2% increase to fire damage against undead when at 50% health
2% increase to fire damage against undead when at 50% health
20% increase to defence when at 10% health
At and below right? Right?
no just at
500% increase damage when at 2% health
I love this shit
racing game
playing league for 5 seasons and still stuck in silver
50% defense increase when health is below 20%
25% increased ranged damage for 6 seconds after dealing a melee hit
40% increased melee damage for 4 seconds after dealing a ranged hit
after death 5 seconds of invincibility
tf2 style spawn camping
increased damage against a specific enemy class/faction of your choosing
x damage but you essentially die in one hit
pick it up expecting it to be high risk, high reward, extremely tense
actually just makes the game faceroll easy because everything dies before it could ever remotely pose a threat
41% of fail chance once PostWall effect activates, until HP run out
defense +30% when at 1% HP
Play Owlcat games.
They are filled with shit like this.
stats are just vague instead of solid numbers
"Increases crit chance"
"greatly increases str"
By how much? BY HOW MUCH??
I was the same until I actually played ranked and got plat easy, then uninstalled cause that game is stupid
"this will be good against [X], the kindling undead boss that gains elemental prots in phase 2"
Anything that isn't a flat + to damage I ignore entirely.
Not quite the same but reminded me of how inner beast in FFXIV worked back in 2.0. Damage wasn't too high but it would heal you for 300% of the damage dealt, it was rad.
Blue Tearstone Ring is fantastic, I'll have you know.
I absolutely hate all skill upgrades and perks that are just boring fucking math slapped onto existing gameplay. Give me new toys you lazy fucking bastards.
Upon taking damage, do mediocre damage to everything around you
you die in 3 hits anyway
this is an option to pick over a raw damage increase on your attack
Why do they ever give those shitty 'take damage' options
This just means that your evil monsters (meaning you have to be evil) are stronger and your good monsters are attack you meaning only evil summoners can use it. its also stupid since most good summons are weak anyway, like to spam chain lighting on electric immune enemies. Pathfinder doesn't really have the bizarre conditions that OP means, its more like those RPG lite games like forspoken and Assasins creed.
for people bad at video games like most defensive options
if you're good, you just go into offense since you shouldn't be getting hit
two items in the game, one increases crit chance by 40% and 50%.
The 50% is a modifier on your overall crit chance meaning if you had 10% crit chance then you would have 15%.
The 40% is a flat bonus and is better in every way.
I was so mad when I found out.
Try this instead
boost magic defense when hp %25 or less
magic classes have hight magic defense, making the skill redundant
physical classes have basically no magic defense, rendering this skill too niche to be usefull
I hate this too. Where it doesn't state if it's a flat % increase or it increases the % on your current crit.
Almost every fucking rpg has some stupid shit like this in it and you'd likely never know unless there was some datamining sadfuck, forum dwelling faggot or discord devfart sniffer no-lifing every aspect of a game.
he dont have "game sense"
NGMI
Gain 5% crit chance, but lose 1HP every time you move
What I am getting from this thread is that most RPG are retarded when it comes to stats and gears systems. Especially complex and randomized one such as in Diablo-likes.
In all my years only ONE game has ever done this right and it's a fucking gacha.
Game does literally the opposite of what it tells you it does.
HP gets below 50%
You hit
Heal 3 HP
HP gets to 51%
Boss hits you with an attack that does 52% of your max HP
GG no RE.
Barges in
"slightly increases str"
"moderately increases str"
"greatly increases str"
"extremely increases str"
"HUMONGOUSLY increases STR"
"GINORMOUSLY INCREASES STR"
refuses to explain
leaves
Real gamers don't need numbers to win.
It it a flat boost or a percentage of base stats boost?
In the case I was thinking, flat.
when preforming (very specific skill) gain (very situational bonus)
I fucking hate how every item in BG3 is like this and 99% of what you pick up is shit because it doesn't support your specific build.
use same staff I got at the start of the game till the end of act 3 because every single other staff was shit
get through dungeon with spider monsters and get boots that keep you from getting stuck to webs
there's only 2 caves in the game with spider webs
genuinely one of the worst games to do this in recent memory, if not of all time.
play racing game
stuck with subpar race
owlcat games are for mongoloids that can only feel joy playing with spreadsheets. Why they hyperfixate on the least enjoyable part of role playing, I'll never know.
Defensive equipment with 9 different tiers
First or second tier gives an attack bonus none of the later tiers give
most rpgs are retarded when it comes to stats and gear
not really, most rpgs just give you basic +5 whatever bonus stats or damage instead of giving pointless low percent bonuses in specific situations.
especially complex ones like diablo
you might be lacking in any brain creases if you think games like diablo and PoE are "complex". You just stack stuff that boosts damage of whatever skills your using
only SMT/persona does defensive skills right with nulls
50% chance to evade killing blows
>You just stack stuff that boosts damage of whatever skills your using
It's not complex when you realize 99% of everything is worthless.
That was more of the point. It seems like you have all these neat options you really don't. I will admit I am retarded and can never make a viable build without a guide. The most complex thing I've done in these games is stack "get stronger when you're closer to death" and it's cool whenever stuff like that works.
I also like to stack luck and to get more shinnies.
Smirk!
When standing skill, increase defense
Has anyone ever actually used this?
No, its always better to just not get hit.
Do any attacks/skills ever lock you in place?
luck stat
does literally nothing
every time
2% chance for this character to gain a powerful unique trait upon ending turn
1% chance for this character to die upon ending turn
these are applicable modifications to a weapon
said modification has a higher maximum multiplier than straight damage modifications
the annoyance of having to swap the faction damage mod each time means nobody uses them still despite objectively being optimal
Fuckin Warframe.
1% chance to survive fatal hit
Honestly it depends on the game.
These days loot filters are standard so you don't even see an item unless it has something worthwhile.
Flat is just better.
two items in the game, one increases crit chance by 40% and 50%
one uses the phrase "increased by"
other uses the phrase "x% more"
first is additive, second is multiplicative
PATH OF FUCKING EXILE
5% damage increase when below 25% health
guide says defense has 'diminishing returns'
check the damage formula
it doesn't actually have diminishing returns
Many such cases.
Chance to deal additional damage after landing an attack.
I think path of achra has feasible builds built around standing still
Shout. For eachdeadally, you gain 10 seconds of +3...6...7Health regenerationand yourattack speedincreases by 25%.
5% defense increase when below 25% health
nice copypaste dipshit
Real buildshit for real autists has entered the chat
god I hate video games I don't even wanna type bullshit out
Yes it works well in Grim Dawn. You can't shoot or cast certain spells while moving anyways, and a lot of the game boils down to facetanking. Kiting shit is lost damage uptime.
maxes out attack stat and beserks the user when hp less than %10
lose 50% of your health for 5% damage increase
every dumb pubbie wastes five minutes fighting for it and has 60% health left, and then needs a revive in the very next fight for actually valuable treasure
Resistances become immunity with enough investment
You can get healed off of status effects
Never need to buy healing items again.
cuts attack by 50% but deals 50% more damage to enemies
I mean that could work if you have skills that proc based on burst damage.
100 attack
cuts attack by 50%, meaning 50 attack
50% more damage to enemies
50% of 50 atk is 25 atk.
50+25=75
This is a net loss.
doubles attack
halves accuracy
Attack is an accuracy stat retards.
early in the game, so no idea what enemy type to choose to be strong against
"hmm between beasts, ghosts, and demons, beasts are probably most common, right?"
only beasts are rats
pierce procs on-hit effects
on-hit effects proc projectiles
projectiles have pierce
enemies that die explode
explosion has pierce
stack 5 times
fucking invincible
next you'll be saying defense is speed and dexterity is inverse cock size
fa/tg/uy detected
could also just be a morrowind boomer
Have a weapon which does 12.6DPS and gives 1% attack speed
Switch it for one that does 12.7 DPS and gives +1 strength
feel nothing
What is the name for systems with incremental ass upgrades like this?
always pick undead
Placebo.