POE2 truth bomb
POE2 truth bomb
its simple. you admit that you burned millions of dollars on a mistake and no one ever attempts to try anything new in the ARPG space ever again and the genre fades into irrelevance like RTS's
PoE is right over there anon. It never left. It still gets updates and leagues. PoE2 was advertised from the ground up to "Not" be a replacement.
I like the game for being slightly slower paced than poe1, but I'm still going to use a single attack skill at a time. I have a trash clearing skill for maps and a boss killing skill for single target damage.
it's crazy to play the original Diablo and the games that came out afterwards, like Nox, they're like a different genre from Diablo 3 and 4.
GGG already have a game all about just blasting monsters that they added expansions to for 13 years. God forbid they do something else with their lives.
the devs are gonna address all of the complains in 2 hours
i guess typing no one does anything new and thus ARPGs die like RTSs wasnt clear enough but i am infact, a fan of anyone trying not to make legally distinct and shittier diablo 2 for the ninth(?) time now
cant name a character and get in without it being some abomination, refunded your faggot ass shit soon as
I like the game :(
i dont like the current patch but dear lord is it far, FAR better than last sleepoch and piss of excrement 1
Last time I checked RTS and ARPGs still exist. So you are just being a doomer.
post (1) good RTS developed since starcraft 2 shit flopped
Frostpunk.
you just make it f a s t
the problem with poe2 is that it's too slow
it should be hotline miami tier fast
it should be like diablo 3 on console
r*dditors truly are seething at this one.
Streamers crying like fucking children because they can't blast literally every mob from act1(despite the game turning into one shot blast mob fiesta pretty damn fast).
I really hope they keep at it, fuck all the zoom zooms
Diablo 3 sucked though.
it still gets updates and leagues
Barely, shit has been delayed significantly due to most of their resources being moved to poo2
yeah but it'd be alright if it was more isometric action game
Its definitely not to introduce roll slop and take away movement skills, keep roll slop for like 1 boss in the beginning if you really want but then introduce more movement skills and maybe even make movement skills a soft requirement in some levels
what's wrong with cookie clicker fags?
we want an action game
Trolling or an actual retard.
don't worry, us oldchads are enjoying poe2
fuck the zoomers that hate the fact poe2 isn't just an exact copy of poe
I'm playing a ice staff monk. I pretty much just press the frost wall button and kill everything that isn't a time insignificant enemy. Those I just drop a comet on or the frost wall procing cast on freeze cold snap takes them out from behind the wall anyway.
I only have to use the rest of my kit when I'm fighting bosses.
same here fren, zoomzoom faggots can blow my asshole kek
yeah but you aren't a dad with 16 children, they simply don't have the time to reach act 3
are bing bing wahoo casuals ruining everything in the industry?
is there not a single online game i can play today that isn't rendered into a tasteless beige paste so ego-riders can have their ego trip?
I honestly do not remember the last time I played an online game or MMO where I was engaged in any way whatsoever. Its cooked. Retards killed everything.
Anon. I got the end of act three after 3 months.
This reminds me a lot of launch Marvel Rivals when we had people crying for role queue and how the game was going to die without it. They came from Overwatch and wanted the new game to be just like it. Same thing happening now with PoE2. Nobody wants to adapt and learn something new. I hope the devs don't have a kneejerk reaction. Stick to the original vision.
its fucking r*dditors its always fucking r*dditors, they have ruined so many games its unreal
It still gets updates and leagues
AHHAHAHAHAHAHA
I bounced off PoE2 because there weren’t enough skills personally
We get it. they delayed a single League to focus on PoE2. It's not like you have over 10 years of content to play through or anything. Entitled faggot.
POE2 is easily the most boring of these types of games followed by POE. Truly dogshit games.
The game catered to D2 people not roll souls autism and loot scarcity. I quit in Heist and the game never changed and I only see it in this state after wanting to give it another try. Not like this though that shit looks ass, I almost wanna buy D2 ressurected but that shit is way too fucking expensive (at least I didn't play to alpha a shitty downgrade in POE2 lmao)
They added over 100 skill gems last major patch. Game isn't even half finished yet. Missing several characters, weapons, and acts.
Stick to the original vision.
Though the original vision might now be compromised with Chris Wilson no longer there.
Tame beast
Damn that skill sounds fun maybe I should play again
umm its just like DARK SOULS with MEANINGFUL COMBAT
enter a zone and instantly get mobbed by 50 white monsters that move 5000% faster than I do
they continue to beat the shit out of me while I slowly hit one until I finally get my 10 points to unleash my COMBO MOVE that does 1/10 of a rare monsters health
this nigger literally just copied a reddit post because this doesn't happen if you actually play the game
ARPG
meaningful combat
Fools errand. This isnt a bespoke single player experience where you play for 20 hours with a clear objective in mind and never pick it up again. ARPGs are games where you're intended to play for hundreds of hours. Any efforts to make combat "meaningful" will make the game feel like a chore after 100 hours. The genre is just shit
This would be the case if it had an offline client
But the entire game is built around abysmal drop rates to promote trading so if the economy isn't active it does not function.
SSF works right up until you have to start dumping divs, fractures, and veiled orbs for a chance of an upgrade and then lol
Every game developer needs to learn to never ever listen to reddit. Redditors are giant loser manbabies they want everything handed to them and cannot get over that people may be superior.
I can't imagine what GGG would do with PoE2 if they didn't get at least some money from the $30 EA
??????????? there hasn't been a new league in poe1 for like four years.
PC Gamer
Even if they're right, they're terrible
Probably the same shit that they are doing now because they get millions of dollars a day from people buying cosmetics and tabs for PoE1 on top of PoE2 doing the same thing.
there is a difference betwen being able to progress smoothly and blasting.
when leveling feels like a chore and is full of roadblocks its just plainly not fun.
yeah poe 1 had a problem with powercreep where every build could trivialize any content.
but it also made every build viable with reasonable investment.
in poe 2 right now every build underperforms and only certain builds that are mathematically min maxxed or exploit bugs actually are any fun to play.
i wish they focused more on bosses being mechancially challanging rather than making everything a chore and nerfing the fund out of the game.
trash packs are supposed to be trash. rarers and should make you pay attention and think a bit but not enough to disturb the flow of mapping.
uniques and bosses should be a challange where they grab your full attention and the mechanics of the fight should be what is dangerous not their health pool with oneshot mechanics.
There was a league last year that lasted a year. don't lie.
league lasted a year
this is supposed to show how healthy the game is
LMAOOOOOOOOOOOOO
in poe 2 right now every build underperforms and only certain builds that are mathematically min maxxed or exploit bugs actually are any fun to play.
This is code for "I played a melee build after they nerfed the one skill that trivialized everything and now I'm mad".
frostpunk is a city builder, not rts
if you had said "they are billions" you might have had a shot
its true, I used to lead raids in many games and got slowly tired of it because everyone was a shitter, asking them to perform a basic task, or listen to basic instruction is asking them to be a degenerate apparently. They're all extremely selfish and help literally no one but themselves ever, you can help them personally for years like I did and at the end of the day they'll slight you for being frustrated with them one time and go off on a tangent about how they're busy with their lives, a gamer dad, work a job and don't have any time to be a degenerate.
Meanwhile I quit those games and don't play much of anything anymore, and they've continued to play them daily ad nauseum without ceasing in their "busy non-degenerate lives". They're just fucking scum, human garbage.
d2 whirlbarian nerf again
never nerf players
buff monsters
simple as
is it f2p yet?
it's a really simple solution. Make classes that excel at blasting monsters (ranged, magic), and make classes that excel at meaningful combat (melee)
POE2 tried so hard to be complex and beat D4 that it ended up losing.
ive been saying this from the start, arpgs are for numbers autism and power fantasies. it's the absolute worst genre for slow and methodical combat
It's the only arpg where the characters run around without pants. Maybe if you gave us pants I would buy it. No pants, no sale.
I actually really liked PoE2's core combat.
Different skills feel useful, playing defensively feels appropriate at times, and I actually felt like my skills were being tested.
The wolf boss guy at the end of Act 1 was a 10/10 boss fight, felt like the perfect check for my gearing as well as ability to find openings and know when to attack or defend. I really want more ARPGs in this style.
The problem with the game is the fuckhuge boring maps, at least when the open beta launched, along with other ARPG genre holdovers that don't mesh with the different but great combat. I don't know if that's changed desu, but if the retarded fanbase thinks the combat is the issue and not everything else then the game is doomed to get worse with every update.
Why?
What does that even mean? In a game like this melee is the exact same as magic and ranged. It's just running at top speeds spamming AOEs. That's not meaningful.
The problem with the game is the fuckhuge boring maps
They're doing a pass on the Act 3 maps which had some egregious oversights like generating paths to areas that were cut before EA launch and stuff, they made a post detailing it for a bunch of Act 3 maps and they'll probably do a pass on Act 1 and 2 soon.
In a game like this melee is the exact same as magic and ranged
huge self-report that you've never played PoE2
I am genuinely surprised devs don't understand that their audience of chinks just wants a very elaborate, autistic cookie clicker. Not an actual action game.
Or maybe they do but just dgaf
FYI the campaign is probably the most boring tedious ARPG ever made. I literally can't think of any modern game made after 2010 that just hates the person playing it.
Keep telling yourself that, I literally uninstalled the game after it happened multiple times in act 1.
Should have just copied Nioh 2 tbqh. Or made Elden Ring with random loot. Either way going 3rd person would have been the proper choice.
This is the case with every PVE game that even SMELLS like a service game right now and I'm so sick of it.
You're not allowed to try and shoot for an engaging combat experience. the median PVE live service player genuinely just wants to be able to trivialize the content with as many different weapons as they can. It doesn't matter the game, if you ever nerf anything, no matter what your reason is, no matter how reasonable the tweak was, you can expect a medium-level chimpout and reviewbombing and people accusing you of making "the same mistakes as Helldivers 2" even though the end-result of Arrowhead listening to Helldivers fans was that game becoming increasingly boring co-op slop.
I hate pve players so goddamn much. Stop playing with the goal of boosting your ego by winning easily and start valuing novel experiences in games. God forbid a title ask you to adapt to a difficulty curve and not use your epic legacy skills to brainlessly clear.
I like the bosses but levels are just dogshit. Feels like you are in a massive ant hill. Randomized levels were a huge mistake. You want your campaign to be memorable not quasi grindan maps
Sins of a Solar Empire 2
should play diablo 3 instead. its possible to finish the gear grind and still have shit to do with it
Idk I liked poe2 until I got to the maps and realized I have to pick up 99999999 splinters to get a single shot at a unique boss
They won't listen man, I honestly think its just a hard intelligence barrier, its mostly all midwits and "barely 100" IQ people who can interface well enough with a game's basic systems to play it, but are not capable of understanding the nuances of game theory or the entertainment of the necessity consequence or win/lose conditions. People are literally too stupid to play games anymore and its only going to get worse.
I've been a NEET neckbeard for too long, playing MMO's and other games off-and-on religiously since the 90's. There has been a constant decline in the attention span and patience of the average player.
That's right, bitches, pay to beta test that shit for free. I'll be here waiting until it releases officially so I can get the most polished experience, FOR FREE.
never nerf players
buff monsters, achieving the exact same result but with 5x the work
brainlet shit
nononono you don't understand nerfing the player makes it feel like something has been taken away from me and that makes me feel ANGRY
On the one hand it's not like I think most games should shoot for hardcore audiences but god damn a reasonably far-reaching dev genuinely can't shoot for an experience that isn't some bog standard entry level bullshit mechanically without being screamed at by the masses to change it into something else. It reminds me of the film industry where everyone accepts that hollywood is primarily making shitty and deliberately safe mass appeal slop but in this case audiences are aggressively asking for it
Not just that
Now you have to buff every other skill in the game up to the level of the broken skill
real action games like DMC4 and W101 only get good after your first 100 hours though
Implying w101 takes that long
you just stun things and then combo them off of a launcher dog
By not trying to insert 'meaningful combat' into a genre where no one asked for it. When I go to a game like PoE or Grim Dawn I am looking for a loot grinder and build maker. When I want Dark Souls or Elden Ring I'll play that instead.
I don't want you to mix the two.
oh yeah who could forget
skill is way more powerful than is intended for the player to have
nerf it
the developers HATE the players! They're ANTI-FUN!
leave it in and change something else
all these other skills feel so WEAK now! they need buffs!
pve players are unbearable. pvp players can be obnoxious but they're usually forced to acknowledge their flaws at some point. pve players never do, it's always a problem with the game design
The audience for cooperative online games is genuinely only on board so they can have a linearly drip-fed dopamine dispenser while they braindeadedly hold conversations on the dumbest media consumption trends on Discord. They're the gacha players of reddit.
I must add that it's a genuinely depressing way to live. Back when I was having my first mental breakdown after dropping out of college I did nothing but play Destiny and talk shit about marvel/disney movies online, and it was genuinely the bleakest period of my life.
Worked for warframe. Why can't GGG do the same? Heavy strike for example is a meme skill in poe1 and yet you can do t17 maps with it, why shouldn't people be allowed to use what they want?
This game is fun
ARPG is about cutting your way through legions of monsters.
Souls-game are about having sequences of individual memorable 1v1 where your entire focus is put on one challenging opponent.
Both concepts cannot coexist. It simply does not work.
Slow, challenging combat is antithetical with battle against unending packs of fast creatures.
at the end of the day, I got into these games through Diablo 1-2, then I thought Path of Exile perfected the formula and PoE2 is nothing like either of them.
its a city builder it's some weird linear story driven city builder with no player freedom. what were they thinking with that game they were so close to kino
there's no shame in being a slop enjoyer. Just embrace it anon
worked for warframe
warframe might be the prime example of a game where the gameplay was fucked by live service shit. When the game first came out the sell was "check out how good the movement and shooting feels" and as it went they hyped up shit like devil may cry tier melee combat. Eventually it got to the point where they couldn't reasonably revamp the combat system without stepping on a lot of toes and it permanently became a game about flying through a level instantly and mindlessly erasing everything. I think there's a reason they keep introducing new mechanics that are divorced from basic progression.
On a personal level I think Warframe is one of the bleakest games I've ever played. So massively boring.
meaningful combat
What does this even mean?
never attempt to make something new by synthesizing genres, just make exactly the same slop to be consumed from now until the end of time
no
Yeah I agree, I can't reconcile it either. Its the players that are the problem. They'll demand this shit then go on reddit and complain about how nothing is fun anymore and they don't know what to play.
They are objectively too stupid be given what they ask for. They can't into game theory as an interactive concept.
actual danger of you losing
New and original =/= good.
GGG tried something new here. It was a good attempt, and I'm glad they did it, but it also revealed that this wasn't the way to go, because it's trash. I'll always support devs that try to do something fresh, but it is to be expected that the majority of such attempts will end up being shit, and that's the case with PoE 2 unfortunately.
a learning curve to improve upon
thought going into engaging with the enemy rather than mindless toil
risk of losing
whats with the people saying poe2 is difficult?
Except its better than poo1 even in its concept stages
how is it trash? i dont get it.
When did ARPGs turn into screen deletion simulators to begin with?
its not, its just redditors seething you have to put effort into the game to play it instead of just pressing a button and your screen explodes, that is difficulty for them (mind you, you get the same experience as poe1 once you reach certain power levels)
So PoE? Why dont they play on hardcore if they care so much
I don't want you to mix the two
I want that thoughbeit
actually play PoE2 for a few minutes and you'll know
Literally the most boring ARGP ever created.
Not a single ounce of fun in any of its 20 hour campaign, its honestly impressive that they could spend so much time making something so tedious and boring.
hardcore is no deaths mode, right?
permadeath can add fun to an easier game but only to a point. if the game is so easy that it's a screen deletion simulator the threat of losing progress isn't going to make that exciting.
which then also introduces a lot of room for error, inevitably they'll make one skill too strong that stands out
and then brainlets once again screech
NO! NEVER NERF! ONLY BUFF!
repeating the cycle
powercreep in a nutshell
I never got the appeal of these Diablo type games. They look like RTS but they do not play as such. They aren't even the same genre. Yet in these Diablo-likes you just go around killing shit and looting all the time? You just click over and over using your skills I guess? It doesn't seem to me there is all that much meaningful strategy here like say a game like NGB where you need to tactically manuever a camera, know how to roll, use Izuna Drop, etc. Then there are games like TES where even if its a lot simpler style of game you still want to use spacing, your spells, melee or whatever it is you do in those RPG.
What in the hell do you do in POE and Diablo? Is spacing even a thing? I feel as if due to the camera perspective shouldn't games like this be turn based RPG instead? Someone just sell me on the appeal here and explain how this genre has ever had "meaningful combat" since I am not seeing it at all.
I feel as if due to the camera perspective shouldn't games like this be turn based RPG instead? Someone just sell me on the appeal here and explain how this genre has ever had "meaningful combat" since I am not seeing it at all.
The whole genre started as a real time rogue like with Diablo 1. Everything builds on that foundation which is also why permadeath mode is a thing in all of those games.
You need to have autism to enjoy such games. The real gameplay is watching numbers go up. So when their numbers go down of course people will throw a fit
Alright because someone not into the genre such as myself every time I look at these games whether its a stream or some video I always see people moving along through the game level, cave or whatever very quickly. Often it seems they are pressing a whole lot but the character itself doesn't really seem to be doing all kinds of tactical movements unless its some skill ability I guess that works on cooldowns. But it always looks to me like these games are very much just driven on grinding until you character gets all these cool dramatic looking spell attacks that you get to click over and over watching usually fodder enemies die and then you just loot everything. And you do this the entire game seemingly even new game + just over and over again.
So yeah when I think of tactical action combat I would sooner think of even TES before ever thinking POE or Diablo.
Someone just sell me on the appeal here and explain how this genre has ever had "meaningful combat"
Look up Diablo 2. Back when we had it good and not the state it is now
Rolling in the dirt
devs take a genre that has always catered to braindead cretins who can only spam one attack skill to clear the entire map
devs try to change it
devs act surprised that all the braindead cretins start seething when they have to use more than 0.001% of their brain to play the game.
I hate how they completely miss the point.
meaningful combat
pathetic rewards
This is what PoE 2 is right now. You can have meaningful combat, just look at elden ring. However, every fight gives you something unique. The CBT that are some bosses give you their unique weapon/spell. So every time you beat something you get access to potentially a build defining item.
Meanwhile in PoE 2, you have to go trough the CBT of the campaign where full zone clears MIGHT drop you a single rare item, which has a 90% chance of being absolute dogshit.
Look at grim dawn, the game is slow, you can use multiple abilities per pack of mobs, and I get it, its not everyones cup of tea, but at least killing a boss/elite, I know I will drop some items.
Maybe start by not having literally hundreds of monsters per zone. There's no way to make every popcorn mob "meaningful" and it's a waste of time to try.
I am eternally saddened that the ARPG slopfest genre is the only genre that involves "Building a character and adventuring through randomly generated dungeons that get loot." And they're all top-down isometric garbage or something similar, and easy as piss while requiring zoom zoom adderall speeds.
I don't think you understand that PoE 2 is a game where you're supposed to play the same campaign dozens / hundreds of times over thousands of hours and using your "brain power" (dumb faggot) in slow, intense, methodical and challenging encounters is very fun for a 30 hours long campaign that you'll do once and never touch again but makes anything longer than that a chore devoid of any fun.
Is your brain power capable of grasping that concept? That some gameplay are adapted to "one-shot" types of campaigns but not to Diablo-like game philosophy where you're supposed to do it again and again every X months?
Yeah but think back to D2?
How often were uniques dropped there? Did you even ever see a golden drop if you had no MF?
Then you finally equip some MF and get a golden ring after the 100th Andy kill and guess what it is
NAGELRING
They had to do online SoJ dupes and forum reading to even sniff something like tyrael's might.
Eventually they did introduce runewords which then evened the playing field a little bit still you get the point
Ah yes, D2. Meaningful combat.
TPTPTPTPTPTPTPTPTPTPTP
BLIZZ BLIZZ BLIZZ
TPTPTPTPTPTPTPTPTPTPTP
Ooh, you meant necro?
Curse
DD DD DD DD DD DD DD DD
Oh you mean pally?
CHARGE CHARGE
HAMMER HAMMER HAMMER HAMMER
Whoa, you are right, you could really feel the weight of your actions in D2. I almost forgot, and here I thought that D2 was fun because with enough gear you could distil your build down to its essentials, and then just enjoy the grind once you have peaked over the enemy power and could just crush them with little to no fear of dying.
MISS ME YET???
Sorry anon I am the one you replied to but you really did a poor job convincing me with this post.
nobody ever admits to mistakes nowadays.
It was nearly impossible to kill a boss in D2 without dropping 1-2 rares, especially act bosses, you would even without any MF guarantee 3~ rares and some rando gems. If you add any, and I mean any MF like 100~ into the mix, suddenly you would be dropping a unique every other run. Sure not everything would be a tyraels might, but nobody sane wants PoE 2 to shit ultrarares, right now its not even dropping items comparable to a white 3 socket bow, so you can socket some gems and deal any damage.
What in the hell do you do in POE and Diablo?
You spam your right mouse button
This guy gets it
this is a great question which we will understand once the game comes out of early access.
poe players are the biggest fucking fags
Except everyone is complaining now because they increased the hp of even regular white enemies by 60%
If you're going to slow down the player then you have to slow down the monsters.
If you're going to have less loot drop then when it drops it needs to have better mods and less crap on it.
Pretty simple. I don't mind going slower but combat needs to be good for that to happen and less loot means it's more rewarding when it does drop.
Also their retarded fixation on player trading needs to die. Last Epoch figured out how to make an action house. D3 figured out how to make SSF style work and still gave options to help get what you needed in other ways.
PoE2 is a bunch of dumbfucks who have no clue what they are doing and get butthurt when the community calls them out on it.
I thought they already solved "meaningful" combat in ARPG decades ago with Nox
What went wrong since then?
It's easy, you say fuck you to the retards that wants to blast monsters and make meaningful combat instead.
Does it have WASD movement yet?
it's crazy to play the original Diablo and the games that came out afterwards,
I just got the original Diablo going again for the first time in like 25 years, and I was struck by how f'ing cool it still is. It's so dark and claustrophobic and things feel scary and urgent. What a cool game that was.
How do you make a game with meaningful combat when everyone just wants to blast monsters
By returning to SOVL
Dont even try to make anything fun because i will be doing it for 6 million hours and it will all just suck!!
You have never played a single good game in your life with good combat
Just admit it, you just want to blow through packs immediately and get your dopamine drips from the sound effect of currency drops
people just want to blast monsters
The problem is the reverse. The game all the way to its core is PoE 1+1, and they throw in gay Soulslop rolls and pretend ITS A BRAND NEWGAME. Oh Im supposed to roll as Im being swarmed by 100 enemies? Give me a fucking break
I played Hellfire for the first time half a year ago and it was an awesome upgrade to the classic Diablo. I made a monk and enjoyed punching and holy bolting things and even finished the new area they put in.
Diablo WON!!
Rod WON!
Blizzard WON!
And then nobody play your game because it's garbage and feels like a chore.
no
fuck off
I bet no one on Anon Babble has played one of the best ARPGs of all time
Not my problem, all that matters is that I have a good time.
all you do is play garbage you fucking hideous retarded loser
Games with slow, intense and memorable 1v1 fights are good for a campaign you do once and never touch again. It doesn't work in a game that you're supposed to play for thousands of hours.
You can throw as many tantrums as you want but that's reality.
The problem is that the “slower, more meaningful combat” only applies for the player.
The enemies are designed around sending hordes at you that you have to blast down fast.
meanwhile people complain about elden ring because it's so big that it's not fun to replay and dark souls games are extremely replayable
Ok, but the devs don't really care about you having a good time, they care about making money. You're not even a factor in the equation.
Oof, I hit a nerve right there. You ok buddy?
More so theres an abstraction in games like PoE. We cant pretend every enemy engagement is meaningful when all AI is programmed to move close to you and do its one attack from a pulled out top down perspective.
Agreeing with you, but it's weird that they wanted to make a slower and methotical game without apparently bothering to check how many enemies could there be on a screen. Increasing their HP doesn't cut it, so in that sense community is rightfully bashing them.
if you wanna do it right, do it right. How was all the time prior to early access not enough to build the game slower from the ground up? All they did is made slower PoE, not something drastically different.
literally arguing that games should be designed primarily to make money
sasuga Anon Babble... how the mighty have fallen...
"Muh speed" fags have been a disaster for video games.
I'm glad that gatekeepers like you still exist, anon. Do it out of pureness of your ententiones.
It's so frustrating too because PoE players always talk about how "you need a pHD to play this game" and shit, they act like it's sooooooo complex and hard. It's like they seek it out and play that angle up so much to feel better about how fucking stupid they actually are and how braindead the game actually is in the way they engage with it, metafagging and all.
You literally have not played many games if you think its either PoE1 or "1v1 fights with campaign"
Games with good gameplay mechanics and practically infinite replay value do exist
They won't listen man
We listen man, we just think your opinion is shit and you have a profund misunderstanding of both the game design philosophy of ARPGs and the economic model of PoE 2. The game survival revolves on player going through the campaign over and over again every X months and you "meaningful" combat system makes it a boring chore past your first playthrough.
It's really that simple.
*farts*
And you havent played PoE2 if you think the shit theyve got cooking up works. This thread is full of homos running defense for PoE1 but slower while pretending its bloodline champions or battlerite.
brother, you are advocating for the proliferation of slop because you're objectively dumb and your supporting argument for this proposal is so a company can make money from it.
Before we keep going with this conversqtion, just tell me: have you played the latest update of PoE 2? Because the last three people I've engaged over this and were defending PoE 2 ended up admitting they haven't actually touched the latest update.
We listen man, we just think your opinion is shit
Someone should just put poe loot filter noises over this.
And you havent played PoE2 if you think the shit theyve got cooking up works
I have though, not the most recent patch i admit, but i have
Also played PoE1, not intensely, but enought to know PoE2 is not PoeE1 and isnt supposed to be like it
It probably sucks now (ive read the reddit whining) but the direction should be still there
PoE2 was never supposed to be like PoE1
PoE1 combat fucking sucks ass if you consider it from a "gameplay design" PoV
Its literally the most monotonous shit, you might aswell pick a build, then just pick up items from the ground, or just fucking explode with nothing in between.
PoE2 is supposed to be a game where you have to do some effort to get your shit
We already saw this during the first patches of the game, the boss fights are very good, actually the best "ARPG" combat out there, which isnt saying much because "ARPG" combat fucking sucks ass
The balancing is whack, but who the fuck cares, its expected at this point
They are nerfing many things, which isnt always ideal, but they dont want the game to turn into just "PoE1 with better engine"
Thats what they have been saying from the start.
I keep telling you these games aren't supposed to be fun.
not the most recent patch
OH, YOU MEAN THE FUCKING THING THIS WHOLE THREAD IS ABOUT!? YOU HAVENT PLAYED THAT YET? FUCK OFF!!!!
Listening to retarded FotM casuals that jump on your game and start to demand changes is the worst thing you could possibly do, every popular game is under siege from the lowest common denominator, if you start giving in they'll keep demanding more until your game is nothing but a soulless empty husk. They literally don't know what they want and they'll run your game into the ground if you let them, stay true to your principles and creative vision and the storm will eventually pass.
Disenchant what rares Jonathan? Nothing fucking drops
I have though, not the most recent patch i admit
hahaha, every single fucking time I swear. Every single shill putting their life on the line to defend this garbage ends up admitting that they haven't touched the latest update that everyone who actually played it is pissed about.
this nigger is in this thread running defense for PoE2, which he hasnt played since before christmas of last year
.....what the fuck is happening here
I have though, not the most recent patch i admit, but i have
Then shut the fuck up, you braindead mouthbreathing faggot. What the fuck do you think we're talking about here?
I played the recent patch.
It sucks.
PoE1 also sucks thoughever.
No, I actually forgot you existed until just this moment.
I dont think anyone would take issue with either of these statements enough to argue
Not that anon but I have been playing since the recent patch and playing a damn lot
In fact right now I sit staring at the clock in my office for 2 more hours until I can go home and play even more
I have a from scratch huntress playing "blind" i.e. no guides/videos/anything and I'm at the end of act 2 now and I haven't felt all the mega pains everyone is constantly complaining about
Yes combat was a bit slow and the start with spears was iffy in early act 1 but I eventually adjusted and I've been progressing just fine. In fact I did trial of sekhehma and had my best first time run at it yet with any of the classes I ever tried including ridiculous ones like lightning sorc. I literally got to the boss with nearly all honor intact and then barely got hit while taking him down decently enough
I never came close to have such an easy first time no relic no nothing sekhehma on any other class
But again all I see is complaints and complaints and how huntress is a broken class and not in the OP way
Maybe just make the act of blasting monsters feel fun? I bet that never crossed Johnathan's faggoty head.
Yes, Speedfags are the commies of video games. No matter how many times a game about "going fast" flounders and kills series, they keep demanding more games with undesirable levels of speed. There's an upper limit to mobility and raw speed before a game's mechanics are reduced to irrelevance.
Quake circle jumping and Tribes Skiing were a mistake.
Just play PoE1.
waaaaa I just want to blow shit up and watch loot drop on the ground waaaa why are they making me play a video game?? waaaaa fuck this I'm gong back to the PoE1 slot machines
PoE2 is supposed to be a game where you have to do some effort to get your shit
I cleared the first act and got halfway trough the second act on this patch.
I dropped exactly 5 rares, and no currency whatsoever outside of 1 regal and 1 exalt.
Tell me, when exactly is my effort supposed to start getting me shit?
the balancing is whack, but who the fuck cares, its expected at this point
This is peak delusion. The balance should be tighter than ever RIGHT NOW. The game has literally the least amount of content it will ever have. So why do you think they can balance it later when there will be 10x the content when they can't do it now?
Looking trough the q&a, Jonathan literally can't understand that you have to fight monsters to get items and exp. Ziz is trying to explain to him that slow monsters still mean that you as a player have to fight them. And he just recoils with "but then I just won't fight them". He is literally clueless.
Imagine playing early access shit. And you have to pay for it. Thanks for betatesting, faggots.
Jokes on you I got a free code from Anon Babble
All AH had to do was get 4 people who can actually play the fucking game, have them complete a mission on the highest difficulty on stream/video, and then tell people that maybe they should lower their difficulty if they have trouble doing it. And it would've shut every retard youtuber and their retarded followers the fuck up.
just get currency shards bro
Meanwhile, full act clear nets you 1-2 rares.
Yes, I want to have fun in my video game. How did you guess?
How many leagues did you play in PoE1?
48.6 hours past 2 weeks
How the fuck?
Some people think eating shit is fun so I hardly think it matters what you think. What matters is what I think.
I played through the story once
168 hours in a week, plenty of time to play 50 hours in 2 weeks
i've just concluded that PoE 2 is not for me, i like to zoom and blast, if i want challenging fights there's souls-slop, not what i'm looking for in these games
What about work and sleep?
I played onslaught, nemesis, invasion, beyond, bloodlines, tempest, talisman, perandus, prophecy, essence, breach, and a little bit of legacy, abyss, delve, synthesis, blight, and expedition. Modern PoE1 sucks to be honest.
dawn of war
Just make a good game.
I thought you guys were saying PoE1 is a good game though?
Modern PoE?
As compared to what? Blasting trough beyond with a low life flameblast build and 1 tapping multiple screens? Or are spark and later on infinite vaal spark builds more your cup of tea?
I fucking hate how delusional people like you are, who think that somehow years ago PoE was some slow ARPG full of epic 1 vs pack fights that required high IQ, it was mostly 1 shotting packs with a single punch. Or clearing the whole screen, if you did not do that, sure, go for it, but you were clearly playing an off meta build and intentionally gimping yourself.
You would literally have to go back to the only hp, EK marauder times to get any slow gameplay, and even then, it was slow because rubberbanding would kill you if you moved at quicksilver speeds trough a door.
Yeah invasion league was peak PoE.
Beyond All Reason
It still gets updates and leagues
Lmao. Is the shipping league still ongoing?
arpgs aren't even a real genre
pachinko machines have more gameplay
To be fair, invasion was fucking peak. But that is because it was the first time we were allowed to blast since we got HH.
We get it. they delayed a single League to focus on PoE2
Yeah, for a year.
After they reduced the frequency of leagues from 3 to 4 months, 3 years ago.
Watching the current interview with GGG's leader is eye opening and reveals exactly why their game is so messed up.
No bro, dont you get it, this isnt PoE1 its PoE2 which is nothing like PoE1, except for 95% of its mechanics, its okay that droprates are dogshit because its different! Smdh why cant people be more open minded about cock and ball torture...I mean vidya.I like to play Super Mario at half speed, its like a whole new game
but if the monster is not faster than the player why would you kill the monster
He literally does not understand that the loot is supposed to come from players killing monsters. The lead dev of an ARPG does not understand that the whole goal is to kill monsters. Its bizarre.
Got a link?
Generally speaking in a. ARPG you dont want to leave any monsters up, slow or otherwise because you may hit a choke point and yet more dps as slowboy catches up to you would also be a problem, which kind of compounds on his vast misunderstanding of how ARPGs work
Based. Developers should make the games they want.
zizaran on twitch
it's calmed down now but the first hour was a trainwreck
Hes not wrong but feeling like youre trudging uphill through the entire game also fucking sucks
I'm losing my mind here.
Also if you want """meaningful""" combat, the only thing you need to do is make sure that the players kill zone is the same or smaller than the enemy kill zone. You don't need to make enemies 200% faster, all you have to do is make sure that if I as a player am in range of 99% of my abilities, then so is the monster.
And this does not even have to be enemy abilities/attacks, it can literally be aggro range. But they slopped up the game with so much range BS that its far too late to implement any sane design choices that they could iterate upon.
DROPS] !podcast !NordVPN !Starforge !Displate !Maxroll !Smith
Holy shit I hate streaming
Personally I love the idea of meaningful battles, but fucking with stats the hands down the least effective way to do so.
braindead enemies that act like cruisemissiles ARE NOW FASTER!
does nothing for me, you want meaningful battles you need to do the meaningful work of meaningfully altering enemy behavior, til then youre just fucking with sliders and export variables while pretending you did something big
Not really
Even this shit nerfed leveling is better than d4
As someone who loves D2 but has never enjoyed a D2 clone, which side of the argument should I be on?
become a fan of dungeon siege 1 and 2
You dont care about any of this faggot shit and should get back to watching Blue Bloods reruns
il then youre just fucking with sliders and export variables while pretending you did something big
Which is even worse, because he admits that he does not even have a clue of what the mean/average campaign should be. Which means he has no clue what his meaningful combat length entails. He literally is just slapping random numbers into it, and when it feels good to him on whatever random player build he lifted off the servers, he calls it a day and things its balanced as a whole.
How in the fucking fuck fuck hell shit cunt can you design something within a campaign if you have no clue what your goal is?! How do you know what performs better than intended if you have no clue what is intended?
I remember watching PoE videos and it was just someone literally just running through monsters while he had some sort of aoe that was constantly cast around him. I assume thats what people want so the way they made PoE 2 dark souls seems like its going to backfire
Drop PoE and enjoy this guys suggestion. Maaaybe Grim Dawn or TQ. Definitely not PoE however.
Fucking skill issue.
My Monk shits on everything with minimal effort. The only class that struggles to blast is warrior because he's so badly designed I cannot even comprehend how someone looked at that and said "Yup, give him the worst defensive option, make it slow him down, make his abilities lock him in place for 3-5 second animations. Ship it just like that"
Every other class can shit on everything in the game with ease after act 1.
This game isn't for zoomers. Go cry on ticktok with your trannie flags.
what meaningful combat? it's a fucking slog either which way, it's slow and boring instead of fast and boring.
Monk?
Didn't they nerf heralds?
This is the problem PoE2 dickriders cant even contend with. The game was fast and brainless, now its slow and brainless, noone is complaining about some enemy AI overhaul, theyre complaining that the game fucking sucks.
It isnt supposed to be Path of Exile Part 2
THEN DO SOMETHING DIFFERENT
Same.
Hell no, most streamers want a slower experience, hell even a lot of older players want a slower experience. What they did right now is just the slow part for the player, nothing progresses. Instead of getting loot so you progress bit by bit, slowly improving your build as you are going trough zones, its more about getting lucky once, and then getting carried by it trough the next 1-2 acts. Unironically a lvl 4 drop can be better than anything you find for the next act and a half.
Because they put too much power into the loot, then made the loot scarce as fuck, they can't balance a slower game. If most of the power were in the passive tree, then it would be easy, as you would know how much access to power a player has at any point of the campaign, sure you can overlevel, but its a detriment to do so, because you are wasting time in low lvl areas that give you low lvl loot.
But with their balance pushing towards more power on the gear and less on the passive tree, and coupled with the scarcity of gear and crafting options, they have no clue who to balance for. If you balance for the average and don't hit exactly the average, you will have either everyone cruising, or most likely what they are doing "playing it safe" and making it slightly harder. Which pushes the vast majority of players into a compounding drought territory and a small portion of lucky players that got the right item at the right time, and are now wondering why everyone is having such a hard time.
Btw, the same item problem extends to abilities, to a lesser degree. But that is a whole fucking novella of its own.
Ignore the drama and play Grim Dawn
I've been saying this shit for fucking YEARS
The ARPG genre is a black hole where gameplay goes to die. A self-reinforcing race to the bottom that holds active contempt for the very concept of engagement.
You can make the buildcraft as deep as you fucking like, but when the ultimate goal of the game is to avoid playing the game by utterly trivializing it, that is absolute banana bat-fucking nonsense crazy. How could it result in anything but a degenerate gameplay loop? Once that pressure to make better builds eventually crushes the game into pressing spacebar once and then squinting at loot for 30 minutes trying to sift through the endless trash, how can it ever go back to being anything else? The players are always going to be able to out minmax the developers, and it reached a point years ago where if your build actually had to interact with enemies, it's a shit build that you shouldn't play.
How the fuck do you design a game when the player base considers actually needing to look at your screen to be a fail state?
The genre has been dead and rotting for years, and the only people left playing it have melted their fucking brains down into a slurry that glows when they hear the exalt noise. They looked at that one experiment where the mouse presses the button which stimulates the pleasure center of its brain until it starves to death and said to themselves 'Holy shit I wish I was that guy!'
STOP PLAYING THESE GAMES
This guy's
Pointing out PoE2 is bad is ultimately pointless because there's a kind of contrarian that's like "actually i like eating shit, more shit please"
I really want this game to not put me to fuckin sleep, same with titan quest. Crate Entertainment make Ambiencore games
Dangerously based.
good to keep it installed as a cure for insomnia I suppose
I'm unironically loving the game. The moment they change it to PoE 1 lite I'm out. Whoever wrote that article iw a muppet. Everyone plays the "slow and boring" campaign but most quit when they start blasting in maps. PoE 1 is like this too. Whiners will tell you they want to blast and yet PoE 1 league longevity dies when players finish the campaign. ARPGs have some of the dumbest communities, unironic you think you do.
I uninstalled in Act1 after the "deep meaningful combat" was me just basic attacking the bosses while spamming roll over and over again.
Oh and none of the bosses dropped any loot after I killed them.
Insane that people defend this slop.
>but if the monster is not faster than the player why would you kill the monster
This is actually a great question for games like Stalker 2.
If all mutants were faster than the player it would've stopped the majority of retards asking why would you kill them.
and they made act 1 so hard for melee asmongold hasnt beaten it with a warrior lol
enjoy your chink and brown farmers just playing to sell currency to eat rich
Based and correct, ARPGfags are truly vermin.
casuals ruining everything in the industry?
Not casuals. Think about the most average person. 50% have lower IQ than them. Reading dev diaries behind various in-game implementations is despair fuel.
I told you guys roll slop would flop.
git gud nigger
jonathan BTFO'd your brainlet kin
When the FUCK is GD's next expansion coming out?
Once that pressure to make better builds eventually crushes the game into pressing spacebar once and then squinting at loot for 30 minutes trying to sift through the endless trash, how can it ever go back to being anything else?
the goal is theory crafting and creating broken builds, then watching it gradually come to fruition while also getting the chance for rare loot drops to fill out your set. Once you have your build established and enjoyed it, you craft up another build and start over. Why do you think "Seasons" and "Leagues" exist? You're not supposed to just mindlessly grind at max level and when you already have a perfect build forever.
The journey is the reward, not the destination. It's sad you don't see that.
This is why I tell people to just play Vampire Survivors or a clone. It's the ultimate expression of the degenerate ARPG gameplay loop.
johathan is gonna retire(fired) when his vision costs them loot box money
not reading that deranged wall of text trannoid
seethe and git gud, go push one button to clear the entire screen in 0.2 seconds in poe1
It means the game does something and you react to it and the meaningful part is some kind of consequence (like getting killed). It's a pretty terrible euphamism. No one calls Guitar Hero meaningful despite being identical in abstact, hit red or fail / hit dodge or die
It's a fundamentally bad game, and GGG don't have the talent or ability to fix it. PoE never substantially improved as a game throughout its lifetime, so there shouldn't be any expectation that PoE2 will get any better than it is now.
Game mechanics that you ought to pay attention to and an actual chance of losing if you do not.
Except that's just blatantly untrue except for a subset of a subset of players. Almost everybody who participates in these shitfest games HATES the strugglebus and would much rather just have all their power frontloaded, hence the ridiculous meta shifts whenever a cheap build which does the one-tap explosion arises.
And all that is beside the fact that the game actively encourages you to pursue max level and wants you to face the 'endgame', but in order to do that, you already need to be at the point where you've obliterated the gameplay and are mindlessly grinding.
You may be on the money when it comes to what the genre SHOULD BE, but you're most of a decade and a half behind the times. I don't give a shit what might have been, only that it has dissolved into the worst sort of awful vegas bullshit where people are brainwashed into sitting in front of a slot machine for 16 hours straight while pissing into a bottle
You can say this, but it's clearly never enough for them.
They NEED to ruin another game.
It's not enough to ruin one, every game must be a mindless dopamine ego feed with no mechanics, challenge or thought required.
We already saw this during the first patches of the game, the boss fights are very good, actually the best "ARPG" combat out there, which isnt saying much because "ARPG" combat fucking sucks ass
God of War has good boss fights.
And it would've shut every retard youtuber and their retarded followers the fuck up.
no, they'd still be talking about obviously retarded shit like projectiles inheriting momentum
having working physics in your game is bad because... IT'S JUST BAD OKAY
Mindustry
I'm out of the loop, what's the problem with the game?
i love being forced to play builds that farm good so i can play bad builds that are fun
what gameplay
devs had a pity broadcast but no one posted any notes about what happened or what they talked about i guess it was a huge nothing burger so heres this picture of the ggg dev team
I miss chris...
PoE2 devs don't seem to understand what their playerbase even wants, they honestly should've made a different game
newest league was a shit show or something. I'm guessing the new ascendency is bad and it's compounded with the game being 'definitely not ruthless mode' still.
tfw they chased me away and are now dealing with the fallout
They did. They made a different game than poe1.
Go play that if you dont like jonathans vision.
No, the entire genre is WRONG for what they're trying to make, stop making ARPGs that no one wants lol
that no one wants
Uhhhh jonathan wants it though?
So your entire comment is factually incorrect.
Checkmate.
Why?
BAR and Terminator Resistance.
Waiting to see what the Tempest Rising is like. The demo was fun, has some obvious problems.
Very cool he wants to make a bad game, bold decision!
Really the thing is these retards want to have their cake and eat it also
we want the endgame giga destroy bosses and screens power fantasy with gear investment (like POE1)
but we want the souls back and forth interaction with cool and well designed bosses and rares
but we also want to make things scale exponentially ala a gear check by cracking the fuck out of their speed so that your actual pathetic dodge can't do much
but also you can't invest in the dodge
They're trying to do too much frankly, the early game was lauded as practically perfect and yet they still chose to nerf like 80% of early skills
It was a whole stream of "[ZERO SUBSTANCE] I dont even like arpgs I like dark souls, I hate when ARPGs are too easy so getting basic attacks should be grrr hard, but not too hard because Im a faggot casual so lets just make it molasses."
It means you have to pay attention and make decisions during the Combat part of the game, not just in the gear and talent menus
they still chose to nerf like 80% of early skills
Nothing about Huntress felt "nerfed" and several of its skills were too strong
A few of the spear skills felt really limp early though
Meaningful
There's your problem. People like blasting because it's fun. So make everything else, just as fun as blasting, simple as. Making things meaningful is just someone grifting with art-speak.
action rpg (+ online)
meaningful combat
pick one. the entire genre is as useless as jrpg's.
Quake circle jumping and Tribes Skiing were a mistake
Massive flagrant bait post you're equating going fast with being good at a game when going fast in PoE means being able to turn your brain off to the maximum possible degree
this genre LITERALLY CANNOT have meaningful combat
why? well... it.. it just can't!!!!!
no, that was two leagues ago
This is broadly correct. They obviously want a super curated experience. They should just make a 3rd person souls-like thing with effectively 0 builds.
were making an arpg with meaningful combat
oh wow how do you plan to do that?
Making enemies faster and tankier while making basic shit a rarity
Go off queen
I get myself overwhelmed by mobs and that's the developers problem
It still gets updates and leagues
lol
And thats meaningful to you?
is this the offical laugh at the idiots who bought an early access free to play game?
Rollslop
There's no way you can have meaningful combat while simultaneously making it impossible for a player to gain distance from a foe without significant speed investment
Today I learned that fighting games do not have meaningful combat since in most cases it's easier for your opponent to advance than it is for you to retreat.
become a fan of dungeon siege 1 and 2
retarded bitch nigger, your advice for people with 10k hours in poe is to play a 20+ year old game that takes maybe 20 hours to finish, which also has a total of 1 (one) type of defensive stat that works for absolutely every type of damage in the game (armor rating).
people clowned on diablo 4 for its simplistic attack/defense stats, and dungeon siege 1 unironically exactly that.
Funny enough, Warframe is probably the only PVE game I can think of where you can make god tier room clear builds, but a lot of players intentionally go in with sub-optimal gear just to see what they can push out of them since every single individual weapon and frame is a part of the kit you can customize and swap out liberally. The fact that the game encourages you to max-grind EVERYTHING along the way shouldn't be seen as an arbitrary limitation on the player rank but a push to experiment with whatever you can get your hands on.
But then that game already has been blasted for years by its playerbase because it continuously tried to change up its content with new ideas that all detracted or side-stepped the main gameplay loop and people fucking hated a lot of it.
It's completely reasonable to say that if you want players to skilfully play around enemies then the enemies need to be slow enough to play around them
But this point is just being used by one button brain-off zoomers as an excuse for why the game shouldn't try to offer engaging combat so excuse denied
have you tried throwing a fireball
This happened to me last time i played. Run out flasks, decide to run away, the mobs just chase me 24/7, die. Good times. Very meaningful
throw out a poke to stop their advance
backdash is more immediately useful than forward dashing
myriad of defensive mechanics
You can pretty readily reset to neutral in a lot of ways, decent distance differs by game genre
I agree, and I think neither the devs nor the players should get their cake and eat it as well. I think base white mobs should be fast but explode while rares and bosses should offer engaging fights and more reasonable speed. This isn't the case though, and rares usually move at ridiculous speeds. Bosses depend more on the map mods though
You'd have to define meaningful combat but let's go with the souls comparison for a baseline. Those kinds of games involve intentional level/area design and when they take that into account they can get a general idea of what kind of power a player will have when they're in a specific area. Combat is designed so that a player can still easily be threatened by two or three basic enemies given the right setup. Even taking all that into account a smart player might be able to get an advance on power by knowing where hidden items or upgrades are or a skilled player can make it through the game naked at level 1 using a club or some shit.
Diablo-like games do not work that way. Player skill might let get through while a little on the weak side but not so much that you can get by without levelling up. Depending on what you're playing new gear might also be a must. On top of this enemy, level and loot placement are all randomized with no guarantees. Your gear and XP gain is limited by the level of the enemies you have access too. Those enemies don't generally come in small groups either, they come in packs of 6+ and you're expected to move through a map of like a hundred of these guys even at low levels.
Now combine that with the fact that Diablo like games are meant to be played through multiple times, generally within a short amount of timeframe while a souls-type game most people will one and done them, MAYBE replaying them every so often. What PoE2 has tried to do is some weird mash up of the two by giving you a gameplay experience most people are gonna want to play once on occasion while also keeping all the grind of normal PoE with maps and leagues while then making loot 'rare' on top of that.
Sometimes you can make some good shit by combining genre ideas but PoE 2 is a questionable choice of combinations.
I suppose to clarify I mean in an ARPG you can't have both meaningful combat and coked up monkey enemies holding Shift+W towards you. A player should be punished for not understanding his power yeah but on the other hand getting punished shouldn't mean getting cornered by a blob of hard to kill monkeys that all run faster than you and not being able to roll out of it
starcraft 1 because time is a cycle
saw this coming a year ago
the new audience (younger people) dont have the patience to learn mechanics. They want to fucking blaze across the screen in a few seconds, beat bosses in 15 seconds.
the new audience
"The new audience" as you describe are the old POE 1 players. There's no audience for an ARPG that's a slogfest.
I've never been so depressed as after the Nioh 1&2 alphas where the devs actually listened to the players and the feedback they got was retarded, just endless crying about the difficulty
Luckily they were both great but what could have been...
so go fucking play the dozens of fucking action games that are available you stupid fucking cunt. kill yourself
lol
I don't personally give a damn about the combat or how slow it is, my gripe with this game is how stingy it is with drops
Or just made elden ring with random loot
It's funny that the biggest evolution in action RPG's in years seems to be Nightreign, which isn't trying to just recreate diablo 2 like every other one does
Cool.
I just did a chargeback on my purchase of Path of Exile 2 and going back to Diablo 2 :^)
my gripe with this game is how stingy it is with drops
That's because the items are still (and always will be, it seems) balanced around PoE1 gameplay, where you blow up thousands of mobs per map.
Vampire survivor-likes are the ultimate evolution of ARPGs. You don't even have to press attack just move around and level and collect shit automatically and focus on builds and rng dopamine rush
you cucks pay to beta test
???????????
Diablo 2 never got updates until resurrected and that game was healthy for decades, do you have fecal matter in your brain or something?
I wish you were still dead and even 3 never happened.
Yes 100%
Say that difficulties 8-10 or whatever are explicitly balanced around team communications and are not intended to be consistently completed by randoms pinging
Completly based and correct, I used to play these kind of games in the past, but at some point you make the realization that you are not really playing anyting meaningful or even fun.
I thought that the POE2 devs have good ideas to make the genre more active and fun to play, sadly the playerbase is braindead, and the feedback they are receiving is shit.
I just dont get it
PoE2 advertised as the dark souls or arpgs
Going to be slow paced, tactical, combo based and strategy needed
People are now upset that its not a PoE1 clone where you teleport around 1 shotting screens
Make it make sense
They wouldn't if it was 1v10+
what compels a dev to make the second entry of a series so different from the first? Why not start a new series instead of polarizing your current user base?
NOOO WE WANT GAMEPLAY LIKE THIS
I genuinely don't understand
they are balanced around giving Ling Ling your credit card number
I enjoy Halo Wars
Bro it's just a game
wastes your time and everyone elses
Game gets update
Players don't update their builds to account for changes
Players get filtered because the shitty faggot pyromancer "meta" build they copied off of leddit suddenly doesn't do maximum damage
"UHM ACKCHUALLY THIS IS A RATHER CONTROVERSIAL AND DIVISIVE UPDATE TO THE GAME"
Fucking streamertards should never have been allowed to play the game.
It's crazy how people are surprised that GGG is making exactly the same mistakes they've been making for 10 years
Loot is so shit that the only way to collect it is to do maps fast. But they don't want you to do maps fast so they nerf everything that's good. Then players find a new way to do maps fast. Then they nerf that, and so on and so forth. Not once to they address the core issue; players will always out-optimize the devs to make the game faster and more efficient. It's a handful of kiwi devs versus thousands of autistic NEETs.
here's the problem with PoE
their abilities are all one dimensional, and their combat design is still straight out of PoE1
there are no meaningful choices to make in combat. its basically spam damage until you die
they thought just adding a dodge roll would change this, it didn't, because A) character movement is so slow and clunky that by the time you dodge roll out of an attack the enemy has already finished its animation and run up to you again before you can do anything and B) there are no other abilities outside of basically just spamming damage
this is exactly why PoE1 was considered dogshit for combat, because THEY CHOSE to only give you a bunch of damage abilities to choose from. so of course, to prevent dying, people all just chose the abilities and builds that let you one shot everything off the screen
thats how they designed the game. other games actually give you a variety of different abilities, like stuns, shields, cooldowns and dynamic resources that allow you to manage different situations
PoE has none of that. all of the stuns and slows are baked into abilities passively and its just a case of kill or be killed
so they stupidly, instead of actually redesigning combat to be dynamic and force you to make decisions based on the resources you have available, just kept that same system in PoE2. they put a tiny amount of different abilities in, but again its mostly all just spamming damage combos with nothing else and dodge rolling around with clunky character movement
thats not skill based, it's just an exercise in tedium. you're not forced to make split second hard decisions about what to do. your options are very limited. and even in PoE1 you had flasks which were meant to be reactive to combat (but still completely passive defensives that just buffed stats), but PoE2 removed those
some niggershill who hasnt even played the game "UHMMM ACKSHUALLY THE CHANGES ARE GOOD!"
by the time you dodge roll out of an attack the enemy has already finished its animation and run up to you again before you can do anything and B) there are no other abilities outside of basically just spamming damage
Its like they designed the game with just bosses in mind, went "yep looks good" then copy/pasted PoE1 mobs and modifiers in. Every fucking league they want to "slow down" the game but don't add anything that actually rewards doing things more slowly and thoroughly so everyone just ends up gravitating to whatever goes fast.
They're like chidden who scream "YOU'RE NOT PLAYING THE GAME RIGHT" whenever you start winning.
It's completely astounding how poe players just want an ARPG where you nuke the screen with big flashy abilities over and over but grinding gear is doing everything in their power to make it the exact opposite (and still failing)
This. This is what pisses me off about people saying "its a different game" its got the same blood bones and muscle as PoE1 but people want to pretend this is some wholly new project with no resemblance to PoE1
it plays like shit
The real problem is the gimped build diversity. Everything from gems to ascendancies is designed wrong and unfun.
by sending the brainlets back to poe1
yeah that's right, get out of the maze you pleb
Thirding Beyond All Reason but its atypical because its literally an open source game developed by a bunch of spergs
i played titan quest for like 5 hours then i realized i was just clicking enemies