it's up
dumping screenshots
it's up
dumping screenshots
The UI.
looks like the fucking 3D models are back in full force.
toy soldiers confirmed, I guess
watch the "reveal" here if you want:
youtube.com
I prefer this approach desu
City interface
A mix of imperator rome, vic 3, and civ 6
fucking disgusting
That onions ass cartoony art style
Rome is a port city despite being inland IRL
Copy pasted Vic 3 pop system
looks like the fucking 3D models are back in full force.
I don't mind it as they're not wasting as much screen real estate like they did in CK3. Paradox clearly thinks people want more CHARACTERS on their screen.
looks soulless
Did they get rid of warfare too
Mobile game interface
Warfare will be coming in the next 3 DLC's
That will be $24.99 plus tip
They have two systems; objectives or manually. Objective is the automatic approach to war, manual is moving armies yourself.
1517
england controls all of florida
castile still hasn't managed to colonise the carribbean
aragonese colonies mixed in with castilian colonies
kek, gonna be a mess
Mongol Shakers confirmed?
you know this tabletop miniatures design from civ7 would have looked so cute
agreed
Am I getting filtered or is this UI ass?
its bretty bad
>Copy pasted Vic 3 pop system
not quite
When is it coming out?
fucking hell what happened to paradox
Doesn't this make victoria 3 obsolete?
they bleed off talent because their company sucks so asset flipping to high heaven is all they can do to pump out "content" for whales to buy
WHY ARE THERE SO MANY FUCKING NOTIFICATIONS
How does colonization work?
Ditched their core audience in an attempt to get a bigger, more casual audience. They never got the latter and are now losing the former.
historical colonies get old after a while, bias is fine but I like seeing weird new world layouts on repeated campaigns
They never got the latter
you have no clue how sucessful paraslop games are
over 7 min loading time
It's joever
Johan's masterpiece is here!
>Rome is a port city despite being inland IRL
I mean, it's that way in every Paradox game.
did they change anything major about colonisations? in 4 it feels too fast and shallow
Was the Ashikaga Shogunate really united enough to be represented as a single blob in 1356? That kinda sucks. I loved playing as Japan in EU4 because I could start as an OPM and go from rags to riches.
scroll up lil man
They said that anyone can colonize, which is different to how it is in EU4 where you need one of two certain idea groups, special national ideas, or Incan religion.
There's new kinds of tags that don't start with whole provinces, like the holy orders in ck2. All the daimyos start like that and supposedly can get bigger later
No release date?
You can still play as a daimyo I think, the units in the pics have their flags, probably it stays united during the first century and then a disaster enables the sengoku mechanics.
Having actual pops like Stellaris instead of Development just being clicking a button to spend mana/gold and getting increased returns from counties is by far the best change they've made, I want to feel like an actual emperor ruling over the unwashed masses and that's impossible when there's no actual people living in any of the territory you conquer. It also meant you could do retarded stuff like be a single county ruler on some random empty island in Hawaii or some shit and still be the global innovator in science and technology and administration because there's no actual population number, just Mana from your ruler, so if you clicked develop enough on your capital you could outpace all of Europe.
Anbennar tried adding some actual population mechanics but a fan made fantasy mod kludging together mechanics isn't the same as actually having pops. In Stellaris when you crack a populated world you can literally see exactly how many people were just nuked, or forcefully assimilate an enemy's capital as a machine empire for a huge boost to your workforce, or literally eat them as a devouring swarm or convert them to your own species as a necrophage, or hit them with a devolving beam and literally put an entire species into zoos and farms as livestock
It looks like a name overlay on multiple tags, you can see the units have clan flags
no release date
I sleep
Having actual pops like Stellaris
losing 1 million soldiers in war will now affect your country
Yikes.
no mana
actual population
WHAT
fucking how
population and migration
holy fucking shit
It's made by Paradox Tinto, which is a different studio/branch than the one who normally makes their games
buy our 50 DLC to make base game functional
I have zero respect for paradox
It was like this in that one mod whose name escapes me because I haven't played it in ages. Population decreases could destroy entire towns and devastation from war and loot could cause migration away. It's fucking amazing. It was entirely possible to go to war with a country just to loot the shit out of it and fund your country
thank fucking christ
After the disaster which was Victoria 3 I could not be happier. What a fucking train wreck of nordcel education
Cool, now remind us again in like 3 years once Paradox releases the game in a playable state
MEIOU. they have quite literally hired some meiou niggas as part of the dev team
Okay about time. That was the only form of EU I ever liked because it actually had depth. The interactions with estates was cool too. You could call on the nobles to defend your nation and raise armies when invaded.
Not to mention buildings actually caused urbanization. Instead of just being "oh flat stat increase"
Japan has like 100 landless building-based Daimyo tags at the start of the game that can become landed as the Ashikaga Shogunate starts breaking apart.
Most complex game Paradox has ever made.
Retard still butthurt about CK3 starts shrieking about casual audiences.
seems like Mercenaries will be alot more important if you're a smaller nation
I'm hoping what you're seeing now are just the standing armies of each nation. There should be literally a few dozen local lords kicking the shit out of each other
the league wars will result in a continental wide economic depression
kino
what's that pigeon mana?
diplo actions or something?
grand strategy niggas be like
clicks menus
yo this gameplay is fire
yes, all diplo actions now cost bird mana and you build diplo mana with a money slider
he lacks critical information
Building tall will also be a thing too if it's like MEIOU. It's very expensive and difficult to build cities but if you get the right ideas you can become despite being a small nation like with what happens in real life
Considering they're at war and it's a dove I expect it's some metric to do with calling for peace
sliders are back
KINO
1919x1080
Pixel missing you need to buy 1 pixel DLC
its the same retards as always, they just move heads around to different departments and this one got deported to spain because johan wanted to live somewhere actually habitable in his old age
3D models
The fact that they are already advertising alternative history makes me really happy. There are so many cool moments in history like that.
Now let's just hope siege battles and warfare isn't a joke
yeah stellaris "pop system" where grand empire decision making youre managing a cosmic HR spreadsheet. where thematic decisions are punished, roleplay is stifled, performance tanks, and it turns a promising simulation into an overcomplicated clickfest
now luckily its nothing like stellaris
Is CK3 worth it?
Tinto is still led by Johan "Mana is the best feature in Victoria 2" Andersson.
*instead of
he STILL lacks critical information
not really but ironically the rome game is
sieges are still dice rolls because johan is a big fat faggot
What is it supposed to be?
no, you autist. it only vaguely, distantly resembles stellaris. that game is deliberately abstract and "gamey" by design, all to keep the system from collapsing under its own weight. but of course it's def an improvement compared to cuckU IV
not rolling dice all day up to 72% while enemies win on 14
What they were historically
supplies like food and ammunition are already in the game
you can stockpile a fort to be filled with both
it lasts until it runs out of food
if they run out of ammo you can assault it much easier
you can resupply a fort on the water unless you have a naval blockade
The dice role is horrible game design that isn't fun and doesn't reflect the simulation of what happens at all
he still, after all this time, lacks critical information
foundation seems good but the arty style is so bad, hopefully its just not finished yet
complex
Lmao
Wide as an ocean deep as a puddle
can't wait 10 years until it's playable with 230 paid DLCs
if they run out of ammo you can assault it much easier
are castles made of bullets? lmao
hell even concrete is a thing. So you should be able to spend money to make a fort as big as you want, which increases the maintenance cost, and fill it with soldiers, weapons like cannons, and supplies
Each pop now will be 100 pops in the new system. Each pop will produce 10 work, and a job has 1000 work it needs for full output.
ohy my god really?? so the devs are trying to massively scale down the number of pops tracked individually by the game, without technically changing how resource output works?? and they’ve come up with a deeply artificial, mathy solution where each pop is now a group of pops, doing partial work on jobs??
that is the biggest problem you see, instead of simulating societies, stellaris is increasingly simulating units of production. pops aren’t people anymore. they’re productivity tokens that fill production buckets.
Ottomans won.
Tinto is literally Johan (original founer) in vacation/exile in Spain. I've generally liked what I've seen so far but shall remain cautiously optimistic until I can borrow a demo.
I like how they basically took their version of Michael Kirkbride and exiled him to make his own game away from all the other studios and not to surface until it's nearly ready
It's filled with soldiers that fire bullets retard
Civ lost
Total War lost
V*cky 3 lost
TOTAL EUROPA UNIVERSALIS VICTORY
he continuously fails to acquire critical information
comparing creator of mana universalis and imperator mana to kirkbride
please man
Sorry you came here to hate the games, but I happen to enjoy them.
eladrin, i dont want to see your nigger stellaris shit in our cozy eu threads ever again, johan won.
Why is he so mad? I get being suspicious of paradox because they are faggots but so far this looks like a good direction since it's a new team. Population and migration is great
Game looks like dogshit and not even the shills have explained yet how it works.
The reveal was shit btw.
byz 10x more gimped than it was in eu4
ottos are literally handheld babby mode, gifted free territories and extra everything
why are swedes like this?
welll....
Food and Armies
Now you are wondering, that is fine, but an army can not march on an empty stomach? That is entirely true. Each army has food it needs to consume every month, else they will start deserting and dying. If you run out of food during a siege, you are basically forced to abandon the siege very quickly as your army evaporates.
A standard infantry regiment can usually carry a few months of rations with them, but when they are gone, they are gone. Here the new category of units comes into place. One major type of the Auxiliary Category is the Logistic units, which can carry far more food than any other type of unit.
So how do you get food for your armies then? Well, if they are stationed in your own locations they will take food from the local provincial supplies, so you sometimes have to be careful about where you station your armies, so as to not cause the local population to starve. If you want to get the food from your allies or countries you have military access with, you need to negotiate a treaty that allows you to take their food supplies. This is not always something every country will accept. Your subjects have no say in this though, as most types of subject give this access implicitly.
release disaster after disaster with eu4 and hoi4
it'll be different this time we promise
Not everyone is a battered housewife like you anon
Now let's turn to the second part of this talk, where we will talk about how sieges will work. First of all, there are two different types to talk about here, as not all locations are equal. Locations without any fortifications will not have any long siege, but an army with a single full strength regiment is enough to take it in a few weeks. A location with some sort of fortifications requires a full siege though.
Food has a significant impact on how you plan your military campaigns, as it affects how long you can sustain a siege. The key thing here, and this is something I am a big fan of, is that sieges are gambles. You don’t know when a fort will fall, and now with the fact that if you run out of food you will run the risk of actually losing and failing a siege. About every 30 days there is a chance for something to happen in the siege, with chances of it getting worse for defenders or another month of holding out.
With these changes, the assault is now a more potentially viable option, as either you win, and save time and food, or you fail the assault, and have taken casualties and thus preserving your food supply longer.
While besieging a coastal location, it is not only important to blockade it making the siege faster, it can also at the same time supply your army with food.
and now with the fact that if you run out of food you will run the risk of actually losing and failing a siege.
Goddamn that's what I wanna see. The risk of failing with a siege. Entire nations faith depended on sieges, in eu4 it's just >ehh whatever I'll break camps and I'll come back in a minute"
is this a dev diary, copilot, or autism?
Have you looked at the dev diaries? I get being wary but to me it seems like this is returning to a more Victoria 2 style which is a positive in my book.
I sure as hell won't be preordering anything so we shall se what eventually comes out.
Give it to me straight Anon Babble, is it really MEIOU remastered? If so it could be the GOAT grand strategy game.
The key thing here, and this is something I am a big fan of, is that sieges are gambles.
All this fluff to just say nothing's changed, thanks but no thanks Johan.
this shit will not be fun to play in multiplayer, mpfags we lost
Sieges are insanely important for negotiations as well.
"The capture of Port Arthur and the subsequent Japanese victories at the Battle of Mukden and Tsushima gave Japan a dominant military position, resulting in favorable arbitration by U.S. President Theodore Roosevelt in the Treaty of Portsmouth, which ended the war. "
And this is a great example of late game tech overcoming a strong stockpiled fort.
While the Russians initially had a significant stockpile of provisions and ammunition, the siege ended prematurely due to a combination of factors, including poor leadership, strategic blunders, and Japanese advancements in siege warfare.
It will only be the GOAT after the Anbennar mod for it is released
more dice rolls
NOOOOOOOOOOOOO
victoria 3 was such a massive shit show that /gsg/ finally died
he doesn't know about the Anon Babble thread
Siege ticks still happen monthly, but food consumption now limits how long you can maintain the siege. And it seems fucking up sieges involve much greater penalties. It's def more risky. I wanna see it in motion, how the AI handles them
Have you looked at the absolute state of the latest shit they've put out? You're either a shill or a patsy clinging to dev diaries meanwhile the last hoi4 dlc had comments in the code by the devs themselves on how its the worst thing they've ever done
So it's even more of an annoyance for the attacker (usually you) while the defender (braindead AI) won't have anything to worry about. You're definitely not selling me here.
I want the supply mechanics from the rome game
It's not the same people as who are working on HoI.
I haven't bought anything they've put out since EU4 but to me this seems promising at least so far.
skill issues
he doesn't know sieges can go on for literally years if not decades
the fact that it's not made by nordcels is a huge plus
is this UI ass
Yes, it’s a paradox game.
There are still plenty of swedes on the team they're just relocated to Spain.
I still can't get over the shitfest which was CS2
Not a Paradox game, merely published by them. Devs for that are actually retarded.
their biggest and best selling title developed by retards and indians
this new team is our best and brightest trust us and pre-order now!
I'm good, man. Really.
i wish they'd get kicked out for being a fucking general
one of the worst communities on the entire website
so do fuck off then doomer would you kindly
Are you even human because you seemingly cannot understand language.
why did Paradox decide that their menus aren't allowed to have soul anymore?
this is either going to be their best game ever or complete fucking ass
I'll let other people figure that out for me before I buy it
it's not just paradox it's just the zeitgeist
Nah I'll continue to bully shills because they deserve it.
I understand hollow promises all too well and admitting your ignorance on their track record only makes you look that much more retarded for defending them.
It was entirely possible to go to war with a country just to loot the shit out of it and fund your country
So like EU4?
defending
Never have I done that.
Why is Kiev being called Kyiv in a game which starts in the 15th century?
The skill issue is the lack of any requirement because sieges are once again parking an army at the casino and rolling dice until your number comes up. Now you just need to eat while doing it while the defenders won't.
DEI
literally
in eu4 you do that and the dev doesn't change
because you can't openly call russhit for being the filth that they are and polluting the internet so this is the 2nd best thing
happy birthday nick gurr
because sieges are once again parking an army at the casino and rolling dice
but it isn't really. read the shit above idiot adhd kun
in eu4 you do that and the dev doesn't change
It doesn't need to. Devastation can end even the Ottomans and especially Ming.
that game is deliberately abstract and "gamey" by design
bro EU4 literally uses nothing but mana from your magic ruler to develop board game tiles, you can't be bitching about Stellaris being gamey when EU4 has even less simulation elements. No pops/population management, development is just clicking a button to spend mana, no jobs, research is just more mana, come on now
Can you imagine what an apple looks like?
wow, you sound mad.
Whatever, I'll just mod the histrorical name in. No big deal.
so if an army goes into a city and burns it into the ground and kills everyone, it's back to normal in a decade or two and magically hundreds of thousands of people are reincarnated
fucking faggot retard
About every 30 days there is a chance for something to happen in the siege, with chances of it getting worse for defenders or another month of holding out.
Boy where have I seen this before?
two decades to rebuild a city
How long should it take?
army goes into a city and burns it into the ground and kills everyone
that rarely happened and required much effort.
now then carefully read through the entire dev diary, then compare all the newly introduced gameplay mechanics specifically related to the siege aspect of the game. do not pretend you're an aspie I know you aren't.
aggressive non-sequiturs aren't a good sales pitch, Johan.
I don't think people magically reincarnate over 2 decades, anon. Can you work out how new people might appear?
Hiroshima in 1960.
Work of a necromancer?
Why should I play this shit over total war?
still a mana system
Are you implying nations like Rome or Ghangis Khan didn't repeatedly kill or enslave entire towns and cities
sacking cities wasn't rare
It's not the time that's the matter. It should take people migrating into the area/town and repopulating it naturally. Not "modifying on a flat dev that you can use mana to remove"
that's fucking stupid
Migration clearly
something not in EU4
But planned for EU5
Hiroshima was the result of government intervention to rebuild infrastructure and migrate people back in
How about you point out to me where it says sieges won't be random dice rolls again?
how would you do it
Please tell me it's possible to get rid of the forced terrain map view. Let me have colored province
sacking cities wasn't rare
No but destroying a city and killing everyone (what you originally said) was.
he won.
stellaris finally gave us real populations
but they turned fucking trade into mana
We just can't win can we?
Is it legit paracuck shills ITT or seething ESLs doing it for free?
Does someone have the picture of notJohan at gamestop because he doesn't wear a watch it seems like I've lost it somewhere.
there is always a dedicated EU4 cuck shill
its pointless to argue with aspies. stop being such a miserable chud, chuddie
t.hasn't read any of the tinto talks
Boy you are one bad salesman. I hope your team leader doesn't see this performance.
Are you implying nations like Rome or Ghangis Khan didn't repeatedly kill or enslave entire towns and cities
sacking cities wasn't rare
It wasn't rare, but total destruction was. Only Carthage and Corinth were deliberately destroyed by the Romans, but got rebuilt decades later. That's two cities, not that many.
EU3 or Hearts of Iron system where the values increment gradually but you can't store and spend them in a fire and forget way would work fine.
I watched the florry vid
Looks bloated as fuck without any depth
What about detroit?
Kneel to Johan, Stellaris only got real pops after project caeser tinto talks shittalked Wiz and his pops.
fucking 3D models are back in full force.
Turned into civilization i guess. Gross. Ill stick to 3.
so by the time all the dlc is out to make the game complete it will be 2030
keep on waging wagie phone poster.
you mean after they both just flipped code from vicky3, like they do with every new thing they come up with across their games
at first glance it looks like they're offering the fullest vanilla experience since HoI3.
or hit them with a devolving beam and literally put an entire species into zoos and farms as livestock
Can you actually do that shit?
Nobody plays eu3. Nobody literally.
Hopefully there will be a demo as easy to crack as EU4 had. With the demo you easily had the full launch game just without save capabilities but that was plenty to dick around in.
Eu 4 sucks and eu5 looks like a bootleg civ. Not interested.
stellaris.paradoxwikis.com
If you're gonna get it please steal the dlc instead of supporting their hebrew business model
If they nail city management it'll be kino
They always fail at making playing tall boring and no viable
pirate eu5 from the counter strike russians
roll england
hit yes man so I can get some nice alliances with burgundy and spain, poland and austria
declare on france
let allies do the war while my boys do some drilling
ahhh, it's vidya time
I wish you could keep your own flag or map colour if you tag changed into a higher tag (i.e. Connaught into Ireland or something). Just as an option, to show where you came from. Especially when you form a higher tag that existed at game start (such as France or England). They did let you keep your flag for a lot of formables in Imperator Rome, but not anymore. I was really happy when Imperator first dropped and did one of the Illyrian tribes -> Illyria -> The Hellenic League and still was flying my Illyrian banner
I'm going to buy this and the season pass because I'm a fucking idiot chasing the high i got off eu3. I've only been burned five times by paradox, but I'm sure this time they'll follow through.
you know cream exists right?
PARADOX HAVEN'T RELEASED A GOOD GAME FOR 15 YEARS BUT IT WILL BE DIFFERENT THIS TIME
i liked all except for vicky 3
is this a good mod???
steamcommunity.com
The vast majority of women deserve it and I'm tired of pretending otherwise.
Spent way too much time on eu4. Ill probably try this one out but dont want to go down the same route
Rome is only like 20km from Ostia and having such a major city with a port just makes it more important in game
Warfare will be done like in Crusader kings through diplomacy and that
I sure do
Victoria 3 is alright, just that they war stuff sucks absolute donkey dick but then again Paradox games were all subpar at best in that regard.
Victoria 3 is terrible in basically all ways. War is terrible but so are internal politics, trade, and diplomacy. Only economics are somewhat viable and it's still repetitive and boils down to line go up.
Me on the left.