Metroid is a video game series where you play as a power armored space hottie who shoots lasers and explores planets...

Metroid is a video game series where you play as a power armored space hottie who shoots lasers and explores planets for upgrades

this should be a formula for a game series that sells well

it sells poorly relatively

”gee, maybe they should make a different kind of Metroid game that subverts and even changes some of the things about classic Metroid to make a game that actually sells well, therefore the series is more popular and games for the new sub-entry and prime + 2d come out every 5-7 years instead of 20”

metroids, not just Anon Babble goons but all autistic Metroid fans, unanimously agree that changing ANYTHING in a prime or 2d game or making something different is… LE BAD

by this logic, other video game series like Fallout 1 and 2 should of stayed isometric/the same when Fallout 3/new title came out and therefore New Vegas should be isometric (another example: Resident Evil should of been a tank control game all the way up to Village and beyond)

also by this logic, Metroid Prime shouldn’t exist

oh wait, Metroid fans hated Prime before it was released

Why are all video game fandoms inherently autistic and unlikable?

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Metroid was never good and at this point the series has been going for so long coasting solely on mediocre games and autistic brand loyalty that it's too late to save it. It's like sonic games. They'll pump one out every few years to keep milking the fans but nobody else gives a shit

metroid requires too much brainpower and skill for nintendo’s target audience
I wish I was kidding
I know several people who never finished dread because they thought it was too hatd

hatd

hard

by this logic, other video game series like Fallout 1 and 2 should of stayed isometric

Correct. Bethesda killed Fallout.

another example: Resident Evil should of been a tank control game all the way up to Village and beyond

Correct. Capcom killed RE by trying to pander to american normalfags that don't even like Resident Evil.

Filtered by Dread?

Oh hey what's that, is that a big fucking pile of isometric fallout-likes that all have cult followings?
It's right at the foot of the cloud-piercing mountain of metroid-vanias. I'm playing a metroid-vania right now.

I've been feeling it more and more as I play 2D metroid/SotN style games, and hearing it from various people, but Souls-likes as a genre are just the proper long-form 3D translation of these games.

get new weapons and tools

game is largely about exploration/traversal built around "save" points that restore your health

game may have unlockable map-segments at certain points in the game

run a gauntlet, then fight a boss to progress

The reason Hollow Knight is such a banger is because it takes Souls and brings it back to where it's concepts came from: 2D sidescrolling Metroid and Castlevania.

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I like RE4 and 5 quite a lot actually. 7 too.

the reason hollow shite is such a “banger” is because people on youtube told other people to play it, and now a sizable chunk of hk players never played metroid or sotn, so they don’t know what they’re missing

le dark souls is le evolution of metroidvania

dark souls is the evolution of the jrpg
3d zelda (pre botw) is much closer to metroid’s idea

never played it metroid just sucks

borderline incomprehensible post. work on your writing skills

If your series can’t pander to normalfags for 20-30 years and keep good quality your series sucks and was never meant to be popular
Look at WWE for example. Finally became totally mainstream in the late 90s, only was popular for 3 years, now is garbage that is seen by slop by everyone. Being able to have a golden age is a sign of having a legacy and not being some autist’s favorite game

Hollow Knight mogs SotN. So do the DS Castelvanias.

>by this logic, other video game series like Fallout 1 and 2 should of stayed isometric/the same when Fallout 3/new title came out and therefore New Vegas should be isometric

yes, correct, Fallout 3 is awful and a stain on modern video games

I really dislike the metroid games the spaniards made, hopefully Prime 4 is a banger.

Basically things change or they wither and die. Metroid is kinda withering but they’re backed by Nintendo fuck money and autistic Japanese people in Nintendo who like the games. If Metroid was made by any other company the series would have stopped being made in the 90s. And as soon as whoever is pushing for these games retires, it will turn into Star Fox/F Zero

metroid is kino

ESL makes up bullshit and posts it on Anon Babble

What a cool post.

japanese people

liking metroid

its a western thing. japanese people dont like metroid

3 million sales for a budget title is "withering and dying"

the best selling metroid game came out after being a never ever title

its withering and dying

ironically, other m, which changed the series and went for a more normalfag moviegame audience sold like shit and killed the series for 10 years

I’ll give you OoE

hollow shite

bland, boring hallway simulator
it has nowhere near the variety of sotn, and isn’t as polished as metroid

dawn

broken luck stat
‘nuff said

portrait

the game is notorious for being unpolished and buggy

projecting esl can’t use colloquial english grammar

metroid is a bit too stuck in its ways but their attempts to do something different with it haven't been great either
prime had the right idea as the series went on of leaving more of your kit as starting gear. nobody cares having to find the morph ball bombs for the fifteenth time. give the player exciting new stuff to find, and lead with the new stuff instead of making the player go through the busywork of assembling the same set of powerups as every previous game first.

projecting esl can’t use colloquial english grammar

You didn't need to summarize your posts like that. I could still make out what you said through your garbled textspeak. Learn to use capitalization and punctuation.

You're a special kind of retarded.

Metroid is supposed to have destructible terrain like the new Donkey Kong. I've been posting about this for years. But most modern Metroid fans want a linear action game. With fake "exploration" where occasionally you use a powerup to open a door you couldn't access previously. They don't want actual exploration where you can make your own paths. Which is what desctructable terrain would allow.

Old Metroid games had more destructible terrain, but that features seems to be shrinking witch each new game, instead of expanding. Metroid Prime in particular almost has no terrain destruction. They And what few they have, is not dynamic in any way. They're essentially just doors in the shape of debris. Metroid Prime 4's world looks as static as ever.

The fact of the matter is: newer Metroid games have never lived up to the series's potential. Because they never evolved terrain destruction beyond tile sprites from back in the NES days. And they never evolved the non-linear aspect, beyond what Zero Mission allowed.

You're talking about "subverting" the formula as if the games have gone stale. But you're not thinking in terms of evolving the formula in a way that expresses the core ideas of the series, in a better way. You're falling for the "different is better" fallacy.

Nah, 3D zelda (again, pre-botw, pre-SS in fact) really was a true transition for 2D zelda. OoT was lightning or a fairy hyuck hyuck in a bottle, and with SS they opened that bottle and dumped it out.

What's really sad is that Souls is ALSO the inheritor of 3D Zelda's trajectory. The second SS came out and Nintendo said "go home gamers we make games for kids" everyone latched onto Dark Souls 1. Zelda had to turn itself into and Ubisoft Tower game and pretend it was innovating to keep their prestige, but with TotK that's already worn off. To add another nail to the coffin, they have steadfastly refused to make the Sword Boy with Magic Sword game about Sword-based combat, instead trying to pull people further away with their gimmick toy shit. Dudes want to play with swords. This is an undisputable, objective truth, from early childhood into adulthood. Zelda isn't about playing with swords anymore, it's about playing with lego blocks and building go-karts.

And so, Souls has taken their place. Lock-on based, strategic hack-and-slash games where you explore dungeons and find cool shit. The level up shit is just a fantasy RPG re-imagining of Armored Core's Tuning system. A granular kit for creating highly specialized builds. The JRPG is so far removed from these games, it's like calling Mario RPG a Zelda game.

And they never evolved the non-linear aspect, beyond what Zero Mission allowed.

That's fine.
Zero Mission is two games in one:

Kraid first

Ridley First

Dread is two games in one

Bombs after Kraid

Bombs before Kraid

And if you play a game twice, it's already proved it's worth.

Not that anon. But OoT was significantly more linear than ALttP. And ALttP was more linear than LoZ. Zelda has been progressively getting more and more linear with each game. You just decided that the level of linearity of OoT was good enough for you. But I disagree. OoT could stand to be more non-linear, if it really wants to capture the vibe of Zelda. But I say that as someone who played LoZ first.

how dare you compare Dread's level of openness to Zero Mission. You don't have to collect majority of the powerups in Zero Mission. Because they *intentionally* designed work-arounds for savvy players to find. That's why you can beat zero mission with a super low completion rate. I forget the exact number. But it's something like 9%.

Dread actively works against your attempts to sequence break. They're not the same games.

And if you play a game twice, it's already proved it's worth.

That's so retarded. But even assuming it was true, the ability to play non-linearly should be made apparent to first time players. Like how they're doing with Donkey Kong Bananza. They're telling you up front in their trailer and treehouse demonstration, that you can make your own route through the levels. A Metroid game doesn't necessarily need to give the player complete freedom to do whatever they want. But it should be apparent that there are different routes the player could potentially find, if they look out for them and think of clever solutions. That's what Zero Mission does.

I don't disagree with you, but we also saw this with Metal Gear Solid 5.
If the game becomes too open, than the old, beloved level design is lost. If the player can approach a problem from any angle, the developer is forced to either bottleneck them to create an approach they can curate, or otherwise just copy and paste a bunch of bullshit that you just run into and deal with.

They tried to create small zones of linearity in BotW, with the Divine Beasts, and they weren't bad, just short with lackluster boss fights. Overall, they were also too monotone in design.
They could have switched the lore around so that each race created their own divine beast in ancient times, with each race imbibing the aesthetics of their culture into it. Then each beast could have a different color and theme.

But no, GRORIOUS ANCIENT JOMON--I MEANU SHEIKAH DESIGN. That all just DISAPPEARS. And then the TotK dungeons are still lackluster, but at least have their own atmospheres.

Honestly, Elden Ring is just the better BotW. The open-world design is large without feeling like you're traversing endless nothing, while also keeping you constrained in how you approach certain curated situations, like trebuchets guarding a road, or a burning eye of sauron up on a hill. Then you have the Legacy Dungeons, which replicate the old, linear level designs of the previous games. It even has infinite weapon durability, doesn't use stamina to sprint when you're not in combat, and has a horse you can call from anywhere.

It genuinely feels like Fromsoft saw Breath of the Wild, saw everything people were saying about it, and applied all that criticism to Elden Ring to make it the most attractive open-world system they could. Meanwhile, Nintendo plugged their ears with wax and set right to making Tears of the Kingdom a fisher price toy for babies.

I am more concerned with a game being enjoyable for me to play than it being a gorillian dollar seller. Regardless, Metroid is in it's best place in years after just giving existing fans more of what they want.

Other m flopped on a console with 100 million users, so the fans might be right.

I don't get people who demand that, not only do we make the new thing in the new way, but also STOP MAKING OLD THING OLD WAY NOW!!

It's not enough that they get what they want, others should be denied, because any time others get what they want is a time I could get more of what I want.

should of

Oof, better luck next time.

I just want Samus in full armour to beat the shit out of me

People shit their pants when a game that's supposed to have "freedom" has any form of logic or gating at all. Of course Metroid is struggling in this climate.

Forgive me if it gets expanded in Federation Force but:
What really irks me is how little worldbuilding over the galaxy we got in the Metroid series over the years. I think most I know of it is from the Zero Mission manga. The 2D games often have little narration excepting Fusion (Dread has its share of loredumps but they are pretty contained to the Chozo).
And there really isn’t much wrong with that. I feel this helps the atmosphere for Super and its exploration as well as the plot progression in Fusion. Different kinds of things to enjoy.
But after Prime 3 I really felt I wanted to know more about it. More about the galaxy, more about the Federation, maybe check the civillians or something.
I’m not even asking for that in a game. I guess we could use some other form of exposition if not another manga

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Nintendo is more addicted to the status quo narrative than DC comics.

You've diagnosed some of the problems with BotW and TotK. But you prescribed the wrong treatment.
They could have consolidated many of the puzzles from shrines, into dungeons. Instead of 120 shrines. they could have cut them down to 60 shrines. And then all those shrine puzzles could have been attached to the divine beasts, or combined to make more independent mini dungeons.

Having multiple solutions to problems doesn't necessarily result in copy and pasted material. It just requires the designers to think of increasingly more inventive ways to disguise the solutions. Or make the solutions more difficult, so the player might not realize an alternate solution is there. Like because you can climb on everything, that makes climbing subvert a lot of puzzles. But if they took the time to make the climbing solution more difficult, then it becomes difficult to subvert. Say you make a wall that has rough patches and slippery patches. So the player has to be careful not to touch the slippery parts, lest they lose their grip and fall. But if that's still too easy, then make the texture between rough and slippery harder to see. If that's too easy, then add water, so even the rough zones are slippery. A temporary slip in a rough spot, might sink you down to a slick spot, and you fall in earnest. If that's still too easy, then add skulltulas on the walls to knock players off. If that's still too easy, then increase the length of the wall, so you need to burn through a lot of stamina. If that's too easy, then limit the amount of potions the player can carry. If that's too easy, then make parts of the walls shake every now and again, and if the player attempts to move while they're shaking, then they lose their grip. If that's too easy then make the surface emit steam. slowly harming the player as they climb.

I could go on. Players tend to take the path of least resistance. If you make a solution difficult, they will either not see it, or avoid it for another.

dread is easily the most difficult metroid game though, only fusion reaches even half the difficulty of dread

nestroid is the most difficult imo
dread is the hardest of the post super 2d games though

ackshually le [game series] was never good

faggots like you deserve to be hanged

Metroid Prime
GC or Wii?

gc for load times

cope it's just not good I've simply played better games

Prime is fun and looks great. However combat is a lot worse outside of the boss fights and you either have to REALLY like scanning or its not a very interesting game

such as?

if you're playing on original hardware, then gamecube
if you're emulating, then primehack with trilogy

La mulana

Metroid is hamstrung by the Nintendo audience's thirst for kiddie shit or otaku pandering garbage, not in inherent appeal or overll design. Also Nintendo is really bad at marketing it.

I haven’t played it, so I can’t judge your opinion honestly

Is it good? I always thought it looked great but it seemed like people hated it

but Souls-likes as a genre are just the proper long-form 3D translation of these games.

you do realise the problem is that almost everyone aping souls is making completely shallow worlds with boring railroaded progression?
Realise that Hollow Knight has almost nothing to do with souls when it comes to combat and shit. But the world and progression has a major overlap, in some ways inferior, in some ways far exceeding it. And just like people suck at aping fromsoft, literally nobody aping Hollow Knight has made a map that even remotely compares to it

>by this logic, other video game series like Fallout 1 and 2 should of stayed isometric

> Resident Evil should of been a tank control game all the way up to Village and beyond

Absolutely, I'd rather have a good dead series than a bad living one.

movement and level design is good
story is cringekino
music is bad
the emmis are divisive