Khorinis... home
Khorinis... home
At least it was before I fucked everything up.
less than 30 homes and like 6 other buildings
packed like 200 NPCs there
is this the famed german efficiency?
Every NPC has his own sleeping place, some stay in the hotel or brothel or the barracks. I think only the Fire Mage stays around at night.
I never played Gothic 1 nor 2. Did I miss out?
yes
No they're slop
Fuck off underage faggot
Gothic 1 and 2 are basically open world done right. They're not the greatest shit ever and are pretty janky in some regards but you should definitely try them out.
The worst offender are the controls. They are perfectly usable once you've got used to them but that might take a while and they're still kinda weird. If you don't like them get the controller mod, it's pretty good.
Gothic 1 and 2 in general really nailed big enough world that's still handcrafted and memorable. It never needed to get bigger than that.
I wonder how many players out there completely missed the Thieves Guild section.
controls somehow make perfect sense if you play the game with just your keyboard. it's preparation + execution key that confuses people used to everything being bound to one button.
Bigly. Gothic 2 NOTR is one of the best games ever made.
I mean it completely 100% unironically - games did not and do not really need to be bigger or even more advanced graphically than gothic 2.
IMMA POST IT
G1 and G2 ran like absolute ass, though. I'm talking 25-ish FPS.
So, why are the two handed swords so bad?
G2 ran at 60+ FPS when i had a pentium 4 in high-school. That's roughly 20 years ago
No they didn’t, the hell are you on about? They always ran on my slav poorfag potato, even nearly 25 years ago.
Gothic 3 was the one that ran like ass.
possibly the most immersive city of any videogame
that's entirely dependent on the PC you had back then. Just a year difference in GPUs could make all the different back then.
F1 fog plebs self reporting
it's mindblowing how dense the city is given its size
considering you have to go out of your way to reach it I would say almost everyone
Didn't NOTR expansion ruin the game? Now fighting feels like a grind and now I have to be super extreme with what build I'm gonna for so now mage builds get fucked in the early game. The NOTR island is at least cool but I felt burnt out after Chapter 3
because the slow backstep makes you die
I liked stealth of all things. Just not pickpocketing RNG in Gothic 2.
2h just starts off horrendously bad because of attack animations and then you have disproportionate strength investment later on that could be better spent elsewhere
no, the vanilla game is so easy it makes the game not fun. You can become strong in NOTR but yeah you have to plan your build better
I think it's the effect of all that winding streets.
I replayed NOTR quite a few times and from my experience as long you put your base dex to 34 it is genuinely hard to fuck up your build from there. if anything dex is too strong in NOTR, all builds will benefit from it even otherwise pure mages due to pickpocket XP.
Base game was a bit too easy. You had enough skill points to max out everything you wanted. They aren't really an issue in NOTR either but at the very least you have to spec towards something. Not sure if it changed anything about the difficulty, I don't remember it too well, I think it got harder and I really liked how you got assraped for an entire chapter when they introduced black people to the game, those niggers were legit threatening.
It increased the requirements to level up so you won't curbstomp everything in Act 3 onwards.
On that subject thievery was one of the few things Gothic 3 did right. I think it's one of the very few games where there are actual consequences for trying to pick a town clean. It's great.
The pickpocketing isn't rng, it's a stat check but you don't know how much agility you need to succeed without opening the wiki.
too stupid to figure out how to leapfrog from location to location
not gonna make it
SO MUCH FOR YOU, LOWLIFE
Jetzt hau ich dir volle Pfund auf's Maul
they really aren't, they are just more effective against some enemies and less in others
THERE HE IS
achshutushtually it was
you deserve that, lowlife
and
so much for you, filthy beast
a fucking robe
provides protection almost equal to a full paladin plate
what were they thinking?
It looks cool. That's it. Simple and effective thinking process. The best.
Silbach...second home...
Doesn't dex mostly just affect range weapon accuracy and damage? How do melee fighters benefit from it? Does it do anything else?
I'll never understand why more RPGs don't approach armor the way Gothic did. Every upgrade was an event, even those minor sets you could buy without story progression.
smart kid!
slow speed leaves you open to attacks more often
you attack less frequently and the extra damage isn't worth it most of the time
worse moveset compared to one handers until you reach master level, even then it's kind of bad
slightly better range doesn't matter, some high tier one handers have similar range to that of two handers
At least you can hit strafing human enemies more easily.
because focus testing says instant gratification provides higher dose of dopamine and keeps players playing. working for your big upgrade is delayed gratification most dislike.
Two handers might as well be a sign tied to your neck saying "please stun lock my glitchy cumbersome ass". It was kind of like that in Gothic 1 too. I went pure two hander and I just got constantly stunlocked a lot. I pretty much had to cheese the final boss with those piece of shit shirtless monks by abusing their AI to chase me off a cliff. I couldn't even imagine fighting those fuckers without that
Has anyone made these work in NOTR before?
Since the thread is going nice and steady, share your childhood Gothic stories:
playing Gothic for the first time
leave the Old Camp for the first time, not long after arriving
exit through the stone gate and head to Pacho
he tells me not to go there, because that's where the orcs are
go back and turn around the corner, to the area where the cave with Nek the dead guard is
suddenly an Orc (never seen one before) falls down from the cliff above and dies screaming
ohfug.ogg
run back to the camp
not leave it for a few IRL days, completing every quest I can there, before finally mustering the courage to leave the town again
Doesn't dex mostly just affect range weapon accuracy and damage?
Only damage.
How do melee fighters benefit from it?
You can equip master sword earlier, investing in dex and equipping master sword will outpace investing in strength and using whatever else.
Does it do anything else?
Lowers chance of lockpicks breaking and allows you to pickpocket more people, crossbow is still useful for melee characters and it helps with that. Also at 90 dex you'll get acrobatics.
Same shit with the shirtless monks at the end of Gothic 1. Where their armor was so thick that a lot of your attacks can't penetrate even after cleaning the whole map and getting the best sword in game. Or how about how orc wolves seem to have thicker armor than most creatures in the game. This shit never made any sense
I get no dopamine from diablo/borderlands loot. Which is a shame, nioh is my favorite ARPG but I try to interact with the gear as little as possible.
the only thing I remember was renting G2 for the weekend when I was about 12 and barely managing to get inside Khorinis lmao