You have no excuse

Cave Story was made by one man. Why aren't you making that dream game of yours Anon Babble?

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I'm too retarded to learn the math required for game development.

Curly Brace!

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I am, but its hard making something thats just your fetish thinly disguised without strangling the cum out of your cock on a hourly basis. That and I need a music monkey.

because making a mix of kingdom hearts and kid icarus uprising is surprisingly hard

i don't have a dream...

can make music

can't draw

can't code

probably can't design and write well enough for a good game

I was blessed with at least having one skill and I'm glad but man, to be a one man team you need to be talented in all of the above, you realize how demanding that is? Guys like Pixel don't grow on trees.
I'd rather focus on the one thing I'm kinda good at and perfect my art than spread myself too thin and be shit at everything

>can make music

>can't draw

>can't code

Oh so just like Toby Fox

i need the motivation to do so :(

Because my dream game is something I lack the skill to make properly. That's why I say I'm making a different game, so I get the skills to make it.

I'm learning how to 3D model. It's taking a long time.

I'm kind of retarded.

But Toby Fox had artist.

You should find friends to make gaem with

It took him 5 years and was such a heavy toll on him that he never wanted to work on another game again afterwards.

*had an asian femcel gf

how do i start?

meh people waste more time studying shit like philosophy

Because Cave Story was freeware garbage and I want to make a good game.

I'm making an RPG maker game, isn't that enough?

He also drew some shit himself, didn't he? He did some pretty basic but effective spritework so you can do a thing or two if you're willing to learn

For a board so fixated on soul and stuff you'd think Anon Babble would hold solo devs in higher regard. I doubt the average Anon Babbleirgin could name five solodevs.

Cave story guy
Animal Well guy
uhh...

RPGmaker is only ever used for pretentious depressionslop, copy-pasted low-effort fantasy RPGs and porn games. All the best indie JRPGs are made in GameMaker

math

It depends on the type of game you make, but generally speaking you don't need to be good at math to make a good game.

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Just use ai to help you.

RPGmaker is the only thing I can use without learning to code.

Toby Fox made entire game as a giant switch statement, what's your excuse?

Has anyone played the genesis/megadrive port? It was quite impressive.

yes
you can still find plenty of his old stuff online, he also did all the much less basic spritework for the halloween hack, various old webcomics, etc. he draws his doodles like shit for the meme factor (something he learned from Andrew Hussie) and intentionally wanted undertale to look like shit to "keep expectations low" (actually a quote from the artbook) because he was so full of himself over the rest of the game, the same kind of dishonest "haha i am actuelly le bad art man" shit that he does now with words instead

That shit looks like code.

Toby Fox is a multi-talented individual who probably coded his way through childhood and could afford to spend time on other creative aspects of his game. Is an excuse really required for not being better than most people at many things?

indie devs are resented even more because they're proof of your own ineptitude, compared to big corporate studios that make sense succeeding because they have all the money and manpower they could want

lmao yeah I guess solo devs are like anathema to shitposters who go "i would make my own game with big tits and no minorities... but I'd be censored and my funding pulled!" like yeah no turns out you can make a full length game that sells well you just need to get over your mental block and importantly put the time in both developing skills and making the game itself. and all these people are turbo lazy and entitled

Primarily because I want to play videogames, not make them. I want to experience videogames, explore them, discover them, find things out about them, figure out strategies and routes and concepts.
What use do I have from a game that I not only probably grew resentful towards from all that tedious coding I had to do, but also know everything about on account of being its creator?

Hey, did you know that if you turn around and walk backwards into this alcove without looking at any of the mirrors in the hallways you'll find a secret room wh-

Of course I knew, I'm the one who put it in there.

I feel like I'd actually make a competent gamedesigner, but without a code monkey it means nothing, and I don't have a code monkey slave nor am I willing to hire or kidnap one.

look at the picrel of the post right fucking below you

THE SUN/THE MOON

who probably coded his way through childhood

he learned coding when bored in some highschool class looking through Wikipedia

Exactly my point

lost cause very sad

I don't want to create I only want to consume

Matt Storm

The guy that's making a literal who deckbuilder with 30 reviews that I found during one of the next fests and took a liking to. At this point like a third of the game might have been changed according to my suggestions to him.

Nibbe

A solo dev of a borderline unknown roguelike called Rogue's Tale that also happens to be my favorite trad roguelike of all time.

Kiseff

The lad behind the absurdly successful Atlyss. I guess it doesn't really count because the guy making that gobbo game Gear Grit is helping him optimize his code, but I'll mention him just in case.

Cayis

The lad who makes cute pixel games, among which you may find the somewhat well known VS-like Boneraiser Minions.

Dochungryest

Guy is making Beat the Humans, a neat turn-based strategy game where you play orcs fighting humies. Not much to say about him otherwise.
These are the ones I found just skimming my library.

Yume Nikker is a special case, it takes a brutal amount of talent to make an interesting walking simulator.

Actually, I would like to make my RPG maker game half as interesting for its overworld.

I too have always wanted to make a yume clone it seems easy and it seems fun

You are presumptive and dead wrong. It's hard to explain to someone who has only consoomed media all their life, but the creative process is far more engaging in regards to discovering and exploring things. You'll be implementing a mechanic and find astounding ways it can interact with things you didn't plan for, and you have the ability to either curb this behavior or embrace it. You'll be finding crazy things far more often and in an unstructured, unpredictable way.

All I have is Lake Feperd. The Spark the Electric Jester guy.

pretty sure john balatro is a solo act