2% increase to fire damage against undead when at 50% health

2% increase to fire damage against undead when at 50% health

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20% increase to defence when at 10% health

At and below right? Right?

no just at

500% increase damage when at 2% health

I love this shit

playing league for 5 seasons and still stuck in silver

50% defense increase when health is below 20%

25% increased ranged damage for 6 seconds after dealing a melee hit
40% increased melee damage for 4 seconds after dealing a ranged hit

after death 5 seconds of invincibility

tf2 style spawn camping

increased damage against a specific enemy class/faction of your choosing

x damage but you essentially die in one hit

pick it up expecting it to be high risk, high reward, extremely tense

actually just makes the game faceroll easy because everything dies before it could ever remotely pose a threat

41% of fail chance once PostWall effect activates, until HP run out

defense +30% when at 1% HP

stats are just vague instead of solid numbers

"Increases crit chance"

"greatly increases str"

By how much? BY HOW MUCH??

I was the same until I actually played ranked and got plat easy, then uninstalled cause that game is stupid

"this will be good against [X], the kindling undead boss that gains elemental prots in phase 2"

Anything that isn't a flat + to damage I ignore entirely.

Not quite the same but reminded me of how inner beast in FFXIV worked back in 2.0. Damage wasn't too high but it would heal you for 300% of the damage dealt, it was rad.

Blue Tearstone Ring is fantastic, I'll have you know.

I absolutely hate all skill upgrades and perks that are just boring fucking math slapped onto existing gameplay. Give me new toys you lazy fucking bastards.

Upon taking damage, do mediocre damage to everything around you

you die in 3 hits anyway

this is an option to pick over a raw damage increase on your attack

Why do they ever give those shitty 'take damage' options

This just means that your evil monsters (meaning you have to be evil) are stronger and your good monsters are attack you meaning only evil summoners can use it. its also stupid since most good summons are weak anyway, like to spam chain lighting on electric immune enemies. Pathfinder doesn't really have the bizarre conditions that OP means, its more like those RPG lite games like forspoken and Assasins creed.

for people bad at video games like most defensive options
if you're good, you just go into offense since you shouldn't be getting hit

two items in the game, one increases crit chance by 40% and 50%.

The 50% is a modifier on your overall crit chance meaning if you had 10% crit chance then you would have 15%.

The 40% is a flat bonus and is better in every way.

I was so mad when I found out.

boost magic defense when hp %25 or less

magic classes have hight magic defense, making the skill redundant

physical classes have basically no magic defense, rendering this skill too niche to be usefull

I hate this too. Where it doesn't state if it's a flat % increase or it increases the % on your current crit.

Almost every fucking rpg has some stupid shit like this in it and you'd likely never know unless there was some datamining sadfuck, forum dwelling faggot or discord devfart sniffer no-lifing every aspect of a game.

he dont have "game sense"

NGMI

Gain 5% crit chance, but lose 1HP every time you move

What I am getting from this thread is that most RPG are retarded when it comes to stats and gears systems. Especially complex and randomized one such as in Diablo-likes.

In all my years only ONE game has ever done this right and it's a fucking gacha.

Game does literally the opposite of what it tells you it does.

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HP gets below 50%

You hit

Heal 3 HP

HP gets to 51%

Boss hits you with an attack that does 52% of your max HP

GG no RE.

Barges in

"slightly increases str"

"moderately increases str"

"greatly increases str"

"extremely increases str"

"HUMONGOUSLY increases STR"

"GINORMOUSLY INCREASES STR"

refuses to explain

leaves

Real gamers don't need numbers to win.

It it a flat boost or a percentage of base stats boost?

In the case I was thinking, flat.

when preforming (very specific skill) gain (very situational bonus)

I fucking hate how every item in BG3 is like this and 99% of what you pick up is shit because it doesn't support your specific build.

use same staff I got at the start of the game till the end of act 3 because every single other staff was shit

get through dungeon with spider monsters and get boots that keep you from getting stuck to webs

there's only 2 caves in the game with spider webs

genuinely one of the worst games to do this in recent memory, if not of all time.

owlcat games are for mongoloids that can only feel joy playing with spreadsheets. Why they hyperfixate on the least enjoyable part of role playing, I'll never know.

Defensive equipment with 9 different tiers

First or second tier gives an attack bonus none of the later tiers give

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most rpgs are retarded when it comes to stats and gear

not really, most rpgs just give you basic +5 whatever bonus stats or damage instead of giving pointless low percent bonuses in specific situations.

especially complex ones like diablo

you might be lacking in any brain creases if you think games like diablo and PoE are "complex". You just stack stuff that boosts damage of whatever skills your using

only SMT/persona does defensive skills right with nulls

>You just stack stuff that boosts damage of whatever skills your using

It's not complex when you realize 99% of everything is worthless.

That was more of the point. It seems like you have all these neat options you really don't. I will admit I am retarded and can never make a viable build without a guide. The most complex thing I've done in these games is stack "get stronger when you're closer to death" and it's cool whenever stuff like that works.
I also like to stack luck and to get more shinnies.

When standing skill, increase defense

Has anyone ever actually used this?

No, its always better to just not get hit.

Do any attacks/skills ever lock you in place?

luck stat

does literally nothing

every time

2% chance for this character to gain a powerful unique trait upon ending turn

1% chance for this character to die upon ending turn

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these are applicable modifications to a weapon

said modification has a higher maximum multiplier than straight damage modifications

the annoyance of having to swap the faction damage mod each time means nobody uses them still despite objectively being optimal

Fuckin Warframe.

1% chance to survive fatal hit

Honestly it depends on the game.
These days loot filters are standard so you don't even see an item unless it has something worthwhile.

Flat is just better.

two items in the game, one increases crit chance by 40% and 50%

one uses the phrase "increased by"

other uses the phrase "x% more"

first is additive, second is multiplicative

PATH OF FUCKING EXILE

5% damage increase when below 25% health

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guide says defense has 'diminishing returns'

check the damage formula

it doesn't actually have diminishing returns

Many such cases.

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Chance to deal additional damage after landing an attack.

I think path of achra has feasible builds built around standing still

Shout. For eachdeadally, you gain 10 seconds of +3...6...7Health regenerationand yourattack speedincreases by 25%.

5% defense increase when below 25% health

nice copypaste dipshit

god I hate video games I don't even wanna type bullshit out

Yes it works well in Grim Dawn. You can't shoot or cast certain spells while moving anyways, and a lot of the game boils down to facetanking. Kiting shit is lost damage uptime.

maxes out attack stat and beserks the user when hp less than %10

lose 50% of your health for 5% damage increase

every dumb pubbie wastes five minutes fighting for it and has 60% health left, and then needs a revive in the very next fight for actually valuable treasure

Resistances become immunity with enough investment

You can get healed off of status effects

Never need to buy healing items again.

cuts attack by 50% but deals 50% more damage to enemies

I mean that could work if you have skills that proc based on burst damage.

100 attack

cuts attack by 50%, meaning 50 attack

50% more damage to enemies

50% of 50 atk is 25 atk.

50+25=75

This is a net loss.

doubles attack

halves accuracy

Attack is an accuracy stat retards.

early in the game, so no idea what enemy type to choose to be strong against

"hmm between beasts, ghosts, and demons, beasts are probably most common, right?"

only beasts are rats

pierce procs on-hit effects

on-hit effects proc projectiles

projectiles have pierce

enemies that die explode

explosion has pierce

stack 5 times

fucking invincible

next you'll be saying defense is speed and dexterity is inverse cock size

fa/tg/uy detected

could also just be a morrowind boomer

Have a weapon which does 12.6DPS and gives 1% attack speed

Switch it for one that does 12.7 DPS and gives +1 strength

feel nothing

What is the name for systems with incremental ass upgrades like this?

always pick undead

Placebo.