How did the CEO of Sandfall, creator of Expedition 33, go from THIS to the full game...

Same answer you'll get for any question asked on Anon Babble:
Pajeets and AI

9 years is a long time

hundreds of millions in funding and over 400 devs

The game's estimated budget is actually 5.5 million lmao.

Lots of artists. The game's code is quite literally an asset flip. They started with fab.com/listings/dc86686f-02fb-4ed0-a776-9b317c5848b0 and used a few other marketplace plugins for climbing, etc.
It's basically Lost Souls Aside but instead of some Chinese retard they actually managed to finish it.

asks for VAs on plebbit years ago

ends up hiring Andy Serkis, 2 of the most popular protags of recent RPGs and some literal who I've never heard of

So was Lune a Reddit hire?

That trailer is so fucking cool to see. Both Maelle and Lune are there

400devs

is this the new cope?
It’s actually like 40 devs and the 360 other people are musicians/QA/porters/publishers

400 devs

This is the first credits I've watched in probably a decade and the number was probably under 50 people.

We Lost is also the name of Simon’s boss theme

holy kino

Andy Sekris, Charlie Cox and Ben Starr where brought by Kepler, their publisher. Jennifer English had done a blind audition.
The reddit hire was the lead writer, who at first was hired to do voice acting, and then she ended up doing the story.

I only see like 45 people that have anything to do with making the game. Rest are QA, voices, music, and publishing

ok now go play AstLibra, game made by 1 guy. the credits show way more than one guy.

but the game was still envisioned and made under the direction of 1 guy. And how he still made enough off of their sales to break even and send his kid to school, etc.

isn't this just the same thing on a bit bigger scale?

games don't need music

games don't need Voice actors

games don't need to be tested

games don't need to be published

retard

He was a Ubisoft director that spent years cutting his teeth on their projects before he got shit of their bullshit and went off on his own.
The dude is not a basement coder but a professional who went independent and made his own company.
After a quick eyeball its around 30-40 people who made the actual game and the rest is VA,QA, Mocap, and Publishing.
Not to say those role are not important but using them in this discussion is arguing in bad faith on the topic.

The best games are always made by passionate people. Smaller teams just mean less of the passion gets diluted in y the punch clock jobbers.

the director is the son of a businessman and was bankrolled by dad

Connections

it's not in bad faith, people always count everyone when talking about AAA games

concord was made by 10 billion people

ass creed was made by 500000 gazillion people!

but when it's indie suddenly we exclude 99% of the people who worked on it (despite them being paid workers who definitely count toward the budget), dogshit narrative control

this nigga has been around the block and networked for a decade, he had conections

bl.png - 1240x416, 82.02K

The credits show a couple hundred people. Ok, and...?

Asscreed: Floyd featured 19000+ people and was over an hour long. "AAAA" gaming indeed.

Which game do you suppose cost several hundred million dollars to produce, saar?

And just like everyone other person who "goes independent" he has family willing to give out his version of a "small loan". combined with connections.
Its closer to a Valve situation than a Notch.

You don't count like that with AAA games, or you would have to say that they have 5000 people working on their games.

musicians aren't game devs
QA testers aren't game devs
translators aren't game devs
voice actors aren't game devs
hope that helps

ok...and?

and it's not an underdog indie game, simple as.

Damn i didn't know all these people worked for free

Surely is.

Go back to your ubishit, suhkdeep.

sound design and audio needs to be implemented into the game via fmod or wwise you fucking retard do you even know what that entails?

the butthurt this game has caused to this brown board is just superb

9 years ago

Turns out 9 years is more than enough time to go from knowing nothing to being a seasoned expert. Good on him for not staying stagnant and eventually making something great.

Lets play it your wat, Starfield has over 300 people filling the same non-VA,QA, Musicians, or Publishers.
And for an older comparison Dark Souls had about 70 people doing the same on-VA,QA, Musicians, or Publishers roles. back in 2011.

As a frog myself, this guy is very easy to read to how he talks and dresses in interviews.
Fashion is very politically coded in France and this guy dresses exactly like a rightoid. I know because I come from the same background as me.
Not far right, more like christcuck. Went to private school, all this kind of stuff (he actually graduated from a very high rated Business School). They're refered to as 'bourgeois' usually. Definitely related to why his game has creationism themes.

He also comes from a wealthy family. Like very wealthy most likely (french nobles) and he got his game funded by love money (family giving you enough money to start your project)
Also why his game has a lot of family themes, because in the 'Bourgeois' sphere, family is very important as well as legacy (another theme of the game).

Here is my 2cents.

games don't need Voice actors

I wish this was true so bad

DUDE HE TOTALLY FOUND THEM ON LEDDIT, more fake stories to pump this shilled game as an underdog success.

Frogs will never be white

You know it's true.

cope square tranny

Andy Serkis was part of the development of the game

You're deranged

he saved some money, kept contact with devs from ubi and microsoft so he could propose them to work with him, then he took some loans and looked around for investissors while working on his game and finally released it

same shit as any other business models

Audio design != musicians

Also if you search his reddit there is a comment that shows he is not really pro trans kek

yes anon they do both most of the time

At Sandfall they have both.

Sounds like another episode of this nepobaby masquerading as the average joe, a psychological tactic used by marketeers. Toby fox comes to mind. Never have I seen nintendo show such favoritism for some who us advertised to you as a literal who.

This. But retarded people will always rather speculate and make conspiracy theoires

Sounds like another episode of this nepobaby masquerading as the average joe

You mean 90% of artists successful since the middle ages?

Yeah, people aren't constantly calling him "former Ubsisoft dev" at all. Just like he isn't mentioning working for Ubsisoft and Microsoft in that post.
Fucking retard.

good for him but he didn't end up making any game himself.

He teams up with a skilled technician, and he know what he want, and he's a business type, and he worked toward his goal.

what kind of retard logic is this

there's literally nothing wrong with being a nepo baby if you are talented and make something amazing, which he did. infact i'm glad he has a wealthy dad and it led to this game being made.

… he literally paid people to write and design it you simpleton

sad your lazy ass parents didn't offer you a better life. but again that's natural in your third world shithole

… his dad funded the shill campaign

He is creative director and co-writer (the script is his)
he did both design and writing

keep coping you retarded shitskin, this game will win GOTY and will be making you seethe for years to come

successfull people have offspring with good genes who are shown in life experience how to be a productive individual and they are deemed as valuable employees to have

no way

Christ this game managed to mind break so many retards on Anon Babble.

makes plebbit seethe like never

I smell based

because he asked reddit for advice instead of retards on Anon Babble who will tell him to learn C and make his own game engine kek

9 years is a long fucking time. If you look at professional athletes at the top of their game right now, some were drooling middle schoolers with zero skill 9 years ago.

it takes money to make a video game

big if true

Where's your figures for budget? Given credits and dev time, I would be shocked if it was even 100 million, much less 200, and that's including marketing. I've seen estimates that put it at high AA.

Team size is 400. Dev team size is smaller but significantly bigger than 40. Core team is about 30.
Mocap crew counts same as artists and animators. . QA is bottom rung of dev team. Publishing is not dev team. Music credit's aren't dev team UNLESS it's umjammer lammy or bemani or guitar hero.

Technical precision matters people.

5 to 20M is what I've heard in rumours, no actual sources though.

Most likely 20M with VA. And 20M more for marketing but it's on publisher part

and here's the source that you have no idea what you're talking about and should kill yourself: you didn't play the game

Wow such an incredible find!
Retard. Of course devs use UE5 to save money on assets nobody gives a shit about like trees or rocks. That's AA teams compete with AAA teams now. Just like Wukong did.
The trick is create your proprietary design on things that matter (mobs, weapons, characters) and use Megascan for grass.
Who the fuck cares the grass if from a free library retard?

Would the game be better if the rocks were made from scratch?

If we continue with this logic, if I develop a game but don't develop it entirely from scratch, using pre-existing libraries, or worse, an engine like UE or Unity, I haven't really developed a game?

the cope these brownoid baboons are resorting to is actually next-level. i'm thankful for it since i finished the game and i'm still getting a ton of entertainment mileage out of these buckbroken seething retards

I literally do not care if the game is an asset flip if its good

see you at the game awards buddy

he already explained : extremely luck with business angels, the game also used a lot of paid assets to be less costly, main artist was found on soundcloud, many developers were juniors.

he was a professional in the industry for years and went independent, it's nothing new. Typically they enter the big studios as ONLY code/artists/QA etc and are told to learn other skills while there to see their features to full implementation. IE. If you model a cool weapon, you might be told to code the features for it, animate the way it moves, add sound design to the weapon, at that point if you achieve all of these things you can basically make anything in any videogame.

what's an astroturfed nepo-baby?

Mason debtcattle.

game is le bad because...they didn't hand craft the rocks in z brush!!

he did it in 9 years

after 10 years, I learned C

wrote my own small game engine

work as a cashier in a small shop

it's not fair bros...

Reminder that the majority of Upper Blighttown in Dark Souls is the same wooden plank model stretched and resized over and over.

gamers dont care what engine you use

You should of ate shit in a megacorp and then climbed the ranks while developing your skills along the way while also having a rich parent to back you up once you made the jump.

You know who else works for free?

I DON'T CARE IF YOU MADE THE ENGINE YOURSELF YOU STUPID FUCKING NIGGER
I DON'T MAKE SURE EVERY BOOK I READ WAS FUCKING HANDPRINTED BY THE AUTHOR ON PAPER HE MADE HIMSELF FROM TREES HE GREW HIMSELF YOU STUPID

FUCKING

DIPSHIT

NUMPTY

P
I
S
S
F
U
C
K

CUNT
U
N
T

Just make a fun game you fuckwit.
I don't give a rotten rat fuck if you make a fun game in a pre-built engine.
Stupid twat.

should of

The guy is very skilled at what he's doing while you aren't even skilled at your own language. Ugly.

did somebody fuck your sister or something? calm down faggot

It's ok to be a nepo baby if you're this guy or the head of Laika

Also this demo from ~4 years ago: streamable.com/fxo6p1

you have clearly no clue about video game making

No.
Stop pissing and moaning about how you spent ten fucking years learning how to make the tamago you fucking twit.

I hope the cash register slips off and lands on your foot.

The other anon was right, I fucked your sister in her mouth, ass, and pussy. I'm not calling her back

indie slop

proclaimed best game of all time

no one dares post an actual screenshot or video

all they can muster the courage to do is post obscure heavily cropped pictures of the main character models

linear corridor with pretty visuals

cutscene

cutscene: the sequel

"epic" fight against oversized head with a funny expression and no lore of consequence

repeat

It's about as fun as the last third of Tales of Arise — that is to say, it isn't.

retardbro, the entire orchestra and the singers aren't audio designers
so yes they did work on the game, yes they belong in the credits, but no they aren't devs

b-b-but it doesn't count they're more than 30

shut the fuck up retard

expedition 33 is just troonware

This anon is right.
Source: I am that sister.