For the 2 people here that actually played the game. How are you finding the difficulty? Are you steamrolling on Adept or abusing every bug and glitch in the game on Master?
Oblivion
The harder difficulty is fine if you already know the mechanics of the game. That's the way games are supposed to be. Master is supposed to reflect your mastery over all facets of the game, so using all of the tools in the game should be required to succeed.
illusion is still broken, same with save scumming to get the 30% chameleon sigel stone
I started on expert as I felt that was right, as always the game got easy, not using chameleon which is basically god mode just rolling with standard stuff.
im steam rolling in expert with the 1.5x modded expert, entire game became a faceroll like 15+ hours ago, im 60 hours in
i dont abuse bugs or glitches or anything, want to do spellcrafting and stuff next, apparently can do some really broken and fun stuff, game is extremely boring now im just grinding up the remaining skills to 100
Illusion
Not Restoration
Explain
cheesing with spellcrafted bullshit and summons
It's fine, the change to the leveling system mean you can't accidentally fuck up your stats by leveling the wrong skills too fast.
The game difficulty only matters until level 25.
using the tools given to you is cheesing
using the actual game mechanics
cheesing
These are the retards that do nothing but left click with an iron sword and cry about the game being too hard.
weakness to magic spells and dagger combo
killing shit at about the same speed as if i played on adept using basegame shit
85 shield on master is equal to about 10 shield on adept and i refuse to use reflect and absorb and only allow 70% magic resist and willingly gave up the head slot for rp reasons
i'm 100%ing this kusoge yet again and won't play it for the foreseeable future
nah bro summons are cheesing stop coping
crafting spells that make all combat and difficulty obsolete
not cheesing
the choose your flavour of broken scrolls
difficulty
that difficulty is not implemented in any meaningful way
you know what absolutely destroys master without any "cheesing"? a breton with a lord sign wearing any of the rings that give you even more magic resistance and has fire shield sigil stone enchants that give him 85% physical resistance and then blocks with his shield that reduces that 15% to 3.75% at 75% block
is that gameplay fun? no, it's slow as fucking balls if you don't use a weakness to magic combo
it doesnt count! its the difficulty thats the problem not my cheesing mechanics to exploit for high damage!
posts webm of him nuking endgame tankiest enemies with 1 spell
I intentionally avoid OP shit so that I can chill out on Adept. It's not a game I play for the challenge. If I cared, I'd go full mage and abuse magic weakness to one shot enemies on Master. It just seems pointless to me.
using spells is cheesing
This is what being a mage is all about not my problem your favorite inferior games can't do it right unlike oblivion.
you know what's weird? I'm level 30 and I haven't seen a single elven short sword yet.
I'm like a metronome, going from "this is too easy, I'll switch to expert" to "this is too hard, I'll switch to adept.
I did, however, just start a piss elf atronach character and I'm absolutely destroying everyone on Master difficulty. Since the magic bonus doesn't scale with levels, I'm pretty sure it's going to fall off very soon and become impossible.
your enchantment rate is tied to your skill in that particular school. having a high illusion score let's you enchant an item with a max of 20% chameleon iirc. so basically you can have a permanent 100-140 permanent chameleon rating. and you can attack enemies in stealth mode and they won't fight back.
you can make yourself have infinite magicka with a spell that drains intelligence/magicka with telekinesis. don't ask me how it works it just does. the game is incredibly broken.
While I'm here, Is there any renewable source of those blue crystals? Because potions are too weak and my atronach playthrough is entirely dependent on them.
you can dupe items using a chest or container
potions are too weak
nigga
they stack
again faggot, you can completely annihilate the defensive side of the equation without any exploits
and then the game gives you fucking invisibility at illusion 50 and not that many quests actually involve killing to progress, you can invis sprint through everything
you have the means to annihilate or disengage any threat to you without any "cheesing", all that's left is having to swing 100 times per enemy
*ahem* nta but I must correct you that it's not one spell I have 2 spells although 1 can be enough as well, here you go this is what I use for debuffing and then nuking.
Its funny because some Dremora sometimes use spell reflect and I have actually nuked myself numerous times kek(until I got mundane ring)
if you don't want to use that game mechanic than I'll tell you that every dungeon respawns items every 3 days
Post your toon
atronach
lol
you don't pick atronach as anything that's planning to use magic semi consistently
especially with the massive buff to willpower
First time playing, right now enemies are getting stronger so I'm saving up to get better spells and maybe try spellweaving.
master is meant to reflect your mastery of the game
doesnt actually add new mechanics or enemy skills, just bloats the health pool of an enemy so it takes 10x longer to kill
kill yourself nigger
Just max your alchemy and make broken potions
I always thought only containers respawn. Gotta check it out. Thanks.
Yeah but I'm not interested in picking flowers for an hour after every fight. Alternatively I'll just have to keep playing and hoping for higher quality alchemy apparatuses.
It's called variety. I'd never play a piss elf for an entire playthrough. I'm just fucking around and experimenting.
breton mage gets 300 magicka versus high elf mage's 350
it's not that big a loss with how magic regeneration is based entirely on willpower
Orc atronach battlemage is 10/10. Need alchemy a lot but I was going to be an alchemist anyway
once you get an enchantment talbe and making your own spells, difficulty no longer matters
unless you go pure melee, you just become a god
atronach is a pure warrior/thief defensive sign, it's not even remotely close to 10/10 when you can just pick breton for the same magic resistance effect and cast fortify willpower 100 for 10 seconds
breton is THE minmax race with how every single race can be tied for everything in combat and stealth past lvl 10 while those resistances stay in late game
Yeah but bretons are disgusting cucks
false enchanting doesnt take from any skill
physically hardy AND magically resistant AND AND magically talented
only reason why they haven't conquered Tamriel is because they are too busy being racist against each other and fighting each other
my experince
adept
extremely braindead easy
expert
everything you do is useless unless you summon so every fight is just summoning and sitting in cuckchair watching your summon play the game for you (summons dont get their damage nerfed so they are effectively just adept level summons)
being magically resistant doesn't count for shit when the only other spellcasting race lives in isolation on a bunch of islands on the other side of the continent
How do summons work? Do they scale with conjuration level or chara level at all? My fire attonach kept dying from day 1 in my current playthrough
they fucked up so bad that when you reach block 75 you can bash your way to block 100 and that shit will outdps your actual fucking weapons and stagger lock your target forever because it doesn't actually need stamina to bash
marksman is complete shit unless you walk into walls to get sneak 100 at which point you can keep firing off sneak attacks repeatedly because they just stop responding
Pretty sure Nords would like that magic-resist right now with the Thalmor.
i think you just get better summons
but im not sure the game has never been hard enough for me to go out of my way and experiment
en.uesp.net
some scale with your level, some don't
Non-combat specialized character at level 10 ( putting all my points into agility and luck )
Difficulty is about right on Adept. Early game was way too easy, but don't let that fool you.
I'm not to the point I'm 1hko things with a dagger sneak attack, been consistently doing about 90% of their hp.
luck is a complete retard stat, too shit to do anything early game, completely irrelevant late game
Adept after beating master skyrim the difficulty slider is a meme the devs tacked on for fags and promotes the same sneak/conjuration/illusion build in every game
Well that just sucks, if no scaling they should've allowed you to have more summons at the same time. I guess I'll keep using the frost one, he's both tankie and deals giid damage even if he gets stuck
Yeah i didn't find it too hard, just thought it was odd me as a mage was having to kill most enemies melee because the flame atronarch and early summons did nothing but die
greetings from vivec
i fucking hate n'wahs like u couldnt believe
How much armor does one need to stop getting 2-3 shot by everything on expert? I wanted to do melee, but seems impossible early game.
each point of armor is 1% damage resistance
at 50 you're twice as healthy versus physical damage
rush to level 17 and savescum sigil stones until you get 3 transcendental sigil stones with either fire, frost or shock shield where each gives 25% and that gives you 75 from which any armor set will take you to the cap so you can go for a rp armor pick
my heavy armor skill as it kept getting higher and higher finally capped at 85 with Daedric armor/repair hammer boost but even without that it was around 60 in mid game and a simple alteration shield spell already capped it at 85 my suggestion would be not to waste 17+ sigil stones on shields when you’ll get there eventually as your heavy armor/repair hammer boost keeps rising and simply focus on savescumming and getting those 50 magicka enchant sigils.
Spell making in this game is just way too good, and you need as much magicka as possible which is the reason why the 50 magicka sigil stones are so good.
my suggestion would be not to waste 17+ sigil stones on shields
retard
the armor durability in this game is liquid shit
and there are no better uses for your sigil stones
all the offensive ones are garbage compared to what you can make yourself and defensively there's the utterly busted chameleon that only niggers use and maybe spell absorption and resist magic
Do shields count toward total armor or only when blocking?
always
the block skill doesn't even care about your shield quality, you get 1% block mitigation per skill level until block 75
Still worth it to hang around at lower levels for while, or just level up every time and reach high levels in no time?
you're still weaker over time but much less so when you don't have to macro to level properly
it'll take you level 33 to max everything besides personality and luck assuming you didn't fall for the noob trap attribute birthsigns and 31 if you did
item scaling stops at 30
most of your power gains will come from powerful equipment enchants which are gated behind high level sigil stones and quest reward items
I went in, found that enemies are either HP sponges or have wet paper armor and I dropped the game then started playing skyrim with survival mode and a few more immersive mods and I'm having fun.
You can craft 50% alteration shield spell which lasts forever.
Just get your alteration to 100 and forget about caring about armor.
doesnt actually add new mechanics or enemy skills, just bloats the health pool of an enemy so it takes 10x longer to kill
worse than that, it's a fucking .25x mult of damage taken by NPCs from the player. meaning that NPCs do normal damage to each other regardless of difficulty, while also having a ridiculous multiplier of damage to the player. that's literally all difficulty selections in beth games are beyond gimmicks like "survival" elements.
why would you want to keep casting shit when you can spend 3 of your 9 enchant slots on 0 maintenance armor cap
Flax is literally everywhere so is the blue mushroom
Just keep an eye for those when traveling and you'll have your infinite magic potions
I never go out my way to gather shit and I always have too much of everything
Easy enough to want to restart entirely with some rebalancing and slower leveling mods. After doing Kvatch, two gates, and a single recommendation, I'm already at level ten and finding fucking Dwarven armor, halfway through the items barely ten hours in. They completely fucked up the leveling pace with the inclusion of minor skills into leveling.
every bug and glitch on Master
*summons a single skeleton to heem enemies*
You really have to go out of your way to not break Oblivion the more you know. I'll restart in a week or two once even more mods are out, and by then, I'm hoping there's a decent enough rebalancing mod that keeps combat lethal for both sides without having to crank out dumb numbers to keep pace with difficulty modifiers that only succeed in making combat a boring slog played normally by putting 29%(Expert) or 17%(Master) modifiers on player outgoing damage.
conjuration has always been easy mode
What isn't easy mode?
I'm running an alchemist with 0 combat skills and my multi effect potions delete everything in 2 doses, 3 at most
You really have to go out of your way to not break Oblivion the more you know
yeah it's fucking annoying, i don't play this game to do pokemon styled self restricted balancing
there's no difficulty level that can handle all the broken shit you can do while giving you an adequate challenge, it's always either too easy or too hard
I fucked up spellcrafting. How do I delete a shit spell I made?
You don't
you can't outside of the esoteric ini shit which you have to look up
next time start your spells with . if they're mainstay spells and zz if they're throwaway spells so they're not lost in the forest of vanilla shit
For fuck sake why? Is there at least a mod I can use?
not yet
there's apparently a character file that lists all the IDs of your spells, even custom ones so you have to manually do player.removespell xx until you find what it is