Anti-soul fog is starting to ruin videogames for me. Why can't we just have this but higher poly and higher res?

anti-soul fog is starting to ruin videogames for me. Why can't we just have this but higher poly and higher res?

because visual fidelity peaked and then they wouldnt be able to sell you the same shit in 5 years again

It's meant to hide pop-in. What you look back fondly on was once considered a limitation of graphics at the time and was seen as a negative. With higher fidelity and larger maps outpacing standard consumer hardware and consoles and efficient means of dealing with it, pop-in became worse.
Thus the naive solution was to hide it with fog.

What you look back fondly on was once considered a limitation of graphics at the time and was seen as a negative

No one has ever said that, it was just graphics at the time. For whatever reason, devs just went “Hey, let’s just NOT do that and go backwards instead”

Not only have I never been bothered by LoD models noticeably changing, the modern haze doesn't even hide it, so can we just stop?

Double Dash and Super Circuit are the two MK that aged the best

mkds

why don't games look like PS2/gamecube/PS3 games with higher resolution and polycount etc

to sell you cheap crap so you cant distinguish between aaa and crap

same way they made female beauty rely on tricks like foundations mascara and jewlery, now any tranny pretends to be a woman. usually the point of makeup is to hide something uglier

graphically mkds has always been a bit drab

"Old = bad" and "new must be good i.e. not old" have been disastrous paradigms for vidya

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i would argue that the fog was starting to appear even around this time. colors were even more vibrant on n64

based makeup / jewelry hater

the colors pop too much and it's distracting, fog unironically helps with maintaining focus on immediate surroundings

the top looks so bad compared to the bottom it's fucking nuts

MK8 has such unbelievably good art direction its unreal

Only in it's original tracks. The DLC tracks throw the art style out the window.

and yet is superior because it doesn't have the cuck rail in the middle to block items and totally remove the point of the track

Based af

This was the worst possible comparison you could have presented for your point.

For a Pixar movie, sure, for a game it's just constant visual noise which makes it unplayable in local co-op unless you dock it to a giant screen

Meanwhile MK64 and DD are so clean you could local co-op them on a phone

I've done co-op on the switch screen. It's fine.
Get your eyes checked if this is hard for you.

The Switch ones yes. Good thing I kept playing the Wii U version until the server shutdown.
Nah, and I fucking hate the visual noise of modern games. MK8 struck a perfect balance.

skill issue

This sounds like a problem only autists have. I've never had a problem tuning out irrelevant details when I'm focused.
Unironically git gud.

i feel the total opposite. when colors pop its easier to see. the fog just makes everything blur together

The Wii U version is the best version of Mario Kart 8.
Deluxe is literally a downgrade.

bottom is pure brainrot. it's garish and distracting

activate windows in the corner not even in English

hello sars

Fog makes things easier to see

This nigga doesn't know what fog is lol

IF THAT WERE TRUE then the top is such a hideous abomination it needs deleted immediately

Anything else would be called cherrypicking, but the point is the difference is in designing visuals for games vs for movies, bottom is "prettier" sure but it's not nearly as functional because the track and the interactive elements are being treated with the same importance as the backgrounds, if there was no map you might think the track leads to the castle with how much focus it gets

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fog is an opaque vapor that is distanced away from an observer

it needs deleted immediately

Good morning saar

Anything else would be called cherrypicking

as it should, because you compared two Mario Kart games and the new one is clearly obviously inarguably superior

Not really

In the N64, sure, but modern games use it for "realism"

I just want things within a mile to be clearly visible.

Sus…

Yeah that's definitely way more accurate

Witcher 3 Wildhunt is easily one of the best games of all time

Bottom is better but the faraway things are still too blue, atmospheric perspective does make things seem a bit bluer but that's way too much and still too close

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What about this

God this looks so fun, vibrant and soulful. I despise nutendo and the shitch

anti-soul fog

don't you nostalgia niggers wank N64 era games that were foggy as fuck for being atmospheric?

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bottom is "prettier" sure but it's not nearly as functional because the track and the interactive elements are being treated with the same importance as the backgrounds

I disagree, MK8 actually does a really good job of defining the playable space and boundaries in that shot. If anything, MKDD is much lower contrast with less defined borders and requires more thought to pick out where the track goes. It's basically the inverse of your current Crash Bandicoot example, in which I agree the older game looks far better because of the brighter colors and higher contrast and better defined play spaces.

Making faraway things blue was a trend in mid-2010s graphics

It looked mediocre when it came out. Now it looks special, because it's different

yellow rings on yellow floor strip under yellow ceilings

fucking christ

Super Circuit

it is pretty bad

I hate antigrav so much. What a shit-ass gimmick. MK Wii was the last good entry in this franchise.

The defining characteristic of anti-soul gas/fog is desaturating and flattening the image.
N64 fog didn't do that; it just hid draw distance.

anti-soul fog is starting to ruin videogames for me. Why can't we just have this but higher poly and higher res?

They removed all the anti soul gas from gta san andreas remake but chuds & trannies both shat and pissed their pants so much that cuckstar of david put it back in the game

MK8 mogs Mario Kart World

MK8 actually does a really good job of defining the playable space and boundaries in that shot. If anything, MKDD is much lower contrast with less defined borders and requires more thought to pick out where the track goes

The opposite is true

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Ah, but this is fog in its natural habitat, forcing it into other games is cruel and inhimane

You may be right overall, and these 4 new shots show that, but that's part of why I said your choice of comparison shots before was terrible. Comparing just those two screenshots, I stand by everything I said.

that's mood fog, not anti-soul fog

that's old good fog, not new bad fog

I hate the anti-gravity and the glider parts of new Mario Kart games.

N64 is literally the least vibrant console of all time.

So words don't mean anything anymore, huh?

You know that fog occurs in real life, right? The problem is not natural environmental fog meant to evoke a certain mood, the problem is fake fog overlaid to hide bad graphics at the expense of the mood.

Why not smartly design the geography with very specific vantage points that use specific LoD models that consoles CAN render appropriately, all leading to a higher clarity and much more artistically realized image, instead?

Wtf I just realised that top left has the water from Zelda the Wind Waker.

yeah that's totally not what this fog is doing lol

It's intentionally creating a gloomy atmosphere. It may also hide issues with draw distance at the same time, but it was still implemented intentionally to enhance the atmosphere and aesthetics.

Still the best looking and playing Mario Kart, it will never be topped.

Did Shadow Colossus invent bad fog?

Mario Kart Double Dash looks better than the new ones

Hell, I think so.

a screenshot of a very kinetic game that involves laps around a map you come to know

The DLC tracks

Weren't most of them ripped from the mobile game? Probably the reason they look off.

What you look back fondly on was once considered a limitation

This is true for everything. People with limitation get creative and produce a better product. This is true for architecture as well.

Back when you could not guarantee a window was exactly the right size you have to leave room for the finisher to hand craft the fit making buildings more unique. Now that everything can be built to a incredibly small tolerance it can all be the same and just lego-ed together on the job site.

Back when our sealants were shittier gaps needed to be kept out of the rain and so you had all kinds of over hangs and recessed windows/doors. Not that the sealants are extremely good everything can be flat.

Problems bred the greatness of the past but that doesnt mean it wasnt more enjoyable then what we have now.

Soulposting was a mistake and anyone delving in it should be ignored

What is supposed to be better about the top here

MK8 has a prettier background and a prettier foreground and no player has any trouble telling where the track is and isn’t. You’re reaching so fucking hard man, I really would like you to get past your own bias, for your sake.

Holy shit why did we lose so much?

are you retarded? that's obviously what it's doing

Am I wrong or aren’t these just different but both great looking? I don’t see the need for a conflict here

whoosh

almost all the standout N64 games had very little fog actually.

it's revisionist zoomers who coom at that. although a well placed distance fog does add a lot of atmosphere to a scene

why do you need your game to be as close to real life visually as possible?

why do you need your game to be as close to real life visually as possible?

I don't but devs are doing it anyway so they might as well do it right

took me a second to even find Crash in that bottom pic

I didn't realize he was in the picture until you pointed it out and I went back and scanned very carefully.

SoC's high fog is meant to give an illusion of great distance and scale to a scene.

BUH…BUH!

If not for the water I could have mistaken this for a real life picture

The rendering engine makes a difference along with the lighting. I don't think DD used dynamic lighting, versus 8 which used lighting (making everything not lit up appear darker).

they aren't in this case. both witcher 3 and nuZelda are stylized

You should go back.

cuck rail in the middle to block items and totally remove the point of the track

Nintendo what the fuck. Why bring back a track and then remove the central gimmick that made it fun???

no ds game has ever aged gracefully

This is Anon Babble, pick a side and fight fag.

What a fag, picking sides

And that means it helps your vision...how?

He said it can help keep focus on nearer objects

cant do tricks in mkds

How? Elaborate. Becasuse fog doesn't do that irl when you're driving.

witcher 3

stylized

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t. snake fucker

The only thing I think top does better is using 2D art of the babies instead of 3D renders
Otherwise, MK8 sweep all the way down

Yeah it does, if there’s enough fog, you end up paying closer attention to things that are much closer to you, because the fog limits your vision

64 > DD > SNES > literal shit > the rest of the series

How can 64 be best? It’s the one I grew up on and it’s just not that good at all

It has the best battle mode and the purest racing mode, everything that came after was too gimmicky

You haven't said "why" that would happen.
Use facts to prove this phenomenon true. If you can't, it's not true.
Go ahead.

This feels like such a nitpicked course. Baby Park was always disliked. In most other instances like DD looks way better.

On an unrelated note I hate how the Yoshi/Toads in every MK8 level are like 3x bigger than your character

What was gimmicky about DS?

Handheld racing game

Shut up

How does that make the gameplay "too gimmicky"? Be specific.

Thanks for confirming you couldn't prove your own claims to be true.

explain further??

b…but this is artistic fog! They knew how to do it back then!

Anon Babble has no sense for this shit

Elitist standards are their own goal

doubledash is the most overrated Mario Kart and it's not even close

You haven't said "why" that would happen.

because you cannot see anything beyond what is in front of you retard

Not possible when MK8 exists

Yeah like why are they double? Not even kidding

MK8 is good

MK8 is the worst. I'd rather play Super Circuit.

Fog makes your vision better at close range

Factually false.
Why would it be true? Use facts and logic.

He never said it improves your vision

So why do you think it will someone "help you see/focus on things closer to you?"

someone

*somehow
Excuse me

It doesn't look the same

it Narrows your Focus, because anything beyond your immediate surroundings is Opaque. this is just Physics, go Outside.

This is something that lasts like 5 seconds during a night/day transition. It's not really the same thing. It genuinely is done tastefully.

That picture is super exaggerated because I was looking at the sunset
You can see lon lon ranch being swallowed by it, still - it's fine, it's fine in botw too, it's fine in most games

Starting to? Piss and smog have ruined games for me for well over a decade.

b…but this is artistic fog! They knew how to do it back then!

Unironically this, they knew how to make it look good and not like unappealing shit smeared all over.
Fog like on N64 and PS1 or in beta Minecraft is pure soul.

Mario Kart 8 is one of very few modern games that looks really good.
Such a shame they ruined Deluxe with a bunch of shitty courses that were both ugly and just bad.

You haven't proven your claim to be true yet.
Why not?