*completely cripples the generation*

*completely cripples the generation*

ps4-hdd.jpg - 3072x2040, 1.07M

What crippled the generation is the devs themselves. Firing all of their actual talent for woketards and and pooloos. Making sure everything can only be made on UE5 because none of the new staff could ever hope to learn how to use any real engine.

anon the current generation is ps5 and ps6 drops in two years
the ps4 generation already ended
just let it go, you don't have to keep obsessing about it
besides not sure what you mean by cripples if if it's one of the most successful generations for sony with impressive sales

5400RPM HDD

Fucking seriously? That's what they shipped with?
Never knew.

I'm not obsessing, but in a hindsight, the hard drive was probably the thing that hold back the previous generation the most.
It is the tech that was available back in 2013, but it had the worst memory size/storage speed ratio of any generation outside of computers with cassette tapes.
It's even worse than something like the neo geo CD.
I bet Deep Down was cancelled due it.

the hard drive was probably the thing that hold back the previous generation the most

games still get released on a ps4 with it's hdd
it was mainly due to cost and availability
it was also shown that some ps5 games could launch on pc without an ssd
the only thing it really had impact was the walk and talk or crawling sequences to hide loading screens, aside from that the games themselves haven't changed a bit since the 7th generation

Wow, impossible to change it to SSD.

PS4 was sata 2 lmfao, a better hard drive was pointless.

it's bound by the old interface (or even better CPU) so it has almost no effect

Of course you can upgrade YOUR PS4, but game devs will not use it because the crushing majority of the PS4 consoles use HDD.
There are many games that don't even get a load time boost by using an SSD because developers used compression that more or less match the HDD speed.

You can't see the true impact BECAUSE games were designed around it.
Even with the "walk and talk and crawl" shit, you still had to limit yourself to 500MB rooms.

sata 2 bus

I mean you could, but why bother?

It's even worse. It's like sata2 USB shit. Also PS4 doesn't support real Freesync like Xbox it's just generic VRR. So once you dip below 48fps (every game does this lol) you deactivate the thing that prevents tearing, judder, etc.

Even with the "walk and talk and crawl" shit, you still had to limit yourself to 500MB rooms.

uh, and?
just like every single generation before where people had to go out of their way to make their games with countless things being cut during development?
now that we are at the end of 10th games games still barely feel barely different from 7th gen, yet the walk and talk is still there even if it's not needed anymore
you overstimate the impact it had
if it's one of those traditional pcjeet copes like "le consoles le hold back gaming" then you shouldn't have bought the games that promoted those things in the first place, yet they sold millions of copies each

It's 3 times faster than a regular HDD, but games will not take advantage of it (other than FF7R that gets less pop-ins)

PCs weren't in much better shape in terms of storage.
It's more of a "tech was just not there yet" than a "ha-ha sony did a wrong".

What happens if I cover the hole

When I dabbled in PC gaming I remember Deus Ex Human Revolution devs recommending an SSD and those were expensive back in the day. As far as PC gaming everyone who even plays casually on PC should have an SSD. Just no excuses. But consoles are unique, in that the PS4 is 12 years old and it got games support like ATLUS' Metaphor was designed exclusively for its specs in mind. The PS4 and Xbox One era using HD-D was a bad call in my opinion. But who knows how much more expensive it would've made that generation.

Consider how NVIDIA and AMD still think 400 dollar GPUs with 8GB is acceptable in 2025. There's an ebb and flow to making builds and console specs, something has to give. For consoles in the early 2010s that meant the HD-D was the first thing they had to use to save the cost on $400 machines. I wonder how much it would've cost Sony and Microsoft to ship 250GB SSD consoles. Even the PS4 Pro and One X models refreshes used HD-D 5400RPM.

If someone here had to build a gaming computer for a buddy with 400 dollars budget in 2010, I don't think you could've reached that build with an SSD. So I understand why they made the call, but it sucks that the PS4 era has lasted this long. PS5 and Xbox Series X consoles use SSDs and have actual competent CPUs, while the PS4 era used Jaguar shit tablet processors and HD-D.

The HDD turns read only

i remember reading about that and having a good belly-laugh, ended up settling on a cheap SSHD for my PS4 base model beacuse there was literally zero point to faster storage than that

what the fuck are you on about, even with an HDD you had perfectly fine asset streaming
if you need any proof consider that despite the introduction of direct storage there have been fuckall huge changes in the games

Try playing a modern game with HDD on PC, it's quite painful.
Direct storage itself is probably overdoing it because it would require a TB of data to be truly, truly useful, but going over 100MB/s is quite a win.
Also while streaming games are fine, things like fighting games are basically stuck to the PS3 era.

Retard.

Try playing a modern game with HDD on PC, it's quite painful.

Why would anyone have an HDD in a modern day PC? I'm poor and I got 2 SSD 1TB in my PC. The next thing I'll buy is a 2TB NVME SSD to put in. 15 years ago it was expensive, but it hasn't been for some time. There is no reason to even put out a hypothetical thought experiment of HD and PC.

Legit how third world are you to even have an HD inside a PC in the last 7 years?

in a thread about consoles

wonders how PCs with HDD can still exist

You're not very good at this tech thing, are you

Legit how third world are you to even have an HD inside a PC

That's basically every PS4 user

Again, remember that the PS4 could run a ton of impressive open world games like horizon, tsushima and days gone.
This is undeniable proof that asset streaming performance was never the bottleneck

The Jaguar CPU cores were a bigger hindrance.

Again, SSDs do exist.

That anon is correct, AMD's TABLET PROCESSORS JAGUAR tech from 2011 was the reason PS4 gen was kneecapped. Asset streaming wasn't the issue. Microsoft and Sony went to AMD and got the cheapest APUs meant for tablets in 2011 and shipped in 2013. The Switch NVIDIA Tegra tech is better than the AMD Jaguar CPUs.

The Witcher 3 is a last gen game you can point out to the AMD Jaguar CPUs as the suspect in game design and scalability. Not asset streaming related to HD-D or stutter.

"I will optimize my PS4 game for the 5 people that installed SSDs into their consoles"
Said almost no one, other than square enix with FF7R and it's terrible obvious pop-ins until you put a SSD on the console.

They would look better if the PS4 had came with an SSD.
But on the other hand that would be impossible.

lol no, not with the sub 6gig ram budget

"6 sub gig" is still a whole minute to fill on peak.
The neo geo CD does it's ENTIRE memory in 46 seconds. (on a good day, assuming peak, which does not happen in neither system).

Almost no one optimized the game for the SSDs, probably using some sort of slowish compression that more or less read the HDD at peak, and output twice the bandwidth on the other side.

There are only two cases where higher bandwidth matters: high speed traversal, or storing higher fidelity assets. For the former Insomniac nailed it with SM and for the latter you're gonna get cucked by the memory capacity.
For the latter you can implement more aggressive streaming that loads off camera assets on demand but I'm willing to bet that even with an SSD you'd get bottlenecked by the compute cost on the ps4's trash CPU.

I don't think you're getting to use 6GB of assets in a single location on the PS4.
If the storage was let's say 1GB/s, you would be able to basically use 6GB in the room you're in, because the animation of opening the door would be enough to load basically everything visible, then lod the rest.

But yes, i can see the PS4 trash CPUs getting fumbled by 1GB/s.

sata 2

what the fuck?

6GB of assets

that's your shared ram budget buddy. forget 6gig, you have less than 4gig for assets

the animation of opening the door would be enough to load basically everything visible

they've already been doing that lol. what do you think all that crevice humping was for?

What's the point of going further than that when it was decided that the console would come out with 5400rpm HDD anyway?

An odd is perfect for a Sony game.

what do you think all that crevice humping was for

To load the next 15 minutes of assets, not the literal next room

that's where you're wrong.
like I said, the ps4 doesn't have the memory budget for that

I kinda envy the normies who don't notice any of this shit.

PS4 came out when, 2014? Around that time you had to pay $200 for a 240GB drive. It wasn't like today where you can get them for $25. Using SSDs would've made the console stupid expensive.

With that said I've been having them in my PC since 2010 (good old X25-V 40GB with read speed of 170MB and write speed of 35MB/s), it was the single best upgrade I ever made in the past 30 years.

this, I have 18TB SSD in my PC right now and I'm looking to get another 8TB drive when I can, they go for half price used, it's insane.

Or wait another 1-2 years until they all price drop by half. Oh boy that will be incredible.

Well, it's a good thing the ps4 had no games to be slowed down by this.

Not really. It also means it could be used to offload ram to it. Using an SSD wears it out.

4gb, later 3.5gm cut off from devs
&
2cpu cores, later 1 cut off from devs
&
High resolution
&
Joypad controls
&
Shit GPU

Are what degraded that gen.
It could do 8th gen graphics and gameplay at lower res. And do better with some tweaks.

Should of came with an OS. It'd be better than most PCs out there. Most PCs have bad integrated graphics.

Not really. It also means it could be used to offload ram to it. Using an SSD wears it out.

Only on writes, which is the opposite you do 99% of the time.

4gb, later 3.5gm cut off from devs

I'm pretty sure they didn't WiiU here and devs have like 7GB

PS4's tablet tier CPU was worse.

Just because it needed 1.7Ghz to match the switch CPU at 1.0 it don't mean it is that bad.
You got like 7 of em, that's like a goblin army.