Doom

Here is your new cacodemon

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Exposed brain is such a weird weakpoint

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This is a good design, as it immediately makes you realize that you are in a parallel universe.

It is obvious that this is not a ramp, but a parallel version.

This game really gives vibes that this trilogy is going to be 2>1>>

2>1>3

>>>>>>>imfuckingplying bing bing waDoom is better than 2016

I actually kinda like it

New for the sake of bring new
His brain is strong!

I kind of want to fuck it.

I don't mind it. If you're going to keep bringing back the same demon enemies each game you might as well have a little fun with their designs.

Lets see the butthole, I can't judge it until I see that.

Reminder that the 2016 and eternal versions were more female like in their general biology.

Can you plug a keyboard and mouse into a SeX and play this game? My PC is a shitbox and I can't be fucked building a new one during tariff time.

red mike wazowski is a woman

huh?

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Looks more like arachnotron than caco

Why did she want to see the manager in DOOM Eternal?

Hey it kinda look like these Duke Nukem 3D floating enemies.

fire everyone

rehire indians

indians just lazily change a few features and repaint it

Here is your new cacodemon

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It really does look like an octabrain.

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what a garbage model, looks nothing like caco

Cacodemon more like cock a pffft ahahah I can't even continue man it's so funny

What the fuck do you mean indians?
The design teams behind eternal are all in the credits literally in pictures and they're mostly white as fuck

Kill yourself.

That poster is indian

that's a fucking octobrain they don't even know what boomer shooter they're shitting on

Looks cool, but I'm afraid that it's going to be an exclusive for Dragon levels.

Also it reminds me of those Valiant enemies, floating brains which sometimes detach from dead Arachnotrons and shoot plasma.

Make a random new design

But call it like an old iconic enemy because otherwise nobody would give a shit

This series really got Marvelized

guys im afraid the new DOOM game is kinda be the worst of the new trilogy.
instead of getting rid of the arcade nonsense from Eternal, they fucking DOUBLED DOWN on it.

For fucks sake, i just want 2016 with Eternals speed and difficulty.

NO YOU WILL STAND IN A SPOT AND AVOID GREEN BALLS

But it was okay when 2016 did it?

Can't be worse than brainless 2016.

Can't be worse than brainless 2016.

of course it can.
2016 had Mick Gordons soundtrack, and awesome aesthetics, combat was.... ok.

in Dark Ages you just stand in a spot and avoid coloured balls

fuck off with this.

awesome aesthetics

generic alien-looking demons with a few exceptions, Hell Knights are my favorite in the franchise

red and brown Mars or red and brown Hell

amazing

in Dark Ages you just stand in a spot and avoid coloured balls

Not every enemy shoots colored balls, not every enemy that shoots them shoots them all the time. The big spider enemy you probably saw which uses a wall of balls attack has other attack, including some kind of brown poop acid which you can't parry and which creates ground hazard, forcing you to move.

amazing

yup, way better than whatever modern-gaming shat out in the last 10 years.

Eternal beats it in aesthetics. Way closer to originals in its demon design and use of color.

This franchise has a tendency of flopping on the third game innit

>>>>>>>>imfuckingplying bing bing waDoom is better than 2016

Yes it is, normalfaggot retard
Not only it is actually faithful and not Gaylo design shit, but has a gore system that actually damages the model

Doom 3

Flop

Love it or hate it, game was nowhere near a flop financially and as a game it is still rock solid.

Yeah, Doom 3 was a big success in spite of being heavily memed on. Everybody who could run it wanted to witness those sweet stencil shadows.

First game is revolutionary at its time but lacks design focus

Second game expands and adds on top of the original in meaningful ways

Third game goes for normalfag pandering with slower "cinematic" gameplay

It's a cycle

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crank up everything

its now dark souls of dooms

dont see a problem with that picture

Sauce me up brethren

more like cacophagedemon lmao

1>2>3>2016>eternal

2016 is Eternal will less mobility and I find it concerning your first pivot is on visuals.

I miss colorful visuals of Eternal, but I'm curious about the new weapons and mechanics.

whats the point when they didn't bring back the back holes?

why did they change it so much
just call it something else

another doom thread devolves into crying about eternal because tortanicfags were denied their fix

If you love 2016 but hate Eternal you have genuine brain damage

I genuinely don't understand the hate for Doom Eternal. The worst thing it did was some retarded story decisions and a few cringe moments, but like it's still a story in a Doom game so who cares.

It's very stupid, I get hating it if you also didn't like 2016 but Eternal pretty much doubled down on everything that made 2016 great. Even if you hate the over the top story you can still skip everything which is already more than 2016 can say.

You guys tried this with 2016 and got BTFO. Just stop.

instead of getting rid of the arcade nonsense from Eternal, they fucking DOUBLED DOWN on it.
So it's going the be the one?

Ok, first you amazon position me, then I mating press you. Deal? Deal.

valiant.wad arachnorbes

Exposed nutsack is a weird weakness but hear we are.

Eternal is 2016 but optimized for barcade manchildren, and having scripted grapples and cha-cha-slides does not belong in a run and gun franchise whose emphasis is running and gunning.

Not bad. I’m fine with it.
You don’t like it? I’m sure if you try hard enough you’ll be able to imagine a way to fuck it.

They should have just named it something different.

Everything I've seen about the dark ages so far looks like a downgrade from eternal in almost every way.

im playing eternal for the first time rn, shit's fun but i like 2016 more desu
eternal really wants you to play like adhd ridden zoomer who switches after every shot
also constant fellatio of "da doomslaya" is really fucking annoying

Not only it is actually faithful and not Gaylo design shit, but has a gore system that actually damages the model

That is all derrived from 2016 tho. And the designs went from being more realistic and down to earth to looking overly clean with more cartoonish guns. Eternal is the game where the Guy in charge of ID got hooked on slot machines and wanted his FPS to have the same neon colors shit everywhere across your screen, also now doom guy goes to heaven to kill angels.
Remember how one of the best parts of Doom 2016 was how Doom guy ignored the long winded lore drops that weren't important? Now you've got to sit through exposition and have Deep Lore shoved down your throat nonstop in every level.

its crazy how hard eternal filtered Anon Babble so bad

Remember how one of the best parts of Doom 2016 was how Doom guy ignored the long winded lore drops that weren't important?

The ones you were forced to listen to every time? I skipped all the cutscenes in Eternal.

Same here. I don't dislike Eternal at all but I liked 2016 more. I'll see if the rest of the game changes my mind.

Doom guy ignored the long winded lore drops that weren't important

He smashed 2 monitors in the beginning and then obediently did pretty much everything Hayden told him to do, including walking into his trap.

2016 was already doing that. Everything in Eternal was set up in that game.

The irony to the sudden shift was that they noticed how skilled players were abusing the fast swap speed for weapons to get even higher damage on the demons, and decided to make that the main feature. Although DOOM 2016 also had the perk that allowed you to have infinite ammo if you kept a certain threshold of armor, and some weapons were just stupidly powerful. Like the super shotgun, which it should be, but the natural limiter of ammo consumption wasn't even an issue if you could play even marginally well.

Doom 2016 was good, but some of the gameplay choices worked against itself.

Sperm needs to be below body temperature. Brain matter does not

obediently did pretty much everything Hayden told him to do

ahh yes, where he breaks all of the shit he was told not to break in the middle of Hayden yapping, compared to walking around heaven or wherever and having to watch holograms or whatever.
The fact of the matter is, Doom 2016's story could be ignored if you just wanted to play an action game, and cutscenes were relatively short.
Doom Eternal was a game driven by and focused on the lore, with shitty arcade style gameplay being the focus of combat.

not liking shit is being filtered

2016's gameplay is designed in such a way that story is literally impossible to avoid. You WILL be locked into cutscenes in nearly every level.

ahh yes, where he breaks all of the shit he was told not to break in the middle of Hayden yapping

he leaves the third argentina filter intact, he breaks the first two but the third one he gently tosses to the side

zero agency in the plot, always following Hayden's or VEGA's plans

soulless (and not in a good demonic way)

zero agency in the plot

Outside of the dumb scientist bitch, Doomguy is the one pushing the plot forward in spite of Hayden trying to stop him from just brute forcing his way through everything.

"doesn't give a shit" is the point

>wtf you can't just not give a shit, you have to break / be careful with them all equally

filtered

the only thing he does that Hayden didn't tell him to do is "putting Wraiths to rest"

he DOES give a shit, that's the point

he HATES that UAC are using Hell, so he destroys the first two filters violently, but the third one Hayden convinces him to preserve

2016 is good, eternal is mediocre.
thread over.

2 minutes in paint.net == fixed

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it's more fuckable than the normal cacodemon though

Doom 3 is better than both.
/thread

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looks like goofy shit desu

555-COME-ON-NOW
Doom 3 is fine, with only Hell being better design wise. It's gameplay is aggressively an early 2000's corridor shooter.

looks more sinister than the cute balls they were

endless threads on nu doom games where most people shit on them and praise old doom

basically no threads for sigil or doom wads

i wonder if the majority of people in here even know what sigil is

I like all the dooms, including RL, RPG and 64.
I will probably like this after it goes on sale or I pirate it.

It's a wad that is only remarkable due to its author. Sigil 2 showed how much Doom 2's monsters added to the game.

I'm fairly sure that nonsense about Samuel Hayden being an angel alien and VEGA being literally God was not what they had in mind when they made 2016.

It's a misdirection. These creatures actually have very little neural activity, but they evolved fake brains so they could survive being shot by doomguy and play dead for a while.

This girl says hi.

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It explained why Hayden knew so much about Hell.
2016 jerked off to DA SLAYA just as much as Eternal did.

basically no threads for sigil or doom wads

you have Anon Babble general for that
both sigils were meh

Anon, Anon Babble from it's inception was intended partially as "Doom containment board", and still has a huge rolling gen there to this day. You're like the equivalent of complaining that everyone seems to like mecha, but nobody talks about it on Anon Babble.

You're like the equivalent of complaining that everyone seems to like mecha, but nobody talks about it on Anon Babble.

no, it's more like if there were threads every day on Anon Babble about how new entries in a mecha show were shit and this went on for a literal decade with each new entry drawing new whiners but no actual discussion of the old entries ever took place

Let's talk about Ashes

what are rolling ev/a/ngelion threads except for the last 2.5 decades and with a strong, meaningless Anon Babble waifuwars element

niggerfucker are you cereal

it's more like if there were threads every day on Anon Babble about how new entries in a mecha show were shit and this went on for a literal decade with each new entry drawing new whiners but no actual discussion of the old entries ever took place

That's literally Gundam on Anon Babble in a nutshell

hey, I never said this phenomenon was unique to Anon Babble
Anon Babble in general attracts bitter contrarians

Looks more like an armored Octabrain from Duke Nukem

is called cacademon

has two buttholes

pottery

This is why Eternal is so much worth than Doom 2016

Doom '16

use whatever weapons you want/have ammo for

use chainsaw to get ammo

use melee kills to get armor

keep moving and keep shooting

Simple

Doom Eternal

if you're not constantly swapping weapons to use the correct answer on these problems you've already solved a dozen times, you lose

make sure to use your million abilities at all times or you die

please play the game the way we expect you to play it

Over-complicated garbage.

I have no doubt this trend will continue, as the people who actually made '16 fun will be long gone by now, leaving nothing but "reinventors" who need to give this project their own flair (and their own name in the credits)

Welcome back Duke Nukem Octabrain

looks dumb

Oh come on now people constantly bring up every series and how they're all trash for one reason or the other.

I dare you to post this lady on Anon Babble

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And the designs went from being more realistic and down to earth to looking overly clean with more cartoonish guns

Lol barely any of the demons looked like actual demons, they looked more like aliens than anything. Eternal fixed most of that shit by striking a really nice balance between the old designs and the new designs, also remember the awful original cover that everyone memoryholed?

Remember how one of the best parts of Doom 2016 was how Doom guy ignored the long winded lore drops that weren't important? Now you've got to sit through exposition and have Deep Lore shoved down your throat nonstop in every level

You mean the opposite right? 2016 is the one that has unskippable cutscenes

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Those audio logs of the female scientist touching herself while talking about da doom slaya

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>if you're not constantly swapping weapons to use the correct answer on these problems you've already solved a dozen times, you lose

wrong

>make sure to use your million abilities at all times or you die

correct

I feel like they understand their doom eternal fanbase are a bunch of autistic retards that would have a total meltdown over getting rid of weapon switching faggotry, so they're going with an entirely different approach for this new one. Then they can bring back classic doom after

Doom 3 audio logs are bad and boring, actually. None of them have any character.

Play SS2 if you want audiokino.

Crank up everything

It's a poorly designed mess where worst case scenario developers didn't balance each element at all because they rely on playera to fine tune it or best case scenario each element is designed to be approachable at the hardest slider without accounting for other slider and the result is an unbalanced overtuned challenge

i wonder if the majority of people in here even know what sigil is

A bad wad that wouldn't make it to the cacowards if it weren't for the name associated to it
Legacy of Rust was 10 times better and the last good piece of official classic Doom

2016 jerked off to DA SLAYA just as much as Eternal did.

It did but in the background, such as the codex entries. Eternal had full-blown cutscenes and voice lines fellating Doomguy.

And I don't think Hayden being an alien is necessary to explain his knowledge of hell, I feel that it was adequately explained in 2016. He was head of the UAC, he personally led expeditions to hell, had entire research departments at the UAC and even allowed cultists to exist within the company as he found it useful.

It is my view that Eternal undermines the character of Samuel Hayden that was established in 2016. He was supposed to represent humanity's genius and tenacity, as well as its hubris and overconfidence. His motivations in Eternal also seem contradictory to what was established in 2016, in Eternal he views Argent as something horrible that should be ended, while in 2016 he saw it as something horrible but that should be exploited for humanity's sake, calling it "worth the risk", even getting upset at Argent extraction being ended by the Doomguy.

It did but in the background, such as the codex entries.

the first scene you see after getting out of coffin is literally a a hologram of a bunch of UAC dudes kneeling and praying to you at some point before the incident (which I don't get, they're demon worshippers, but okay)

the Slayer's Testaments are also incredibly hard to miss

tfw there will never be a new DN game

cacoposting?

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Legacy of Rust was mediocre.

I can fully get behind needing to use certain weapons against certain foes, but holy tits, this gameplay is making me fucking sick. Why the fuck would I need to swap weapons that often just to kill a few enemies? That makes combat so contrived.

You don't need to, but being able to switch weapons to avoid reload times leads to switching between the weapons which can deal the highest amount of damage per trigger pull.
It's probably why they ditched 90% of the weapons for Dark Ages.

You really don't need to play that way, you can kill just about any enemy with any weapon. Eternal is just trying to incentivice the player to use more than one weapon unlike in 2016 where you can mostly get by with the super shotgun

You don't *need* it, it's just a way of playing the game. An Arachnotron will die to two close range SSG blasts, a Mancubus will fold to 3 seconds of Chaingun fire, etc. Grouped enemies? Send a Destroyer Blade through them and finish with Micro-Missiles.

DE is an easy game with infinite ammo.

Difference with 2016 is that the cutscenes aren't constantly filled with lore dumps and instead largely contextualise your actions. I'd much rather sit through a brief cutscene demonstrating why I had to do something rather than get cranked on how le ebiq I am or why the petrol prices are the way they are in Heaven. Stupid idiot nigger faggot leftist cuck bitch retard.

you don't need to do anything, this is just a gimmick tryhards do for their epic yt compilations
it's not the intended way to play either

motherfuckers, its true
first thing I thought: here comes the octabrain jumpscare AGAIN

I'd rather not watch any cutscenes at all, and Eternal lets me skip them.

Turret sections

NEW MARAUDER ENEMY

DOOM: The Dark Ages will feature a boss as challenging as the Marauder. Sekiro-like Elements.

The 'Agadon Hunter' will require you to parry a series of attacks in sequence. "The Agadon Hunter is the new Marauder, he's not based on the Marauder. He's not like, 'Big Marauder,' it's Dark Ages, so it's very different. But he's similar in that a lot of the bosses they'll challenge you in different ways."

He makes a memorable impression, a big, beefy demon dude with a fur cape, shield, and Darth Maul-but-analogue double-ended sword. He's Capra Demon-coded, looking like one of those non-plot-critical bosses who still manages to traumatize the player base.

"We take everything that you've been doing in the game up to that point. It's like it's exam time, everything else is a quiz. When you get to the boss, it's the final exam."

Martin described the Agadon Hunter as having combo attacks that we'll have to parry in sequence with the Slayer's fancy new shield. Martin expressed a love and admiration for Sekiro: Shadows Die Twice in our conversation, and The Dark Ages' parry system sounds very similar to that game.

Hold up your shield to block, and if you time it to within the first few frames of the animation, you'll execute an enemy-weakening parry move. To continue the metaphor, the way Martin described the Hunter's moveset reminded me of late-game Sekiro bosses like the Long Arm Centipedes or Lone Shadows.

And that sounds like a key difference between the Hunter and the Marauder, what you're asked to do to defeat it. Martin believes that players "don't mind a good challenge," and that the Marauder's minor controversy came more from how it was introduced and explained to players, rather than its sheer mechanical difficulty.

"I watch a lot of people play," said Martin, "And I think pretty consistently it's people who didn't understand what to do that got frustrated. People who got it, they didn't mind as much. They appreciated the challenge."

>But you don't NEED to play it that way, it's just one way of playing it, bro, just play the game you want, bro, it's not hard bro

If I didn't need to play that way then I wouldn't feel forced to in order to actually have an edge against my enemies, nor the only reliable weapon in any case wouldn't be the combat shotgun, nor would it feel like shit to play regardless of however I play. The fact the rocket launcher's rockets travel slower than a snail compared to 2016's launcher should prove how utterly braindead you have to be if you think this is anywhere close to a good sandbox. It's so different from 2016, since any of the weapon excel in plenty of situations without having to swap between them or feel like they're lacking in any way, which is exactly how it should be. The fact I don't even remember what any of the abilities are should prove how retarded of a design choice Eternal is.

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in 2016 you are locked in a room on two different occasions while people you have completely skipped listening to up to that point, while they endlessly talk about shit you don't even care about and all you can do is run around jumping up and down in circles like an absolute sperg the entire time

yeah but that's uninteᥒded kino though

you're an unchained pitbull who doesn't give a shit about orders who is forceably leashed for a small segment

player begins to act the exact way doomguy would without any prompt

doomguy can tell Hayden to fuck off in cutscenes and smash down transmissions

can't do that as a player and are forced to sit down like a good little cuck as the other characters infodump you shit

Yeah no

motherfuckers they really wanted souls combat on a doom game

Doom has become soulslop

You posted the ONE enemy design from 2016 that is superior to the Eternal ones. Every other monster design in Eternal is better than the 2016 counterpart, every single one.

concept art

If I didn't need to play that way then I wouldn't feel forced to in order to actually have an edge against my enemies

Your feelings aren't facts.

nor the only reliable weapon in any case wouldn't be the combat shotgun

...what?

The fact the rocket launcher's rockets travel slower than a snail compared to 2016's launcher should prove how utterly braindead you have to be if you think this is anywhere close to a good sandbox

Doom 2016 rockets deal almost twice less damage than Eternal's (130+350 splash vs 600+300 splash), which is why 2016's Hell Knights can eat two Lock-On bursts. 2016 RL is a joke vs. harder targets unless you use that other mod to stunlock enemies.

The fact I don't even remember what any of the abilities are should prove how retarded of a design choice Eternal is.

It only proves that you didn't like the game and didn't bother learning the abilities.

looks cool but everything that comes out about this game makes me ask why isn't this Quake

sister your ???

this is clearly a duke nukem enemy

My feelings ARE facts, retard. The fact every gameplay video looks the same instead of people playing the way they want to proves it.

>"nor the only reliable weapon in any case wouldn't be the combat shotgun"

...what?

English too hard for you? If I could play the way I want, then the combat shotgun wouldn't be the only gun that was good to use in any scenario. Every other weapon sucks ass unless you're doing that ADHD spam swapping shit. Jesus fucking Christ, I shouldn't have fucking had to spell it out for you.

Doom 2016 rockets [blah blah blah]

I literally don't care. Greater damage or not, it's not satisfying to use because the rockets travel at a snail's pace. In 2016 they feel impactful regardless of the damage. Even then, if damage is what you want, 2016 has the mod which allows you to shoot 3 rockets in quick succession if you can't be bothered. Unless I'm misremembering.

It only proves that you didn't like the game

Correct, because it's a steaming pile of shit.

and didn't bother learning the abilities.

Oh, I bothered to learn them. They're just so fucking stupid and annoying that I couldn't be bothered to remember them.

Looks cacky

EAT HIS FLESH
what was the deal with the hot big titty mutant babe in hard reset

you're not even walking in 2016 in fights. you can just corner yourself and literally spam to win because it's that much slower

spoiler

wtf real?

The fact every gameplay video looks the same instead of people playing the way they want to proves it.

No? I play on Nightmare and I don't really quickswap. I like using SSG and CG, and Ballista with both attachments. Here's a video if you want: youtu.be/BuFUMFyy3zA

combat shotgun wouldn't be the only gun that was good to use in any scenario

It's not that good, lol. But I'm glad it's good for you. For me, it was only a gun I used to clear up fodder. Funny how we have different playstyles in this game which does not allow different playstyles, right?

yeah

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Post your Ultra-Nightmare save file

changing gun after every shot

Boring.

Anyone who enjoys this amount of weapon swapping needs to be locked up.

The fact every gameplay video looks the same

wait until you see DOOM 2016's playthroughs.
it's a video game, of course it's going to require playing it a certain way.
in 2016 it was simply not standing still, whereas in Eternal it's constantly moving in 3D and juggling weapons.
you can just switch weapons to take out weak points on enemies, or you can juggle them to maximise your damage output - that's the 'you don't need to play it like X'.

If I could play the way I want, then the combat shotgun wouldn't be the only gun that was good to use in any scenario.

it's not. as a matter of fact, this is true for 2016, not Eternal.

They're just so fucking stupid and annoying that I couldn't be bothered to remember them.

what 'abilities' are you even talking about?
there's the grenade/freeze, the flamethrower, gore punch and crucible blade.
you also get the hammer in the dlc.
none of these are 'abilities'.

Why are you posting Cyberpunk 2077 gameplay?

This is not fun to play

I haven't done it (yet) but I played it casually on Nightmare before doing Ultra Nightmare in Doom Eternal.
I could show you the Eternal Nightmare screencap I have of the gaudy gold armor the very least.
I could also show you a list of my IL UV Max runs for Sunlust if you want. Some of those levels alone are harder than the entirety of UN Eternal.

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I liked the design and now I like it even more.

Doom 3 apologists nowhere to be found

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Is the difficulty slider supposed to be a problem? Maybe I want the maximum amount of enemy spawns but not the highest enemy damage so I can mow down hordes of enemies. Custom difficulty options is never a bad thing.

I would shit and cum bricks if they brought back the Doom 64 pain elemental design

of course it's gonna be exclusive for the dragon levels. you're an iron tank, remember? there's no aerial combat in the regular levels, that much is clear from all the footage.

It is, that'll be the twist.

Why do they seem so fucking ashamed of the original concept of the cacodemon?

oh okay so we're doing the tentacles thing now

Probably because they want to keep the original design closely associated to the Classic Doom games.
Essentially a marketing move.

To be honest among the many things they plagiarised, the cacodemon is the most blatant one

i clicked on this thread because i thought this was a picture of a hot arabian princess or something for a second

why is there no hype at all?

Some are, some aren't.
Eternal's monsters are too cartoon-ish looking

Aw shit

Fuck you
I want to kill a mancubus wuth just a shotgun and can't do that shit in Eternal

Fucking this
It was so cringe holy shit
Why did you made me remember it?

Can't speak on others behalf, but I genuinely thought it was Eternal DLC, and then when I found out it wasn't, I saw it was square-in-the-square-hole manbaby shit with the footage one "boss" that shoots square 4x4 walls of circular projectiles where one column is "shootable" (so basically my lack of interest in Eternal, it being way too arcadey, cranked up to the maximum) and I lost all interest in it whatsoever.

You could always camp to a degree in doom, if you want a strafing simulator theres serious sam

It's a fucking Octabrain that I would find in Duke Nulem 5 or 6
:'(

It would have been hype if it was Quake V

So it's just gonna start rippin off Dook aliens now?

the result of it being a fan made thing using the ashes name
it was fun but i feel like i'd never play it again because it was actually kinda not good

like anon said, hype died when they showed the brainless gameplay. it just doesn't look engaging.

I wish we had an Invader Zim game

DOOM Eternal is too cartoony thoughever

tell me exactly where can i find her and in what game

more grayslop

I agree. I'd put it as average compared to the other two.
We're also getting another fan made game using the ashes name, "echoes" in addition to episode 3.
I just told you do, Ashes Hard Reset. I don't remember what map she was in but it's the one where you wake up in an irradiated apartment, either 4 or 6.

Combat shotgun with the automatic upgrade is literally the only gun effective in almost all scenarios, on any difficulty. There's no competing with a spam of shotgun blasts unless you're really pressed for an alternative (like the rocket launcher) in the 5 situations you need it, and every other weapon is just so dull I can't stand to use them. I either stuck to the shotgun or had to swap-spam and feel myself die on the inside.

Video

The fact you can tell that if the player wasn't busting his ass trying to stay on top of the enemies just shows that you're intended to play Eternal a specific way. Shit looks so boring and unfun, too. 2016 at least had you running and strafing around spacious arenas, making use of plenty of height advantages and any weapon you wanted without having to sweat. The video you provided is just the antithesis of that, lmfao.

wait until you see DOOM 2016's playthroughs.

Yeah, there's a shit ton of variety in every single one I saw. People stuck to any variety of a handful of weapons, kept their distance or got up close and personal, or stuck to a single weapon and made do. That's literally at odds with what Eternal wants from you, which forces you to sweat to make do with any other weapon.

it's not. as a matter of fact, this is true for 2016, not Eternal.

Combat shotgun in 2016 is literally peak as a close quarters options, and even then it gets outshined by the Super Shotgun, but it's not like you're forced to use it since most other weapons work great in close quarters in a pinch. Are we even thinking of the same games here?

"what 'abilities' are you even talking about?"

Proceeds to list every ability in the game

Yeah, those abilities, the ones that are so fucking boring and annoying because they're fucking mandatory to use that my brain expunged them from recollection. I genuinely hated the fact you had to use the flamethrower just to get armour back from enemies when 2016 allowed it with every glory kill you performed, and the others are bullshit, too.

2016 at least had you running and strafing around spacious arenas, making use of plenty of height advantages and any weapon you wanted without having to sweat.

I didn't do any of that. I would just carve myself into a corner and then spam to win in 2016.

eternal/2016 gameplay also looked braindead

I really miss concpet art in video games.

Doom has always been for manchildren.

there's no hype here because/v/ is still asspained over Eternal not flopping like they said it would

prequel

no Mick

more wacky crap

making what look like cartoony mechanics simply for the sake of change

What's left to be hype for?

That's literally at odds with what Eternal wants from you, which forces you to sweat to make do with any other weapon.

this is false. if you don't like variety, you can spam whichever weapon at whichever enemy until they die, but that's playing the game like a retard.
if you want the casual experience you just work out one weapon combo for each enemy (there are multiple for each one minus the cyberdemon) and do that every time you encounter them.
then again, I don't get the argument that an FPS game is bad because it has more engaging weapon mechanics.

but it's not like you're forced to use it since most other weapons work great in close quarters in a pinch

and in Eternal the combat shotgun is only useful as a sticky grenade launcher, which is still comparatively worse than the precision bolt heavy cannon if you have good aim. that's much much much lower down the chain than it was in 2016, where you could functionally beat the entire game with either the combat shotgun or the SSG.

they're fucking mandatory to use that my brain expunged them from recollection

this is the single most retarded statement about game design I have heard on this board so far.
they are integral to the gameplay so naturally you forgot about them? what?
Eternal is so much better than 2016 that it's not even funny exactly because it gives you a number of readily available tools that it then expects you to use. it's a game that improves on the doom walk-and-shoot formula by actually making you think about what you need and when. it's a very good combination of constantly changing variables that forces you to think on your feet to the point where you start doing the walking-and-shooting completely in the background while you're actually focusing on planning out your next steps regarding cooldowns, ammo, armour etc.

This should’ve been Quake 5.

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Combat shotgun with the automatic upgrade is literally the only gun effective in almost all scenarios

it's literally the shittiest upgrade in the entire roster after microwave beam.
it exhausts your ammo in a second for negligible damage when compared to pretty much anything else you could've used in the same time.

de doom slaya

Nowhere close, 2016 is all about movement, positioning and crowd control (niggeretards saying you can "just sit in a corner" on harder difficulties are lying through their teeth) which is felt far more than it's seen; and as much as I hate the Bop-it tier gameplay, weaponswitching is some shred of a skill floor.
2016 was a good direction for the reboot but had definite flaws that needed working on (main fix needed being dynamic / mobile executions that don't put a damper on momentum); but then they went the complete opposite direction in making a gory R-rated atmospheric Run&Gun into a generic "safe" arcade-shooter and ruined it entirely.

*the weaponswitching in Eternal is some shred of a skill floor.

I think that it was going to be Quake 5 but they went for this because Doom has been well known for current players.
Also, looks like they were going to call it Quake 6 because Champions was 5

Maybe demons are different. It's not like exposed ballsacks are the norm with animals either.

bing bing waDoom

Gaylo

I knew it. The shitters that complain about 2 weapons in halo can't handle eternals arsenal

"just sit in a corner"

I'm not lying, it's exactly what I did.

You're missing the fucking point. 2016 (much like Classic Doom) presents the puzzle as the crowd - do you kill the summoner first, or the pinkies that are in your face. It doesn't give a shit how you do it, you can deal damage, so do it; so the skill falls down to taming the crowd and seizing opportunities as they present - it's reactive, not predictive, and requires + rewards both quick thinking and setup despite being "simpler", while not outing the ability to play your own way and prefer whatever upgrades you prefer.
Eternal throws that out of the window and just asks you to remember how2kill XYZ mobs using the ABC combo. It gives you the exact tools required to do this, and any variation in it is no-no because you're not playing the way you're "supposed to" - predictive, not reactive, and is almost performative in comparison, since there's only one optimal way to play, and you're going to fucking play that way. You're a midwit if you genuinely think this is better, higher skill or more difficult, just because it requires more buttonpresses with less cognitive strain.

People just make up headcanon about eternal because they are bad at video games

I could play it on ultra violence without spamming weapon swap and so can anyone else. The game just punishes you for using power weapons on trash and wasting your ammo. If I had to criticize one thing, it's that you have to keep the trash alive until your ammo is depleted. It's problematic that in a game about killing demons, you have to wait to kill demons even if you have the opportunity. But a simple modification to how you play the game fixes ammo depletion issues. Unless you're complaining about running out of ammo on your favorite gun in a game that has over a dozen of them

gay

Post Nightmare gameplay.

All these colors are too much we need to bring back brown & bloom military shoot man. Those were the glory days of FPS

Eat shit and die cocksucker, Eternal is crap and you'll lap up whatever shit Bethes scrapes onto your plate.

a floating red brain with teeth, horns and one big eye in the middle

A brain with tentacles is I guess also kind of close.

It's the FUN ZONE, bro! Hugo played a lot of Fortnite and Pubg (with a controller) and figured out how to force the player to have fun with mechanics and design choices from high skill zoomer games, because that's the essence of Doom!

less cognitive strain

eternal, believe it or not, also presents the puzzle as the crowd. you still have to decide which demon you want to tackle first, except now you also have to consider how you want to do this.
the combo for each enemy isn't 'ABC' because there are multiple weapon combos for each enemy, but a second ago you complained that you needed to juggle weapons like a spastic, so I said you can learn a single combo per enemy and move on.
eternal is 2016's design turned up to 11, which is what finally what makes it good.

you're not just weapon swapping in this fight, you are weapon swapping every moment of combat using the same weapons in the same weapon swap combos where you remember out how many weapon swaps per enemy type to kill it the quickest before a recharge on an infinite spawning ammo bag.

They have gone a different direction with new doom because the devs don't want to admit this weapon swapping to avoid reload is fucking gay and they don't want to be steam review bombed for changing it. The demons must look at doomguy running around swapping weapons every 2 seconds thinking "what the fuck is this retard doing?"

Disgusting.

part 1 and 2 were definitely much better. i hear the dev for hard reset quit and the main ashes dev had to slap together everything to get it out, but i'm unsure of the truth of that
i am excited for echoes and ashes 3
if they're anywhere near as good as the first 2, they'll be great

"Every Doom has its The Dark Ages" ~ John "Doomguy" Stalvern

but it's not that important

nu-doom designers agree

you control the buttons you press.

Cause Hasbro and WOTC are on their last legs, and id's unsure if they'll keep being able to use the old Caco design when the D&D IP ends up in someone else's hands.

Doom 2016 is the only good one

actually, it's a good thing that Doomguy can't punch a bitch-tier enemy to death

IS THERE A SINGLE (1) (ONE) DICK THAT ETERNALKEKS WILL NOT SUCK TO TRY TO GET ONE UP ON 2016

so is dasharky gonna do another "unconscious cyber demon genital danger play" where doomguy still sticks his dick inside the cyberdemons unconscious mouth and your just waiting for it to wake up and bi-

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still playing brutal doom

Blood punch exists. Melee is useless.

starts schizo posting instead of answering why the game needs bloat when it already has multiple weapons and mods nobody ever uses

also, why aren't you also crying about the pistol being removed?

another tortanicfag melts down

GOTY

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Being able to punch enemies into a glory kill to charge a blood punch would be broken.

can't really play dead when you evaporate upon death