made by ex-UBisoft devs
While most of the team are first-time developers, Broche worked on big-budget games under France’s biggest games publisher, Ubisoft. But Sandfall Interactive, which Broche started with fellow Ubisoft alumnus Tom Guillermin, is hardly an outfit of Ubisoft “refugees,” as some have incorrectly noted. Broche stresses that only three employees come from the company.
“That’s three people out of 33, exactly 10 percent, so, no, we are not all veterans of the industry, and most of the team are junior people. It’s a very, very young team,” Broche said. (It’s also worth noting that the studio received support from hundreds of outsourced developers and artists, including the ones performing Testard’s exquisite score.)
Broche and Guillermin also quelled reports that the game will receive additional content. Those reports stemmed from an Instagram message Svedberg-Yen sent to a fan. She says it was taken out of context, and Broche said the studio is focused now on making improvements to the current game.