Reviews are mostly negative because the game is too hard

reviews are mostly negative because the game is too hard

Why are gamers such whiny babies these days?

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because a ARPG should not be hard-
the bosses in this game are retardly overpowered and take 15 minutes to beat, if you dont die right before and have to do it all over again.

Most of them seem to complain it's too slow rather than too hard.

All the comments here will mirror this because, no suprise, v is shit at video games too.

no, it’s because the game is not fun
hope this helps

I played for hundreds of hours before the Dawn of the Hunt update, now i can't even get to the character select without crashing :/ i've reinstalled 3 times, verified my files even more, but nothing fixes it, i get an error and crash the second i see the GGG logo..whyyy

because it's a character progression game and it shouldn't have action game mechanics. People trying to justify it don't even play on hardcore

But hardcore is for vegans who have gay sex and blame the games servers for dying every time

plays hardcore

uses macro to exit game any time they're in danger

Hate those guys. Their characters should just be insta-killed when they do it.

Waah-waah. Baby wants a Zima.

They're just gonna reverse it and everyone will forget about what happened.

They are all the Diablo 4 baby players

The game isn't hard. It's just tedious bullshit. It's a chore to play. It's slow and clunky and the maps, both the campaign and end game, are unnecessarily huge. It's the potato chips bag of video games. All of this was fine for 0.1.0 because the game was new and exciting. I can't be bothered slogging through this shit anymore. And I love playing through POE1's campaign, especially on league start. Somehow I ended up spending 4 hours finishing Act 2 and just quit.

POE1 campaign was also a chore once you finish it two or three times, dude... stop being retard

Is the game free yet?

I know the kind of people who play ARPGs. They pick up a new game and ignore all main quests and campaigns, and rush straight for whatever the infinite dungeon is. Then they sit around and "boost" one another, which is where the higher level player runs through a map while everybody else idles at the entrance and sucks up XP. That's all they do. That's the entire game for them. Number goes up is all they care about.

So I can see why someone expecting that kind of "gameplay" would be frustrated when presented with a challenge that requires them to actively play, sometimes even in groups where everybody has to participate.

It's 8 hours at absolute worst to complete everything. More like 6 hours or so. That's one and a half acts of POE2.

no

it's that it's hard but it's a slog The new Huntress' parry mechanics are a bit underbaked. For one, early on, fishing for a parry is tedious as fuck. Enemies attack slow and in small numbers. Meanwhile, by the time you get to mid act 2 or to act 3, standing still holding parry (as a huntress) is a fucking death sentence, even with a cyclone around you blinding enemies, because the shit that kills you aren't enemy attacks it's undodgeable AOE's that instantly blow through your health.

Fortunately by this time you get a new skill, combat frenzy, that lets you bypass parrying entirely so you can build the frenzy charges you need that LITERALLY ALL OF YOUR DAMAGE DEALING SKILLS rely on. But what this does it pidgeonhole you into playing a certain way. They've quick patched it with an entire new skill that lets you execute low health enemies to get a charge, needs to be seen if that helps. But as it is, so much of the huntress revolves around her frenzy charge economy that the way you need to play her does not interface well with the way the game itself plays.

I'm working my way through act 3 and enjoying it but for a while it was fucking excruciating. And all it did was highlight the ways it fails as an action game. The cardinal sin of any action game is lack of readability - you need to know what your character is doing and what enemies are doing at all time. But there are so many fiddly random ways enemies can instantly one shot you and you'll never see it coming. So you quickly learn to NEVER. STOP. MOVING. This means any ability or skill that makes you stationary or slows you down is useless, speed is king so you can kite mobs. Then when you do die, it feels unfair and unwarranted because it was just one purple explodey plant in a fucking bullet hell of them and it 100 to 0's you in an instant. Even that wouldn't be so bad, except every time you die the entire map resets and every monster respawns, and randoms vanish. It's frustrating.

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That's a pretty good assessment to be fair and I'll give you a decent reply when I finish working so this is a bump

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Reading the comments is black pill central. I used my CHAOS archers with support that removes their CHAOS damage on this boss that has giga armor and they did no damage wtf is this game. Or I used fire passives on bleeds why am I not doing damage?

ARPG community is the most retarded group of gamers. We want meaningful builds but we want to use everything. People who are leaving negative reviews are zoomers with youtube on their second monitor mad they can't blast the screen of non-threatening mobs. "This is what ARPG is supposed to be like." No you dumb fuck.

This webm right here shows that the majority of the playerbase is retarded
The rollslop was changed to be almost free collision because 80% of retards keep "getting surrounded"

I'm dying to wolves in the second area wtf is this game

so PoE players were just diablo players hiding behind massive skill tree pages?

I played the game at launch and thoroughly enjoyed my time with it, getting to Mapping on 2 characters.
I played for around 1-2 months then put the game on the shelf. I didn't come back for the updates.
The game is still in a alpha beta type state. Only this company can get away with charging money for it but it worked and made them millions.
I feel when the game officially launches and goes free to play and then the very first major league after that, is when it will be worth playing again. It might even have more Acts of content by then and additional classes all finished development.
Playing the game now is just like nails on a chalkboard. You only need to enjoy it once and then come back later, is how I feel about it.
I don't know the main cause of the negative reviews but I'll say, it doesn't surprise me.

its not hard its just tedious, theres no reason to want mmo button rotations on white mobs, and also have those white mobs able to completely stop the combos

arpg players are so fucking dumb. they just wanna walk around have have everything on the screen die in 2 seconds. its why all arpgs are shit

see, none of the enemies that just attack you are much of a threat. It's all the unblockable, undodgeable (in terms of the passive defense mechanics) AOE's. You either have to not be in the blast radius, or you face tank it. 9/10, you cannot face tank it, you'll be one shot even playing as a high health warrior. Armor does dick. So you keep moving. By the end of act 3 when you have most of your skills, it comes together since most characters have mobility skills, but until then it can be a slog depending on your character.

to be fair the pathing and collision in this game is atrocious, letting people roll through mobs was a good change, because the screen floods with so much shit and you have to react instantly to enemies zeroing in on you at range

always have been, PoE was just Diablo 2 with spreadsheets.

It has nothing to do with the game being too hard. It has everything to do with the devs clearly having internal disagreements and their lack of coherent vision being represented in the product.

They want the game to be slower and based around combos

Yet monsters in maps are so dangerous that trying to set up a combo is a death sentence and everyone just uses one button builds

They make mechanics that specifically require speed, totally throwing the idea of slow and methodical gameplay out the window (Breach, Delirium, Wisps)

Average monster and map drop virtually nothing requiring quantity over quality, once again incentivizing speed clearing

The average ability is so slow and weak that for much of the campaign your DEFAULT ATTACK is stronger than actual skills

Defense is impossible to build, you just take block (if you use a shield) and then evasion/ES and pray

Block/Parry is a core mechanic to two classes but you cannot block/parry slam/aoe skills making them worthless

Endgame is still terrible with some of the worst map layouts known to man

PoE2 is just a game that is constantly fighting itself and the devs need to figure out if they want it to be blasty zoomy PoE1 with prettier graphics/animations or a slow, methodical game where clearing one map is a challenge but you are appropriately rewarded.

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people got too used to just plugging in a meta build and holding down mouse1

Starting out, I agree. I struggled with every boss up until late Act 3. But after that, everything is easy. Throughough cruel I just blew up every single boss in 20 seconds. Then trying new characters you realize the attack patterns are very simple and nothing is a challenge anymore until L90+, and only because of EXP loss on death, which you can also negate.

I think most of these reviewbomb fags are used to Diablo where you can turn your brain off and use your one ability spam go BURRRR through the entire end game.

The most meta build right now is lighting spear poison which is absolutely a one button build.

I don't know the main cause of the negative reviews but I'll say, it doesn't surprise me.

same thing as last time, they nerfed every high end build into the ground so people couldn't clear screens and their newer content was half baked and buggy. It'll even out, they're already rolling back some of their changes apparently.

It's pretty obvious this is a pattern they follow, partially because free (paid) playtesters, partially because they're so fucking understaffed and overwhelmed "ship it and fix it later" is the only way they can function.

Reminder this new content took 6 months

>Block/Parry is a core mechanic to two classes but you cannot block/parry slam/aoe skills making them worthless

this is a real bad one, especially since what's unblockable/unparryable is not clearly coreographed. Not every AOE attack gets that red flash. All you can do is fish for it and see what hapopens.

What is hilarious that in maps bosses are by far the weakest thing you fight. Almost all of them are chain stunned if you do any kind of physical damage. They do virtually nothing even in tier 15s.
Meanwhile a group of magic vaal golem guys or big skeletons are the most dangerous and menacing thing in Wraeclast because their attacks cannot be dodged, blocked, or parried and they WILL kill you. I believe the vast majority of my deaths in maps are getting hit by slams from those types of monsters. As you said, they also do not have any sort of red flash like bosses.

same thing as last time, they nerfed every high end build into the ground

this is the one thing that bothers me.
the first build they nerfed was a Sorceress build and my brother played Sorceress. He quit the game immediately and didn't bother rerolling. His words "I just finished Act 3 twice and it was hard as fuck but as soon as I get to mapping (the fun part of the game) my build got nuked? yeah im done".
I don't know how they left some of those Ranger builds alone after it either while on holidays.
But yeah I don't like the idea of them nerfing powerful builds to be as shit as every other build.
The issue with POE2 is there is no build diversity. It has illusion of choice. You're hard locked into certain Skills and don't have much robust options like POE1. The game is designed in a way thats so brutal to a subpar build or an experimental build, that you can't be subpar or experimental and still have success. Thats bad.

they worked to get that strong. Soulslop players have the luxury of doing the fight over again instead of having their character and save file deleted when they die

it doesn't need to dodge? link?

PoE retards want to teleport one shot a screen and do it again. They would shit their pants trying to beat Diablo 1.

This is your average customer.

wtf so i can't make fun of elon musk on twitter anymore?

nah, its negative because the game is too boring and the devs killed the build variety ( Which was already bad ).
There are only 3 builds that dont play like dogshit atm.

isn't this literally what Sorcerer became? I think they would fit into Diablo 1 just fine.

we couldn't finish lowest difficulty missions

nevermind. arpg players are clearly a special kind of retard

cant make a name for a character theyre all taken, so your game can blow my asshole

what the fuck

july 1 2024

see, none of the enemies that just attack you are much of a threat. It's all the unblockable, undodgeable (in terms of the passive defense mechanics) AOE

Bingo, and like you said this hasn't changed at all, likely hasn't changed since PoE1, but every attempt to make the game play like a deliberate action game highlights this failing more and more
Now they've added Parry, and it's a cool parry, mechanically this is about as good as I could expect for this gametype, but trying to use the parry really shows you how awful the enemy content situation is later in the game

Parry works on animated melee and ranged attacks which are targeted at the player. Among the attacks which can be parried and are slow enough to read the animation there are NONE which are threatening at all in the entire game. Zero, zip nada
Every single attack which has a chance of killing you in PoE2 is some form of barely visible particle effect shockwave/aura/ground fire/sky laser/orb/corpse explosion/bad smell which is functionally unreadable on the screen and deals 50 million damage per second and the reason you learn to constantly move is simply that you can not see what is killing you so you're just hedging your bets

The enemies which are animated properly are not difficult, or at least it's never their animations which are challenging
When Reddit says enemy movespeed is the problem they are operating on the assumption that they have to stay away from things to stay alive, because they can't see what's killing them so they aren't reading what's happening on the screen at all. They are just running away and asking GGG to make it easier to run away. Obviously this isn't the real solution or the real problem, otherwise we can kiss melee goodbye as an archetype, we don't need to make running away easier we need to make it easier to see what you might need to run away from

warned the game was going to get harder and the devs mean it to be that way and its bad

everyone laughed at me.

game is on early access

babies crying

Enjoy paying for beta testing, retardos

it'd be funny if jonathan was forced to step down.
they really ought ot just let mark run the show.

They should make it even harder and lower the drop chance of everything by 80%, maybe then they will get the message that the game is not for them.

Dumbest fucking argument ever.
Where does it say it's a character progression game?
It's probably the most fun part of the entire playthrough, but the endgame is always what makes or breaks a h'n's, and action combat is what could possibly make it actually playable beyond flipping gear for 900 hours.
PoE fags need to get over the fact that it's a separate game.

because a ARPG should not be hard

Love how PooE tard spent a decade jerking themself over how hard and complex their skinnerbox is but the second they have to spend more than a attosecond fighting mobs on the same screen as them they shit and piss themselves

all they have to do is make bosses a challenge and let the rest be zoom zoom

Paying money for a beta of a free game

New patch coming casualizes the game even further

Lmao

POE1 was actually peak soul, even in 2011. I remember just how well made it was.
It had some bumps in the road, but it also had some kinos.
POE2 doesn't feel soulful. I can go into length why but people who know, know.

Hard

There's nothing hard about taking 30+s to kill a pack of white mobs. There's nothing hard about 30 minute boss fights. There's nothing hard about backtracking for 15 minutes because the area is so massive. There's nothing hard about there only being a small amount of possible builds because all damage comes from the same handful of interactions. The game just feels like complete shit.

Noooooooo just give me my currency for free

my ego needs sucking off!

You people are pathetic

your game sucks jonathan

letting people roll through mobs was a good change,

No it wasn't and that webm is absolute proof of it
If you are getting surrounded means you are skipping enemies and dragging them with you
That's a punishment for overreaching
It was a good thing
It PREVENTED zooming. It directly affected the "gogo faster faster push more into the map more more more skip skip skip". Surrounding and extended mob aggro was an effective way to say

"You are skipping too much mobs and you should try killing some of them. If they are too much for you to fight through, then you definitely overreached like 2 minutes ago and should die now. Try again!"

This was a good thing. Which makes the roll a bad change.
Since you believe the rolll change was a good thing, I can safely assume you are some kind of retard zoom zoom

If anything, people are whining that the game is too hard and they have to actually interact with the mechanics

How the fuck?

reminder:

Chris Wilson, co-director of Path of Exile and co-founder of Grinding Gear Games, has left the company. His last day as Managing Director was January 21, 2025, according to the New Zealand Companies Office. Grinding Gear Games has not officially announced his departure.

The game is being review bombed because Elon played the game and streamed it
The bad reviews have nothing to do with the quality of the game

game is unfun you mean retard
difficulty must directly be proportional to reward
and the game has no fucking reward

Over-reaching

in a fucking top down game where you cannot see enemies before they appear on screen and as soon as they appear on screen they zoom towards you

You still spend 90% of the game backpedaling

literally why would I play on hardcore?

If you are getting surrounded means you are skipping enemies and dragging them with you

That's not the case because their pathfinding makes groups surround you. And since most monsters are significantly faster than you, they will surround you
Chris played 0 damage builds in PoE, the current state of PoE2 would be his wet dream. His leaving changes nothing.

i hate casuals so much its unreal

PoE2

hard

Difficulty comes from how good of an item drops for you. There is no difficulty, just a gacha/gambling slop and significant time investment. Whole game is designed to be addiction-inducing bullshit.

play game

its a slog

really slow and tiring because nothing adequate drops

dont want to grind for items

new area

get an item drop

really good item, equip it

melt everything in sight with no effort whatsoever

breeze through all the difficulty

melt bosses with ease

several level-ups and areas later

damage dropped off significantly

its back to the tiresome slog

Gambling is the difficulty. Fuck this game. Either sink all your time into the grind or pull out your wallet and RMT your gear, because that is what GGG wants.

PoE1

I just wish they would release it as a standalone game with offline mode and a modkit

muh MTX

They can always sell them as DLCs.

the people throwing a fit a strung out poe1 addicts, who NEED dopamine hits of the screen exploding and the being showered in loot.

rollslop

They are soulsfags and weebs and tourists.

Very boring game. I didn't find it hard when I ran through on a chaos Lich though didn't go deep into end game. It's just super dull. Every fight is just spam roll inbetween eeking out casts while every mob behaves like a LoL champion gap closing and teleporting on me every second.

game built around killing tons of dudes at a time for tons of sick item drops turns into game about killing a single dude at a time(you still get swarmed) for 0-1 trash drops.

"I dont get it, why is everyone mad"

Everyone is mad because the game is still PoE1 at its heart and pretends its dark souls

Everyone is mad because the game is still PoE1 at its heart and pretends its dark souls

This.

i played it for the first time today and it felt fine

THE BUILDs GUIDES LOBBY ATTACKS AGAIN

Another retard outing hmiself for not playing the game.

maybe then they will get the message that the game is not for them.

And that is the core problem. Right now this game seems to have an identity crisis. GGG gotten its playerbase after years of POE1 and playing with the mindset of POE1. It's natural that no matter what is said, a good majority of them would expect that there would be a fundamental similarity between how the sequel would play like to the original, just with a bunch of new features added. A good chunk of them are turned off right now due to how much slower POE 2 feels than POE 1, though not necessarily harder, and if the game is not designed to be for that playerbase, then who exactly is it for? Is it for the Soulsbourne demographic since there's a comparable amount of similarities to those games? Well, the problem with that is, the Soulsbourne games themselves do a much better job at that and the playerbase from there aren't really gonna jump ship to POE 2. The ARPG fanbase are known to like their games being fast paced and having loot explosions and POE is most certainly not the first game that does it. Diablo, Marvel Heroes, Grim Dawn etc all are like that and since POE 1 is now suffering drought due to more resources being pushed to 2, it's really just gonna drive some of GGG's existing fanbase to other ARPGs like D4. So yeah, they really need to have a long think of what exactly their "vision" for POE2 is, since I suspect that vision had altered quite a bit since Chris Wilson left.

Play it for 10+ hours and youll either bounce off it completely or at the very least say "yeah this sucks"

hardcore is for mentally retarded people

A very high level Sorc could clear pretty effectively, but most people you see doing that shit were cheating.

i'm sorry Chris, i legitimately didn't think it would get so much worse with you gone. i know that you wanted more Ruthless, but you also respected that the vast majority of players didn't enjoy it, so you (mostly) left the main game alone.
but now we have Jonathan, who takes every criticism personally and doesn't even GET what people are complaining about

players are saying maps are too big? no they clearly want more checkpoints

i wouldn't mind them fucking with poe2 so much if they didn't kill poe1 in the process. but they did, so they deserve all the criticism they get.

the game's in early access please understand, btw buy supporter packs and here's a new mystery box

fuck right off.

let's make the game even worse that will show chuds!!!

Please do

The core of the problem is that the game is still PoE1, just slowed down. All enemy behavior is the fucking same, youre still attacking beehives of enemies. If GGG changed enemy behavior at all maybe theyd have some grace, but as it stands all theyve done is slow the player down, nerf them, and ensure that they get gobbled up by swarms. Like, if I took Call of Duty, and halved all the ammo and player health and called it Call of Duty 2, people wouldnt be running the gay defense of "ITS A DIFFERENT GAME, THIS ONE IS WAY MORE METHODICAL!!!!!" its like someone in the editor realized stats mean something, cobbled together some fucked up build of PoE1 and said "Bro, its a new game"

Shitters don't understand hitbox centric combat
New World had the same exact drama

Ive played this game for ten whole minutes and its not hard.webm

This shit is fucking baffling

We are making PoE2 a different slower game. You can just play PoE1 if you don't like it

>NOOOOOOOOOOO WHY CAN'T I RUSH AND SPAM SKILLS LIKE A RETARD AND CLEAR EVERYTHING WHY ARE BOSSES HARD THIS IS SUPPOSED TO PLAY LIKE POE1

I hope GGG doesn't cave in to these subhuman retards

WAAAAAAAAAAAAAA WAAAAAAAAAAA I CANT BEAT THE GAME COPYPASTING SOME SHITTERS BUILD ON YOUTUBE

You can just play PoE1 if you don't like it

Removes 2/3 of dev team from PoE1 to work on 2

PoE1 eodemap now nonexistent

Are you retarded by any chance?

disliking a game is the least review bomb thing ever

I don't give a fuck, gookslop spammer, go play Lost Epoch then or whatever

A good chunk of them are turned off right now due to how much slower POE 2 feels than POE 1,

Literally don't care that it's slower, and it realistically isn't even that much slower since you're still one shotting the entire screen.

Item progression is dogshit

Build diversity is dogshit and will always be because every build needs to do the same small handful of curated skill interactions to be able to do damage so every build feels the same, the math simplification doesn't help this issue either.

Vendor gambling has always felt like a terrible way to get gear ever since D2 and it is objectively the best way to get gear during the campaign since you can target the base type and there's virtually no drops during the campaign

There's fundamental game design problems with PoE2 and it's going to cause PoE1 to vastly outlive it, and the only bright side is that engine improvements and content will eventually get backported.

This
Path of exile "gamers" are genuinely retarded manchildren

Alright, so stick with PoE1 thats your message?

it's just slow, frankly that's the problem. Enemies are strong + game is slow is just not a recipe for a fun game

That's pretty much how it is even in poe 1. You play the game at the beginning with whatever build and class you want and the story is set up that you can use basically anything. Once you get to the endgame stuff however, you quickly learn that it's an illusion of choice, your own build that you build without consulting any guide or videos gets oneshotted on even the lowest tier map and you basically do follow as close to some guy's build as possible to get to the highest tier maps.

skill issue
you're trash and should kys

I resent that so many arpg fans just want to teleport around screenclearing and don't want to actually play a game.

I hate that the genre caters to you dorks.

The problem with POE2 is it was supposed to kill and bury Diablo (4) once and for all.

It couldn't even bury Last Epoch.

Okay and what about the neutered droprates? Are you going to le sigh about that too?

wow this op skill is too good, we need to balance the game so that this skill struggles

whoops now every other skill that was less good than that one doesn't just struggle but is completely incapable

they're so desperately allergic to anything breaking their precious vision of balance that it means nothing is usable. for your janky weak builds to work, the meta op shit HAS to demolish content, you cannot have the janky weak stuff work AND have the meta skill struggle at the same time, literal oxymoron

do you know why i don't need or want to do that in diablo 1? it's a game for you, the single player engaging in it. it's not a spreadsheet calculation averaging out some retard 300k player economy, because that results in the individual player getting NOTHING.
d1 is great, every time i kill a fucking rare enemy i get guaranteed loot, and the loot system means that loot is actually pretty great a lot of the time. you don't have weighted dogshit, you don't need 5+ low weight high tier affixes to make something usable. find a ring of the heavens? insane item, one roll. need a good weapon? literally all you're looking for is enhanced damage, bang. find a unique? hell yeah, it's generally actually a good item and not just utter vendor trash.
exceptional arpg for the individual player becuase it ignores trading entirely in its balance - which is the correct way to design.
monsters dont move 500mph, you can strategically block them in doorways, they dont cover the ground in infinite 2k life per second degends or explode corpses
it is actual slow and methodical combat far better than poe2 will ever be

bury Diablo (4)

sorry, best we can do is bury poe1
it hurts to laugh

No strong feelings. I prefer to play SSF in any game I play.

It's not that it's just "too hard" it's that it's "hard" in an un-fun way. I can make a game where a ball floats around your screen and your goal is to hold your mouse on it for 30 minutes. and in irregular intervals I randomly accellerate or decellerate the ball, make it take a sharp turn or reverse direction suddenly. If your mouse is off it, you start from the beginning again.
This would be hard as fuck, but would it be fun? No. It likely wouldn't even be satisfying if you get it. And PoE 2 has a lot of shit like that. You get along quite reasonable, and then you hit a boss that takes way too long, eventually hits you with an attack, and you get to suffer it again. It's just not fun.

And that's on top of other dumbass decisions. PoE2 was a PRIME chance to simplify the game in a positive way. Not dumb down, but remove bloat. Why are so many season mechanics (some of which were pretty hated) in PoE2? You have a fresh start why not start fresh? Attract that healthy casual userbase to support the game, instead of just us no-life nerds.
Also something that'll get me killed in PoE circles: the skill tree is stupid. There I said it. People act like it's "oh my god, a brazillion choices" but lets be real here. If you are a noob and you pick just shit that seems right to you, there's a 99.9% chance you're just bricking your character. Anyone and everyone is using one of a handful of cookie cutter builds for each class, with minimal variation.
And I feel like the devs know that the gigantic skill tree is ass, because what do they keep introducing? Shit that is closer to Ascendancy. Which is "technically" a skill tree, but in reality it is much closer to an "a or b" talent choice. You get only a few skill points, in a very small tree that usually doesn't go beyond 2 / 4 nodes a branch.Making you essentially pick from just a handful of choices, instead of a million.

SUBJECTIVE BAD THING ACKSHUALLY GOOD

OBJECTIVE BAD THING ME NO CARE ZZZZZZZ

make complex skill/talent trees

most players will be tards unable to comprehend their essentially random build is shit

make a game for no one

do you work for sbi or something? lmao
afraid you retards really need to comprehend your game needs a playerbase. a handful of streamers will not carry it

I can't make sense of your post. Speak English.
Yeah I can't speak to the loot, I dropped PoE ages ago, I was just making a general comment about the game.

I started PoE when Brutus was the final boss and the pace was much slower. It just got faster and more retarded every patch it seems.

nah he started this shit path with ruthless and archnem and all the idiotic changes that nobody wanted or liked
he just left whilst the going was good because he eventually learned nobody wanted to play the game he wanted to make, and knew being the pr face of trying to force them to with poe 2 would be a shitshow and go badly

i did the mistake of reading reddit back when the game came out and everyone was like

the SLOW and METHODICAL combat is so epic!!

it's like dark souls, like i have to avoid moves and be careful!!!

the combat is so.. involved!!!

just like the developers said it would be.
turns out the game still ended up PoE1 with insane skill spam, rushing, and beating bosses in 10 seconds, now they toned it back to be ACTUALLY slightly "slow and methodical" and the result:

this isn't what made PoE fun!!!!!

this is literally BORING!!!!

like it is fucking baffling how these people lack self-awareness. I really don't get it. the masses are ACTUALLY retarded, it's not even a hyperbole anymore. Oh and btw, GGG will 100% cave in. They already did multiple times, their patch notes have been straight up reddit & steam review wishlist so far. I dropped the game rather quickly after seeing this shit and won't be coming back because with this sort of developer the game is doomed to be garbage

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I dropped PoE ages ago

Why? Why are you here? Why are you running D for PoE2 being dogshit? What compels a person like you to show up to a thread like this? Lastly, why is it always someone like you?
EVERY. SINGLE. THREAD. for the last fucking week has been retards like you who post 10 times about how the playerbase is shit at the game and they need to adjust and get good, only for you to admit that you havent even played the newest patch.....Not one person who is currently playing the game is pleased

everyone just uses the same 3 builds

I just don't see the appeal of mass homogenized multiplayer online games.

this entire rant

it must be nice to have no life and be content to spend hours at a time inching forward for zero loot and zero reward :^)
also entirely false, act 2 had a bunch of rooms that the minute you walked in them mobs spawned infront and behind you and surrounded you immediately
you could not kill them from afar, they did not exist until you entered the room far enough. if you did not kill them all in one attack, you died

At no point did I defend PoE2 I just shit on PoE and said it was bad for the ARPG genre. For all I know PoE2 is also shit, but if it's attempting to slow the game down that's a good thing in my book.

Are minion builds better to play on M/KB, wasd, or controller?

Genuine question, what is going on in your lives that you want to play a 3 month cycle, always online, never ending game about grinding maps, and are okay with getting no loot?
Do you retards actually feel any kind of sense of accomplishment for beating a fucking map? Lmao come on now.
Nobody cares about loot that much in a souls game because overcoming the boss is the reward, the fun.
Once. One single time. You play a zone once, every time after you run through it in 30 seconds to the fog fate. You beat a boss once, then you move on. After you beat all the bosses - none of which require any gear - you close the game and never play again. You don't come back in 3 months, you don't grind a zone 500 times.
Poe has no accomplishment, the single way to keep people playing in arpgs is LOOT you fucking clowns. If you aren't getting loot, why are you playing? The answer is people aren't, they'll just dip and play a better game that has some point to their time and has some accomplishment.

the game is not hard

it is tedious, a chore. You do little damage, the maps are huge. An action rpg is supposed to foster a sense of progression, a power fantasy

POE 2 does not have that

but if its doing this vague generalized thing thats a good thing

at no point did I defend PoE2

Try a coherent thought next time

^ 100% correct & hated for speaking the truth. GGG cave in to literal mental children.

act 2 had a bunch of rooms that the minute you walked in them mobs spawned infront and behind you and surrounded you immediately

no way... it's almost as if it was the whole point... and the point is completely lost when you can roll through them instead of having to kill them, lmao are you fucking retarded?

I actually think its pretty good I don't know what the issue is...

..im about 20 hours in and finishing the 2nd act

erry time

You can just play PoE1 if you don't like it

haven't released a poe1 leage in an ENTIRE YEAR

nice try retard, might want to get an argument that actually works

Thats the secret they arent playing the game they played PoE1, didnt like that it was 90% blasting, did no research on PoE2 other than that it is now no longer 90% blasting, pretend that GGG are making Nioh 3 and that anyone who stands in the way is an enemy, they still will not play the game

there is no way this faggot is posting acts gameplay like it proves anything whatsoever

remove all weighting on drops and affixes, equalize them, and increase the drop rate by about 10,000% and we can talk about changing your gameplay to fight one or two tough mobs at a time
until you do, this problem is of their own design

M/KB since you don't really need to kite & cast at the same time.

They can have a good idea and execute it poorly. Slowing PoE1 down can only be a good idea. If they executed it poorly that doesn't stop it from being a good idea.

giving a serious long reply to a trooncord shilling brownoid

lol

They made the heckin muskerino cry and quit

I don't know what to replace the giant ass skill tree with, I don't know what to do if they removed it, I don't have a solution. I just know it's overrated and it honestly kinda sucks.
Skill trees pretty much always suck. People always say "But you can make your character uniquely yours with a skill tree" and yeah, you can make it uniquely fucking suck. With skill trees there will always be an optimized path to take, It was this way in WoW back then too. When they switched to talent choices instead of skill trees everyone bitched and moaned about "muh skill tree choices, personalized character". But the truth back then was already: Each class had about 1 viable pve build, and some lucky ones had two (like warriors could tank, and be DPS) but guess what? If you were a shadow priest and your guild didn't need shadowweaving, guess what? You were not invited to the raid. If you specced purely into discipline? You were not invited to the raid.
Boomkin? Bench
Feral Druid? Bench
Subtlety Rogue? Bench
Ele Shamans? Bench
Ret Paladins? The most benched you've ever been.
This Idea that huge skill trees give you freedom is a joke. They never have, they never will. It's an illusion, and actually the reverse is true: The bigger the skill tree, the smaller the personal choice. Because the bigger it is, the more you need to optimize.

Cool I'll give it a try

It just got faster and more retarded every patch it seems.

it needs to in order for it to be remotely playable because of the loot issue i just explained
they constantly ball gargle d2 for insane stories about meeting up irl in the middle of the night to trade for a rare spear as if ANYONE wants to do that and that isn't insane
they took every lesson from d2 and then learned it incorrectly, and made it worse, often in cases when they were trying to "solve" design problems d2 had they just created problems 10x worse because they don't understand anything and made a game that was fun for a time by pure accident and because 3 monthly content updates are the mandatory crack for arpgs and every single one that doesn't do it will fail - and none did - so poe won automatically.
people in poe need to go faster and blow up screens in order to get anything at all, because sheer quantity and speed is the only way to pull the slot machine lever faster and you need to pull it literally half a million times in order to ever have any statistical chance of getting something not dogshit.

its just a poorly executed good idea

No, its a bad idea thats poorly executed
Theory:
Slow the game down, make it more methodical[good]
Idea:
Make it slow by aping darksouls with dodge and parry mechanics[bad]
Execution:
Solidify this by making PoE1 enemies faster while making the player slower, all PoE1 enemy AoEs, unblockable undodgeable shit still exists, also the player is weaker now to further force this dodge parry shit. [Bad]

no duelist

no marauder

shittier passive tree

balanced around trade league

boring skill gem design

bosses are still buggy messes like the colossus

The game is ass but the difficulty complainers have completely forgotten how the game played day 1. These same complaints were made then.

I can't read

The enemies/attacks which are an issue do not work like this. People getting stuck in the early acts of the campaign have massive skill issues and you need to separate those complaints from the complaints of people who know how to play around this stuff and are unhappy about the rarer late content which does not give you the opportunity to play around it

The reason I posted werewolves.webm is to show that it is not difficult to deal with the moveset of properly animated regular enemies in PoE2. The issue starts when you get into rushed later content that didn't have any time spent on it where nothing is properly animated and damage might as well be an invisible passive aura

probably has more to do with no updates for 3 months

no way... it's almost as if it was the whole point.

the point is to automatically die every time you enter rooms that it is mandatory to go through - every single route has multiple of these rooms on it - on 95% of all builds? and that upon death you obviously respawn at the checkpoint which is, you'll never guess this, before all the rooms. so the point is to be hardstuck forever if you don't play specific builds that can kill them all in one hit
huh, if you say so little buddy

would you recommend this game to other people?

"no"

why not?

"it's very difficult"

Well, just because a game is difficult, doesn't mean it's bad, right?

"True, but that's not what you asked me"

46726262.jpg - 235x279, 6.76K

This

doing maps post patch

10+ enemies in a single pull are dropping orbital lazers that explode into AoEs, they are fast, I am not

all of my damage dealers no longer deal damage

"LMAO BRO GITGUD, I CAN DANCE AROUND 2 WEREWOLVES!"

A. Nioh is trash
B. I have 2k hours in PoE 1 and was playing it before it devolved into what it is now
C. There's nothing wrong with making an ARPG focused on actual gameplay and mechanics
D. Your a faget

i have 2k hours of PoE1(and 0 hours of PoE2 therefore no leg to fucking stand on)

I have like 150-200 or so in PoE2, I don't exactly remember.
Also nice goalpost you're moving there.

There are people complaining that they are dying to werewolves and GGG just announced they were slowing down werewolf run speed. So that you can more easily run away from them in a straight line. Because that's what people were doing

Stop assuming that everyone who shits on the game is on your team

How to make the Call of Duty community piss their pants
Skill-based matchmaking

This, but for scrubcore.

go play Lost Epoch then or whatever

Funny you should mention that, since a lot of players have been jumping ship from poe over to LE since the last patches.

We're also getting a new cycle on the 17th baby.

heh.png - 647x313, 392.02K

Unfortunately they have been catering to the Reddit casual crybabies for years now. It's legitimately the most cancerous, toxic, and whiny gaming community I've ever seen.

LE has the worst feeling combat in any ARPG that I've ever played.

Agree to disagree.

Yep.
Slowly turned the first game to shit and they already want to grind the second one down to nothing even though they have a game catered to them already.

No, that title belongs to GD. Great mechanics, terrible action.

It was pretty popular when it came out. And then with HArbringer league it took off for a bit again. I think its been in a slump waiting for the new content though. Which is fine, I like games that I have a reason to go back to every couple months.

If you don't like poe just say so

What's bad about it?
I've certainly heard some buzz about it over time but it never really caught me or appealed to me much.
It never sounded outright bad or amazing though.

it's not hard if you dont play hardcore since you can just respawn and try again. This is the type of retarded neanderthal playerbase poe2 is going for

I'm only level 36 Huntress on act 3 but I've been playing blind without guides and stuff and I'm still breezing through the game.
Yes it was a little tough and tedious early on with spears and parrying and shit but they opened up and I'm cruising through areas just fine. I haven't had to worry about parries or even frenzy charges too much and haven't even died except a couple of mistakes and one really silly spectre chase.
As I understand it the patch coming will make monsters slower and less swarmy not to mention stops them from animation cancelling which all sounds like it'll make things easier but things are already easy?
I don't even have like the best gear, I'm level 36 still using a level 23 spear and I'm still fine. I'm actually playing and enjoying the game and I just keep wondering where are all the complaints coming from?

If you don't like poe just say so

Newfag you know nothing of poe.

fu.png - 688x262, 365.13K

I hope they do then, so you subhumans can fuck off and leave forever.

Damn even diablo 4 got better reviews
thats gotta hurt

kill yourself zaccie

Things are easy to the extent that the game allows you to brute force the content with overpowered skills and build options which kill it before any gameplay kicks in
It sounds like this exactly what you've settled into because you mention using parries early on and now finding you don't care about parrying or frenzy charges any more. So you have probably reached a character powerlevel where you're just blowing everything up with rake/spearfall/lighting spear before you even have to interact with it, and that is the basic shit PoE1 gameplay that The Vision wants to move away from

guy who made first game didnt even want to make sequel and now some fat visionare in charge dont understand what made first game good

im doing acts and the game is easy

Congrats, get back to us when you beat the tutorial

Lost epoch players the biggest bitches I have even seen, they are always trying to shill the game in poe2 threads

when will you people learn that no one gives a shit about acts the entire discussion is about endgame
the only issue with acts is that the zones are absurdly large and that lack of loot causes massive variance between playtrough (for example someone drops a +skill levels gear early on and breezes trough the acts while someone else does not because they suddenly do half as much dmg as the other person). If those 2 get fixed(which is very easy) then acts are a non-issue

other than that when people are talking about this game they mean endgame maps "Im level 36 and Im doing fine" doesn't mean anything you are literally still in the tutorial

and now some fat visionare in charge dont understand what made first game good

Many such cases. This is why you need the idea guys, even if they don't develop the game itself.

The point is that the people complaining are complaining about the acts. That's why the patch coming is for the acts. I, myself, don't understand how people are struggling in acts to warrant these changes is what I'm trying to say
Maybe you can help explain this?

scope creep is a terrible thing
"poe2" was supposed to just be an update so they could get rid of outdated graphics/mechanics and make it easier to add new shit, poe2 is literally a fork of an older version of poe1
but then they figured that they can just sell it as a new game and went with that

So you have probably reached a character powerlevel where you're just blowing everything up with rake/spearfall/lighting spear before you even have to interact with it,

That isn't the case. I'm not powerleveled at all. I'm now level 37 in a level 37 area.

Virtually 0 feedback, terrible visual design and shit animations to name a few. Id rate it worse than pre-closed-beta PoE

NTA but I feel like parry could work if mobs were slower. I do love to parry stuff and just let off a huge ice explosion but as you get into later levels you can easily get fucked by doing this so don’t even try to. I don’t think they fully thought out parry and melee/range system for huntress

some shitters are complaining about acts content

Okay, and some people think driving a car is hard, that doesnt mean the complaint that the new patch fucking sucks

Maybe you can help explain this?

lack of loot causes massive variance between playtrough (for example someone drops a +skill levels gear early on and breezes trough the acts while someone else does not because they suddenly do half as much dmg as the other person).

finding a good wand/axe/spear/bow is the difference between zooming trough acts like you are 10 levels ahead and struggling against white mobs because in this game player power leans HEAVILY towards gear

What did you play through the campaign as?

Or you could not be a faggot who optimizes all the fun out of his single player game. If I want to turn my brain off and blow up big boy maps while I spam flasks that's fine as an option, but sometimes you want to do something retarded and inefficient because you want to try something new. Most fun I ever had with this game was when I made some silly, garbage block build around that one helmet that set your elemental resists to 0. I also played in a wow guild that had all the specs you mentioned sans ret pally since it was a classic guild, and we managed just fine. Not everyone turns the games they play into an autistic spreadsheet simulator, not that your kind could understand that with 100% of your brains.

Virtually 0 feedback.

Untrue.

terrible visual design.

Subjective.

shit animations.

Subjective.

explain this

The cause of shitters sucking isnt far off from why endgame content sucks dick. Patching the acts content wont fix the fundamental problem that the left click and sometimes right click sim isnt built for the game the leads want.

Except that's the point I'm illustrating
Look at this shitty 10 level underspear that I'm using
but despite that I'm still cruising

Witch (blood mage)
Sorc (storm weaver)
Monk (invoker)
Warrior (titan)
and now Huntress (ritualist)

I plan to do merc someday too. Maybe even ranger if it's not too samey or I'm burnt out.

YOU ARE IN ACTS CONTENT
YOU ARE IN THE TUTORIAL

bbbbbut its not even hard

WE KNOW!!!

Are people really this bad at video games?

I've been playing LE off and on for the past 4 years because I like the concept. Enemies react to your attacks like your hitting them with a wet noodle.

Yes I know that. Again that isn't the point. My question was why are people complaining about the tutorial so much that they have to patch it to be easier?

viper napuatzi is one of the more challenging bosses for players

??
?????????
?????????????????????????????

How the fuck do these players even fare when fighting the sekhemas or chaos trial bosses then?

then why aren't you playing it instead of bitching?

why are people complaining about the tutorial

Fluoride in the water and single parent households.

What the hell is Uxmal?

1.6k hours

And your calling others newfag

Where does it say it's a character progression game?

the fact that there's gear and leveling and stacking stats so you can advance? Why are you even mentioning trading when hardcore players play solo self found?

parry could work if mobs were slower

You don't need them to be slower, you need them to perform attacks which can be parried. They can run as fast as they like as long as when they get in melee range they actually melee you, because you don't need to time the parry in any way. The problem is that the only enemies which pose a threat aren't running up and melee'ing you, they're running up while pusling area explosions and calling down beams from the sky and farting gas clouds and then they trigger shockwaves and leave damaging pools on the floor and their corpse explodes, and you can't parry any of it

You're finally now waking up to the the harsh truth. Most video game communities are full of casuals who complain in the loudest voices.

I don't get all the outrage around this. Isn't it because they nerfed everything to the ground where whites were taking 4 hits to kill that they now have to rebalance it to fix their nerfs?

we made the players weaker

now let's make the enemies weaker too

????????????????????????????????????????????????????????????????

NTA but I feel like parry could work if mobs were slower.

PoE 2 Parry isn't a traditional Parry, its more of a Shield Bash. You hold up a shield and when monster hits it, it parries automatically. Ironically the Parry mechanic is very powerful against the faster monsters because you get constant stream of Frenzy Charges. The new Parry is absolute shit against big slow hitters with big smash attacks.

They're trying to turn it into Dark Souls. Now this would be fine if the genre or type of game would lend to it well.
But imagine Dark Souls, imagine specific enemies you died on. Imagine the dogs, imagine the knights, whatever. Now imagine there's basically a horde of them, all of them with triple your speed so you can never get away, and you barely do any damage to them.

That's PoE 2 right now.

too hard

too shit*

fixed for you!

yes nigger, reviews of videogames are subjective
otherwise our only measure of quality of a game would be steam charts or twitch viewers
do you like it steam chart threads?

GGG is at a crossroads
They either cater to normie fucks that will play the game once and never again (but will spend a lot of money)
Or cater to their ideals of a good game
I think they choose the money

That's PoE 2 right now.

That was PoE 2 last weekend, they nerfed the monster health during Saturday Night and things now die fast again.

They are pulling a Helldivers 2 and nerfing all the fun out of the game.

Hey MAYBE things aren't as simple as [Stronger] vs [Weaker] and there are some actual gameplay considerations going on bigears

Only thing they nerfed was her big purple AoE rings when she starts summoning fire and purple balls from the sky.

but the nerfening was the most fun phase of the game. They had to add a new 'difficulty' level just to impose some measure of challenge back into the game and placate the egos of children who suddenly were incapable of diff 9.

What ARPG should I play these days?
Is Last Epoch better than this?

GGG is equipped to make a good game

Where does this idea keep coming from?

The casuals won.

whiny entitled gamers

don't like it don't buy it

no wait

why are gamers so racist?

errytime

this
arpg shouldn't be complicated at all, it should be excitement and drive. I should want to build myself a Sonic build on speeds, and farm and get gigatons of loot in nanoseconds, fountains of loot gushing out of every crevice and Diablo himself comes out to suck my dick and I cum epics and they fly out of his nose DRAGON BREATH11

People who pretend they want difficulty and a slow pace in a game like PoE are purely virtue signaling, they have zero intent of actually playing and enjoying such an idea and going zoom zoom is simply objectively more fun.

That's why the patch coming is for the acts.

Wait its for the fucking acts? Why?! I thought we'd get actual substantial changes this time
JONATHAAAAAAAAAAAAAAAN

Witch (blood mage)

Sorc (storm weaver)

Monk (invoker)

Warrior (titan)

and now Huntress (ritualist)

Doesnt mean shit. Which skills, what gear.

this but unironically

Unless you have the dps to kill her quickly, her mechanics and contracting shield wall that actually pokes you if you get too close and deals damage will kill you one way or the other.

Juts play D2R. Or wait for Titan Quest 2.

Witch was Bone Storm
Sorc was ball lighting/lightning warp
Monk was ice slash/bell
Warrior is mace striking and slam
Huntress is now mostly combo of exploding spear and rapid assault with chucking and some others thrown in for now
As for gear, uh whatever yellow I picked up and exalted. These were mostly SSF

bonk bonk bonk

It looks so ridiculous how the mobs are just deleted from the universe.

action rpgs shouldn't have action

I know this is an old post but god damn

PoE2 isn't hard it's just tedious, boring and dull
Gaming isn't something you have to put up with, it's something you do for fun.
PoE2 isn't fun, it's just hard work.

It begins.

t minus 30.jpg - 749x74, 45.59K

arpg shouldn't be complicated at all

No. They should have complexity, but not the retarded bullshit they did with PoE1 where things written dont mean what they mean (or like how they never explained initially if Explosive arrow explosions benefit from projectile modifiers, or why the hell ranged totems could trigger explosions on 5 arrows but for players it would override the stack). Complexity is good, learning rules and mechanics of interactions is good. But it shoul ot be "hang on lemme check the spreadsheets and that 3rd/4rth party tool somene made and ill get back to you in 2 hours" only to discover that devs did not mean that one modifier and you now spend 10 hours recalculating shit and checking every iteration for consistency and then spend time in the game testing - that shit is retarded, but it appeals to neets and lowlifes and people with latent disposition to addiction depencency.

loot

Less is better, especially when you can craft your own stuff to suit YOUR needs and builds. And you should craft. They really fucked the rhoa when they neglected crafting bench in PoE1, and then flipped divines and exalts places. Instead of making enemies drop orbs for you to craft, they made them drop 99% of useless shit items. And then there was Harvest...

GGG are incompetent retards who by grace of brainrotten addicts managed to fail upward. Blizzard being retards did not help either.

if you did not kill them all in one attack, you died

Not true and you are the kind of shitter that is forcing devs to dumb down video games. I played witch and sorc when you couldn't roll through mobs and both have their flavor of spammable aoe that would make the bugs completely irrelevant. Other "classes" have their way to survive too, like the ranger has a shot that jumps over enemies.

Enemies were dangerous because they could surround you but demented faggots want phasing roll so positioning doesn't even matter. Tells you a lot about the playerbase of PoE.

Sorc was ball lighting/lightning warp

Monk was ice slash/bell

Fuck you, playing the game on easy mode.
Should've played fire sorc, wouldve seen how not easy game is.

go back to your dark souls threads lmao

I thought spark and lightning monk were easy mode?
I never looked up guides I just tried things and they stuck or I felt good with them or I was memeing like with lightning warp

I played warrior in the first league of the EA. All the way to endgame tier 15 maps. Stampede.
I'm not playing that shit again until they do some major overhauls on classes, ascendancies, and their overall vision of the game. It sounds like this league, everyone got nerfed to warrior level or worse.
Fuck that boring ass shit. I still get a headache when I think about my stampede experience.

Just say that PoE 2 is PoE 1.

grind in div per hour mines for days/weeks

buy OP items from other players

finish endgame

WOW, I'M SO COOL

It's sad that player personal skill is irrelevant, money is all that matter.

Go to hell.
You've played developer's pet builds. As in, an equivalent of playing Winter Orb in PoE1 when it was released and its interaction with Herald of Ice was mega-busted - that is clearing several screens worth of enemies while moving and not even casting.

No he's right and he's talking specifically about the scarabs with an electric area attack which are scripted to dogpile you from both sides as soon as you step into a corridor in like 3 positions in the tombs of act2. It's a dumb set piece because it is just going to kill a lot of builds automatically, on one character I had to cheese the event by finding the exact trigger position and tagging it while immediately running out to be able to fight them with some space. In general the dodge collision change shouldn't have been necessary but they shouldn't design encounters like that if they're not going to give you a want to play around them

Leaving path of exile 2 as it is, removing roll, adding a minimum of 1 damage if an enemy touches you, and making speed in boots implicit, would already make it a good game completely different than poe1

Yes yes, we've heard it all before.
Some gaming journo couldn't get past the first boss, so that means the game is actually mechanically impossible and anything that can beat "the based filter that filters the filtered by filtering them" is actually utilizing a gamebreaking exploit and you didn't beat le game.
You kids are only capable of saying the same thing over and over and changing the names around.

Seeing as I didn't look up any guides or meta videos or whatever, I'll take your word for it but I swore that people always said it was spark and the lightning monk slinging around lightning shit and herald of lightning that was broken. Not ice?

it's a soulsfag, ignore him.

Because most big releases from the last two decades have been either incredibly easy by default, or have difficulty options that remove all of the challenge.

playing loot simulators

PoE1 tards are allergic to gameplay in their market simulator game.

imagine there's basically a horde of them, all of them with triple your speed so you can never get away, and you barely do any damage to them.

That sounds based. I wish SotE had a bunch of Aging Untouchables rush you at once to make them evem more challenging.

I know exactly what mobs he is talking about. I said bugs specifically because scarabs are bugs.

on one character I had to cheese the event by finding the exact trigger position

What character? Every class can deal with it. If your build is so bad you can't, you can go to your stash and learn bone cage and if you don't have low enough gem, you can reallocate 2 points to int.

noo I want to use my shit defenseless all damage build

You can be happy because PoE 2 is degenerating into a slop where you just blow up mobs on the screen.

Everything is absolutely fucking trash

Except for these 4 GGG approved builds

Man I wonder why people hate it.

Other "classes" have their way to survive too, like the ranger has a shot that jumps over enemies.

you mean this one?

leap shot.webm - 960x574, 3.84M

glad Anon Babble agrees that a game should have gameplay because most path of exile players do not agree with that

Lightning AND ice skills were overpowered for sorc and monk. Because of the way shocked and chill/freeze are/were bulding up, it was possible to have enemies in shocked and frozen states and just faceroll them. Not so with fire skills. Ignite is shit, not sure if they fixed it.
After playing fire sorc and finishing 1st difficulty, i just stopped playing - i am not a masochist. I can see how other playes can say that they had it easy or with no particluar difficulty, but for me it was an absilute slog. Not ever PoE1 managed to be as bad as that, and i played THAT one since 1.0.

If the encounter autokills you then you can go back to town and pay to respec

wew

Yes and you leapt straight into the wall you were hugging. Good job. You absolutely deserved to die here.

If your build is so shit you don't have a single answer to being surrounded in a video game that has surrounding enemies then yes, go back to town and pick something that can deal with the content. You don't even have to respec, just use your brain.

wake me up when shaman gets here

They're trying to turn it into Dark Souls.

based

Now this would be fine if the genre or type of game would lend to it well.

It does, you are just massive shitters

Now imagine there's basically a horde of them, all of them with triple your speed so you can never get away, and you barely do any damage to them.

Imagine if you didn't try to dash through mobs and train them like a retard play cod zombies

Chaos Inoculation now additionally makes you immune to bleeding.

!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Removed the dead end in The Drowned City as well as the part of the level that leads up to it. This reduces the overall size of the area quite a lot, but more importantly prevents the frustrating situation where you go the wrong way and have to backtrack.

I hate PoE 1 faggots so much it's unreal. Noo I don't want to explore and play the game let me run in a straight line to the exit.

is this that the video where dev shits on the players which made everyone mad?

Rathbreaker and Caedron, the Hyena Lord have had their damage reduced.

Wait did people actually struggle with them?

What the fuck is this patch easy mode?

Just because there are a handful of skills in a game with 500 skills that were previously able to get you out of a forced surround situation doesn't mean that is good game design. The set piece is a cheap death setup which has nothing to do with "bad positioning" because it forces you into the bad position and the point of the clip is to show that electric ground puddles still hit and kill you in mid air

It already did this with the retarded way bleed worked before.

not SSF

Your fault for playing a trading league. Trading league is all about farming currencies in the most optimal way and buying everything you need from the other players instead of crafting your own gear which requires you to engage with all mechanics of the game.

If you didn't beat the game before this patch, you didn't beat the game.

enemies can surround me

if I am surrounded I am dead

I have a bunch of options to escape being surrounded

don't use any of the options

get surrounded

die

People who say it's a hard game probably just got unlucky. There's no skill required for the game because it's all a gear check.
I was advancing really slow until I found a good weapon and some decent gloves and then I started going zoom zoom through the campaign just like in PoE1. I killed bosses in less that 30" too (with exceptions like that lava faggot).

There's not that much difference between the two games, really. As a matter of fact they are using the same end-game mechanics from PoE1 and you can't play those with "meaningful combat". Players are just more currency starved in this game, that's all.

HOORAY THE GAME IS SAVED

by making it easier

huh?

Why is Anon Babble suddenly complaining over POE being balanced for pure singleplayer style PVE? At this rate we'll only ever get let competitive esports all classes are ballanced PVP arpgs ever again

Why did Anon Babble take a total 180 on this?

I have a bunch of options to escape being surrounded

You do not have those options on your character, you have to die and then go away and find those options to get past a corridor with some white scarabs in it
Putting collision ignore on roll gives you an option to escape being surrounded which is actually available on your character instead of being tied to a couple of skills that you probably don't have. Although I think that straight up ignoring collision was too generous and it would have been better to just make the roll push enemies at the end of the animation only, so you would potentially need 2 rolls first to push then to move out

Warrior cucksmith still cracks me up. Stellar gameplay.

email support to see how long my ban is

get one email immediately (probably a bot)

silence after

BECAUSE THEY MADE IT EASIER
LOOK AT THIS SHIT
IT'S A JOKE

Rathbreaker and Caedron, the Hyena Lord have had their damage reduced.

WHO
THE
FUCK
HAD A HARD TIME WITH RATHBREAKER?
CASUALS RUINED THIS GAME

Wry good change

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POE2 doesn't have anything as soulfully written as Bestel's dialogue

arpgs already have action hence the name. Thinking all arpgs aren't action until PoE2 added a gimmick dodge button is retarded

You do not have those options on your character

I had ice nova on my sorc and bone cage on my witch. I did have those options. Now I don't because the mobs are completely irrelevant, I can just roll through them anyway.

Posts webm proving there's no issue

To claim there's an issue

???

NOOOOO I HAVE TO PICK THESE SPECIFIC SKILLS

No you don't, you could just play PoE2 like the intended Action RPG dungeon crawler islt is supposed to be and not try to rush through mobs like some skinnerbox addicted gachaslop retard and complain about getting gangbanged

Antlion Charger's charge is now more likely to push you to the sides as opposed to dragging you along with it. They also now have less Antlion's and more fodder when found in Map areas.

REMINDER IF YOU DIDN'T BEAT THE GAME BEFORE THIS PATCH, YOU DIDN'T BEAT THE GAME

its not hard, its boring

This is the worst fucking part.
These niggers ruined the uniqueness and depth in gameplay that made PoE2 unique

poe is intended to be played on hardcore self found league. You're literally choosing to play on a bot infested trade league and bitching about it.

Who the fuck is uxmal?

If the dogs on the way to Capra demon auto-killed you unless you equipped an Estoc nobody would think that was good encounter design

That’s a bad change why? Was mildly annoying that the pulled you away from stuff

poe is intended to be played on hardcore self found league

The devs themselves said the game is balanced around the trade league.

play grenade crossbow

get to act 2 scarabs

time stolen

its not hard, its [INSERT BORING, ANNOYING OR ANY DISPARAGING UNDEFINED ADJECTIVE]

The eternal shitter cope, if it was boring you would drop it, not seethe and demand change

That one annoying boss in the Trial of Chaos that flies around after a few hits

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They were more like real-time RPGs more so than action RPGs.

Oh. I always thought he was the easiest boss to get. Like yes it is time consuming and tedious but at least you're usually guaranteed victory even if playing sloppy. The other ones especially the bird can fuck you up

explore

in Path of Exile

You might want to look into walking sim - asset flippers. If you like to just walk around with nothing to do and see the same assets repeated over and over you're gonna love 'em. The only issue is that, unlike PoE where assets are just splattered around without making much sense, in asset flippers some people try to actually design the levels so they resemble an actual place.

Sometimes it feels like the only fans PoE2 have are looking for any type of game other than an actual ARPG.

campaign is slow as fuck and unfun

then you get to the endgame and blast like Sonic the Hedgehog

This is the problem with POE2

It makes you fucking HATE the campaign. The thought of rerolling or playing a new character even with leveling uniques is a miserable prospect to me.

Yea they made him less annoying to fight and I fucking hate that bird legit just one shot me randomly

buff monster hp by 400%

also nerf player damage by 20-90%

did I say nerf player damage we actually buffed the most popular skill by 30%

we will fix this by making monsters have less health than they did before the buff

is ggg retarded?

tu quoque fallacy
(it's boring)

I dont disagree with this. Most of the ACT bosses are jokes compared to her, with only the ACT 1 boss being tough if you had zero luck with gear.

Try fighting her with a build that couldnt gets damage up and running properly. Itll be rough.

campaign is slow as fuck

Haven't you tried becoming a rakist?

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I dont know if its listed, but hopefully its changes to some of the hyper aggressive areas. Like that stupid dreadnought at the end of Act 2 where 9 out of every 10 enemies teleport leap on top of you from off screen is terrible fucking design.

Not as retarded as the players that keep playing their garbage, they're making bank.

based retard brainlet

It's just the overall pace of the gameplay, it's not even the strength of the build you're playing. It really ramps up a little too late and there's so much contrast between the slow ass speed at first and the high speed endgame that it's a jarring transition.

You should be able to feel your player power progress but it feels jagged and uneven

i did drop it

The crafting in POE2 is atrocious.

The crafting in POE1 took literally years to get any semblance of being non trash.

Skill issue
I liked that
Let me blown them up faster with well placed explosive spears
Yes rush in and bunch up, morons

so much contrast between the slow ass speed at first and the high speed endgame that it's a jarring transition

That is very true.

No Rest for the Wicked is what PoE2 should have been

NTA but why even be upset in the threads if you already dropped the game? Surely you have a backlog?

actual ARPG

You're a fucking moron. Elden Ring is ARPG. What you mean instead of actual ARPG is "my idea of ARPG" which is probably some linear slop with huge packs to blow up.

I have friends that are arpg players and this is entirely accurate. I play arpgs too and they would invite me to be boosted by them and be given endgame gear off the bat. Sometimes I wonder what is it that they think they are "playing".

Putting +skill level on low level gear was such a fucking mistake. There is too much of a difference between having a dogshit weapon, a weapon with %damage, and a weapon with %damage AND +skill level. Making the campaign & it's bosses a horrible slog or a joke on first run. I have no idea how they could ever balance it without just giving players a free decent weapon every act or forcing Gamer_Dad69 to grind or trade at level 20 or some shit.

game runs and looks like absolute shit, don't care how deep and complex a game is if it won't fucking work correctly

Combo gameplay: Alright cool. Why not.
Takes 6 seconds to set up a combo. Ehh bit slow.
The combo does barely any damage? All the mobs are alive and one of them is capable of two shotting me? Ehh.
Yeah it's just boring.

Sorry I cant understand you over the sound of the all the ball gargling you are doing.

im not upset. i scrolled by and read the OP and just gave my opinion on the game. i made it to T15 maps and thought it was really boring. the setup for maps is boring. the drop rate for anything worth while is too low and theres too much dependency on the market board. i see they're making changes that are making some people happy after I read the shitty season 2 patch they dropped, so thats good to hear. why do you think im upset, anon?

Making things too difficult to extend streamer play times is getting annoying.

How the fuck do these players even fare when fighting the sekhemas or chaos trial bosses then?

Unsurprisingly players cry about sekhemas and trial the most because they actually require you to play the game slightly. The last ascendancy was meant to be an achievement but players want to go into sekhemas once and be given handouts for being awesome instead of you know, playing the fucking game.

How old is your toaster? Runs great on my 3080.

engage with all mechanics

No sane person wants to do that because half the mechanics are dogshit.

Yea but telling us this isn’t going change shit anon, you have to post in places they are actively looking at like the forums or Reddit

upset

stop projecting
I'd like for the game to be good, but its not so im not going to play it
but that doesn't mean I wouldn't be willing to come back to it if it stopped being boring

I'm assuming it's the rare mob before Alva cuts herself to raise the time machine platform.

People really just want to turn off their brain and blast everything, everyone deserves Diablo 4 and it will prevail in the end.

Only bad part on sekhemas is the bullshit honor system when you’re melee, no ranged class will have any problems

Im not so invested in the game to do that, if they change it positively thats great, if not then I dont really care since Ive moved on. I merely gave my opinion in this thread on a whim.

Seriously how the fuck did ANYONE struggle with ANYTHING on acts 1-3? 4-6 I can understand if you're unlucky or making mistakes and obviously maps is the point of struggle but acts 1-3 is a fucking tutorial?
Who? WHO ARE THE PEOPLE STRUGGLING?

You take 25% honor damage when you're melee.

I had some of the easiest sekhemas on my monk vs on my blood mage
Unless you're talking about before they made that honor melee damage change. Then I can see that being bullshit

The bosses aren't even hard.
The real problem is the balance is so fucking dogshit that if you aren't using the singular viable pigeonholed build for your class, you do 0 damage can't clear and die instantly. For warrior for example, you are absolutely retarded if you use anything outside of the stun-boneshatter setup with perfect strike while leveling. And then it continues into the endgame for way too long, the skill balance and itemization is just so fucking dogshit that you're barely even making choices half the time, and even if you do, they barely even matter anyway. They just dumpstered the game by nerfing a bunch of things that were already bad for no reason whatsoever, and the game is already way too fucking slow and annoying on top of that. You could probably double both the player and monster speed and maybe I wouldn't want to fucking blow my brains out playing this game.

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stop projecting

That’s not how projecting working anon, I was assuming you were upset

What you mean instead of actual ARPG is "my idea of ARPG"

Talk about being a moron. No, most people mean "diablo-clones" when refering to ARPGs. It's just easier to say ARPGs even if it's a broader term. Even if Elden Ring is technically an ARPG most people call it a "souls-like". But you won't admit this because you're a histrionic sissy and you won't adress how retarded it is to want to explore empty maps in a game that generates everything through RNG.

Some PoE1 specific streamers with 5k hours of playtime apparently.

But you won't admit this because you're a histrionic sissy and you won't adress how retarded it is to want to explore empty maps in a game that generates everything through RNG.

You mean like it was in Diablo, the game that spawned this genre? Or Diablo 2?

Yes before the change it was bullshit but even with the change only people who would struggle are melees

poe thread on 4channel

look inside

r/PathOfExile

check this 9

Normal people: "I liked Gran Turismo 4 so much, I hope GT5 is similar but better!"

PoE2toids: "I hate Gran Turismo! A game about getting your car to be faster than other cars? Where is the meaningful driving? I hope they make GT4 more like Legend of Zelda!"

I just used aftershock sunder warrior and had no problems leveling up

the game that spawned this genre

It's not Diablo. Diablo is just the game that made it popular. That's why a lot of people don't like the term diablo-clone but that's another story.

The main issue is its design is in contradiction to itself. The devs want it to be slower, harder, more meaningful, but at the core it still runs entirely off the usual ARPG gearing/power progression mechanics.

It's all depends. For example when I played on release I made 2 SSF characters, witch and monk. With witch it took me over 15 tries to kill act 1 boss, with monk that wolf folded like a bitch during semi-invul phase when he start to walk backward. Same person, same personal skill, different characters - monk was busted while minions were pure garbage. Ultimately it all falls down to game balance, some skill so much more efficient than others, it's unfair to compare people who use different skills in the same way.

Right. So the game that made it popular had a lot of exploring and backtracking. In PoE 2 you can even teleport between checkpoints easily so it's not like you're just walking for minutes on end.

Your witch build was not good. You could delete the boss between phases as witch. Even now the damage is huge.

The main issue is its design is in contradiction to itself

This is probably the most reasonable take (in my opinion). GGG was going to piss people off one way or another. It always happens. But the game seems to aim at a different playstyle while all the mechanics slowly devolve into PoE1's the closer you get to maps.

But I think what the devs wanted was to create a system that slows progress so player retention in future leagues is higher. It's no secret that they've complained in the past about sweats getting to maps too fast and my guess is that they thought that slower progress would retain more players. But because they didn't want to create new league mechanics (or they didn't have time and were pressured by Tencent) they created a distorsion in the gameplay. Just a theory though.

players fault that certain skills are massively undertuned

It's no secret that they've complained in the past about sweats getting to maps too fast and my guess is that they thought that slower progress would retain more players.

Based on numbers they are correct. PoE 1 league is dead after people get to maps. PoE 2 managed to retain a lot more players for longer.

Its not hard it's just tedious

You used overpowered skill on monk but didn't use overpowered skill on witch. Not surprising because on monk you get the bell right away and don't have to think about anything. It was heavily overtuned. On witch however you had to at least do 1+2 to stack the same type of damage. I don't blame you because it's not your fault for being low IQ.

Yeah, with EA start I had the most fun during the campaign, and stuff sort of spiraled with maps. Another thing is because of ho long and more like a proper rpg story the campaign is, I felt the season/league system wouldn't work well because of people burning out on needing to routinely replay it.

Literally starting from scratch as a minion witch aiming for lich. I previously played as Acolyte of Chayula and Smith of Kitava so this will be a complete 180 from what I'm used to. Are there any good tips or advice I should know for this?

I don't remember D2 that well but D1 was more linear. Either way the point in many of these games is to find content in the area and then find the exit. Walking around the map and killing white mobs has always been irrelevant.

In other words there's very low content density in PoE2. They had the right idea with camps, treasures and area bosses but the maps are too big.
I mean, what's the number one reason open world games are universally mocked for? For having you walk around doing nothing until you find whatever activity you're looking for. That's what a lot of people feel that happens in PoE2. And the reason checkpoints exist (and more were added) was to adress this issue.

They should have filled in empty spaces, like put super bosses and puzzles or stuff like that.

Experiment and don't be afraid to use skills from other classes, particularly from sorceress. There are many ways to build your army but it depends on what you find fun to play and visually appealing.

the reason it sucks is--

no one going to mention Ten Cent? It's way obvious why video games in GENERAL have been sucking hard lately: commercialization. Is this fun, is this entertainment, is this art? It's the same fucking problem as all other media in the corporate hellscape. Why the fuck look to video games to make MONEY? Rob a fucking bank or start a legal online casino. The only way games make money is by tricking customers to blow cash on shit they are doomed to regret. This is painstakingly transforming in a 'subtle' way all possible forms of enjoyment into a slot machine. That's why it ALL fucking sucks. Indie devs have passion and vision, Ten Cent and all their monopolistic assets (like the Kiwi whale farm that is GGG) only want to bait-and-switch the moronic customer that was raised by television and the internet into becoming perfect consumer whores. If you want good games don't buy them. Download free shit from genuine creators who don't want to scam and nickel and dime you every fucking chance they get. It will never be enough for these 'developers', they will always make the game worse and demand you pay for more and more shit that sucks forever with the mentality of a landlord or an employer who is never satisfied giving you a wage for 10% of the value of what you create for them. It's never enough for them, profits always fall off because of their core antisocial behavior. They can't stand paying employees 0.00001% of what they are worth, they always replace them with machines that can not be negotiated with or guilt tripped into working overtime for no extra benefit. Then when the expensive machine fails to deliver anything anyone would buy, they re-hire their old employees with rancor and bitter hatred, making their lives worse and making the product even more stinky.
The only way out of this trap is to not participate.

Based on numbers they are correct

We can't know that yet, as the game is very fresh. Most people are still trying out different classes I'd assume. The goal is once everybody has played the game several times they still have the will to go through the campaign all over again just to find some extra mini-game later on.

PoE 1 league is dead after people get to maps

PoE is a game that's more than a decade old and people know all the ins and outs of the game. Current league has lasted for a whole year now and if you mean Phrecia it's not a league but an event that most people weren't interested in and only played for the free MTX at lvl80 or whatever lvl it was.

don't be afraid to use skills from other classes, particularly from sorceress

Oh that might be interesting. As a monk I only saw and used quarterstaff skills and warrior only ever mace skills. Didn't even think about looking elsewhere. This is truly a 180 and it could be very fun or will just make me want to go back to smithing.

the real reason is the bald bastion of vision Chris Willson leaving the company and giving reigns of game design to fat faggot J*nothan
Tencent doesn't matter at all, they practically owned the company for like a decade

me: i don't enjoy this

some gigantic faggot: omg you're the problem, get gud. You don't understand the nuance of sticking needles in your dick

That could also have been a solution. Maybe the idea is that in the future, with more leagues, those empty spaces will be filled, but at the moment it frustrates a lot of players.

I mean, Betrayal would take care of that issue really fast. You get 3 extra events per area. They could change them a bit so they fit the themes better. But we'll see. It's only 0.2 still anyway.

They caved in and listened. The new patch makes the game even easier now.

You can cast firewall and your snipers will inherit +extra fire damage on theit arrows, you can stack their gas clouds and then detonate them with fire spells. You can use -fire res curse to amplify the damage. This is the most basic interaction and there are many more different interactions, simpler, more complex, smoother, clunkier. Half of the fun is making your own army that you enjoy to use imo. On witch even a support gem that might seem irrelevant at first glance can make a huge difference.

A little tip. If you plan on actively casting any curse or offering, keep it on lv 10-12 for low mana cost.

You can easily turn your dumb statement around.

I am shit so please make the game easy so I can enjoy it and you don't

That seems pretty cool that it isnt like just, raise skeletons from dead body and watch them attack. I'll look forward to this

If drop rates are low then boss must be farmable, if not then it's ok to take a little longer to kill them. Idk what is the case for this game though, i never played it

If you don't like the game, or think it should appeal to everyone, or don't like a bunch of skills and the ability to make a character uniquely yours, then the game isn't for you. It's okay for a game to be a niche game for a niche audience.

soulsloppers being pigeonholed into certain builds is normal behavior apparently. They don't give a shit because they're used to stabbing something twice and rolling around 90% of the time to beat the boss and when they lose they have infinite continues

Because gaming is for whiney babies

This would be hard as fuck, but would it be fun?

Yes. Also dude what if I made a game that is nothing like poe. Wat den huh? Yea didn't think so. Pwnt loser.

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They've dug themselves into this hole with their sanctified combos and tying skills to specific weapons.
I had the same issue with mace. You get a handful of attacks most of which solve the same problem in different ways. Quarterstaff has a bunch of skills that could solve OTHER problems but I can't use them.

I don't like how GT is about going fast in a car, instead it should be about going slow in a car but to make it fun there should be shit in the streets that i have to purposefully drive onto and smear across the track

sunder is one of the better skills for sure but its pretty shit compared to boneshatter for clear.
But at the end of the day, mace skills are basically funneled into some version of jank clear + Perfect strike / or sunder with HotG slapped on. Then your only other slots are for shield charging and leap slamming around for very slightly but still very slow movement speed. Lord help you if you attempt to do anything else but go titans blood with a big block shield because you're just going to get ass raped through maps. There's probably some wiggle room for build variety once you get to THE VERY END OF THE GAME, but before then you're on rails and it's almost as bad as D4 in that sense

t. hardcore faggot

Stop blaming Tencent for this, as if they give any shits about some retarded kiwi company they bought for peanuts.
This is all GGGs doing and a blackpill people must swallow.

If you bought a game before it's finished it's on you, the consooooomer

Now do a melee attack so we can all see you die instantly because it takes 13 years for the animation to play.

Here's one of your interesting new support gems bro

Each class had about 1 viable pve build, and some lucky ones had two

Wrong. Because talent tree existed players were discovering new viable builds. With talent choice there was no choice at all. Each choice has to work in a vacuum so instead of builds you get a couple of different abilities flavoring only 3 builds for each class. You can play PoE 2 SSF and not look at build guides you know.

no it doesn't, and if you're paying attention to what the enemies are doing instead of just blindly strafing about you would just swing after the ones nearest to you have whiffed, this isn't fucking complicated

high health warrior

L M A O

You could replace it with a smaller tree and only put really interesting nodes on it while moving raw damage to somewhere else in the game, similar to what Blizzard did with Cataclysm except you'd have to not be retarded about it (okay nevermind, GGG cannot do this).

Or you could not be a faggot who optimizes all the fun out of his single player game

God I fucking hate Timmys so fucking much.

muskrats brigading the reviews just ignore them

I want the game to be easy and i want to move at alteast 140% current move speed

Putting "this mechanic uses X but cannot inflict X" on everything is really lame

new league

people forced to play the campaign again

but the campaign is boring

nerf all the good builds and even some bad builds

hardly buff anything

campaign is now more of a slog than before

no explanation why

when asked the devs don't seem to realise what has happened

when asked whether the game is supposed to be fast or slow the devs don't know

when asked what the game is supposed to be the devs don't know

people are mad

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I have hundreds of hours in the game, retard. Melee is slow dogshit that gets you killed if you try to attack. You're a dumb faggot who thinks tedious gameplay = hard. Kill yourself, shitter.

I remember trying to pick up PoE 1 and got filtered after dying twice to the first fire boss after leaving the starting hub.. never picked it up again.

Haven’t played this in a while how is “mounted combat” I heard you can ride a Rhoa? The huntress class sounds fun.

Once you get to past-vaal city grab the grenade throwing Vaal Guards and cruise.

You can shoot and move at the same time and you don't incure a movement speed penalty. If you get knocked off you get a mega stun or something like that

how is it hard? it's a press ONE button game.
a hard enemy? press one button.
a horde of enemies? press one button.
a boss? press ONE button!
path of exile is nothing but a lot simulator, you spend more time organizing your inventory than in the actual game.

I used to like PoE before subhumans like you took to it and whined at the devs to change anything that even remotely challenged or slowed them down.

You have no clue what I ever whined about (also, I never post in forums or reddit) which is an instant certification of down syndrome on your part.
GGG has maintained lots of things people complained about league after league. Ultimately, it's always been their choice to keep or remove stuff. This new rethoric of "GGG are martyrs, players are the only reason games suck" is absolutely retarded.

Your position is so retarded that it can only be explained by it being scripted by some botfarm company or by you sniffing industrial-grade glue.

Now kindly kill yourself.

Reviews are mostly negative because it's a money laundring front.
It's a bloated, boring, slow, repetitive, endless grind through the same shit with no real variety or fun.
It could be the easiest or hardest game on the planet and it would change nothing.

GGG are martyrs, players are the only reason games suck

I've never said that, but small concessions to players over time can easily result in a game becoming something very different, which is what happened with PoE1.
Eventually they realized what had happened and wanted to change things but by then it was too late.

Melee is slow dogshit that gets you killed if you try to attack

I have hundreds of hours in the game

You should be embarrassed about that

Endlessly rebalancing the game is the quickest way to kill any online game. Monster Hunter Rise Rathian has some of the same base stats as the first game. They kept adding new shit to the game with new mechanics, new maps, new monsters, new weapons and other shit. There is a lot of ways to make the gane easier or harder, but it's the same game underneath the surface.

Cant copy paste the best build, buy mtx and win the game with one button

game bad

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I have never seen a single comprehensive response on why endlessly replaying campaign every league is "good actually". I have 800+ hours in POE1 and I hated every nanosecond of playing campaign after 3rd time. It's bloated, boring and completely pointless.

you will use ze combos
you will kill nothing
and you will be happy

The game isn't even complete, it's at 0.2.
How the fuck are they supposed to finish the game without rebalancing it you fucking retard?

Being able to beat a badly designed system doesn't mean the system is good it means you might be good but the system is still bad
It doesn't diminish your accomplishments and it won't diminish them if it's changed to be a better system
Making a game easier or hard isn't the problem
The problem is the game isn't really designed for fun, it's designed as a reanimated poe1 corpse with all the bad sides of poe without much new that's good
A difficult unrewarding game isn't fun, it's torture, it's a slow boring slog
If they wanted to make a souls game then make it and start from a base that works not poe1 and if you want to make a good aprg game you need to ask yourself is this fun
What I'm doing, is it fun? Is it fun now and will it be fun after 1000 times? Not just is it hard and ruthless enough to make shitters seethe or is playing this going to make you feel worse and maybe ruin your day
Most people don't want to feel like shit and they don't like being constantly punished and it's not a form of fun to them

too hard

It's not "too hard", it's "too tedious". Yes, there is a difference.