What's this artstyle called? i've been seeing it alot lately in various games

what's this artstyle called? i've been seeing it alot lately in various games.

Breath of the Wild ripoff.

frutiger aero

I wish botw looked that nice.

anti-soul gas

Artificial Intelligence.

3d gacha look. started going mainstream around 2019.

Breath of the Wild Upgrade

The Witness-like

This.

i thought gacha were all mobile based. how can a mobile game have this kind of visual fidelity?

unreal engine and unity run on mobile for a while now.
youtu.be/5fAQEXU4euk?t=39

iphones and androids have better gpus than nintendo

lol
tendies wish their games looked as good
taking a stroll through Anon Babbleedo is enlightening
they can't stop talking about how much chinese games these days look better than their slop

UE school

Breath of good art direction.

pc games are mobile and viceversa.

this

good

lol, lmao

Phones have been capable of it for quite a while.
The technology wasn't the reason we got menu-based pngfests for so long, it's just because people are willing to accept it and because of the barrier controls made. There have been third person zombie open world games with typical MMO open world maps on mobile for many years but it seemed the real breakthrough for people accepting 3d games on a touchscreen took until CS Go and Genshin. Then the floodgates opened and it was safe to do, so it only looks like a recent development.

Colour slop.

the No Man's Buy

gay

Fortnite

aka unreal sloppa

Reddit: The Art Style

We don't have a name for it but it's basically a giant red flag since it shows the developer doesn't HAVE an artstyle.
Making everything overly neon/saturated and colorful without any sort of cohesion or principle behind it shows no one working on the game cared enough to say 'hey, we need an artstyle', so the rest of the game is almost certainly turboshit too.

That new Bungie extraction shooter is a recent example. Guaranteed flop.

If you want a serious answer from an art major, current starbs barista, this is a stulized painterly style
en.m.wikipedia.org/wiki/Painterliness

phones are pretty good these days and normies upgrade their phones literally every 3-6 months for some godawful reason.

painterly

I hate artfags so much, AI can't replace you all soon enough.

it's... it's painterly because it... it uses colors... like a painting!!

autumn areas in vidya always look so comfy

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CS Go

mobile

I'm sorry, what?

OP here, I partially agree that there is stupid terminology, but painterly was coined centuries ago

Not him, but what's the alternative? We pretend that it was invented by Nintendo?

True.

People are seething at you but they are right. People were desperate to copy BotW art style and fluff it up with stronger machines, but that is indeed the BotW art style.

ainigger being retarded

As certain as death and taxes.

I love this game
I don't get the hate

now that you mention it, how did they make botw work on switch hardware? that seems even less likely to happen compared to this.

botw has a few areas with 20 fps

Calarts style

Anti-soul gas

Botw has terrible performance on the Switch. I beat it on the Switch back in 2018, and I’ll never play it on official hardware again. Doubt I’ll buy the Switch 2 upgrade either.

fpbp
gachacattle forever mad

OP’s pic is pretty tame as far as anti-soul gas goes
Games farting out aggressive amounts of volumetric fog has definitely become the new brown n’ bloom though

Impressionism

Breath of the Wild: Anti-Anti-Soulfog Edition

tendietrannies are STILL mad about Genshin Chadpact

Show what good art direction is.
Genshin's is objectively good.

Show what good art direction is.

Anything that is on the Switch

Slop of Reverse

lol. lmao.

Brap of the wild wishes it had that much color

What? You're calling "slop" a game you've never played, otherwise you'd at least know the title.

is unreal the only engine you could use to make something similar? obviously it would be impossible to make all the assets, but i don't know how you'd even begin doing something like this in anything else since unreal has a lot of open-world features built into it.

Sir this is Anon Babble - Nintendo
You can talk about games thats not approved by nintendo

"UE5 but we going for cartoon" look
Visions of mana comes to mind.

What a shit game that is btw

Pay2win candy cotton land, home to marketable brands willing to licence themselves.

I played it well before the fan troonslation dropped, and I hated it because it's a goddamn joke. If someone told you that pile of goatshit was in development and released around the same time as Tales of Symphonia, you'd call them a bullshitter because of how far behind Tales of Reverse is. The 2D Tales team were probably reaching for the rope after they realized what a laughingstock their game was.

nintendrajeet seethe thread because this 5 year old game mogs both nu-zelda empty world fotm ubislops with 1900 korok turds and got lost and forgotten

BotW and Genshin don't look remotely similar. Get your eyes checked.

too much anti-soul gas, sorry

Granted not many games that copied botw, and arguably looked nicer, were successful. People throw out genshin and thats about it

It doesn't seem that difficult to mess up

big tree in forest

vines, mushrooms and huts

oasis in desert

pyramids and tombs

It's Nintendo. They're basically the master craftsmen at vidya.

I played it before that too. The PSP version. I finished all main Tales minus Hearts and Innocence (because I'm not sure if they work well enough on the Vita emu), and I liked Rebirth quite a lot. Not in my top 3 or anything, but I certainly liked it better than Symphonia.
Although this is one of very few games (in fact, can't recall another one) where character portraits are uglier than sprites. And there is too much text even for a Tales game. But these are faults I can live with personally.

God that looks like shit.

Theres people on this vietnamese board that will tell you this is worse than the ps3/360 era of sepia slop

too much text

Yes. Front-loading skits to the tripping of any event flag was also a huge mistake. The battle system also drops off around the same time as the rest of the game (after the ゲオルギアス fight) because in my eyes, the meme invincibility mechanic is an admission that the devs/battle planners ran out of ideas but still needed to fill in the remaining 60% or so of the game.
And of course, the WONDERFUL writing where Vagina doesn't even realize the bitch he's been simping for forever got mind swapped with someone else. Absolutely irredeemable slop writing that makes Symphonia's worst moments sound worthy of a Pulitzer.

I'm sure many would disagree and call me blind but if it weren't for the low view distance I feel like Genshin's world design and coloring is much closer to WoW's around MoP-WoD than it is to BotW's

similar what? all these gachas are on unity, unreal, or custom built.

Breath of the Wild ripoff.

Meanwhile, in actual BOTW:

i dont think i could invent less imaginative locations if i tried

Man genshin has so many cool places to go to, just looks like bullshots

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Rather play WoW thoughever.

I accept your concession

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i..is that some character standing in a reflective pool omg! its like the location that every other rpg has!

very convincing.. maybe post some more jungle, forest, desert screens you basic bitch faggot

now that i think about it, how does this game change its skybox according to location without it being jarring? is it like a weather cycle or something?

all the seething from ninpedojeets is funny
they wish their dogshit underpowered brick could run genshin

it is jarring same think that elden ring does, people only notice it when they look up which many dont do conciously during gaming.
Walk from limgrave to cailid in elden ring while looking up and its kinda lol

Deserts and Forests are boring as fuck

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ninpedo nintendradeeps will be playing botw and totk one more time to collect 1900 turds across hyrule

spoiler

That was retarded, of course, but most if not all JRPGs have moments like that, even if usually not so plain.

Works on my machine. ______ :^) ______

it just gets darker

400h on BOTW
2500h in Genshin
both are good.
suck my dick, choke on it

Chinese

Not a single one of those locations is memorable or will ever be mentioned by anyone fondly.

You don't understand what art direction is.
Pretty colors, enormous sprawling fields of nothing, or high polycounts aren't art direction.
Games like Diablo 1, MGS1, or more semi-recently, Disco Elysium (Awful game, great art direction).

2500h on genshin

I hope you know, that even here, among retards, you are the king of retards.
I can't even fathom the amount of braindamage you have to have to play a 'mash A' simulator for 2500 fucking hours. Jesus christ, no wonder gaming sucks if people like you exist.

I enjoy the art style of the environment. Shame about the character designs though. Generic waifushit

wtf I'm in Liyue RIGHT NOW

the two actually strike me the same way

there's no way they made all those assets from scratch right? there had to be some proceduralism involved.

What exactly is unbelievable about creating some rocks, trees, bushes, and water?

is there actually a way to see those vistas in fullscreen?
the pics in the ingame archive are too small

Nah they had to, like if they can make a huge open world with close to zero load times I’m sure they could do it. I still can’t believe that genshin is pretty much just like 5 BoTW on top of each other

The anti soul gas

the sheer quantity of it. i mean, the game is massive as hell isn't it? there would have to be thousands of assets i assume, and like several open world games fused together in size.

Delusional blizztranny

it's botw with 1% of botw's systems and gameplay
that's how they did it
modelling that world, especially with that shitty, rounded anime artstyle, unironically could be done in a month or two.

The game came out almost 5 years ago, and has been constantly been getting added to. Its not too hard to imagine given its huge budget

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Oh yea sure I think they got a lot of copied assets but think it’s all self made unless stated otherwise wise. Have to remember each x.0 update is 200 million

lol Nintendo fag melty

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it's pretty funny that there was like a 6 year gap between BOTW and TOTK
Genshin is like 5 years old now

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While aesthetically pleasing and consistent, the style is overly generic and lacks depth as something unique and on its own.

No. You just create like a handful of trees, and handful of bushes, a handful of rock patterns, etc. And then you place them about here and there. If you look closely, you'll se repeated assets.
They *might* utilize proceduralism to create new tree forms. If they really wanted to go that deep. There are generation tools for just about everything you can imagine. But actually filling the world with a bunch of unique trees would increase the amount of memory required to build the world. So they wouldn't generate a new tree for all the thousands of trees they have to place. Rather, they would probably limit it to about 5-10 different trees. And if you're limiting the trees that much, then developing a whole generator for them is kind of overkill. You can just do it by hand.

Yea if I was a botw fan I would be mad as fuck, hoyo is pretty much making a botw each year for fucking free

so would it make sense to use something like unreal for it's procedural generation tools built into it to achieve something similar, or just simply repeat assets cleverly? i've been debating on trying it out just for that, but i've only had experience messing with unity and godot but i had issues implementing tile maps in them, and recently found out unreal is pretty much built for that purpose.

isn't the game ACTUALLY built on unity?

Why in the fuck does Genshin world size look so fucking disproportionate compared to its characters? Like buildings and areas are fucking huge while the characters are small, there is no consistency or attempt to build the idea people live there.

I hate Blizzard, but keep coping.

We've now lived long enough that people are praising this dogshit mobile game chinese artstyle.
Fucking hell get me out of this shithole.

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it's built on a version of unity that's specifically for mihoyo/china. recently it got its own version of nanite and lumen that we won't ever see.

Procedural tools are good for broad strokes. You need a mountain, so you change the elevation of an area to make it appear mountainous. Stuff like rock forms and grass are decided automatically for you. Trees are randomly placed in the grass zones. And then you go back over it, and actually make the area feel like a real level, and not procedural randomness.

Its not that you've lived long enough to see it, its that you're years late in noticing

Ubistyle.

Anon genshin has been out for fucking 5 years

This makes the mountain textures of Zelda look like nu-Pokemon by comparison..

waiting for the last region to release in september and then waiting for fully playable offline servers

he thinks that’s the last region

lol lmao we got one more after that anon

you mean shit like this?
interiors are built like that due to the player camera, at least

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my main idea was to build a house in houdini, then create variations of it through parameters, such as height, number of windows, roof type, length, width, or even if there's a balconey. that way i can store one house asset, but have variations i can spread across my map. does that make sense or should it just all be separate assets?

so the russia isn't last?

vgh, sovl...

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2017+videogamecore

This is just nostalgia and remembering the location because of the game, not the location itself.

That shit is so ass.

Yes, but nobody was running around calling the game's art direction fantastic, when it's the same chinese mobile slop art that we've always seen.
Now they are.

Nah we have to go to khaenri'ah

It's not that you can't do that. It's that it's so much harder to do than just creating a few houses by hand. Once you create the one house, you can change things here and there manually to create the others. Trying to make a whole house in a procedural fashion is easier said than done.

You just was ignoring it anon, I would just not let other people opinions effect me and not worry about it.

Which is why I mentioned Disco Elysium, a game that is neither old, nor do I like it.
It has nothing to do with nostalgia.

something like WoW also has to take into account the difference in height etc of all the playable races, but Genshin only has normal people
this one looks a bit better I think

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every aaa game you played over the last 15 years has bought assets in them anon
on what planet are you that you think aaa companies dont buy assets?

looks like every other solo dev indie unity game on steam
coomers should be shot and outlawed from touching computers

Also, if you go really deep into proceduralism, then you might as well just make the game a world building game. Why not give the player access to the the controls? Like City Skylines, or The Sims. There are some fantasy world building games that already exist.

Are you confusing art direction and level design? Because you sure as shit don't make any sense when talking about art direction.

well at the end of the day it's still a mobile game

post 4.

Anything that is on the Switch

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euphoripunk

Ghibli-likes

its more like you are confusing what art direction is

FPBP
slop eaters mad as fuck

Remember, botw was made with WII U in fucking mind. The switch version was probably ported mid dev once they had the hardware finalized and they said "yeah, it'll be better than wii u, also, after a year or two, a patch to finalize things." All in all, it's damn big for a switch exclusive and with no Deck back then, the only way you could play it. Shit, when was emu? 2020? Still took a while, but EVENTUALLY you could run it 60fps...almost like...it always was meant to....

And now we have switch 2, holy shit, look at that, it fucking runs 60fps with a paid patch for $10 and a switch cart. Probably downloads a fully upgraded version of the game and the switch 1 card is the key.

Everything about the environment is still too overly sized and doesn't match the characters.

yet more screeching about zelda vs genshin

enjoyed both

A load of games seem to use speedtree these days for making trees.
Kinda crazy really to think about. Your entire career is working on a program to make trees quickly for use in viyda and movies.
Fucking smart move really.

i thought about that. i was thinking maybe implementing a home building minigame in a similar style to tinyglade, but the tools available in that game blow my mind a bit. i'm still not sure how to make it so you can just drag the edge of a wall and have it change in height while still having all the brick tiles adapt properly. stuff like that is elusive.

Truly a memorable and fondly remembered location.

speed tree

these days

mean over the last two decades... dont look actual new tools and assets devs use or you get a heart attack. For example you know in the ass creed games that are known for its big city environments etc yeah half that shit is straight up bought from asset stores.

i still dont undestand what art direction is! and its your fault!

dude

as far as I can see it's mostly the buildings (doors,windows,etc) that are comically large. Other assets seem to be more in tune with the character models.
Plus there's the whole cel shading thing going on with characters that's missing in the environment

Do tell me what you think it is then. Because apparently it isn't anything to do with the art.

picks a random, nameless corner of a procedurally generated dungeon

and again, you don't seem to understand what art direction is
level design is not art direction
this isn't hard to grasp

But the art direction is so incredible. Like you told me, that means everywhere should be memorable and fondly remembered.

good art direction is what i like and bad art direction is what you like

hope that helps you out

hold up a sec: what are some games with legit BAD art direction?
shit like Nidhogg 2?

I've been thinking about developing my own procedural trees in Blender using geometry nodes. I might be able to do it at my current level.

This. It's just BotW artstyle with saturation cranked up.
Artstyle and climb anywhere mechanic are the only things Genshin copied because those were surface level similarities. Implementing interactivity and physics and chemistry engines was outside of their ability.
They even tried to copy TotK with Ochkanatlan having areas above clouds and deep underground, but getting in and out of them requires a loading screen.

ninja gaiden black past the first two levels has really atrocious art direction not just in environment but also enemies (red dinos)... but then again in times in which every game tries to be cheap fast food "good" art direction.. maybe the game with actively ugly direction is the real art who knows lol

I bet the devs themselves would tell you they ripped off BotW. They're Chinese why would they care if they are copying something else? I don't know why people get so defensive.

maybe the game with actively ugly direction is the real art

I'll say this much: You had to experience Blighttown in the original framerate to get the real experience

Genshinslop

Compare to Symphonia, where the allegedly low-IQ Lloyd is so perceptive that he notices right away when something is amiss with Colette.