Deus Ex: Human Revolution

Hot take: This game is way better than the first Deus Ex. Take off your nostalgia glasses.

dude sex.jpg - 2560x1440, 703.55K

The real hot take is that MD is the best DX. But it has a shitty ending and apparently your average gamer only remembers the last 30 minutes he played

Should I get this or Mankind, both on sale

Play the original instead.

Both.

it's impossible for the ending not to soil the game a bit with how sudden it is
it's a shame square enix hamstrung them so hard bc they refined a lot of stuff from HR

Original isn't on X|S, both are cheap but I don't wanna buy deep into a series I haven't tried before

Human Revolution, if you really have to choose only one.

I played some HR and MD but never managed to really get into it. Somehow the exploration didn't feel as open ended to me as it's often claimed to be, it felt like there was basically one or two railroaded solutions to every exploration problem/puzzle, and the movement felt weird and stiff to me. And the sections with enemies were either just regular FPS but with really shitty gunplay or basic stealth.
I think I just fundamentally didn't get how those games are meant to be played.

HR is basically a remake of DX

Both are utter shit for different reasons
DX is shit due to it being a product of its time, the AI being inherently shit and sloppy in combat and in stealth
HR is shit for the same reasons

Both are shit, get the fuck over it

Sandra Denton is the best waifu and must be saved

It's the pinnacle of a console game. They didn't lean nearly heavily enough into the RPG mechanics and stats that should the be the superseding say of how Jensen interacts with all aspects of gaemplay. But also half heartedly included enough options for spray and pray builds for xbox kids to not be alienated from complex systems. The end result is a somewhat okay game that doesn't reach it's full potential.

Thanks :3

DX itself was like that. Granted, it was 2000 when it came out and the majority of games like this were experimenting in different ways other than 'this is an FPS'

That said, the biggest issue with HR (never played MD) is that as you said, there's usually only one or two paths at best. The tutorial/first mission (rescuing the hostages) really did show just how it is: you might get a vent or go above ground but trust your tursty radar and your instant melee takedown, they'll help you out and not get spotted

I had fun for the little bit I played but it was on PS3 so it was bad framerates and I stopped.

the fact that like in DX, they still have no idea what to do with the AI when you back into a vent just out of view is hilarious

Director's Cut

S O U L L E S S

HR has no swimming

Yeah that was a bit my feeling regarding the overall gameplay. Just a mediocre FPS. But I thought I'd at least be into the immersive sim and narrative aspects of it, but even there it didn't really grab me. The narrative is basically driven by:

Adam Jensen's narrating his own story in the most deadpan, bored-out-of-his-mind tone possible. Not exactly the most engaging thing.

predefined dialogue trees with NPCs. Okay, nothing wrong with that but not really trailblazing either.

finding datapads around the world. Again, nothing particularly wrong with it, but after a while it gets a bit old to turn over every piece of garbage to see if there's a newspaper to read under it.

And then on the actual im-sim aspects, I really didn't see the open-endedness I was expecting. Almost every situation involves getting beyond some locked door or fence, which you can accomplish by

speaking to the right NPC who will give you access in exchange for doing some kind of mission for them

finding the key in a trash can or something

having the right augmentation to break or otherwise bypass the obstacle

Which seems rather limited for something claiming to be the spiritual child of the godfather of immersive sims.

Swimming is a meme anyway.
Name one occasion in DX where swimming actually helps you that's not the collapsed tunnel in HK (and for that you get a whole crate of rebreathers anyway)

Hot Take

terrible and wrong opinion

ok

Deus Ex is the greatest video game of all time.
No, don't bother listing every annoyance you have, you're still wrong.
The GOATs never have to worry about the problems they have, because people fall in love with them warts and all.

youtu.be/lcxrsaT2nAQ

Lmao this, I got there and I didn't even have it upgraded

NTA but one of the main issues I have with 'immersive sims' is that fundementally, the gameplay is basically 'go talk to/kill this person, thanks'.

Deus Ex did it better simply on the basis of 'what the fuck is going on' was the entire driving point of the plot

New York in the sewers? Actually a few levels with sewers

But yes, for the most part stacking rebreathers makes it easy

Deus Ex allows the player to actually lose arguments and be wrong in conversations when you come up against someone more knowledgeable, like all the bartenders.

It's funny because you put points in it and it's useless.

the main issues I have with 'immersive sims' is that fundementally, the gameplay is basically 'go talk to/kill this person, thanks'.

That is what I often find as well, yes. I like the idea of immersive sims, but most games that claim that label usually don't fit it. I found out about the "knowledge-based game" concept recently, and that actually matches my idea of immersive-sim a lot better. Stuff like the Outer Wilds, Tunic and others. The game doesn't put a series of doors in front of you that you pass in an order that the devs specifically intended. Instead, everything is accessible from the start, but the only thing stopping you from going straight to the endgame is not knowing how to get there, and the entire game is spent gathering clues and bits of knowledge to figure it out.

Negro, the original goes for like $2.00 on steam in every sale. And it runs on any potato.

Deus Ex has been $0.69 on GOG for like 5 months straight.

Utterly forgettable.

All games are free if you aren't a brown retard.

Has anyone ever actually played this?

Dxinvwar[1].jpg - 258x387, 51.46K

The original is shit. Skip it.
Not kidding.
The stories aren't even connected.
t. 32 year old

it's good because it just is, okay?!

Yeah, really making a good case for all DE enjoyers being complete retards.

Immersive Sim

This "genre" was created to describe the game System Shock. If your game isn't like System Shock then you aren't playing an "immersive sim."

every single texture can be examined and has a text description

every weapon and item you leave on the ground will stay there

every weapon and item (and healing bay/recharge station) you destroy will be gone forever

only certain enemies respawn and they all have a lore-specific reason for respawning the way the do

no loading screens

no stopping to the game unless you pause it or quit

control never taken from the player after gameplay begins

interacting with objects wrong or being careless will result in being punished by the game world in a natural way

player and Shodan are butting heads and you can tell how the war is going based on how easily you are blasting Shodan's "children" and goals to pieces

It's immersive and realistic in terms of interactivity but still a fictional game in a fictional world.
Immersive Sim does NOT mean that you have multiple ways to accomplish one goal.....

Both are utter shit for different reasons

HR is shit for the same reasons

what the fuck is wrong with you, anon?

So does HR.
And unlike DE, losing those conversations usually has consequences.

Deus ex > Deus ex MD > Deus ex HR

HR does this as an unrealistic and awkward minigame persuasion thing.
DE does it naturally through dialogue.

*retard take

As someone who just played through the series for the first time, it really isn't. It's a great game, but the original is on another level

youtube.com/watch?v=3tDjJkFyL_Q

the stories aren't even connected

Are you fucking retarded?

Lucius DeBeers, Morgan Everett, and Bob Page (The Illuminati) are the main antagonists.

37 year old here
kys kid

Please give me actual reasons on how it's better. The combat is worse, the stealth is worse, the voice acting is worse, the level design is worse, there's less RPG systems, less content, the protagonist is worse, the story is the typical 'oh no gubbiment evul' that every game has been doing for the last 20 years, etc.
What exactly is 'next level' about it? I really want to know, legitimate question.

NTA but

combat worse

Yes

stealth worse

Both of them have the same shit AI. HR lets you use instant melee takedown if you prefer that to make it easier

voice acting worse

Yes

level design is worse

kek

less rpg systems

eh... yes and no?

protagonist is worse

kek

story is typical shit from the past 20 years and this game was out over 25 years ago

kek

the real deus ex game that people never played

file.png - 267x373, 198.92K

Atmosphere, story, roleplaying, JC > Adam, level design (HR has too much handholding), soundtrack, ect. Just compare the Leo Gold interrogation scene in Deus Ex 1 vs the Zeke hostage scene in HR.

The combat is worse

Stopped right there.
The "combat" of HR and MD is to walk up to an enemy and press the instakill button.

NTA but I'll tell you why it's great without addressing your retarded "points":
The story is absolutely top-notch, the characters are great, there's no cutscenes besides the opening and ending that aren't dialogue choices, the voice acting is the most memorable of any game besides maybe MGS with Solid Snake, you have a ton of weapons to choose from an use, you can be as ruthless or as sneaky as you want, you can upgrade yourself anyway you want, or you could choose to never upgrade and try to beat the game if you wanted to.
Deus Ex is a video game, it respects that the player might not want to do things the "intended" way. Most PC games used to be like this.

I know this is a shitty bait, but no, it isn't, and I say this as someone who loves the aesthetics of HR, which reminds me of GitS. It was also the first DX game I played since I had no PC when the first came out. I played HR just once while I replayed the first game countless times. Maybe the gameplay is not great, but I still find it enjoyable, I love the augs, dealing with something like doors or environment or even killing things doesn't feel like it's scripted, unlike in HR, there are cool and small details here and there, you can do whatever you want and talking to all the people isn't really necessary to progress the story. In other words, the original game is an actual immersive sim.

The first game is really something special, and the biggest flaw it has is that the game was rushed. It would be great if we could continue to work with Anna and be a bad guy in general, for example. There is just nothing like it, I wish we had some kind of MiB game in the immersive sim genre where you play as a special agent, living and working in a big city that lives its own life.

NTA but don't some conversations take place with no choice, like Manderly when you return to the base the first time? I'm pretty sure some times JC and an NPC just talk in a cutscene with no choice to pick a reply/action

I mean Lebedevs interrogation

The dialogue in those cases changes entirely based on how you acted previously.

DX1 > DXMD > DXHR > DXIW > the fall + other media (books, comics, whatever)

The dialogue in those cases changes entirely

entirely

No. Also, it doesn't change anything really about the outcome.
DX has lots of flavor, but don't act like your choices have an actual impact on anything.

Start Deus Ex, make a save.
Now, kill the terrorist leader on sight before you interrogate him. Go to Manderley.
Now, interrogate him THEN kill him. Go to Manderley.
Now, interrogate him and leave him alive. Go to Manderley.

If you don't kill a lot of terrorists, Paul won't admonish you but Kaplan will mock you for going too easy on them.
If you kill a lot of terrorists, Paul will scold you by reminding you those were human beings but Kaplan will give you praise and call you a badass.

This is just the first two maps...

I played Human Revolution first and you're fucking insane if you actually believe this.

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youtu.be/AB9yQPOdghQ?si=3E5xqTEbmQmJu8o1&t=3297

Plenty of other examples. Regardless if you rape the shit out of all the NSF or let them all live, including the leader, Jamie's dialogue is the same

the combat is walking up to an enemy and pressing the instakill button

that's like saying the combat in DE is walking up and prodding people. No one is making you takedown kill people, and if you play on the harder difficulties, you won't be able to even get close enough to do them.

voice acting is the most memorable of any game

Okay stopped reading there, sorry I replied. You are completely out of touch with reality, pointless conversation.

Ok, and what impact does that have? Besides flavor text?

it will never not be completely fucking retarded how Anon Babble always does this

OMG PISS FILTER REEE RUINED THE GAME AAAH WHY DO DEVS DO THIS

devs remove piss filter

OMG WHAT THE FUCK IS THIS SOULESS SLOP NO ART STYLE PUT THE FILTER BACK REEEE

every fucking time

1. JC and Jaime are friends because Jaime has been talking to him longer than he had his JC Denton codename. Him saying "they actually let you point a gun at people" isn't based on anything you did but is just banter after JC said "you look like the real thing." It's friendly conversation.

2. That's a modded playthrough with GMDX.

The exact same thing happens in the first mission of HR... There's a bunch variants in a bunch of conversations depending on if you stealth, if you kill everyone, if you only kill SOME people, if you do extra objectives, etc.

takedowns give you the most xp per enemy, make you invincible for the animation, is stealthy, can be upgraded to take out groups, and doesn't consume any ammo

Deus Ex came out in 2000 so yes it has less production values such as voice acting. The industry was a lot smaller nobody in Hollywood took vidya seriously yet.

what impact does that have

It brings you into the game world by directly responding to the players actions.

youtu.be/MGpFEv1-mAo

Gabe Newell explains it best. Fun is when a game responds to player interaction.

But for some reason in DE it is pointless while in HR it is better?

1

Uh... what?

2

Will the steam version of the base game work or do you want me to check with a 1.000 version?

This post brought to you by I-will-never-put-points-in-the-trap-skill gang

I haven't played the first. Human Revolution was fun. The Mankind Divided or whatever was just absolute garbage

and once again
nobody is making you do them

but it's the most efficient!!!

judging a game because you choose to play it like a retard is the most low-iq thing I've seen in a while

that's like summoning 3 separate npcs for every fight in souls games and then complaining the games are too easy.

I did. It was really shitty playing it after the first one.

it will never not be completely retarded how people who use a website have differing opinions

sanity: going
niggerman: saving me

Piss/grey/brown may be bad for some games but absolute sovl for others
In DXHR half the atmospehre comes from that damn yellowish tint, whether you like it or not
And who the fuck is Anon Babble? I got my own opinions and tastes, fuck off faggot

DE

Anon, you're a fucking zoomer at best, alpha at worse

I assume you posted that conversation as if it ever changes based on your kills.
Jaime only comments on your actions if it has to deal with how much damage you took or how hurt you are.

VTMB came out only a few years later and it has some of the best voice acting in any videogame ever made.
Stop making excuses. There's also no excuse for the combat being as janky and shit as it is.

Shit take you're worthless

Yes, that's what we call "flavor". And what impact does it have? I mean, in the game? The game where your actions have consequences, allegedly?

well, that would be why people prefer how combat worked in the original

I'm 32.

It makes people love the game and remember it for over two decades as a classic and one of the greatest games of all time.

Is this where you say "nuh uh..."?

So you're admitting that it doesn't actually have any consequences in the game? Good, that's all I was saying.

don't use the only melee attack you have in the whole game bro it's overpowered, why yes this is a well-designed game

Just grab the original version off archive, fitgirl or something. Never want to deal with that dlc as mandatory ever again.

DX GotY edition, first NPC you talk to, Corporal Collins goes into a cutscene conversation with zero option for a dialogue choice or action

I'm being pedantic, I know but the point stands. Not every cutscene gives you a dialogue option/action option

What are "consequences" to you?

Manderley gives you more or less money depending on how you performed and how loyal you appeared to be.
Is that enough?
What about how Sam Carter will refuse to give you gear if you do what Manderley orders?
No, not enough?
What about how Anna will give you less EMP grenades and literally never stop bringing up your insults if you claim you have "nerves of steel"?
???

I genuinely don't know what you want. You want the game's story and plot to completely diverge with every choice?

when is somebody going to convince me this game is good and better than Deus ex so my faith in imsims can be rejuvenated.

actually, we can just settle this right here and now.

every SINGLE imsim has this problem. the first imsim to somehow make actual interesting gameplay out of restricting this problem, or allowing it to continue to exist, will be a top 10 game of all time. (part of the reason I'm even seeking this again is because I recently played TotK again which I had previously thought of as the end to all imsims. But open world fatigue sprung out of no where and hit me SO hard that after beating one single enemy camp, saving the game. Loading it again and having all the enemies respawn, I quit and deleted the game)

and that problem is....the game gives you so many meaningless and redundant options that it discourages seeking out alternative routes, solutions, methods, and results in an abundance of wasted and uninteresting space. Especially because fundamentally the game can't actually design routes to be too unequally difficult, or demanding of your brain, because they all have to be possible routes based on your "choices".

what this essentially means, is that whenever you're met with a problem, if you can't solve it the straightforward way, or in reverse, if you can't solve it the atypical way. You can just solve it a bunch of other meaningless stupid shallow ways. Especially because a lot of the interactivity in these games is actually super overblown, and not nearly as creatively utilized as claimed (more often than not, literally just stack a vent) and that was the sense in which TotK beat all imsims for me, it's still a brain-dead game (videogames are so disappointing man) but it had much more varied and creative solutions to certain problems. Simply because it has way more interfacing systems and mechanics. But it's the definition of wide as an ocean, deep as a puddle.

melee attack has a cooldown timer unless you blow this finite resource

This was always a bad design choice.

It's ok, we're done, you can stop moving goalposts, my dude.
Jeez, next you start talking about laputan machines.

You won't get what you want in 3D games or possibly even 2D games
You want topdown games
Hell, even fucking BG3 (pirate it; do not give money to scammers) does a better concept of it

The problem fundementally is that 'solutions to problems' can basically summed as 'you must steal from someone/deal with these guards, how do you do it? Murder them or don't murder them.

You can upgrade the takedowns to recharge in like 5 seconds.

The original ages considerably better.
No one does le piss filter, le heavy handed racism allegories, or le cinematic takedowns anymore.
Or they shouldn't.

Lmao it's never just 5 seconds man. Just give me a stick.

le heavy handed racism allegories,

It was a class divide allegory. But you mutts always have to make everything about race, huh?
I bet you're the retard from the recent threads who was talking about "le thinly blm references" in MD.

Better yet, don't be a zoomer and have both version on Steam :>

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Augs Lives Matter

Golem City is a better sci-fi city than Night City

I don't care, Melvin

Download this Unreal Engine file and put it where the author says in your Deus Ex folder:

nexusmods.com/deusex/mods/66

It fixes literally every bug with Deus Ex, even ones not fixed by the older Community Edition which included over a GB of retarded optional mods. Ford Schick reappears and Smuggler gives you the proper discounts every time you visit Hell's Kitchen, for example (this was meant to give you an aug upgrade at the end too, but it was dummied out of the game).

This game is way better than the first Deus Ex.

Fuck no it isn't. I liked it but you're delusional or baiting.

The last 1/3~ of Deus Ex brings it down considerably for me, it's such a wet fart of a finale. Everything happens so quickly which admittedly was typical of games from the era where they clearly ran out of money and time but couldn't rewrite chunks so they need to shove everything into a 3 hour sequence when it should have taken 15.

Hell, even fucking BG3 (pirate it; do not give money to scammers) does a better concept of it

Funny i did play it before getting bored. Also unfortunately gave them money because i pirated it in the past but on steam deck when you delete a pirated game (for space). You obviously can't download it again easily. And no kidding. It takes an entire day to download a game as big as BG3 and transfer it to the steam deck.

Anyway i'm curious as to whether or not you can be one of the few people to read my brief criticism of BG3 and not be such a RPG elitist retard who's mind solely exists to validate anything and everything "RPG" divorces from context or critical thought. Just by pure virtue of "RPG design" arbitrarily being determined inherently valuable by people with a lack of capacity for thought instead of how those designs can be made well.

check this out if you're curious
arch.b4k.dev/v/thread/696802256

The entire Sector 4 of Area 51 was originally meant to be on the Moon.
Bob Page launched on a shuttle up to the Moon where there already exist mining facilities and research buildings, and JC goes after him.

Read it

spells/feats/etc

Welcome to vidya D&D/Tabletop games in vidya form. They're generally either 'pick whatever unless you're a drooling retard' or 'you will be facing the undead so please don't pick only spells that affect living beings'. You don't get the same choice you would in an actual tabletop game since there is no alteration. This carries into the complaints about BG3 lacking consequences. You need to get to the end point somehow. You cannot fail. You cannot alter the story from its fundemental plot. You will face the big bad evil guy (BBEG). You will do it as the game wants. You can go left or right but you must go one path to the BBEG since without this linear path, there is no endgame

combat

Tactician is purposely RNG based. That's all I can say. Not RNG based as in 'you might lose a guy but can get him back' but rather 'two bad rolls on you or two good rolls on an enemy= total party kill' kinda deal

look into actual tabletop games like D&D, Pathfinder, etc with experienced dungeon masters and (seriously) ones that are inclusive to women to avoid the retarded neckbeards who are acting out a power fantasy
OR
just accept what you want isn't going to really happen in traditional video games. You could look at choose your own adventure kinda books or even something like LLM roleplaying (tho the latter is severely limited compared to a person)

But I don't think that's the solution. You want a game where you aren't 'held back' by text boxes or your restrictions on character choice so outside of something like New Vegas where you must still follow a path but have a large amount of options, seriously you can genuinely kill everyone, I'm not sure what options are there for you in vidya.

You mentioned Zelda BotW/TotK but that's still fundementally linear, just gives you freedom of options in dealing with things.
So minecraft? Terraria? 7 days to die? I don't think you'll get the 'here;s a good story' and 'here's freedom' in the same genre

Tactician is purposely RNG based. That's all I can say. Not RNG based as in 'you might lose a guy but can get him back' but rather 'two bad rolls on you or two good rolls on an enemy= total party kill' kinda deal

this is why the strategy for Tactician and Honour is to surprise everything and instakill as many enemies as possible by throwing/pushing them into chasms. if you allow them to get a turn they will all use some cheap ability or spell to completely ruin whatever plans you once had when you began the fight.

Yeah? It's bad for all the reason you'd think, excessive consolization, constant loading screens, tiny areas, universal ammo etc.
It still clears HR and MD any day of the week.

Warren Spector, part of Looking Glass Studios, said that immersive sims create the feeling that "you are there, nothing stands between you and belief that you're in an alternate world".[8] Many of the key developers of immersive sims compare them to tabletop Dungeons & Dragons games hosted by a good gamemaster, or to live action role-playing games, in that there are a set of rule systems to keep it a game, but the game will react to the players' actions rather than force the player to conform to a specific action.[8] Spector is credited with the term "immersive sim" in a post-mortem he wrote on the development of Deus Ex in 2000,[9][10] although Spector himself attributes it to his Looking Glass colleague Doug Church instead.[8]
where did you get your head canon from.

System Shock only has one way to do things to win the game. There's no plot or character choices to make or alternate methods, you're choices are what weapons you use and if you wish to unlock optional doors with cyberspace hacking or by finding a keycard somewhere.
The only cyberspace you need to do is to fight Shodan, in which it starts you flying into the max upgrades you can get so you are automatically fully equipped when you arrive at the final boss.

The immersion only comes from the game making (You) directly control the Hacker at all times without anything breaking that the entire game.

It's ok, we're done, you can stop moving goalposts, my dude.

Jeez, next you start talking about laputan machines.

See the problem is that you think consequences should force the player to do something. The point of the small consequences he listed is that it rewards you for doing things without nudging you

This "genre" was created to describe the game System Shock. If your game isn't like System Shock then you aren't playing an "immersive sim."

are you an idiot?

I don't need a welcome. I don't really care "how it works" it doesn't take a genius to understand how "something works" people always do this weird thing where when they don't have a justification for something, they simply appeal to and repeat the perceived "essence" of something as if it's inherent essence is valuable without any need for emergently produced thought, which synthesizes information, understanding and judgement.

I'll skim over the rest of your reply to see if it's worth responding to beyond what my first couple sentences predict.

You mentioned Zelda BotW/TotK but that's still fundementally linear, just gives you freedom of options in dealing with things.

So minecraft? Terraria? 7 days to die? I don't think you'll get the 'here;s a good story' and 'here's freedom' in the same genre

You presuppose so much, And also LIVE in the arbitrary definitions that i can't even say "you create" because the average gamer doesn't even understand the definitions they use enough to even creatively produce them.

First of all you're either objectively wrong.

The word DOES NOT originate from your colloquial random talks with friends about video games. It originates from math.

In stories it does not mean "a story without a determined end". It essentially means "a story scrambled out of order in time".

For math. Non linear essentially means a squiggly or jagged line.

It does NOT MEAN NO LINE. if it meant no line, than there would be no point for it be "non linear" another word would suffice because it has no reference to linearity.

both botw and totk are fundamentally non linear in literally every single way. both in how the story unfolds (memories), how progression unfolds, and how champions are acquired.

you don't understand my criticism i don't want "choice" or "freedom" i want to escape their definitions and do something beyond them.

I don't understand how people can be critical of redundancy and be so stuck in these definitions

Alan Wake II fag

The word DOES NOT originate from your colloquial random talks with friends about video games. It originates from math.

I never said where it originated from

Have a nice time getting the next retard to bite

So you're wrong, stupid and can't read. Good to know. You know why it doesn't say "immersive sim" anywhere in that because the genre was coined by the people making deus ex. They defined it. System Shock 1 also falls heavily short of all of those goals and lacks a way to integrate real player choice in anyway similar to an RPG. It tries mind you but fails miserably to be more than an overly complicated Doom.

There's no reason for me to play the DC version of HR if I don't give a shit about The Missing Link or whatever the fuck it was called, right?

If you were getting a handjob but at the end she just punched your balls instead of finishing and didn't let you cum it'd be the only thing you remember too and the handjob before that wouldn't matter

Maybe don't end games on cliffhangers if you have no idea if the studio wants to make another...

In DXHR half the atmospehre comes from that damn yellowish tint, whether you like it or not

The fuck it does, before DC people would constantly recommend to turn off the pissfilter
But then it was gone and suddenly OOO NO BRING IT BACK
You don't give a shit about atmosphere or soul or whatever, you're just a contrarian retard who always picks the opposite of <current thing>

based on a true story

what the FUCK story were they referring to?

with the first-person "You are there" simulation aspects of driving games and flight simulators

Clear as day, the "sim" is just the first-person view and the "immersive" part is explained in great detail afterwards.

No, it's a pretty good game but you're a retarded faggot.

Clear as day, the "sim" is just the first-person view and the "immersive" part is explained in great detail afterwards.

Explained how they failed to do all of that? Yes, in detail, miserably.

I did, on the xbox. It certainly has some choices to help with consolization and the levels are so tiny it's a wonder why they even bothered releasing it on that console. Also it runs on UE2, which is probably the worst unreal engine ever released.

Did the last 2 games ever get any overhaul mods or anything?

corny take

MJ12 doesn't even have full control over the government, only partial.

They have full control over the EU and United Nations though, with Simons heading FEMA set to take control when their planned emergency is declared by President Mead (who is infected and needs Ambrosia like many other politicians) and Maggie Chow working over Hong kong and the triads to eventually take over Beijing.

It's not "government bad" but "globalization bad."

Elon Musk

lives in Austin

xeeted an HR reference a picture of his HR revolver replica on his nightstand

has talked about creating a game studio

thinks games are too woke

Deus Ex

developed in Austin

is up for sale

is basically redpill: the game

so JJB (hr art director) is free'd up since his current game is released in Sept

imagine a new Deus Ex game with the cohesive vibe that JJB gave to HR, but with fresh schizo takes about the changes coming with AI

They already made the game you are talking about: Deus Ex

he's gonna make bob page the good guy

if imsims are too scary of a genre for publishers, maybe a more traditional shooter where you're one of Bob Page's goons during the MJ12 split from the OG illuminati

ICARUS FOUND YOU

>ICARUS FOUND YOU

>>ICARUS FOUND YOU

>>>ICARUS FOUND YOU

>>>>ICARUS FOUND YOU

>>>RUN WHILE YOU CAN

>>RUN WHILE YOU CAN

>RUN WHILE YOU CAN

RUN WHILE YOU CAN

icarus.gif - 500x502, 2.18M

Your appointment to DOGE should be finalized within the week. I have already discussed the matter with The Donald.

wanting Elon "AI slop is good" Musk in charge of Deus Ex

not really unless you're one of the piss filter is... LE BAD shitters bc DC removes that

The problem with MD is that there's a bit of an absurdity of the Aug problem, with it being CLEARLY caused by a malicious update (even without behind the scenes knowledge of Jensen) but it seems like the blame is laid heavily on the augmented people themselves. I guess in hindsight information manipulation of recent topics in real life makes this seem quaint, so maybe once again desu ex was true to life.

But another thing I have to mention, is that I think the game is pretty ridiculously short if you don't do the side content. Now, I think the hub area is fantastic, and most of the side content is too, but there's not that many places you visit outside of it.

A third problem I have with MD (and to a lesser extend HR) is that you can find e-mails/datapads/etc that completely blow open parts of the plot (like how the Aug governor of the complex is about to get assassinated by his own lackies) and you're not able to to a damn thing about it. I understand that even games of past tend not to have huge branching storyline changes, but surely I can't even get dialogue about this?

Anyway. I like all three games. No, I will not play invisible war.

A single point in swimming is pretty useful I found.

Human Revolution > Mankind Divided

But another thing I have to mention, is that I think

was this really necessary

clunky and cluttered
gives you anxiety just walking around, feeling like you're going to knock shit over, and the walkable areas are tiny. yes its realistic but its unfun

No, but neither was your post, asshole

i remember being really disappointed with golem city because they were shilling it SUPER hard before release and then it wasn't even a hub
prague was a huge step up from HR tho

My post was important to let you know that reddit mindset is bad for posting. Just post the content, don't pad it with a bunch of "this is what I think about the topic, by the way" so your shit takes up multiple paragraphs

cold take: ur gay and also retarded

DX>MD>HR.

Nah, I'll post how I want, I've already seen how your average current day poster just devolves into spewing buzzwords.

you sound like you're new

notice how wordswordswords posts like these get zero replies

Anyway i'm curious as to whether or not you can be one of the few people to

who are you talking to? what is your point? why did i get (you)'d

Guys hear me out... Halo 5 is the best halo game ever made! Take off your nostalgia goggles!

i remember liking HR at the time, but i stopped once I got halfway through Hong Kong cuz the missions got boring.
what I do remember is the AI being fucking retarded, so the game rewarded just hiding in a vent and shooting people's ankles.
then you'd just hide around a corner in a vent, go afk 30secs and the whole map of agro would forget you ever existed.

But it has a shitty ending and apparently your average gamer only remembers the last 30 minutes he played

weird cuz the opposite is true of all of the Dragon Age games. they all have shit endings but people look on the game fondly cuz of sideboob and le heckin witty reddit comeback dialogue lines.

wish it wasn't such a pain in the ass to run on modern computers..