.
youtube.com/shorts/qSSCRqAcDLo?si=yt_5XU0fk5Smhg9l

Because these games are made by chad white rightwinger

Sorry, the other way around.

That's most Physx shit, looking out of place. It was always tacked on.

funny enough Physx, after 2 updates became fast enough on CPU so it didn't require Nvidia card

Then why don't new games have these kinds of dynamic particle effects? Closest I can think of is the smoke in CS2

passionate core team of white developers.

This is back when NVidia cared about gaming and they'd put serious money into getting developers to put these features in their games and they'd even send engineers over long term to help make everything look as good as possible. Now NVidia doesn't care about anything except their AI tech.

The games that use their custom engines do. Decima Engine has next gen fog and clouds showcased in Horizon PS5 and Death Stranding 2. The games you're playing are generic Unreal Engine.

bamham games never clicked for me. I just didn't understand their appeal. The combat was boring and not aesthetically pleasing, and all the missions were were just activating your detective vision or whatever the fuck and pressing x to examine clues. Utter slop series. Gotham Knights was unironically better.

It kinda shocked me how high fid UE3 and 4 can be
Almost makes me question why people are using UE5 when games on the former two seem to run way better

Eve_04.jpg - 1920x1080, 303.79K

Because UE5 makes development easier. The resulting game is worse, but devs don't care about that.

UE4 and UE3 can both look ugly as fuck. its 100% artist and programmer talent. Stuff like Granblue and DBZFighter look just like the anime despite being ancient Unreal Engine build.

Also prior to the Arkham series, Batman games were considered mostly trash (the NES game is the exception). The last two Batman games before Arkham Asylum were Rise of Sin Tsu for Xbox and Batman Begins for Gamecube and they were shit.

It felt like Batman fans wanted to do something great with the IP instead of quick-churned out slop and they really did.

UE5 makes development easier.

game devs switch to UE5 argumenting it's make the development faster

game development takes more time than ever

games are becoming uglier and run way worse than ever

games are becoming worse

What the fuck is wrong with this industry?

The smart people aren't making vidya anymore as the pay is shit.

The combat was boring and not aesthetically pleasing, and all the missions were were just activating your detective vision or whatever the fuck and pressing x to examine clues. Utter slop series. Gotham Knights was unironically better.

I felt that way back then too, but going back to them made me realize how much better they are than the current shit. The combat is just a rhythm game, but it's miles better than all of the BamHam clones that came out in its wake. The detective shit in particular is so much better done than what came since (specifically Witcher vision and the dogshit braindance in Cyberpunk), the puzzles are fun, there's a lot of challenges that take movement skill, the batmobile is incredible, etc. They're just really really polished
I think a lot of their bad reputation came from other game studios(CDPR) ripping off the mechanics but doing a shit job with them

It kinda shocked me how high fid UE3 and 4 can be

How so? Majority of the fancy visual tech we still use were coined during the DirectX 9 days, 2004 onwards. Crysis 1 was a 2007 game, at which point deferred rendering had also become common place.
Texture work, polycount, physics, dynamic lighting ... all this stuff peaked 10-15 years ago.

If you must use UE, at least do use version 4.
You instantly get 50-100% better performance, 90% the same functionality and ease-of-use, and better backwards compatibility while at it.
If you however at all care about freedom and performance, just switch to Godot.

Almost makes me question why people are using UE5 when games on the former two seem to run way better

Because NVIDIA is sponsoring games to use their "latest" tech, best way to do that is to use UE5 which has inbuilt support. It's always about money.

How come a 10 year old Unreal Engine 3 game has better looking physics than anything that has come out this generation?

It's because we had 10 years of AMD cucks crying about "gimpworks" not working on their gpus. Kinda like raytracing and upscalers rn

AMD actively sabotaged blackwell to ensure these features would never return.

Games are primarily made for consoles first and AMD controls that space

AMD actively sabotaged blackwell

also correct