open-world Zelda x 2
open-world Mario Kart
open-world Donkey Kong
open-world 3D Mario most likely in the works
Face it. Nintendo is open-world now. Open-world is the future.
open-world Zelda x 2
open-world Mario Kart
open-world Donkey Kong
open-world 3D Mario most likely in the works
Face it. Nintendo is open-world now. Open-world is the future.
donkey kong is not open world, it's level based like Odyssey was I'm pretty sure
otherwise, the amount of memory to hold all those voxels would be insane
yay big empty worlds with nothing in them. this is good for some reason because its new. hooray for all games slowly blending into the same identical slop
still can't make a better open world pokemon game than red and blue
gen 1 is not even open world
If that were the case they wouldn't be developing the wheel chair basketball game.
how so? Minecraft pulled it off on older hardware and the voxels in DK don't really look that much smaller to me
the wheel chair game actually is open world but the door to it is upstairs
Good thing we have more than enough old games to play for the rest of our lives. Hell, I never had a PS2 and now that emulation for it is getting pretty good I have an entire new library to explore
Kek
Minecraft pulled it off on older hardware
Those legacy console versions had a finite world that was actually very small. Current versions of Minecraft BE use every data compression trick in the book.
Exploring the mushroom kingdom freely sound like fun.
nintendies called openworld games slop
now they praise them
Damn marketers
Open-world is the future.
GTA 3 came out almost 24 years ago.
Tatanga Woods
Open world: :|
Open world, Nintendo: :O
Palworld BTFOs those compressed texture looking zelda tranny games on switch, and also all of the new pokemon games (series that peaked with n64 and gc stadium games). I don't usually play open world games, but when I do, I play Palworld because it's the best open world game.
I am so tired of open world Zelda.
Most open world games shouldn't be open world at all, they should be large openISH levels.
they should be large openISH levels
yes hub levels that connects to others, and can be returned as you progress in the game, sort of like metroid vania... think metroid games (prime?), deus ex, system shock 1.
minecraft only loads like 12 chunks, or big blocks around the player at once, unless you change the setting and have a strong pc, with high chunk loading distances, it can be extremely hard on your pc
Nintendo is always 10 years behind the industry, the open world craze is over and that's a good thing
nintendo catching the open world trend 10 years behind everyone else
nta but is there a good youtube video that details the evolution of minecraft and its different versions, and how they differ? I remember buying the game and trying it a little , but it never clicked, but I constantly keep thinking "what is bedrock edition, how is it different?"
Yes but the normalfag masses demand openslop with several hundred hours of "gameplay"
What? Why? I thought most Open World games are boring and terrible? Ubisoft ran with the formula for long time and now the comapny is bankrupt, it can't be that good?
Why do people keep calling Bananza open world?
open world works for Mario though and his core mechanics aren't really altered by the world design. On the other hand, Zelda's traditional mechanics do not work in open world at all and we get the somewhat generic gameplay loop that we got in BOTW and TOTK
Nintendo announces FromSoft collaboration
The Elden Ring craze is still here though
DK will be guaranteed to have large voxel blocks like Minecraft did. They're simply not shaped like blocks.
They introduced the physics engine with Breath of the Wild and then pushed it to it's limits with Tears of the Kingdom, making an impressive game but one that is a far cry from a Zelda game. I really don't see what else they can do with the BOTW formula in the future that isn't going to overstay it's welcome. Echoes of Wisdom showed that the same open world-no constraints philosophy doesn't work well with the traditional overhead Zelda style
The open world trend was fueled by 8th gen hardware now that they've caught up they can do it too. Shows that the shit hardware Nintendo uses always hampered their abilities to make games, what was presented as a positive was just the result of Nintendo's incompetence. I have a theory that they wanted to do paid online for a long time but didn't know how to implement it on a technical level, and the moment they figured it out it's implemented in the most anti-consumer way possible: by killing virtual console, so people have no other choice than paypig if they want to play the classics even if they don't care about playing online. I'm still dumbfounded how people accepted this, there is no reason why Nintendo couldn't sell me a rom of SMB3 that I can keep an play forever wherever I want. I can buy a rom of Sonic 3 but I can't buy Super Mario World, what a travesty.
yea but its probably the same render size as minecraft unironically, mc only has issues running at high chunks
qrd:
Minecraft: Java Edition (JE), formerly just "Minecraft", is the true original game - play this version if you're on PC
Minecraft: Xbox 360 Edition is the first console version, and afaik the first ported version of the game. It was developed by 4J Studios iirc. This rewritten (and heavily gimped) version was essentially re-used for other console platforms, such as...
Minecraft: PS3 Edition (based on 360 Edition)
Minecraft: Pocket Edition served as the precursor to Bedrock Edition. It initially had finite worlds and did not even include The Nether until much later
Minecraft: PS4 Edition
Minecraft: Wii U Edition (ported by a different studio iirc, but similar to the 4J Studios' console editions)
Minecraft: Switch Edition (very short-lived switch port that was later replaced with a Switch adaptation of Minecraft: BE)
NOTE - all Console Editions are now considered to be "Legacy Console Edition" versions, and are thus no longer supported
Minecraft: Windows 10 Edition. One of the earliest incarnations of the moden Bedrock Edition as it's known today. Loosely based on Pocket Edition, which was written in C++
Minecraft: Bedrock Edition (BE). The new default for Minecraft, most versions using BE are now simply called "Minecraft", regardless of platform. BE performs well but has some unusual bugs present. It is a complete rewrite of the entire game, Microsoft intends for JE and BE to have full feature parity one day. It is often speculated that JE will eventually be dropped in favor of BE, a claim which is frequently disputed.
TL;DR
Minecraft Java is first (and best for PC)
Minecraft <console> Edition are all Legacy Editions ported by third party
Minecraft Bedrock is handled by Mojang in-house as the modern multiplatform release
There are other oddities like Minecraft: N3DS Edition and Minecraft Classic that I didn't go into, but you get the idea.
Thanks, some very interesting developments.
What is this AI generated post
Are you talking about tendies from pre-2017 or something
open-world 3D Mario most likely in the works
already happened retard
PE came before 360 btw, I got the order wrong. So, PE was the first port.
Zelda was open world in 1986
...and Link to the Past... and Wind Waker
Don't forget the gameplahy loop! You should repeat the same actions over and over and over again! Any mechanic you see? Any enemy or obstacle? It should be reused again and again in a regurgitation limbo or else it's not going to have enough hours of content and ways to put icons for real hardcore gamers to earn for monotonous repetition and right into their special little account to show these icons off to everybody. Good god, I hate it all so much it's unreal.
so then why does it have no level design?
you just punch through everything.
this was only good for a test and had shitloads of problems. it needs to be refined into a full game.