this is a Game Cube game
This is a Game Cube game
Gamecube was a big failure
We've reached a point where pre-rendered games are so old that retarded zoomers don't know what they are or how they work.
Pre-rendered backgrounds are almost timeless.
RE0 overall sucks ass, but that train section at the beginning is fucking fantastic because of that thicc as fucc atmosphere that the visuals and sound design provide.
no one cares shill
Only good part of that game was the train
The rest was fucking garbage
but still looks better than most shit
modern game devs has to rely on
activate rtx button
to make good graffix now
someone show him the prerendered backgrounds of 1993 Myst on PC
And? Is this the new strategy to convince people that $80 games are ok? kek
If pre rendered is so good for realism why aren't we using them now? Are devs dumb
It's a prerender, Luigi. You didn't make it.
Are devs dumb
Unironically yes.
23 years ago
This is a 3DO game.
why aren't we using them now?
you are the dev, you tell us retard
i'd make my games like that if I wasn't a talentless and skilless bitch
Retard. That's like comparing a fucking photograph to a cartoon. Stop being disingenuous.
same when RE1 and RE2
Shouldn't we be able to make a game like that in real time by now? No need for prerendered images...?
That is a prerendered background, which we can do today but refuse to because people would complain about using prerendered backgrounds.
Actually they would complain because they can't move the camera.
Fixed camera angle with a pre rendered background and baked lighting. Wooooow.
no way the average hardware could do that in real time. What gave these background their texture (no pun intended) was the ray traced lighting.
looks good
complain about it
go play your minecraft
Yeah the environmets are prerendered. That's good if you don't mind having 0 interactivity in your game world
yes woooow that's apparently beyond the modern dev skillset.
yes because we have so much interactivity in most games
terrain destruction? gone
building destruction? gone
interactiivty with objets? almost none
it's not a real game if I can't mindlessly destruct every pixel
kys
zoomer here I dont get it what it means to be pre-rendered. Like I get what rendering itself means in terms of 3d software but what does it have to do with old video games? Why did they pre-render and not render or whatever?
That would explain why nvidia floggs this horse to death.
It's a picture. Like a photograph. Picture slapped on the background. Pixel character moves, hence he's rendered in real time or rather his movements are.
Sure. The main reason these look good in game is because of the fixed camera angles placed by some artist.
is pretty much a picture
Rendering means calculating points in 3D space into 2D space, turning them into triangles, filling those triangles with colors based on textures and lighting, and ultimately produce a 2D image that the screen display with the illusion of 3D. That stuff was a heavy burden for underpowered consoles (and the average pc), so the clever work around was to render these high fidelity scenes on powerful pc (which could take days, mind you), take the resulting 2D image as background that consoles could actually draw painlessly, and slap the 3D characters on top of it.
This is why fixed camera survivor horror ruled.
we lost the technology to make games look this good
The scene itself is rendered in a 3D engine over a long time using raytracing to look as realistic as possbile, then a picture is taken, when the game is running you have a couple effects like the rain and 3D models of the characters moving on top of the picture, invisible collision boxes are added manually by the devs when making the levels and the engine knows how to change the size of the character models based on the camera position which is also hand placed.
It was definitely impressive when I played this on gc. One of the only games I thought was impressive.
It's a gif
a gif or a… jiff?
how do bottles not fall off shelves on moving trains?
Are devs dumb
yes but also you can't use the control camera in pre-rendered graphics and making an OG RE style games is too artsy for companies.
literally just a basic rendered scene that any 3D modelling software is capable of
Canyou rotate aa photo' maybe the dumb one here is (You)
They are quantum entangled to the train.
Its like running around in a photograph. The environment is not interactive. youtu.be
Doesn't stop it being a gamecube game does it fuckwit?
he can't rotate a photo
LMAOOOOOOOOOOOOOO
That lighting is definitely not ray traced. Its not even close to realistic. Which is part of the charm. Its using some sort of bespoke lighting solution to capture peak horror vibes.
This is probably like Fear Effect, it uses animated backgrounds which are essentially a video playing in the background instead of a static picture.
comfy
ATMOSPHERIC HORROR
TANK CONTROL SLOW BURN A24
fixed angle
That's true. The angle comes with many upsides, like tension in certain scenes or focusing on specific things.
It's this. They rendered an FMV and put collision on top of it.
They had a computer render a super high resolution environment overnight, then when it finally finished they took a screenshot and put the screenshot into the game so it could load quickly.
overnight
more like over a week
1588x1392
No it ain't.
this is an 1983 video game
the label of video game is being used very loosely here
So was Dreamcast but that doesn't stop it from being objectively the best console of its generation
I agree that the game was - and still is - marketed in a completely wrong and misleading way. The game cover shows the train which is only a small part of the game.
It's still my 3rd favorite RE game, after REmake and OG RE2
Depends on the complexity of the scene, and how many frames of animation they wanted for it, but yeah.
Individual Donkey Kong Country character models would render overnight. Something like Final Fantasy VII's FMV cutscenes would've taken weeks for the animation studios' computers to render.
LOL not even close. The Dreamcast has no library. Crazy Taxi fucking sucks sorry bro.
I get what you mean but it has precedence over everything posted here and it's equal or surpassing in gameplay compared to some gaccha and all visual novels/WEGS
Think about the carbon footprint that made. Now we waste all of our computing power making deepfake porn and AI Ghibli Trumps.
Gamecube can't output past 640x480
It's a 2d image man, there's stuff like that from the 80s too.
ur mom has a huge carbon footprint
Your mother so dumb she thinks "Carbon footprint" is a native american name!
This is a panasonic VCR.
ur mommas so black she thinks carbon footprint is a type of shoe
All those games are dogshit. PS2 has a good library filled with all time classics. Dreamcast has about 5 good games.
1984
THIS is a bucket
This is Canadian animated television in 1994.
You are kidding. Each picture rendering a week... That's quite the time input.
Dear god...
They're not good for realism.
Something I've never been 100% clear on with the RE games is if they rendered each camera angle separately like digital paintings or if they rendered a whole room as a single 3D environment and played around with a camera to get angles they wanted, then basically took a screenshot to use as a background.
i remember reading it was paintings but who the fuck remembers what i read 25 years ago
why aren't we using them now?
People will say it's because devs are bad, but it's literally because the use case for pre-rendered backgrounds is non-existent 90% of the time.
Additionally, there's no reason to use them when you can achieve the exact same level of detail with in engine graphics, which also means you won't have to render out the same image at 30 different resolutions for modern releases. Win/win.
or if they rendered a whole room as a single 3D environment and played around with a camera to get angles they wanted
They did, but once they had the angle they wanted they had to render the scene again to get high quality lighting/shadows
This actually takes quite a lot of time to make it look good and take all the steps vs normal 3D levels and a free camera. Fixed cameras can be art and look great but they do take hours on hours to set up for a full game.
How is 0, really? I played Remake blind and it took about 10 hours but I always heard they fucked the item management cause of the box removal. So you just drop shit on the ground and run back and forth instead of just to the nearest box.
you thing regular free cam environments dont take a gross amount of time to set up?
It's much easier to iterate when you can watch the final product in real time and make fine adjustments.
Are you implying it doesn't look like one? Those backgrounds definitely look dated to me. They still look good but we could have much better looking today if devs wanted to actually try.
Its for the best really. They would never appreciate that they came about as a clever fix for hardware limitations of the time.
Yes as in if you give people an engine and a task to make free cam environments then the skill and effort minimum requirement is generally lower. That said, I remember 25 or 30 years ago how it was considered very hard to create free cam environments which work well but after every developer got the basics down then generally the bar is lower vs. making professional fixed scenes where you have to always adjust or sometimes do the whole thing again for a small change. Almost like drawing a 2d picture vs making a 3d model which takes time but you can always just turn it how you want after that without drawing a new scene.
I think the physics in the op webm don't make sense the longer you look at the looping animation.
yup, *sips*
resident evil 0 was a good game
Neat. So if its like a picture then they would just place invisible walls and floors around the objects pretty much?
I miss pre-rendered backgrounds
They don't place the walls, but they place the path that's usable. Everything else is a wall.
Who would've thought that Ray tracing makes this pleasant to look at? Will we have mind blowing graphics in 10 years time?
It and Remake are comfy as fuck on the Switch, I wish the original trilogy was on it too.
Its just how pre-rendered backgrounds work. There is a reason why they don't use them anymore and its primarily because hardware power has largely outgrown any real need to use them. The backgrounds could look really nice but its essentially like you are looking at a picture or in this case one that slightly moves. They kind of do not exist technically from what I remember learning on how they work just not anywhere near how a proper 3D environment works.
me too
This is a PS1 game...
Yous see it looks good because it's a painting, a painting on your giant TV, but if every game was like this you'd hate it
it was a good game, but it should have been a GREAT game
This is a pretty neat video that shows some details hidden in the backgrounds in the Gamecube remake.
youtube.com
yes, they mimic what the placement would have been if those were actual 3D models with depth, Including the in game perspective.
Isn't everything in a video game essentially a picture?
Yeah I was just implying that I get what they are going in the webm but it looks like the physics of it don't work or maybe it was looped in a weird way, don't know if that's the whole loop in the game. I know they are not so called real 3D, like they have been made in a 3D editor at first during the development, the rooms and lighting and everything which took days to render in the 90s. What ends up in the final game is a 2D picture taken from a 3D place so if you only have the 2D picture and not the sources available then you can't extract them from just a 2D picture.
Not everything is a prerendered background
The monitor you have can only have 2D pictures so yes but a "real" 3D means it draws the things in real time when you look at them and a fake 3D is for example a picture taken from the environment but you couldn't look at it in a projected 3D environment.
Of course, but the difference is whether you are rasterizing 3D data into 2D data in real time to display the result on screen or if you're working from 2D data from the start like with pre rendered background (albeit with possibly a couple of 3D data to display the texture themselves.
how did they get one so big?
this is a Cube Game
i 100d it, absolute dogshit ending
you can achieve the exact same level of detail with in engine graphics
and it runs at silky smooth 12fps with dlss that makes it fake 70fps
RE0 > RE1
whites will understand
and it runs at silky smooth 12fps with dlss that makes it fake 70fps
Maybe if you're playing on a turd worlder machine.
ok nvidia
I recently had a job interview and the head of the department didn't know the difference between real-time and pre-rendered. Yes, the job is games related