Path of Exile 2 is now sitting at Mostly Negative reviews. What went wrong?

Path of Exile 2 is now sitting at Mostly Negative reviews. What went wrong?

Tooooooooo sloooooooooooooooooooooooooow
I don't live eternally

I saw gameplay and it's the same speed as grim yawn lmao

Not enough constant stimming for the zoomer crowd.

Reddit filtered by gameplay

The primary issue is that the devs don't really have any idea what kind of game they want to make. Or if they do, they haven't taken the appropriate steps to do it. Really the major issue is they want the game to be based around combos but there is no room for that when in end game maps you're swarmed by monsters that kill you in just a few hits and shit out AoEs or unblockable/unevadable slams. Building defense is near impossible. You want to go full offense, but there are only a few support gems that give actual damage with little/no downside. This really incentivizes using only one main skill for damage, maybe two if they are totally opposite (one is a melee attack, the other is a ranged or spell). Yet this clashes with their design of combo skills.

They basically need to overhaul monsters, support gems, and or skills and actually decide. If they want fast blasting (which they incentivize via the average monster/map dropping very little and mechanics like breach/delirium wanting you to kill monsters quickly) or if they want slow, methodical gameplay (incentivized by the combo based skills). It feels like half of the design is PoE1, and the other half is something new. It is not gelling together.

No they know what they want to create. The problem is that they want the audience of their much more popular game to go along with their "vision" of ruthless as the default game mode.

If they made maps take 10 minutes but then drop 5-10x as much loot it would be fine. If monsters were half their speed and damage it would be fine. Right now they can say they want combos but just clearing the entire screen in one click is the safest and most efficient way to play. Also armor is still awful and ES/EV is still the best way to build defense.

What went wrong?

They sold out to Tencent in 2018

If they want fast blasting (which they incentivize via the average monster/map dropping very little and mechanics like breach/delirium wanting you to kill monsters quickly) or if they want slow, methodical gameplay (incentivized by the combo based skills). It feels like half of the design is PoE1, and the other half is something new.

This echos my take on the game when it was first released. I thought the game had these internal tensions then, and the original update just made it obvious for everyone to see. If they can thread the needle the game could be an all timer, but I don't see anything from GGG that gives the impression that they'll be able to pull it off.

My assumption is that it will move more and more towards PoE1. They basically have to remake half of the game at this point (to be more like PoE1 or PoE2) but the changes they've made are more towards PoE1, especially with the newest round of changes.

It can never be an all time great because all the cosmetic sysytem is locked behind macro-transactions and it's always online multiplayer.

Diablo IV doesn't have this problem btw.

Diablo IV has other problems, like being absolutely braindead. I've played 2 of the seasons (the initial release and then the loot reborn one) and both times the game was a soonzefest with high quality CGI cutscenes. They did admit that the game was too easy though and are gonna make it harder, so maybe it'll be worth trying out again.

That's by design

Early on with witch and summons I felt squishy and the summons died a lot
I did an ew character as warrior or wahtever the fuck the melee man is and it worked quite well

I think some builds just suck early on and players are used to shit like PoE where everything is 'go go go fast max level in a few hours'

This fanbase shits itself at the slightest hint of difficulty, they want the game to be exactly like PoE1 where everything dies instantly when you enter a room, they want an idle game where you just look at the loot.

difficulty or tedium?

can't take poe autists seriously when they base their judgement on several thousand hour playtime

play the strongest

accomplish more in less time than visionslop enjoyers

I don't see the problem

Dunno but I quit once I realized that rake was the only skill that dealt damage with spears. Even if done correctly the combos did fuck all dmg expect for twisters which was apparently a bug anyway. I'm sure they get better later on especially frenzy charge stuff, but I don't want to continue playing if they didn't bother tune skill numbers for a big patch release that they even had a twitch marketing campaign for.

They slowed the game way the fuck down and made dealing with trash mobs a headache. They also gutted most popular builds for no reason rather then just buffing unused trash abilities. Also loot never drops and good luck finding any currency. Games shit.

Why does mark, the largest developer, not simply eat jonathan?

85xRKgm.gif - 500x375, 453.72K

The libtard trannies are mad that it's elon musks favorite game and everything he does makes them seethe

I am a very casual ARPG enjoyer. A few hundred hours in PoE and probably twice that each in D3/D4.

I HATE PoE2. It's just boring. There's no good loot. I don't want to play an ARPG like a Souls game with constant rolling. My builds are trash, I feel completely overpowered by the shittest mobs in the game all the time. It's not fun.

git gud

I don't want to. I want to enjoy the game in my leisure time. PoE2 seems to do everything possible to make that an impossibility.

how is this possible. if you are casual gamer playing in standard mode the game accelerates 1000x the second you find your first exalt and trade it for an optimal piece of gear on the trade site. You can easily get to endgame trading for one exalt items and have a character that will absolutely destroy the early endgame even with a shit build.

if you are casual gamer playing in standard mode the game accelerates 1000x the second you find your first exalt and trade it for an optimal piece of gear on the trade site

shut up you fucking nerd, you are proving the point entirely

What went wrong?

GGG tried to sucker the PoE autists into playing isometric Dark Souls with bad loot.

i already play ruthless as the default game mode and i still think poe2 is irredeemable

Using resources outside of the game is considered casual these days, grandpa. The non-casual gamers are the ones that don't seek any help and play SSF.

Be quiet, zoomie.

this, you gotta minmax to beat the campaign now
its incredibly stupid
on top of it you get no fucking loot now, idk what the devs are smoking

What was the point you were originally trying to make with your retarded self-contradictory post. You dont have one because you are just a whiny dadgamer that wants his hit of dopamine for as little effort as possible. Go play your old boomer ARPGs, they're still there, they have what you want, stop whining because new things don't appeal to you.

idk what the devs are smoking

They're huffing jenkem.

What happened to all the "bro let them cook it's EA" people?

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Apparently they don't appeal to anyone, since the game has tanked, you absolute zoomer faggot.

I beat the campaign on my first character SSF without looking up any sort of guides. I went out of my way to equip lighting resist for one boss, you are just bad at video games.

uh huh, where'd you read that? a newspaper?

They're trying to make the campaign into something people enjoy playing, but it never will be. It's just an intrinsic problem of the arpg league format. There's multiple leagues a year, and people like to play multiple characters per league. The campaign takes about 15 hours or so I think for an average player. That's 30 hours of replaying the exact same campaign you've already played a ton of times before if you want to play 2 characters a league. How many 15+ hour games have you liked so much that you've replayed them 5+ times? That's what they're asking you to do with every character, every league.
The best thing they can do is accept that people are naturally going to get bored of the campaign and let experienced players zip through at a decent pace.

Are all 15 year olds as retarded as you?

I accept your concession, grandpa.

Nobody's conceded anything. The game has tanked, the reviews are shit, the game's concurrent player numbers are 1/5 of what they were at peak - and those people are autists, like yourself, you are addicted to dopamine during puberty. You've proved nothing other than you being a faggot. Kill yourself immediately, kid.

you conceded when you didnt have anything to backup your dad gamer rant about OLD GOOD NEW BAD.

You lost, kid. Let it go now.

Grim dawn is faster at this point.

nah, you need to get with the times.

Yes, yes. You've already proved that you're 15.

What went wrong?

the developers don't play their own game and thought that everyone wanted to crawl through the game and do 3 damage per hit to enemies who have 3000 life and run at warp speed at the player
And on top of it all there is no loot

so that's a good thing then

So you've lost your composure to a 15 year old whilst arguing on the internet? That's quite embarrassing for you.

GGG has been incompetent since 2021. Troonathan is a complete mess and the game will never be good while he's leading development. Generally speaking, the devs are inbred retard kiwiniggers.

The game has a ton of problems for sure, a lot of it feels unfinished and certain things need to be reworked almost entirely (like the passive tree having more flat bonuses instead of it all being % so you have a smoother early game and not as a borken end game, monsters not being all super rush, there being very little good available to the player and more power being tied to level). But the poe community is absolute dogshit, these people have spent the last decade and a half playing what is essential one of those mobile game casinos and are collectively shitting their pants at the fact that poe 2 isn't LITERALLY just the same game.

the bubble popped

The question is why the FUCK doesn't PoE have an adventure mode?? Like just fucking go kill this that and those and get a chunk of exp and loot, repeat, go kill relevant bosses for extra skills points, go to maps once you've cleared every area boss.

The restrictive skill system and simplified math that exceedingly hampers build diversity will be the death in the long run. Currently they made the game so damn slow that it's exceedingly boring, 90% of the skills are borderline unusable and the campaign is a boring slog if you don't pick one of the 2 skill sets that actually deal bearable damage pre-30 (neither of which were the highlight for this major update). If you did happen to pick one of those two, the game feels pretty good and is quite fun.

The question is why the FUCK doesn't PoE have an adventure mode??

because that would make it diablo 3, and nobody wants to sink that low

This is one of the things I'll never understand about modern ARPG design. Adventure mode was one of the very few things that Diablo 3 did right but no one else seems to like this. I'd rather grind random shit than go through the entire boring fucking campaign every single fucking time. I would understand if the game was actually multiplayer based and forced you to play with other players but 99% of the gameplay is done solo anyway. So what's the problem? I don't know.

they advertised it as an upgrade to poe1 and then they started doing balance changes to slow down poe1 which everyone hated
so they made it a seperate game and said that it wouldnt take any dev time away from poe1
fast forward to today, they took all the devs off of poe1 to work on poe2 leaving poe1 players with the no new content for almost a year while poe2 fucking sucks ass and has no redeeming qualities

I feel this is going to happen after every major patch.

Watch the first 10 or so minutes of Jonathan's meltdown yesterday in the post 0.2 damage control interview and you'll see what went wrong.

To be honest, the new ascendencies in Phyrecia are fantastic and I'm quite happy I have extra time to play around with them before they're gone for good. I also quite like using the relic system on the map device, though I wish they were a replacement for sextants and not the tree itself.

Turns out nobody wants to work on, design for, or manage PoE1. Whodda thunk?

See the problem is poop2 is just not very good. In fact, it's bad.

those ascendencies are not new they just had them laying around and we had to beg them to give us something new for them to even consider assigning devs to poe1
it took like 2 weeks to implement phrecia
its not valve you fucking retard they have to work on poe2 whether they like it or not

They screwed up first day by ruining graphics on nvidia systems, you had like 15 fps unless you disable some setting

And entering the first town gave you a serialization error and the game crashed

I know it wasn't anything major, but I actually like having them. I enjoy making new builds and having all these extra tools at my disposal was one of the largest content drops for my play style that they've done in ages.

What went wrong?

Jonathan being aggressively defensive in the interview yesterday. Even people who liked the game were put off by that.
I could see where he was coming from, but the dude needed to chill out.

To be fair to Jonathan, he did say a few times that the way he plays and tests things must be different from the way other people play, and that he will test things with a different approach from now on. He also said at the end that he was sorry for being so grumpy and defensive at the beginning.

I genuinely do believe that Jonathan wants the game to be good, but he is just struggling a bit with how to approach the development and balancing of things, and he got defensive because he probably felt that all the criticism of the game was like a personal attack on him.

I HATE adventure mode. There's nothing good about it

rekt

In his defence, he has been getting personal attacks over this with Chris' departure. Which is funny because this excruciatingly slow gameplay would be right up Chris' alley since 0 damage builds is exactly how he plays PoE.

he got defensive because he probably felt that all the criticism of the game was like a personal attack on him.

Chris and Hrishi stepping down probably hasn't been helping either.
Alas, it doesn't change that Jonathan came off as a massive cunt and tool in the interview. And with the internets ADHD attention span, no one paid attention to or will remember his apologies and his acknowledgement that he needs to change how he plays/tests the game.

samefagging is even more of an embarrassment

Jonathan did say that he disenchants every single rare he finds, so he probably plays slow as fuck and enjoys it. The problem is that the vocal crowd (reddit and autists) and there's no PoE 1 league to contain them

Either way it'll be fine in the end. They either fix PoE2 and make it good, or they cut their losses and backport the animation system and graphics to PoE1.

game is already not very fun to play and the endgame loop sucks

make the game significantly less fun to play with a patch

Can't even blame BFR for this retardation, it's ingrained in GGG

True, true.
All said, I'm still positive about the future of PoE.

Jonathan did say that he disenchants every single rare he finds

You're honestly retarded if you don't do this if you're struggling at all with gear during the campaign.

retard

the average player is retarded

This
but also there's NO MOVESPEED. the maps are fucking massive like they expected you to go poe1 speed but you're molasses slow

You're honestly retarded if you don't do this if you're struggling at all with gear during the campaign.

Zizaran, the guy who was interviewing him, was saying that he plays completely differently and sells everything for gold, so that he can gamble instead, since he has better results with that, rather than crafting.

I don't think anyone has any actual statistics on what's actually better at this point in time, but the fact that Jonathan had literally only accounted for one playstyle, his own, is clearly a major flaw in the way that he tests. It's good that he was introduced to someone doing something else, and it's also good that he acknowledged that he needs to test things that are different from his own playstyle.

But why do you want to have movespeed? If you had movespeed, you would be faster than the enemies. What reason would you have to fight enemies if they aren't faster than you?
t. GGG

That's fair, I took the way that was phrased as the other option being leaving it on the floor like all the loot filter autism has done to people.

ARPGs are skinner boxes for retards. If it takes too long to get the treat, the rats get angry.

I honestly haven't played a lot of PoE 2 yet because my computer sucks ass and GPUs are so expensive, but aren't there ways to determine where to go like in PoE 1? For example Alira and Weaver being on the opposite sides of the road in act 2 (or something like that), the bleeding corpse in act 3 etc? I think that would mostly solve the issue

I kinda expect there are probably a few things like that but it took a while for those to become communal knowledge in PoE1. I think the world map is supposed to help you with determining general direction to travel in a zone but maybe I'm wrong and just had confirmation bias in my runs so far.

pays $30 for f2p tencent owned garbage

DURR WHY IS GAME BAD

0 days gone without gaymers proving to be the most retarded worthless consoomers that have ever graced capitalism

Adventure mode is way more polarizing than you D3 fags understand. A lot of us hate that shit. It waters down the overall game a lot. Makes it a game you play for 1 weekend every 3 months.

As someone who never played D3, and doesn't know what Adventure mode is, whats so bad about it?

You've piqued my interest

coast on success of your one game

make a sequel to it that the fans of it don't want and makes the same mistakes you already learned from in the first game

sabotage your original game's updates

???

profit

all waypoints are open from the start and every area is scaled to you

every hub has a series of 5 quests from the act that are along the lines of "go kill this boss, go clear this area" etc.

completing them gets you exp and lootboxes with gear and crafting materials from that area

So its like dailies with easy exp/gear/mats, I guess.
Mmmm.