Uncharted Ranking

2 > 4 >> 3 >>>> 1

1 aged like dogshit. 3 had its moments but the controls were weird. 2 and 4 are up for debate for the top spot. I only give the edge to 2 because it had better pacing and felt more Hollywood. 4 was a lot slower (because of Neil and his self indulgence)

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fuck this movie game franchise with shit gameplay

shit gameplay

you didn’t play the games. you have strong opinions on products you haven’t engaged with. sad

2>3>LL>4>1
I wish Cuckmann didn't poison 4, because the gameplay is actually fun when you're allowed to play it.

Towards the end of 4 there’s a lot more combat which was cool. But yeah Cuckman ruined it.

4 had the best platforming

Why do you put lost legacy ahead of 4? They’re almost the same game

I skipped out on 4 because the premise sounded stupid and UC3 disappointed me. UC2 was fantastic though. Is it actually kino?

I think 4 is great. The set pieces aren’t as epic but the core gameplay is the best in the series. It’s a lot slower overall though. Story wise, I think it’s actually pretty good. The stuff with Drakes older brother hit home.

2>3>1>4

I actually dropped 4, boring stuff... Feels like after 2 they lost that "tribal/mystical" adventure feeling which was pure kino
The action in 2 was on point

4 was a lot more grounded cause (you guessed it) Druckman

It's half the length with significantly better pacing. It was just more fun to play; I don't even remember the girlboss story at all.

I didnt even think of it as girlboss because Chole was a badass in 2. And that came out in 2011 before having a hot bitch who could also fight wasn’t a political statement. It was just part of the fun

But it still had Nadine. Though I remember her not being as bad in LL.

Yeah Nadine was a lot more vulnerable in LL if I recall correctly.

The pirate mythology in 4 was pretty cool

I agree with this ranking. U2 multiplayer was so fun before they fucked it up. 4's was alright.

4 > 2 > 3 >>>>>> 1

3 was the best one for Desert kino.
2 is overrated for me

Did some research on the series before playing 4

By that i mean watched youtube videos

Semi frequent point is how much less combat there is compared to past games when the combat is the "best part"

Actually so far while i'm playing 4. I actually prefer the downtime between the combat, even if i'm getting a bit tired of the traversal by now

Combat is legit just annoying and stupid to me right now

I can't tell if i'm just imagining things or if enemies just endlessly randomly spawn out of nowhere if you don't initiate with stealth.

I can't remember how many time it feels like i cleared the prior path and an enemy spawns behind me or right beside me it almost feels like.

Then there's the fact that the game doesn't want you to stay behind cover, but you can't fucking do shit if you try to run around because you die in like 3-5 shots. And shooting while running is retarded unless you have a full auto weapon because the aiming reticle is one of the worst i have ever experienced in gaming. Even if you're just hunkered down aim down sights and everything it's effectively completely random whether a bullet actually hits even when you're within the circle.

Watched some youtuber who said he prefers this because there's a dot that shows up and if you're "good" you can adjust for that dot. But not only is that retarded to me because the dot is fucking tiny as shit and hard to track in the hecticness of the gunfights. But also because i fucking swear the dot isn't even consistent in its position.

So 90% of the time you just have to be trigger happy. Or use an auto weapon (with some of the worst recoil i have ever experienced).

I much preferred The Last of Us' sway because the shot would at least always go where it was hovering and the sway was a bit more consistent to account for. Also TLOU is way more balanced (while being harder) in general because you have more options in stealth, and options in combat.

playing 4 on hard mode and played tlou grounded tho so idk

I can't tell if i'm just imagining things or if enemies just endlessly randomly spawn out of nowhere if you don't initiate with stealth.

You’re not imagining it. They definitely spawn new enemies if you get caught during a stealth run. I tested it in some of the combat sections in Madagascar

Those mini-bosses that turned out to just be hallucinations annoyed me in 3

You’re not imagining it. They definitely spawn new enemies if you get caught during a stealth run.

This shit alone almost legit killed the game for me. I almost stopped playing because of this. And it's not as if the stealth is even remotely as complicated or nuanced as TLOU's which mixes enemy types, and ironically despite TLOU being less vertical, better utilizes sight lines and enemy positioning. And just generally has better risk vs reward. I don't remember a single time where i failed during stealth in TLOU and got mad at the game. But in uncharted i can't even influence enemy's positioning in anyway. I just have to wait for them to do some shit. And the ledge grab move is too gimmicky and unreliable.

This is EXACTLY my rating too. Uncharted 1 aged very badly but back in 2007-2008 it was jaw dropping and pretty fun.
Then yeah UC2 was peak stuff

Uncharted 4 stealth is not even comparable to Tlou. They’re on different levels. Uncharted 4 is basically braindead enemies and you just wait until they turn around and stealth kill them. The only skill involved is managing yourself because like you said, there is no way to lure enemies or anything like that. It can still be fun because once you accept how basic it is, you start to take fun risks. Like diving and stuff. But yeah it doesn’t compare to Tlou.

play 4 you tard, it's one of the best adventure kino games out there, looked amazingly great back in the day and im sure it still is, and plays the best of the 4 ganes

Playing 4 right now. Still looks very good. Which is sad because its a decade old now. Shows how far we’ve come kek

All of them aged badly, played them recently and spent half of the time mashing X while pushing the analog stick forward. Only 4 was a bit of an exception thanks to the grappling hook and icepick.

Yeah. I know. TLOU is unironically one of my top games. And top stealth games ever and i have played ALL the classic types. Underpinning the stealth with survival horror esque resource management while being completely different from traditional survival horror because of its tighter inventory restrictions and how that ties into a progression system that somehow doesn't break the entire balance wide open. Just adds so much layers to it that the average joe just can't understand it unless they beat the game on grounded.

I'm not saying i expected Uncharted to be even half of TLOU caliber. But while playing both games. Despite me thinking that "movie game" applies WAAAAAAY more to a game like Uncharted than TLOU. The game in the beginning felt pretty similar in how they progressed not systematically but like...gameplay loop. So i thought it would be like TLOU cuz of that.

Which is why i prefer everything but the combat. Because half the reason i played the game was for the adventure. And i actually enjoyed the game when it felt like we were doing a mini heist. That's when the "movie" in movie game felt cool and immersive even if the gameplay throughout it all was simple, they did a good job selling the feeling.

half of the time mashing X while pushing the analog stick forward

Not true at all for 2 and 3.

Nu-Raider games are all overall better games. Uncharted pads out too much fun gunplay/stealth/fighting with extremely long and tedious press-x-at-the-yellow climbing. Nu-Raider at least integrated its climbing into the stealth better and makes it so the overall climbing isn't drawn out and tedious. I just with Nu-Raider had as much cinematic action scenes as UC.

but back in 2007-2008 it was jaw dropping and pretty fun.

take me back to simpler days…

scripted game is scripted

believe it or not, this wouldn't actually be solved by not being scripted because a non scripted version would take you out of the experience and therefore such a sequence wouldn't even exist in a non scripted game. it's the sort of give and take you have to accept. some degree of "video games" is allowing yourself to be immersed into the experience and not looking for the cracks to break it. the youtuber novacanoo or whatever basically said this in more words in one of his videos on uncharted and i think i agree

I think the only reason uncharted braindead climbing gets a pass is because despite it being so simple it feels good. Also the atmosphere is a lot better, and the climbing blends seamlessly into the combat.

One thing that confused me about 4 is that the game throws multiple new and exciting mechanics in around the last few chapters. The climbing, platforming, and combat all reach a new level. Why it wasn’t like this from the beginning will never make sense to me

4 has better encounter design, including more choice and mobility for the player as well as proper, functional stealth.

It also has the best story but it beats the others for me purely on gameplay, as I do not care for the gameplay of the trilogy really at all.

Yep, sad and kinda wild if you think about it.
Batman Arkham Knight was also one of the best looking PS4 games and that too is like 11 years old!
still looks pretty good to this day

I think the only thing I remember from Uncharted is shooting yetis in Shangri-La, so whichever one that was.

You have zero fucking clue what you're talking about. Literally played New Tomb Raider and you're so off it's crazy. New Tomb Raider is closer to a shitty shallow open world game with linear sections than Uncharted. Also its story progression is a complete mess and doesn't remotely put you in the experience. And while it's "climbing" may be less drawn out. Moments like the mountain pick climb in the beginning of Rise are way more scripted.

Another problem is that all the "puzzles" are literally just "press contextual item to interact with obvious highlighted intractable object". Even when you turn the weird "tomb vision" or whatever it's called off.

And you might stupidly say "but this is all the case in uncharted" and you'd be wrong. Despite the fact that it's always obvious when to use the grapple. The actual input of the swing still requires timing and manual input that isn't purely context based, it also often combined moves in sequence like a jump into grapple or slide. And grapple can also be a practical item. Just to climb down or up when there's no handholds. I'd also argue that while Uncharted isn't genius about this. It stays truer to the soul of classic tomb raider in the sense that sometimes you have to actually observe your environment figure out how to use your moves to get to where you need to go. I came across way more less obvious "Just climb straight up" points in Uncharted than the new tomb raider games. Despite it literally having the same white paint esque markings. So weird how a simple change of level design makes me forget those marking in Uncharted. But in tomb raider it defines how simple progressing is.

Also uncharted past 2 has better puzzles.

Yeah I know, its just funny to look at. There's a part in 3 where Drake has to catch up to a plane on a runway and it just doesn't move until you do.

At some point in my life I found it very enjoyable to not do what games want you to do, some cool games put in some funny cutscenes if you fail QTEs or the character starts getting mad at you, they're entertaining in the opposite way of being immersed.

2>1>3>>>>>2 is arguably the best third person adventure game of all time

1 over 3 and 4

Pass what whatever you’re smoking

The climbing, platforming, and combat all reach a new level. Why it wasn’t like this from the beginning will never make sense to me

The base of the gameplay is actually solid. imo the problem is a lack of sufficient variety. But i know what limits the games. They have to be designed around semi realistic environments, and there's only so much you can do with that to make it engaging in a videogamey way, despite how blatantly video gamey or rather "ridiculous" the feats Nathan performs in the game are.

2 coop was so good and addictive. PvP 3 was awesome too

4 way below every other game

complete, utter shitty taste with a big spoon of retardation

TR isn't open world. It has hub zones with metroid gating. UC is purely linear. So, literally, you're wrong off the bat in saying TR is more linear. UC is literally playing a movie.

I don't know what autistic "doesn't put you in the experiece" means and I doubt you do. But the stories are of the exact quality of UCs. le history sucking off faux supernatural elements.

They also both have super brain dead puzzles. At least TR gives you WAY more tools than UC which gives the puzzles a little more variety.

You don't have to analyze the environment in UC at all. You can literally terminator your way through the entire game. Tomb Raider eventually becomes that way but for better parts of the game that's not true because you're limited in your equipment. Also it's legitimate stealth tools and traps makes the stealth route WAY better compared to UC's clunky garbage stealth.

You're wrong across the board. Also, the cherry on top, Lara doesn't get beaten by a darkie mary sue.

3 is so underrated its insane. It had th best environmental variety, best puzzles, best combat, pushed the ps3 to the absolute limit graphically. Who could ever forget the sinking ship set piece, or the part where you’re diving out the plane. It captured the essence of what made these games special

blah blah blah

But Lara is hot.

Pretty based ranking. 2s pacing is really fantastic and that's probably why it wins.

Great story, setting, characters, music, challenging combat

3 is a bunch of cool set pieces with no story and very rushed dev time

4 is a bunch of Cuckman pseudo-deep nonsense that has nothing to do with the vibes of the franchise. Oh and half the game is moving boxes while Nate and Elena have their reddit approved therapy sessions

Holy mother of zoomers. These games became popular with 1 not because of the big epic set pieces but because of the characters, atmosphere, story ,music. Combat in 2 is way better than 3, same with 1 for story, characters, twists

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These games became popular with 1

calling me a zoomer

pot kettle. uncharted 1 flopped. the series took off with 2

4 is a bunch of Cuckman pseudo-deep nonsense

lets examine this

my brother needs me

pirate treasure hunt

my wife is mad at me for lying to her

pirate lore is cool

rafe is a fag and i kill him

i had a daughter and my wife forgave me

my brother is safe

happily ever after

what is pseudo deep about any of this

Based taste anon. It is my favorite.
4 is a piece of shit.

the shit story ruined 3
they should've kept the cast and formula of UC2 instead of trying to push drama and cringey backstory
a bad story makes all good gameplay void, because there's no incentive for me to finish a level if the upcoming cutscene is gonna be stupid garbage

One huge criticism about 4 that no one talks about is how utterly mid most of the music is. It has a few standouts but for the most part its extremely underwhelming

tbf I don't remember any Uncharted music