you haven't played it and the game's dead lmao
thats not the reason its dead. If anything the core combat is the only reason it has 300 players instead of 50
The reason it died is because devs put a retardly high ammounts of effort and budget on graphics/engine which resulted in not only your typical dev hell, but also every single facet of the actual gameplay beyond the core basics being put on a backseat
weapons are progressively more likely to be carelessly, randomly put together and unbalanced as you get past the tier 1 drops
special attacks are outright not made with any regards to balance, unique purposes and comparison to one another. The animators made 999 fancy animations without factoring in gameplay and just put them on runes that predominantly play like burst damage special attacks
the focus system (for casting special attacks) is fundamentally shitty even if they remove the biggest offenders, it inevitably makes the game braindead. Either you have too little focus for the game to let you have a fleshed out moveset, or you have enough move for casting 1 burst attack over and over being always the best thing you can do. No in between
the enemy visuals and animation are all good in a vacuum until you get to player tracking, enemy tracking, hitboxes (if you dont wanna rollslop), the functionality of mechanics like stagger bar, lock-on etc are all fucked
imagine making a game with millions of dollars of budget but being unable to afford to make the affixes on the 'unique' weapons actually function, or elemental damage bonuses apply properly
they werent too concerned about gameplay so just about every base mechanic has something silly about it (rolls have comically high i-frame uptime, parry spamming, backstabs about 5x easier than in ds1, etc
over 1 year for a decent content update
All this because of their graphics autism. Its killing and will kill their game